The Meaning of Life, the Universe, and Everything.
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Actually, it is their business. Your using their product. Let's say some youtuber explored the entire "infinite" map on his xbox one. Then decided to copy his world a few times. hypothetically he unintentionally eats through his entire free space on his xbox, and starts having insane lag issues, to the point where his console can't connect him to xbox live, so he can't even log on, which is required for him to start the game because he downloaded off xbox live. Quite a problem He's put himself into. Now he goes into his youtube channel and starts bashing Microsoft for a faulty product.
or, we avoid that entirely and have limits that prevent the game from comin close to its breaking point. we may not like it, but its a wise choice on their part.
Are you trying to say that he's wrong, or that he's making up some excuse? Because it sounds like you think he's joking, and making something up. Do you know how worlds get saved?
Are you trying to say that he's wrong, or that he's making up some excuse? Because it sounds like you think he's joking, and making something up. Do you know how worlds get saved?
No, It WAS a good laugh, you know why?
Look, what Last_Crayon said is wrong...Because suppose if these infinite worlds that eats all the HDD was the Digital games, Video clips from Game DVR, etc...It's basically the same thing whether if it's save file, a video clip, an installed game, (Halo MCC eats 60GB alone lol) they are the same thing, and secondly It's The Xbox 360 that has this problem, If you filled your Xbox 360's HDD it will get laggy because every game has to load It's Leaderboards, Achievements and all that, and that is a very demanding task on xbox 360... Now with the Xbox One, I have another (2TB) HDD sticked with a USB on my console and it doesn't lag one bit and my HDDs are filled with DLCs Games Video clips Apps etc..., because these tasks are very easy for xbox one to do, you understand? And I heard that these Infinite worlds don't take up much space as you and Last_Crayon make it out to be, yes it takes some space but not "eating all the space" and even the Pocket Edition have Infinite Worlds, I hope 4J Studios add Infinite Worlds in a future update or by using "Infinite world" servers like on PC and Pocket Edition... I hope 4J see this thread and read through it...
The Meaning of Life, the Universe, and Everything.
Join Date:
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I've heard the oppisite, that an infinite world becomes extreamly laggy, and that's before you even fill it out. I doubt anyone's ever filled it out to be honest.
But it it's all irrelevant anyway. 4J can't change it because Microsoft has a limit for whatever reason. thats what we know, everything else becomes speculation. How can you say I'm wrong when it's more of a guess, not a fact. Larger worlds would be cool so long as they don't make games laggy or crash, but I don't think we should start calling Microsoft or sony pathetic for having limits. notice they both limit it, so there must be a reason.
You're right, there should be a reason MS/Sony has a reason against larger worlds, though I'm still wondering where everyone is finding their source for this because I certainly haven't been able to find a quote.
The only thing I can think of preventing larger worlds would be complications with split screen or multiplayer? Chunks loading and unloading in different parts of the world depending on where the players are? It can support eight players at a time I believe. I don't think PC needs to worry about that, correct? Since they have servers that take care of that. I really don't know. However, it would be better to be direct instead of giving me, "Yeah, we want to limit your save file size."
You're right, there should be a reason MS/Sony has a reason against larger worlds, though I'm still wondering where everyone is finding their source for this because I certainly haven't been able to find a quote.
The only thing I can think of preventing larger worlds would be complications with split screen or multiplayer? Chunks loading and unloading in different parts of the world depending on where the players are? It can support eight players at a time I believe. I don't think PC needs to worry about that, correct? Since they have servers that take care of that. I really don't know. However, it would be better to be direct instead of giving me, "Yeah, we want to limit your save file size."
No, 4j Steve said that it doesn't have to do with splitscreen.
The Meaning of Life, the Universe, and Everything.
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But where did he say that? Or did you hear someone else say it and possibly he made it up, or he heard it from someone else and so forth.
i coul. See it being the reason you said above. I remember joining someone elses game on the 360. It was terrable when they were all in differnt chunks. I couldn't load for crap and the game was unplayable. On the consoul, the host is the server. I'm no expert, but to me this means it's doing the work of all the other players, and sending each of them the data that they would be seeing. Or something, i cant really describe it how I imagin it.
I think were both on the same page now. As far as why they don't give us an explination, they probably don't know we want one. These arnt their fourms. Hell even 4J only reads the bugs and the suggestions section. And probably not all of the suggestions section.
I think people asking for infinite worlds are being a naive and over-estimating the amount of data Minecraft contains. +1 Minecraft on Xbox One has a larger field perspective, cleaner and crisper graphics and runs at 60 fps, which a low-spec PC would not be able to do. Minecraft is based largely on the amount of RAM a device has, a smartphone can have 2gb of RAM, which is the minimum required amount for minecraft PC version. Yes, the Xbox One has a 8gb RAM but how much of this can be used/ given to Minecraft? This is why Microsoft and Sony restrict the size of file saves. You need to leave room for other games. Minecraft isn't the only thing your Xbox runs, after all (And if it is, then you aught to consider getting some other games)
I own a 8gb RAM laptop, which is low-spec I get probably 5-10 FPS, and I know I would rather have a world limit then play in dreadful conditions. +1
All you people crying about how it should be infinite need to consider each chuck (16x16) with an average depth of 70, has 17920 blocks contained. Maybe you should stop worrying about how big you want it to be and explore the other 17919 blocks. +1 +1 +1 +1
And for pocket edition: I'd like to add that people should notice that the more worlds you make, and the more chunks you load per world, the more memory you use up. This prevents you from opening downloading other apps. Pocket edition also lacks quite a few features from the Xbox, namely the Nether and the End.
