The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2018
Posts:
47
Member Details
I've encountered a few problems already in the Bedrock engine for Switch that launched today. I wanted to document them here in hopes they can be fixed or alert other players to certain problems. Some may not be bugs so much as things that are irritating me.
*Getting kicked out of my world for running out of data
-This one just happened to me a few minutes ago. The game went to a "generating world" screen and a moment later told me something about nearly being out of space, and that it was sending my to the main menu to free up some space. My one world was imported from the original Switch edition, and listed as being about 194 MB in size. I explored for maybe ten minutes out and back from my original boundary from the switch edition. About an hour after that bit of exploration I suddenly got this message. My save file on the switch edition is listed at 2 GB in size. The game is being treated like a different tittle altogether so I don't see how 194 mb is too big a file size, and I have more than 1- GB of free storage on the switch itself. EDIT: This hasn't happened again for a day or so, hopefully it's a one time thing?
*Observer blocks replace with "update" blocks
-I've found four observer blocks so far that have been replaced by what appears to be a dirt block with the word "Update!" written across it.
*Crop farms broken
-All my villagers standing on tilled blocks before the update have fallen through the tilled ground and gotten stuck. Thankfully they aren't taking damage for it, and I was able to dig up a block or to out to get them out. My carrot and potato farmers got back to work, but my beetroot and wheat farmers aren't harvesting now. Looks like they each popped a few blocks, replanted, and just started walking around around.
*Slow chunk loading
-Especially a problem when using elytra, I'm basically flying blind half the time while using fireworks to boost because the world around me hasn't spawned in, and I keep hitting a temporary border that prevents me from flying further until it's finished.
*Guardian farm broken
-It seems the chunks have been modified around the ocean I cleared out to make a farm. The farm structure itself has not had a single guardian spawn in it, but now the water in a very closeby slime farm is getting guardians in it. The good news is the guardians so far are still just spawning within the zone I've cleared out, hopefully I can just move the farm, but it's going to be a pain
* Floating Gold Farm production incredibly slow
-My overworld Zombie Pigman farm roughly at 200 blocks up in the sky used to get a modest amount of pigmen, using four max size nether portals to spawn them. Now Im getting one or two every five minutes.
*Sky Mob farm producing next to nothing
-My sky mob farm, like the pigman farm is also 200 blocks up in the air. Since the update has produced a mere one witch the entire time I've been running around it. I used to get almost a constant stream of mobs out of it. It was originally a creeper farm but it was still spawning things besides creepers, but it's two blocks high per floor. Since the update Ive been working to add the 2K pieces of carpet and trapdoors back in since the carpet properties have been fixed it seems, but I had nothing spawn once while I was running around putting everything back in, aside from the one witch.
*Beacons not rendering very far
-I have beacons at my tower to help guide me while I'm flying, but now they don't seem to render until I'm within 5 blocks of them. I used to see all four around the tower from 10+ish chunks and they'd load before the game even caught up to loading the tower itself.
*Can't disable Autosave
-I'm not sure if there's a way to toggle it off anymore. I occasionally would turn autosave off because of problems dying and items not being where I died.
*Trading menu annoying, slow, can't trade sometimes despite listing items as accepted.
-Now the villager trading menu has to be turned page by page. This would be to my advantage since I often bought/sold so much of something it ran out and I'd buy something else on accident. The problem is I have to manually move an item to a trade box, and then take out the emeralds one at a time as far as I can tell. I can't just mash buy until I run out or the villager stops taking it for a bit. I was using this to amass tons of emeralds at my crop farm selling to a farmer, and repairing my mending tools with all the EXP, but now it's slower than a regular mob EXP farm. I'd rather just click to buy what I wanted without constantly managing an input and output box on the trades. Sometimes despite not being X'd out I'd have to exit and go back to buy, and repeat.
*Controller/UI problems
-More a warning than a problem, The controls have been tweaked so much I'm having trouble re-learning everything. I feel like the controls/ui may be an improvement, but Im just having a hard time getting used to it.
*Ender Dragon attacks slowing the game down
-One of the Ender Dragon's attacks fires something like the ghast's attack, but when it hits the ground it turns into a redish purple AOE that lingers for a bit. One of these makes the game lag quite a bit. Two or three of these on the ground at the same time make single player drop to about 4 frames per second, AFTER I turned rendering down to 720p. Im not kidding. It was so bad I could barley move or switch things around in inventory
-Just a warning, the ender dragon is now about as formidable as he originally was on PC/Java, including flying into players and knocking them into the abyss if they aren't careful. If you were used to fighting him on Switch Edition, be careful going in there with things you don't want to lose.
