Here's the design. It's still untested, so don't get your hopes up too high just yet. If it turns out to work I'll create a thread for it like I did the Lava Bucket - Obsidian machine.
Clearing out another cavern system outside the village and found a zombie spawner. I've discovered that a bucket of lava is a great way to pacify spawner rooms, if you can dig up to a side of it away from the doorway and pop open a window. The lava kills the living mobs, and the light keeps new ones from replacing them. Then you light it up with torches and recover your lava.
So I've set up an experience farm here, rather than having to run back to my underwater house and the dual spawner there. I keep getting skeletons and creepers dropping on my head though. There must be another cavern in the vertical shaft that's nearby, and they're finding a path down. I'll have to clear that out.
I am trying to find a Mending spell at my enchantment table. That'd be useful for these diamond tools I'm making. I wonder though, if putting it on a diamond sword would be useful? If I use the diamond sword to hack enemies, does it take more damage than mending would heal from the experience?
I did some reading up on it, and have decided on my library layout for my enchanting room. I was wondering how to lay it out so that I could get the max flexibility on how many bookshelves were being used to enchant. I found a comment somewhere that just putting a torch on a bookshelf takes it out of the equation, which is *way* easier than demolishing bookcases or building multiple rooms. BUT, I figured out that bookshelves in the corner, when I put a torch on one, it blocks it's neighbor too, and I didn't want that. I wanted 1 torch removes 1 bookshelf.
So I came up with the following pattern:
That way the bookshelves in the corners don't overlap when I block one, and every bookshelf can be blocked by a single torch.
However, there's an odd action when I block the bookshelf on the floor by the entry, shown here:
I can block any other bookshelf in the room, and I always get the exact same results. I block that one bookshelf (in combination with any other torches), and I get a different set of enchantments. I'm not sure what's going on.
For instance, currently, if all 15 bookshelves are being used, my options are Knockback I (6), Punch I (14), Blast Protection IV (30). If I block a normal bookshelf, my choices become Knockback I (5), Punch I (12), Blast Protection III (26). But if I block that weird one, my choices are Projectile Protection I (3), Aqua Affinity I (8), Looting III (28). And that difference applies all the way down, no matter how many I block or leave open. Turning off that one bookshelf changes the list of enchantments I have available, and the levels I need to cast them. It's almost as if it's only counting as a 'half' bookshelf or something.
Okay, I finally found a reference I've been looking for for days - Mending is not available in 0.14. It might be in 0.15. So I've been doing all this work trying for a Mending enchantment and wasting time. Oh well. I learned a lot.
I found my old maps of the village area and took them down to the zombie spawner. I found out that the cavern twists back until it's *almost* under the walls of the village. I'm going to run a zombie elevator up to the surface and into the mob trapping moats I've got on the surface. Those currently feed into a drowning tower. I'm going to convert that into an XP grinder and move my whole enchanting room into that tower, so that XP gain and use are in the same place.
It will take a fair amount of work, but pretty trivial compared to what I've done so far.
I found my old maps of the village area and took them down to the zombie spawner. I found out that the cavern twists back until it's *almost* under the walls of the village. I'm going to run a zombie elevator up to the surface and into the mob trapping moats I've got on the surface. Those currently feed into a drowning tower. I'm going to convert that into an XP grinder and move my whole enchanting room into that tower, so that XP gain and use are in the same place.
It will take a fair amount of work, but pretty trivial compared to what I've done so far.
I just realized that this is a pretty stupid plan. Spawners only function if you're within 16 spaces. Me being on the surface wouldn't trigger it to send zombies up to an xp grinder. So I'm building it into a local grinder, and I'll put in a direct access tunnel or something.
I've moved the enchanting table and bookshelves down to a custom room next to the xp grinder. I'm playing around with door locks, trying to find a reasonably secure method that's not a pain to use. The back of the library hangs out over a lava pit, so I've got a trash disposal chute handy too.
