I would strongly suggest Mojang make these improvements to all console versions of Minecraft. Including the Xbox One Edition, that I currently own:
1) The worlds built with any given seed should have biomes that make geographical sense. Where the biomes that are opposites in climate are not haphazardly mixed together. Such as winter biomes mixed in with jungles or deserts.
2) For the larger worlds in Xbox One Edition (and PS4), when placing maps of the sectors of the world together on item frames, the maps should blend in to create a full-size map not confined within an item frame. The PC version offers an example of how maps can be used to give a better perspective on the worlds generated by Minecraft.
3) In the world generator menu, players should be given the option to limit the kinds of biomes they do not wish to see in the particular worlds. Allowing players to limit mushroom islands or swamp biomes in favor of the others before the worlds are generated. Giving players a greater degree of control over how their worlds look like instead of building upon worlds they have no control over the creation of besides entering a seed.
Having these new features can give so much depth into an already great game!
I would really like to see some kind of biome "check-boxes" that would allow the customization of worlds. To go even more in depth would be better, maybe with sliders to have a no-biome level, a small biome level, a medium biome level, and a large biome level. This would allow me to make a very large extreme hills biome with forests, grassland, and swamps scattered throughout.
lakelui, I agree with you completely. I feel like moving the ocean level down would allow for more build space also, whereas the spot it is at now restricts the space between base level and the clouds.
I would strongly suggest Mojang make these improvements to all console versions of Minecraft. Including the Xbox One Edition, that I currently own:
1) The worlds built with any given seed should have biomes that make geographical sense. Where the biomes that are opposites in climate are not haphazardly mixed together. Such as winter biomes mixed in with jungles or deserts.
2) For the larger worlds in Xbox One Edition (and PS4), when placing maps of the sectors of the world together on item frames, the maps should blend in to create a full-size map not confined within an item frame. The PC version offers an example of how maps can be used to give a better perspective on the worlds generated by Minecraft.
3) In the world generator menu, players should be given the option to limit the kinds of biomes they do not wish to see in the particular worlds. Allowing players to limit mushroom islands or swamp biomes in favor of the others before the worlds are generated. Giving players a greater degree of control over how their worlds look like instead of building upon worlds they have no control over the creation of besides entering a seed.
Having these new features can give so much depth into an already great game!
I like it, especially #2 and #3! Also, moving the ocean level down is another great option to have. I support this. +1
1) The worlds built with any given seed should have biomes that make geographical sense. Where the biomes that are opposites in climate are not haphazardly mixed together. Such as winter biomes mixed in with jungles or deserts.
2) For the larger worlds in Xbox One Edition (and PS4), when placing maps of the sectors of the world together on item frames, the maps should blend in to create a full-size map not confined within an item frame. The PC version offers an example of how maps can be used to give a better perspective on the worlds generated by Minecraft.
3) In the world generator menu, players should be given the option to limit the kinds of biomes they do not wish to see in the particular worlds. Allowing players to limit mushroom islands or swamp biomes in favor of the others before the worlds are generated. Giving players a greater degree of control over how their worlds look like instead of building upon worlds they have no control over the creation of besides entering a seed.
Having these new features can give so much depth into an already great game!
I like it, especially #2 and #3! Also, moving the ocean level down is another great option to have. I support this. +1