My limited interaction with them so far seems to show them working normally. I found a village and immediately started to tear it down to rebuild it the way I wanted it (i.e., as an iron golem farm). As I was ripping out the gardens, all the farmers started coming over and trying to plant into the dirt.
I haven't yet built a villager-powered auto-farm, so I dunno if they eventually get stuck. They did fix the bug where they would stand fixated, looking at a carrot on the ground if their inventories filled up.
Are farmers currently broken? My guys are not planting or harvesting.
I replaced them with the new villagers and it worked like a charm after the conversion. However, there is a bug. Brown-coated villager will share wheat/ beet SEEDS with the other brown-coated villager.
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You will need to replace them with the new villagers and hungry villagers which I forgot to mention earlier. Either you want to do it and deal with only one problem if it doesn't affect your auto farms -or- wait for the next fixes.
Make yourself useful and report bugs at bugs.mojang.com. There are some exisiting tickets you can make a comment about it. It would help push bug fixes especially conversion issue as of right now.
Farmer behavior may have something to do with the conversion. Who knows. Good luck.
I am also seeing a converted world (XO to BTU then up to a Realm) that has my converted browncoats wandering around a farm and not doing anything about it. About half the other villagers also have no trading popup when clicked upon.
Built new villagers from zombie villagers and brown coats working ... mostly. Carrot farmer plants and feeds hungry villager. Potato farmer plants, never feeds. Making progress.
Built new villagers from zombie villagers and brown coats working ... mostly. Carrot farmer plants and feeds hungry villager. Potato farmer plants, never feeds. Making progress.
Good to know. Would you confirm wheat/beet seeds sharing if you catch or notice it? Thank you
Are farmers currently broken? My guys are not planting or harvesting.
My limited interaction with them so far seems to show them working normally. I found a village and immediately started to tear it down to rebuild it the way I wanted it (i.e., as an iron golem farm). As I was ripping out the gardens, all the farmers started coming over and trying to plant into the dirt.
I haven't yet built a villager-powered auto-farm, so I dunno if they eventually get stuck. They did fix the bug where they would stand fixated, looking at a carrot on the ground if their inventories filled up.
I replaced them with the new villagers and it worked like a charm after the conversion. However, there is a bug. Brown-coated villager will share wheat/ beet SEEDS with the other brown-coated villager.
Did you convert your CE world to Bedrock?
This world is imported from the Xbox One version. I've built many auto-farms and these brown coats just stand around and stare.
You will need to replace them with the new villagers and hungry villagers which I forgot to mention earlier. Either you want to do it and deal with only one problem if it doesn't affect your auto farms -or- wait for the next fixes.
Make yourself useful and report bugs at bugs.mojang.com. There are some exisiting tickets you can make a comment about it. It would help push bug fixes especially conversion issue as of right now.
Farmer behavior may have something to do with the conversion. Who knows. Good luck.
I am also seeing a converted world (XO to BTU then up to a Realm) that has my converted browncoats wandering around a farm and not doing anything about it. About half the other villagers also have no trading popup when clicked upon.
Built new villagers from zombie villagers and brown coats working ... mostly. Carrot farmer plants and feeds hungry villager. Potato farmer plants, never feeds. Making progress.
Good to know. Would you confirm wheat/beet seeds sharing if you catch or notice it? Thank you