*Ender Dragon did not leave egg behind
-The egg did not appear on top of the pillar, I usually grab it after breaking it with a piston as a trophy.
*Inventory cursor randomly starts moving on it's own
-Occasionally I go into managing inventory, mine or a storage box, and the cursor just keeps moving left. It doesn't happen outside of inventory though. The quick fix seems to be to jiggle the dpad around a bit, but it occasionally starts back up again.
*Passive Mobs/villagers riding in mine carts fall through the block below them when minecart is destroyed.
-Any time I'm moving a critter or villager, destroying the minecart with a pickaxe causes them to phase into the block immediately below them. I then have to dig them out because they won't just hop out. If the floor is only one block, like say my huge sky platforms, they plummet to their deaths, so I have to build up the floor by one block and dig them out of that as a precaution.
EDIT: Got some more, list updated.
So, anyone else finding problems? Assuming they keep Bedrock up to date, it does feel improved in a number of ways.
I've encountered a few problems already in the Bedrock engine for Switch that launched today. I wanted to document them here in hopes they can be fixed or alert other players to certain problems. Some may not be bugs so much as things that are irritating me.
*Getting kicked out of my world for running out of data
-This one just happened to me a few minutes ago. The game went to a "generating world" screen and a moment later told me something about nearly being out of space, and that it was sending my to the main menu to free up some space. My one world was imported from the original Switch edition, and listed as being about 194 MB in size. I explored for maybe ten minutes out and back from my original boundary from the switch edition. About an hour after that bit of exploration I suddenly got this message. My save file on the switch edition is listed at 2 GB in size. The game is being treated like a different tittle altogether so I don't see how 194 mb is too big a file size, and I have more than 1- GB of free storage on the switch itself.
*Observer blocks replace with "update" blocks
-I've found four observer blocks so far that have been replaced by what appears to be a dirt block with the word "Update!" written across it.
That is a generic block that replaces a block that has a different ID in the new version. You will have to make new blocks to replace them. In converted xbox worlds it was one of the double oak doors that would result in an 'update' block when the world was converted.
*Crop farms broken
-All my villagers standing on tilled blocks before the update have fallen through the tilled ground and gotten stuck. Thankfully they aren't taking damage for it, and I was able to dig up a block or to out to get them out. My carrot and potato farmers got back to work, but my beetroot and wheat farmers aren't harvesting now. Looks like they each popped a few blocks, replanted, and just started walking around around.
*Slow chunk loading
-Especially a problem when using elytra, I'm basically flying blind half the time while using fireworks to boost because the world around me hasn't spawned in, and I keep hitting a temporary border that prevents me from flying further until it's finished.
*Guardian farm broken
-It seems the chunks have been modified around the ocean I cleared out to make a farm. The farm structure itself has not had a single guardian spawn in it, but now the water in a very closeby slime farm is getting guardians in it.
The biome has moved for whatever reason due to the conversion. This used to happen with updates that added new biomes. You will have to live with it, I doubt it will be fixed.
*Beacons not rendering very far
-I have beacons at my tower to help guide me while I'm flying, but now they don't seem to render until I'm within 5 blocks of them. I used to see all four around the tower from 10+ish chunks and they'd load before the game even caught up to loading the tower itself.
This seems to be just how beacons work in bedrock. Maybe that will change in the future.
*Can't disable Autosave
-I'm not sure if there's a way to toggle it off anymore. I occasionally would turn autosave off because of problems dying and items not being where I died.
Autosave can't be disabled by design. It does make things more challenging at times. I would suggest making a back up set of gear (or two) in case you end up dead.
*Trading menu annoying, slow, can't trade sometimes despite listing items as accepted.
-Now the villager trading menu has to be turned page by page. This would be to my advantage since I often bought/sold so much of something it ran out and I'd buy something else on accident. The problem is I have to manually move an item to a trade box, and then take out the emeralds one at a time as far as I can tell. I can't just mash buy until I run out or the villager stops taking it for a bit. I was using this to amass tons of emeralds at my crop farm selling to a farmer, and repairing my mending tools with all the EXP, but now it's slower than a regular mob EXP farm. I'd rather just click to buy what I wanted without constantly managing an input and output box on the trades. Sometimes despite not being X'd out I'd have to exit and go back to buy, and repeat.