I owe you folks a few pictures. I wish everything looked prettier, or I was a more inspired architect. I've got the materials to build extravagantly, I just tend to not do it. Exploring is more my thing, I guess. I also find myself looking forward to 0.15 and a shared Realms world with the kids, and how I'd go about building my empire there using things I'm learning now. I've got ideas for a tower (or towers), where to place it, how to lock it and access it, etc. Although I suppose having pistons might change my ideas on private access doors and the like. Right now I'm trying to visualize a lava stream I could turn on and off using a dispenser, and how I'd control that.
Here we have my new library. I haven't placed the ceiling in yet, or made it pretty. I did use my Silk Touch pick though to go fetch some packed ice from the Ice Spires though (another first for me), so that garbage slides to the drop chute.
Here's the XP grinder. I discovered that if I leave it unattended for long enough, it generates enough zombies that it starts lagging out my tablet, because my Library is within the 16 block radius of the spawner. So I installed a dispenser with a lava bucket, for when I'm not using it. Even so, some of their drops still make it through to the hopper below.
I deliberately chose not to put my library and XP grinder in the caverns I was exploring when I found the spawner. I moved it around to the back side and dug my own access tunnel. I'm going to block that in so that it's private, and I'm messing around with giving it it's own private Nether Gate access. But while I was digging the access tunnel it intersected a few tunnels I'd already explored (and some I hadn't). I built this bridge over a lava pit. To either side were unexplored short tunnels, and what you can see ahead is part of the drop chute and the ladder down to the XP Grinder and Library.
And finally, here is where I store the armor the zombies are dropping. Each of those is a double chest, top row for helmets, then chestplates, then leggings, then boots. The columns are leather, gold, chain & iron. The gold chests are already almost full.
After yesterday's little blog I felt more inspired to actually build some of the things I was talking about.
First I finished the library, so it looks like a library rather than a bunch of bookshelves in a cavern. I like the way the darker spruce looks against the bookshelves. My last library used oak and it looked a bit too monochromatic. And while the packed ice at the top doesn't actually provide any light, it does look a lot like a skylight:
Then I did the last bit of work to give it it's own hidden entrance from the Nether, and blocked up the path I'd carved from the Overworld surface:
Just reach through the lava to push the button to turn off the flow, then turn it back on once inside. Originally I had the button on the Dropper itself so no redstone was needed, but too often while trying to blindly push the button I wound up clicking the Dropper itself and going to the inventory screen.
Nothing spectacular to report over the last few days. I took a long foray east from my farthest out nether gate, intending to put in a new gate and hopefully find something new in the Nether, like another fortress with a Blaze spawner in it. So I swam east for q long while until I found land again, built the gate... and promptly materialized inside the nearest already-built Nether gate in the Nether. So apparently I need to do my exploration from the Nether side of things. So I did that, going to the extreme end I'd already explored and building a Nether Gate inside a hole I'd excavated in a netherrack cliff.
I wound up in a very pleasant looking vale.
I haven't explored it yet, after getting attacked by two creepers I left and will try to come back better prepared for a long explore.
I've also built myself a new mining area down underneath my library so I can look for diamond. I've found 4 diamond ores so far, as well as a fair amount of the other stuff. I'm sold now on using Silk Touch on my pickaxes. It's nice to be able to store away the ores and only mine them when you need them using a Fortune-enchanted pickaxe. And not needing to smelt cobblestone to get stone is nice too. My mining pickaxe is Cadrisar, with Silk Touch and Unbreaking III on it.
Instead of mining, I've been prettying up my mine. It's an interesting design that I might just use again. It's two layers, one right over the other. The core of each level is a a cross of 3-wide corridors, 30 blocks long. The upper level has 1 wide shafts driven north-south every 3 blocks. The lower level has the shafts driven east-west. And then where the shafts intersect each other I stick a torch under a half-slab. And the main corridors have a block of glowstone in the floor between the layers. In this way, both layers use the same light sources, a bit more efficient use of resources. And it lends a nice indirect feel to the lighting. You rarely actually see the light source directly.
I can't really think of any better description, and this picture doesn't really capture it. But it's the best I can come up with short of giving tours.
