We all know that the Woodland Mansion spawn Ten of Thousand of blocks away from the player spawn point and that's why 1.11 is called the "Exploration Update" since Console Worlds have compact and small biome sizes,how will the Woodland Mansion fit in?, one more thing 4j will have a problem on is the limited sizes of Xbox360/Ps3 Worlds that will be a big problem on 4j whether they just discontinued the Xbox360/Ps3 this won't be a problem...
My only solution to this problem is make the worlds bigger for Xone/Ps4 editions,like really 5GB of save file size would be ok.but sadly Microsoft and Sony limit the save sizes..
Leave you're suggestions on how will they surpass this problem!
Near unlimited world size, with the server supplying the hard-drive space they would not need to worry about how many gigs it takes up on the system. Realms would be the obvious solution.
According to the wiki, it often appears tens of thousands of blocks away, but because it's a very rare structure rather than because that's a requirement.
The solution on console is most likely to be that most worlds simply won't contain one.
Actually the solution is much easier then either of those listed above. 4J have already altered the world generation code, and they just need to make a slight tweak to make sure that at least 1 will spawn within a small world, and possibly more in bigger worlds. They already have altered the terrain generation to make sure that at least 1 stronghold spawns within our worlds, and thus wouldn't be hard for them to do the same with this issue..
Actually the solution is much easier then either of those listed above. 4J have already altered the world generation code, and they just need to make a slight tweak to make sure that at least 1 will spawn within a small world, and possibly more in bigger worlds. They already have altered the terrain generation to make sure that at least 1 stronghold spawns within our worlds, and thus wouldn't be hard for them to do the same with this issue..
True! i just hope they dont shrunk the Woodland Mansion this time, they have now shrunk the biomes and the End itself which is just disappointing.
True! i just hope they dont shrunk the Woodland Mansion this time, they have now shrunk the biomes and the End itself which is just disappointing.
Amen brother, especially when I doubt it was necessary on Xbox one and PS4, but again I think this is a keep it uniform across all platforms so that when our version of realms lands it allows cross platform compatibility and play-ability. If it doesn't support these then there really was no reason why we on next gen are getting held back by previous consoles other then 4J simply not wanting to fully embrace next gen hardware.
Its too bad that 4J wasn't more involved with the community and what not, and that we don't get any notifications of what their timetable is. Jeb tweets often, at least 2 or 3 times a week with progress reports and updates and often answers questions with respects to the PC version. I've also said this before that they should take advantage of the xbox preview program to beta test the newest code before it hits the masses so that most bugs can be flushed out. Like many i'm kinda getting tired of having patches ruin my worlds. But that's life I guess.
We all know that the Woodland Mansion spawn Ten of Thousand of blocks away from the player spawn point and that's why 1.11 is called the "Exploration Update" since Console Worlds have compact and small biome sizes,how will the Woodland Mansion fit in?, one more thing 4j will have a problem on is the limited sizes of Xbox360/Ps3 Worlds that will be a big problem on 4j whether they just discontinued the Xbox360/Ps3 this won't be a problem...
My only solution to this problem is make the worlds bigger for Xone/Ps4 editions,like really 5GB of save file size would be ok.but sadly Microsoft and Sony limit the save sizes..
Leave you're suggestions on how will they surpass this problem!
Servers would solve it....
how?
Near unlimited world size, with the server supplying the hard-drive space they would not need to worry about how many gigs it takes up on the system. Realms would be the obvious solution.
According to the wiki, it often appears tens of thousands of blocks away, but because it's a very rare structure rather than because that's a requirement.
The solution on console is most likely to be that most worlds simply won't contain one.
I don't think the Mansions would be a problem really. If it does, you could make them smaller on the Xbox360, PS3 and Wii U.
-by me, duh!
Actually the solution is much easier then either of those listed above. 4J have already altered the world generation code, and they just need to make a slight tweak to make sure that at least 1 will spawn within a small world, and possibly more in bigger worlds. They already have altered the terrain generation to make sure that at least 1 stronghold spawns within our worlds, and thus wouldn't be hard for them to do the same with this issue..
True! i just hope they dont shrunk the Woodland Mansion this time, they have now shrunk the biomes and the End itself which is just disappointing.
Amen brother, especially when I doubt it was necessary on Xbox one and PS4, but again I think this is a keep it uniform across all platforms so that when our version of realms lands it allows cross platform compatibility and play-ability. If it doesn't support these then there really was no reason why we on next gen are getting held back by previous consoles other then 4J simply not wanting to fully embrace next gen hardware.
Its too bad that 4J wasn't more involved with the community and what not, and that we don't get any notifications of what their timetable is. Jeb tweets often, at least 2 or 3 times a week with progress reports and updates and often answers questions with respects to the PC version. I've also said this before that they should take advantage of the xbox preview program to beta test the newest code before it hits the masses so that most bugs can be flushed out. Like many i'm kinda getting tired of having patches ruin my worlds. But that's life I guess.