The Meaning of Life, the Universe, and Everything.
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Join Date:
11/22/2017
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With the release of the Better Together update, I've taken up an interest in learning how to create behavior and resource packs for Windows 10, Xbox One, and PE. In doing so I've come across a few questions I couldn't find any solid answers on. Is it possible to get some clarity on the following questions:
1. Is there a method for creating a Resource/Behavior pack in Windows 10 and uploading it to Xbox One directly via a USB storage device? (In the FAQ for Better Together, it made mention that this seems possible, but I have been unsuccessful on finding any further information on how to pull this off).
2. Aside from modifying/replacing entity behaviors/models/textures, is there a chance that we will be given access to actually "add" additional entities and items to the game, as well as create additional recipes? (as an example, if I added the resources for a new item, like a green apple, and then use this green apple to create an apple pie recipe. This wouldn't replace the red apple that is currently in the game, but the two would exist side by side. Or creating a Skeletal Knight as an entity example, where both the Skeleton Archer and Knight exist.)
3. Does anyone know if there is any talk about being able to modify the game's core gameplay? (An example would be, changing the rate at which crops grow or something like that.)
With the release of the Better Together update, I've taken up an interest in learning how to create behavior and resource packs for Windows 10, Xbox One, and PE. In doing so I've come across a few questions I couldn't find any solid answers on. Is it possible to get some clarity on the following questions:
1. Is there a method for creating a Resource/Behavior pack in Windows 10 and uploading it to Xbox One directly via a USB storage device? (In the FAQ for Better Together, it made mention that this seems possible, but I have been unsuccessful on finding any further information on how to pull this off).
2. Aside from modifying/replacing entity behaviors/models/textures, is there a chance that we will be given access to actually "add" additional entities and items to the game, as well as create additional recipes? (as an example, if I added the resources for a new item, like a green apple, and then use this green apple to create an apple pie recipe. This wouldn't replace the red apple that is currently in the game, but the two would exist side by side. Or creating a Skeletal Knight as an entity example, where both the Skeleton Archer and Knight exist.)
3. Does anyone know if there is any talk about being able to modify the game's core gameplay? (An example would be, changing the rate at which crops grow or something like that.)
Bump! I would like to know also.