I play on xbox so am unsure of your button configuration but there should be one that will quick move items to be traded into the interface and you can use the same button over the emeralds to receive the max number that you can get for the amount you are trading. The most items you can trade at once is a stack of 64, it was easier to trade massive amounts of things in the console version.
*Controller/UI problems
-More a warning than a problem, The controls have been tweaked so much I'm having trouble re-learning everything. I feel like the controls/ui may be an improvement, but Im just having a hard time getting used to it.
You should get used to it fairly quickly, I did and I'm old and fairly stuck in my ways.
So, anyone else finding problems? Assuming they keep Bedrock up to date, it does feel improved in a number of ways. EDIT: Unless they don't fix this thing with getting kicked out of my world randomly for being low on space then they've just made the Bedrock edition for switch worthless to me.
Comments above in bold. Like tails said, you should use the official bug page to report bugs.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2018
Posts:
47
Member Details
Part of posting it here was to see what everyone else knew about these problems or to add their own as kind of a heads up to everyone else. Like maybe there was a setting the people on the forums knew I could use while I waited for an official fix.
I seem to be having a major bug where any time I put my Switch into sleep mode, either while in-game or even from the main menu the game will crash with an error upon powering my switch and attempting to resume gameplay. I've rebooted my Switch multiple times and have been stuck with the same error repeatedly. The game also crashed and closed on me today after about 5 minutes of split screen multiplayer.
If I can't put the game in standby that really makes it hard to play portable on Switch.
Can anyone else confirm this problem is happening to them too?
The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2018
Posts:
47
Member Details
I do not seem to have noticed problems with sleep mode in particular, but Im not sure I've been putting it in sleep mode much to encounter it. I've mostly left it running idle on the TV while I'm at the iron farm.
Got a new problem on mine though. The Ender dragon is causing serious problems. For one, his lingering purple attack is causing so much lag in offline mode that I had to turn the console down to 720 P just to be able to move when he fired it. If he happened to fire off two or three, I maybe managed to get four or five frames per second and could barley move.
Not to mention he now can smack you around like he can on the PC version, and he seems to be immune to arrows now.
And one more: breaking a cart with a passive mob or villager inside seems to embed them one block into the ground. If the floor is one block thick, they pass through it and fall to their doom.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2018
Posts:
47
Member Details
Im not quite sure what your saying there, so I'm going to take a guess and say a few things and hope they help. I understand the maximum space any Switch save file for a game can take up is 2 GB. In example, if you have four worlds at 500 mb each, you can't expand your worlds any more on the bedrock version, even if you have 10 GB of free space on your switch. You would have to delete a world to allow another to take up that game's maximum available space, and plugging in an SD card would NOT help because the Switch wants all save data on the internal 32 GB, and doesn't allow it to be moved to an SD card.
If you have only one world and your save file is 967 MB and your completely out of free space on the internal 32GB of memory, then there may be a way to free up more space with an SD card. You would have to insert a microSD card, delete a game (not save data for the game though) from the internal memory and download it again. As long as the SD card is inserted properly and the game is smaller than the space on the SD card, it will automatically re-download it to the SD card instead of internal memory (Sadly Nintendo won't let you move the game directly to the SD card, they make you delete it and redownload onto the SD card). This would hopefully free up another GB of internal memory so your world has more space on internal memory to expand.
The biggest problem I noticed in this version is that the double tap to run feature is crap. First of all, it should be toggleable, because the very concept is bad IMO. But apart from that, it's broken. If you are moving forward, and tilt the stick sightly left twice in a row the character will start running. Same on PC, if you are holding W and press A twice without releasing W, the character will start running. It's baaaad
You can just click the left thumbstick in to toggle running. It's much better.
I seem to be having a major bug where any time I put my Switch into sleep mode, either while in-game or even from the main menu the game will crash with an error upon powering my switch and attempting to resume gameplay. I've rebooted my Switch multiple times and have been stuck with the same error repeatedly. The game also crashed and closed on me today after about 5 minutes of split screen multiplayer.
If I can't put the game in standby that really makes it hard to play portable on Switch.
Can anyone else confirm this problem is happening to them too?
It's because when you leave a game running in the background, It is still literally running. There's some sort of RAM not being read correctly. But then again. It's not that hard to just simple restart the game because it does have autosave.