Hmm... some interesting progress. I figured out how to mirror my tablet screen to my laptop. Now all I have to do is figure out how to record it... And then y'all might be able to get some short tours of the more interesting locations.
Been trying to design a sorter/storage system for my mine and workshop. I think this is probably the most compact I'm going to get it, although I'll keep thinking it over and maybe come up with something.
The actual transport hoppers still have to be added above the top of this. I was wanting to have the flow criss-cross from left to right and back again, but I think that'd be huge waste of hoppers, so I guess I'll have to make it run down one side of the corridor and back up the other. And then each time I add a new slice to it, move the crossover hoppers to the new slice at the end of the corridor.
I wanted at least 3 chests per storage section, for things like cobblestone and stone that will build up huge stockpiles. Although, I wonder if that's an efficient use of resources, since most things won't accumulate that much? Don't know, will have to think about it.
And, I've discovered that my iron farm has been hamstrung - most of my villagers have disappeared from their storage rooms. Only 1 of the 4 sides still has any villagers in it. No idea what happened there, but I'll have to do something about that. I am considering moving that farm over though, to sit over my mine base instead of in the old town. That way the drops will come down where it's easy to get them.
EDIT: Of course, I've just realized that if I'm not going to zig zag criss-cross across the top of the room, there's really not much need to make the sorter so compact across the top. So the lower part can use a much more efficient design, rather than having to cram a bunch of hoppers in to move the stuff back to the outside for dropping into a chest.
So I'll keep working on this until I get a design I like.
EDIT #2: and I just realized that this design looks just a bit like a Space Invader:
Trying to build a combination villager farm and iron farm. Underneath this greenhouse is a standard iron farm. I'm going to build a protective moat around the building, then build a ramp to bring the villagers from the other iron farm to here. I hope it works. The plan is for 4 dispensers in the corners to drop water that will push all the food to the center hoppers, which will drop it down a shaft to my Invader Mine. The Iron Golems will drop down that shaft too and get melted for their iron.
I'll post some more pictures once my tablet battery recovers and I finish up the build.
Looks like Realms is out, so I'll most likely be setting up a new world there. I'm still going to work in Rhageos for a bit though, trying to polish up some of the designs I've recently done - the Invader Mine and Greenhouse primarily.
Once I get the Realms world up and going I'll create a new thread for it. I'm not sure how many watchers I still have on my threads, but it gives me a place to put some of my thoughts into writing. And my thread views do increase, so there's at least a couple of you still out there.
Many thanks to those of you who do read these. I hope they've been interesting.
I admire your enthusiasm. It is unfortunate that others do not share it to such degree. Nonetheless, I think you recognize that the point of a survival journal is to reflect on your own artistic desires - that even though you want to share it with us, in the end it's for your sake purely. That's the way I look at it anyway. I'm happy to see that you haven't stopped updating just because you're alone in that enthusiasm. It shows me (and others) that you still enjoy the game, and you're not just looking for popularity - a far more respectable incentive than the alternative.
Now, having said all that, I took some time to read through some of your posts because I want to share your enthusiasm. I haven't read everything, because not everything interested me. Some video tours would be slightly more engaging (especially in catching up those of us who lack the motivation and curiosity to read the whole blog), and I would be more than happy to watch one if you post it.
Do keep up the updates! But just remember, this survival journal is about you, your story, and whatever way you want to tell it. Anything other than that will come in due time.
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Appreciate the feedback! I haven't finished figuring out how to record a video tour yet. Once I get around to that I'm sure I'll make a few. My laptop is ancient and the harddrive is nearly full though.
I realized that Rhageos probably will not go away - I have an hour commute to work, and on days when I'm not driving the carpool, I typically play MCPE in the car, and since my tablet doesn't have a data plan, it won't be in the Realms world.
At the moment MCPE is almost unplayable with the new version - on my tablet visibility is only about 20 blocks away. Everything goes dark after that. Very uncomfortable playing experience. Once they patch that I'll be able to go back in and continue my building. Before that happened though, I did manage to import some villagers from the other iron farm into the greenhouse to manage the farm plots. I'm not sure if them being on the level above the iron farm counts toward iron golem creation or not. I have an idea for fixing that though.