I have an idea, why wouldn't they disable online mode for infinite worlds, for instance, If you created an infinite world then you'll not be able to play with your friends online (since you can't play on PC with infinite worlds) nor saving the world to the cloud storage and you can't play splitscreen with other players unless if you put it on Large world size... I think that'll be a great idea when you want to create an Infinite world it'll prevent all these features and you'll play alone in this world. No Split-Screen. No Online Mode. You can only save the world on HDD not to the cloud storage.
Other games aren't going to affect your RAM usage unless they're running. That said, the X One probably has to keep a good portion for other applications like party, friends, achievements and the basic OS operations that are always on, not to mention the RAM intensive services like streeming and 30 second DVR. You may have a point with the RAM, but it's not because of other games installed on your system.
Other games aren't going to affect your RAM usage unless they're running. That said, the X One probably has to keep a good portion for other applications like party, friends, achievements and the basic OS operations that are always on, not to mention the RAM intensive services like streeming and 30 second DVR. You may have a point with the RAM, but it's not because of other games installed on your system.
All these tasks are taking 3GB of RAM from the system, and 5 other Gigabytes are for the games, even if you opened all the other apps and streamed at the same time while playing a game it doesn't affect your game one bit, It reserves 3 fixed Gigabytes for all the other things.
or, we avoid that entirely and have limits that prevent the game from comin close to its breaking point. we may not like it, but its a wise choice on their part.
Are you trying to say that he's wrong, or that he's making up some excuse? Because it sounds like you think he's joking, and making something up. Do you know how worlds get saved?
No, It WAS a good laugh, you know why?
Look, what Last_Crayon said is wrong...Because suppose if these infinite worlds that eats all the HDD was the Digital games, Video clips from Game DVR, etc...It's basically the same thing whether if it's save file, a video clip, an installed game, (Halo MCC eats 60GB alone lol) they are the same thing, and secondly It's The Xbox 360 that has this problem, If you filled your Xbox 360's HDD it will get laggy because every game has to load It's Leaderboards, Achievements and all that, and that is a very demanding task on xbox 360... Now with the Xbox One, I have another (2TB) HDD sticked with a USB on my console and it doesn't lag one bit and my HDDs are filled with DLCs Games Video clips Apps etc..., because these tasks are very easy for xbox one to do, you understand? And I heard that these Infinite worlds don't take up much space as you and Last_Crayon make it out to be, yes it takes some space but not "eating all the space" and even the Pocket Edition have Infinite Worlds, I hope 4J Studios add Infinite Worlds in a future update or by using "Infinite world" servers like on PC and Pocket Edition... I hope 4J see this thread and read through it...
But it it's all irrelevant anyway. 4J can't change it because Microsoft has a limit for whatever reason. thats what we know, everything else becomes speculation. How can you say I'm wrong when it's more of a guess, not a fact. Larger worlds would be cool so long as they don't make games laggy or crash, but I don't think we should start calling Microsoft or sony pathetic for having limits. notice they both limit it, so there must be a reason.
The only thing I can think of preventing larger worlds would be complications with split screen or multiplayer? Chunks loading and unloading in different parts of the world depending on where the players are? It can support eight players at a time I believe. I don't think PC needs to worry about that, correct? Since they have servers that take care of that. I really don't know. However, it would be better to be direct instead of giving me, "Yeah, we want to limit your save file size."
No, 4j Steve said that it doesn't have to do with splitscreen.
i coul. See it being the reason you said above. I remember joining someone elses game on the 360. It was terrable when they were all in differnt chunks. I couldn't load for crap and the game was unplayable. On the consoul, the host is the server. I'm no expert, but to me this means it's doing the work of all the other players, and sending each of them the data that they would be seeing. Or something, i cant really describe it how I imagin it.
I think were both on the same page now. As far as why they don't give us an explination, they probably don't know we want one. These arnt their fourms. Hell even 4J only reads the bugs and the suggestions section. And probably not all of the suggestions section.
And for pocket edition: I'd like to add that people should notice that the more worlds you make, and the more chunks you load per world, the more memory you use up. This prevents you from opening downloading other apps. Pocket edition also lacks quite a few features from the Xbox, namely the Nether and the End.
All these tasks are taking 3GB of RAM from the system, and 5 other Gigabytes are for the games, even if you opened all the other apps and streamed at the same time while playing a game it doesn't affect your game one bit, It reserves 3 fixed Gigabytes for all the other things.