I'm having problems with almost all of these, and have reported all my problems to Mojang's bug reporting website. Half of them were marked as duplicates of someone else's posts, and a few more were marked as "feature requests", like how game music keeps playing in the background after you put a cd in the jukebox. Or how there's no block button anymore.
I've encountered a few problems already in the Bedrock engine for Switch that launched today. I wanted to document them here in hopes they can be fixed or alert other players to certain problems. Some may not be bugs so much as things that are irritating me.
*Getting kicked out of my world for running out of data
-This one just happened to me a few minutes ago. The game went to a "generating world" screen and a moment later told me something about nearly being out of space, and that it was sending my to the main menu to free up some space. My one world was imported from the original Switch edition, and listed as being about 194 MB in size. I explored for maybe ten minutes out and back from my original boundary from the switch edition. About an hour after that bit of exploration I suddenly got this message. My save file on the switch edition is listed at 2 GB in size. The game is being treated like a different tittle altogether so I don't see how 194 mb is too big a file size, and I have more than 1- GB of free storage on the switch itself. EDIT: This hasn't happened again for a day or so, hopefully it's a one time thing?
*Observer blocks replace with "update" blocks
-I've found four observer blocks so far that have been replaced by what appears to be a dirt block with the word "Update!" written across it.
*Crop farms broken
-All my villagers standing on tilled blocks before the update have fallen through the tilled ground and gotten stuck. Thankfully they aren't taking damage for it, and I was able to dig up a block or to out to get them out. My carrot and potato farmers got back to work, but my beetroot and wheat farmers aren't harvesting now. Looks like they each popped a few blocks, replanted, and just started walking around around.
*Slow chunk loading
-Especially a problem when using elytra, I'm basically flying blind half the time while using fireworks to boost because the world around me hasn't spawned in, and I keep hitting a temporary border that prevents me from flying further until it's finished.
*Guardian farm broken
-It seems the chunks have been modified around the ocean I cleared out to make a farm. The farm structure itself has not had a single guardian spawn in it, but now the water in a very closeby slime farm is getting guardians in it. The good news is the guardians so far are still just spawning within the zone I've cleared out, hopefully I can just move the farm, but it's going to be a pain
* Floating Gold Farm production incredibly slow
-My overworld Zombie Pigman farm roughly at 200 blocks up in the sky used to get a modest amount of pigmen, using four max size nether portals to spawn them. Now Im getting one or two every five minutes.
*Sky Mob farm producing next to nothing
-My sky mob farm, like the pigman farm is also 200 blocks up in the air. Since the update has produced a mere one witch the entire time I've been running around it. I used to get almost a constant stream of mobs out of it. It was originally a creeper farm but it was still spawning things besides creepers, but it's two blocks high per floor. Since the update Ive been working to add the 2K pieces of carpet and trapdoors back in since the carpet properties have been fixed it seems, but I had nothing spawn once while I was running around putting everything back in, aside from the one witch.
*Beacons not rendering very far
-I have beacons at my tower to help guide me while I'm flying, but now they don't seem to render until I'm within 5 blocks of them. I used to see all four around the tower from 10+ish chunks and they'd load before the game even caught up to loading the tower itself.
*Can't disable Autosave
-I'm not sure if there's a way to toggle it off anymore. I occasionally would turn autosave off because of problems dying and items not being where I died.
*Trading menu annoying, slow, can't trade sometimes despite listing items as accepted.
-Now the villager trading menu has to be turned page by page. This would be to my advantage since I often bought/sold so much of something it ran out and I'd buy something else on accident. The problem is I have to manually move an item to a trade box, and then take out the emeralds one at a time as far as I can tell. I can't just mash buy until I run out or the villager stops taking it for a bit. I was using this to amass tons of emeralds at my crop farm selling to a farmer, and repairing my mending tools with all the EXP, but now it's slower than a regular mob EXP farm. I'd rather just click to buy what I wanted without constantly managing an input and output box on the trades. Sometimes despite not being X'd out I'd have to exit and go back to buy, and repeat.
*Controller/UI problems
-More a warning than a problem, The controls have been tweaked so much I'm having trouble re-learning everything. I feel like the controls/ui may be an improvement, but Im just having a hard time getting used to it.