Here's the design. It's still untested, so don't get your hopes up too high just yet. If it turns out to work I'll create a thread for it like I did the Lava Bucket - Obsidian machine.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Clearing out another cavern system outside the village and found a zombie spawner. I've discovered that a bucket of lava is a great way to pacify spawner rooms, if you can dig up to a side of it away from the doorway and pop open a window. The lava kills the living mobs, and the light keeps new ones from replacing them. Then you light it up with torches and recover your lava.
So I've set up an experience farm here, rather than having to run back to my underwater house and the dual spawner there. I keep getting skeletons and creepers dropping on my head though. There must be another cavern in the vertical shaft that's nearby, and they're finding a path down. I'll have to clear that out.
I am trying to find a Mending spell at my enchantment table. That'd be useful for these diamond tools I'm making. I wonder though, if putting it on a diamond sword would be useful? If I use the diamond sword to hack enemies, does it take more damage than mending would heal from the experience?
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
I did some reading up on it, and have decided on my library layout for my enchanting room. I was wondering how to lay it out so that I could get the max flexibility on how many bookshelves were being used to enchant. I found a comment somewhere that just putting a torch on a bookshelf takes it out of the equation, which is *way* easier than demolishing bookcases or building multiple rooms. BUT, I figured out that bookshelves in the corner, when I put a torch on one, it blocks it's neighbor too, and I didn't want that. I wanted 1 torch removes 1 bookshelf.
So I came up with the following pattern:
That way the bookshelves in the corners don't overlap when I block one, and every bookshelf can be blocked by a single torch.
However, there's an odd action when I block the bookshelf on the floor by the entry, shown here:
I can block any other bookshelf in the room, and I always get the exact same results. I block that one bookshelf (in combination with any other torches), and I get a different set of enchantments. I'm not sure what's going on.
For instance, currently, if all 15 bookshelves are being used, my options are Knockback I (6), Punch I (14), Blast Protection IV (30). If I block a normal bookshelf, my choices become Knockback I (5), Punch I (12), Blast Protection III (26). But if I block that weird one, my choices are Projectile Protection I (3), Aqua Affinity I (8), Looting III (28). And that difference applies all the way down, no matter how many I block or leave open. Turning off that one bookshelf changes the list of enchantments I have available, and the levels I need to cast them. It's almost as if it's only counting as a 'half' bookshelf or something.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Okay, I finally found a reference I've been looking for for days - Mending is not available in 0.14. It might be in 0.15. So I've been doing all this work trying for a Mending enchantment and wasting time. Oh well. I learned a lot.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
I found my old maps of the village area and took them down to the zombie spawner. I found out that the cavern twists back until it's *almost* under the walls of the village. I'm going to run a zombie elevator up to the surface and into the mob trapping moats I've got on the surface. Those currently feed into a drowning tower. I'm going to convert that into an XP grinder and move my whole enchanting room into that tower, so that XP gain and use are in the same place.
It will take a fair amount of work, but pretty trivial compared to what I've done so far.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
I just realized that this is a pretty stupid plan. Spawners only function if you're within 16 spaces. Me being on the surface wouldn't trigger it to send zombies up to an xp grinder. So I'm building it into a local grinder, and I'll put in a direct access tunnel or something.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
I've moved the enchanting table and bookshelves down to a custom room next to the xp grinder. I'm playing around with door locks, trying to find a reasonably secure method that's not a pain to use. The back of the library hangs out over a lava pit, so I've got a trash disposal chute handy too.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
I owe you folks a few pictures. I wish everything looked prettier, or I was a more inspired architect. I've got the materials to build extravagantly, I just tend to not do it. Exploring is more my thing, I guess. I also find myself looking forward to 0.15 and a shared Realms world with the kids, and how I'd go about building my empire there using things I'm learning now. I've got ideas for a tower (or towers), where to place it, how to lock it and access it, etc. Although I suppose having pistons might change my ideas on private access doors and the like. Right now I'm trying to visualize a lava stream I could turn on and off using a dispenser, and how I'd control that.
