Hey guys. I've been working on a small "vanilla edit" resource pack for about a week now, and one of the first things I did was change the color for "green dyed blocks" to be less murky green, and more vibrant. However, I ran into a few issues with testing, chiefly that a green banner and green sheep weren't the same type of green as say, my green wool. When I look in the resource pack template, the sheep wool was white with no color options, and the banner has only the patterns and the Illager Banner. In the Java Edition, I had seen solutions to this by using custom colors with Optifine, but I don't know what to do for bedrock. Is there a way to modify sheep and banner colors, or will they remain murky green?
Hey guys. I've been working on a small "vanilla edit" resource pack for about a week now, and one of the first things I did was change the color for "green dyed blocks" to be less murky green, and more vibrant. However, I ran into a few issues with testing, chiefly that a green banner and green sheep weren't the same type of green as say, my green wool. When I look in the resource pack template, the sheep wool was white with no color options, and the banner has only the patterns and the Illager Banner. In the Java Edition, I had seen solutions to this by using custom colors with Optifine, but I don't know what to do for bedrock. Is there a way to modify sheep and banner colors, or will they remain murky green?