*Ender Dragon attacks slowing the game down
-One of the Ender Dragon's attacks fires something like the ghast's attack, but when it hits the ground it turns into a redish purple AOE that lingers for a bit. One of these makes the game lag quite a bit. Two or three of these on the ground at the same time make single player drop to about 4 frames per second, AFTER I turned rendering down to 720p. Im not kidding. It was so bad I could barley move or switch things around in inventory
-Just a warning, the ender dragon is now about as formidable as he originally was on PC/Java, including flying into players and knocking them into the abyss if they aren't careful. If you were used to fighting him on Switch Edition, be careful going in there with things you don't want to lose.
*Ender Dragon did not leave egg behind
-The egg did not appear on top of the pillar, I usually grab it after breaking it with a piston as a trophy.
*Inventory cursor randomly starts moving on it's own
-Occasionally I go into managing inventory, mine or a storage box, and the cursor just keeps moving left. It doesn't happen outside of inventory though. The quick fix seems to be to jiggle the dpad around a bit, but it occasionally starts back up again.
*Passive Mobs/villagers riding in mine carts fall through the block below them when minecart is destroyed.
-Any time I'm moving a critter or villager, destroying the minecart with a pickaxe causes them to phase into the block immediately below them. I then have to dig them out because they won't just hop out. If the floor is only one block, like say my huge sky platforms, they plummet to their deaths, so I have to build up the floor by one block and dig them out of that as a precaution.
EDIT: Got some more, list updated.
So, anyone else finding problems? Assuming they keep Bedrock up to date, it does feel improved in a number of ways.
Report bugs to Mojang, only they can fix them.
Comments above in bold. Like tails said, you should use the official bug page to report bugs.
Part of posting it here was to see what everyone else knew about these problems or to add their own as kind of a heads up to everyone else. Like maybe there was a setting the people on the forums knew I could use while I waited for an official fix.
I seem to be having a major bug where any time I put my Switch into sleep mode, either while in-game or even from the main menu the game will crash with an error upon powering my switch and attempting to resume gameplay. I've rebooted my Switch multiple times and have been stuck with the same error repeatedly. The game also crashed and closed on me today after about 5 minutes of split screen multiplayer.
If I can't put the game in standby that really makes it hard to play portable on Switch.
Can anyone else confirm this problem is happening to them too?
I do not seem to have noticed problems with sleep mode in particular, but Im not sure I've been putting it in sleep mode much to encounter it. I've mostly left it running idle on the TV while I'm at the iron farm.
Got a new problem on mine though. The Ender dragon is causing serious problems. For one, his lingering purple attack is causing so much lag in offline mode that I had to turn the console down to 720 P just to be able to move when he fired it. If he happened to fire off two or three, I maybe managed to get four or five frames per second and could barley move.
Not to mention he now can smack you around like he can on the PC version, and he seems to be immune to arrows now.
And one more: breaking a cart with a passive mob or villager inside seems to embed them one block into the ground. If the floor is one block thick, they pass through it and fall to their doom.
Im not quite sure what your saying there, so I'm going to take a guess and say a few things and hope they help. I understand the maximum space any Switch save file for a game can take up is 2 GB. In example, if you have four worlds at 500 mb each, you can't expand your worlds any more on the bedrock version, even if you have 10 GB of free space on your switch. You would have to delete a world to allow another to take up that game's maximum available space, and plugging in an SD card would NOT help because the Switch wants all save data on the internal 32 GB, and doesn't allow it to be moved to an SD card.
If you have only one world and your save file is 967 MB and your completely out of free space on the internal 32GB of memory, then there may be a way to free up more space with an SD card. You would have to insert a microSD card, delete a game (not save data for the game though) from the internal memory and download it again. As long as the SD card is inserted properly and the game is smaller than the space on the SD card, it will automatically re-download it to the SD card instead of internal memory (Sadly Nintendo won't let you move the game directly to the SD card, they make you delete it and redownload onto the SD card). This would hopefully free up another GB of internal memory so your world has more space on internal memory to expand.
Does any of this help?
You can just click the left thumbstick in to toggle running. It's much better.
It's because when you leave a game running in the background, It is still literally running. There's some sort of RAM not being read correctly. But then again. It's not that hard to just simple restart the game because it does have autosave.
I'm having problems with almost all of these, and have reported all my problems to Mojang's bug reporting website. Half of them were marked as duplicates of someone else's posts, and a few more were marked as "feature requests", like how game music keeps playing in the background after you put a cd in the jukebox. Or how there's no block button anymore.