Here we have my new library. I haven't placed the ceiling in yet, or made it pretty. I did use my Silk Touch pick though to go fetch some packed ice from the Ice Spires though (another first for me), so that garbage slides to the drop chute.
Here's the XP grinder. I discovered that if I leave it unattended for long enough, it generates enough zombies that it starts lagging out my tablet, because my Library is within the 16 block radius of the spawner. So I installed a dispenser with a lava bucket, for when I'm not using it. Even so, some of their drops still make it through to the hopper below.
I deliberately chose not to put my library and XP grinder in the caverns I was exploring when I found the spawner. I moved it around to the back side and dug my own access tunnel. I'm going to block that in so that it's private, and I'm messing around with giving it it's own private Nether Gate access. But while I was digging the access tunnel it intersected a few tunnels I'd already explored (and some I hadn't). I built this bridge over a lava pit. To either side were unexplored short tunnels, and what you can see ahead is part of the drop chute and the ladder down to the XP Grinder and Library.
And finally, here is where I store the armor the zombies are dropping. Each of those is a double chest, top row for helmets, then chestplates, then leggings, then boots. The columns are leather, gold, chain & iron. The gold chests are already almost full.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
After yesterday's little blog I felt more inspired to actually build some of the things I was talking about.
First I finished the library, so it looks like a library rather than a bunch of bookshelves in a cavern. I like the way the darker spruce looks against the bookshelves. My last library used oak and it looked a bit too monochromatic. And while the packed ice at the top doesn't actually provide any light, it does look a lot like a skylight:
Then I did the last bit of work to give it it's own hidden entrance from the Nether, and blocked up the path I'd carved from the Overworld surface:
Just reach through the lava to push the button to turn off the flow, then turn it back on once inside. Originally I had the button on the Dropper itself so no redstone was needed, but too often while trying to blindly push the button I wound up clicking the Dropper itself and going to the inventory screen.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Nothing spectacular to report over the last few days. I took a long foray east from my farthest out nether gate, intending to put in a new gate and hopefully find something new in the Nether, like another fortress with a Blaze spawner in it. So I swam east for q long while until I found land again, built the gate... and promptly materialized inside the nearest already-built Nether gate in the Nether. So apparently I need to do my exploration from the Nether side of things. So I did that, going to the extreme end I'd already explored and building a Nether Gate inside a hole I'd excavated in a netherrack cliff.
I wound up in a very pleasant looking vale.
I haven't explored it yet, after getting attacked by two creepers I left and will try to come back better prepared for a long explore.
I've also built myself a new mining area down underneath my library so I can look for diamond. I've found 4 diamond ores so far, as well as a fair amount of the other stuff. I'm sold now on using Silk Touch on my pickaxes. It's nice to be able to store away the ores and only mine them when you need them using a Fortune-enchanted pickaxe. And not needing to smelt cobblestone to get stone is nice too. My mining pickaxe is Cadrisar, with Silk Touch and Unbreaking III on it.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Instead of mining, I've been prettying up my mine. It's an interesting design that I might just use again. It's two layers, one right over the other. The core of each level is a a cross of 3-wide corridors, 30 blocks long. The upper level has 1 wide shafts driven north-south every 3 blocks. The lower level has the shafts driven east-west. And then where the shafts intersect each other I stick a torch under a half-slab. And the main corridors have a block of glowstone in the floor between the layers. In this way, both layers use the same light sources, a bit more efficient use of resources. And it lends a nice indirect feel to the lighting. You rarely actually see the light source directly.
I can't really think of any better description, and this picture doesn't really capture it. But it's the best I can come up with short of giving tours.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Hmm... some interesting progress. I figured out how to mirror my tablet screen to my laptop. Now all I have to do is figure out how to record it... And then y'all might be able to get some short tours of the more interesting locations.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Been trying to design a sorter/storage system for my mine and workshop. I think this is probably the most compact I'm going to get it, although I'll keep thinking it over and maybe come up with something.
The actual transport hoppers still have to be added above the top of this. I was wanting to have the flow criss-cross from left to right and back again, but I think that'd be huge waste of hoppers, so I guess I'll have to make it run down one side of the corridor and back up the other. And then each time I add a new slice to it, move the crossover hoppers to the new slice at the end of the corridor.
I wanted at least 3 chests per storage section, for things like cobblestone and stone that will build up huge stockpiles. Although, I wonder if that's an efficient use of resources, since most things won't accumulate that much? Don't know, will have to think about it.
And, I've discovered that my iron farm has been hamstrung - most of my villagers have disappeared from their storage rooms. Only 1 of the 4 sides still has any villagers in it. No idea what happened there, but I'll have to do something about that. I am considering moving that farm over though, to sit over my mine base instead of in the old town. That way the drops will come down where it's easy to get them.
EDIT: Of course, I've just realized that if I'm not going to zig zag criss-cross across the top of the room, there's really not much need to make the sorter so compact across the top. So the lower part can use a much more efficient design, rather than having to cram a bunch of hoppers in to move the stuff back to the outside for dropping into a chest.
So I'll keep working on this until I get a design I like.
EDIT #2: and I just realized that this design looks just a bit like a Space Invader:
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
First draft of the Invader faceplate isn't quite right:
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Trying to build a combination villager farm and iron farm. Underneath this greenhouse is a standard iron farm. I'm going to build a protective moat around the building, then build a ramp to bring the villagers from the other iron farm to here. I hope it works. The plan is for 4 dispensers in the corners to drop water that will push all the food to the center hoppers, which will drop it down a shaft to my Invader Mine. The Iron Golems will drop down that shaft too and get melted for their iron.
I'll post some more pictures once my tablet battery recovers and I finish up the build.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
Looks like Realms is out, so I'll most likely be setting up a new world there. I'm still going to work in Rhageos for a bit though, trying to polish up some of the designs I've recently done - the Invader Mine and Greenhouse primarily.
Once I get the Realms world up and going I'll create a new thread for it. I'm not sure how many watchers I still have on my threads, but it gives me a place to put some of my thoughts into writing. And my thread views do increase, so there's at least a couple of you still out there.
Many thanks to those of you who do read these. I hope they've been interesting.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)
I admire your enthusiasm. It is unfortunate that others do not share it to such degree. Nonetheless, I think you recognize that the point of a survival journal is to reflect on your own artistic desires - that even though you want to share it with us, in the end it's for your sake purely. That's the way I look at it anyway. I'm happy to see that you haven't stopped updating just because you're alone in that enthusiasm. It shows me (and others) that you still enjoy the game, and you're not just looking for popularity - a far more respectable incentive than the alternative.
Now, having said all that, I took some time to read through some of your posts because I want to share your enthusiasm. I haven't read everything, because not everything interested me. Some video tours would be slightly more engaging (especially in catching up those of us who lack the motivation and curiosity to read the whole blog), and I would be more than happy to watch one if you post it.
Do keep up the updates! But just remember, this survival journal is about you, your story, and whatever way you want to tell it. Anything other than that will come in due time.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Appreciate the feedback! I haven't finished figuring out how to record a video tour yet. Once I get around to that I'm sure I'll make a few. My laptop is ancient and the harddrive is nearly full though.
I realized that Rhageos probably will not go away - I have an hour commute to work, and on days when I'm not driving the carpool, I typically play MCPE in the car, and since my tablet doesn't have a data plan, it won't be in the Realms world.
At the moment MCPE is almost unplayable with the new version - on my tablet visibility is only about 20 blocks away. Everything goes dark after that. Very uncomfortable playing experience. Once they patch that I'll be able to go back in and continue my building. Before that happened though, I did manage to import some villagers from the other iron farm into the greenhouse to manage the farm plots. I'm not sure if them being on the level above the iron farm counts toward iron golem creation or not. I have an idea for fixing that though.
TMO's Realms Blog (v0.15+)
MCPE Survival Blog #2 - Rhageos (v0.11-0.12)
My MCPE Survival world Blog (v0.9-0.10)
MCPE Hardcore Blog (v0.10)