Well my timeline may have been off but the server is becoming to unstable did a world reset, so it could start fresh with out bugs, every 3-4weeks ill do a refresh given the server collects to much data and just craps itself basically.
@Masterzak - But to answer your question, yes i had to reset it
Hmmm so you're saying that we essentially have to start afresh every 3-4 weeks super?
I dont mind the odd restart every now and again but I honestly dont think I will play now knowing it happens so frequently and I/we will lose all our progress
I'll be keeping tabs on this though to see if you are able to do any kind of workaround or it changes when realms come out. For now though, I will bid you all adieu Definitely had a great time playing with you all so thank you that and hopefully we can meet up again in the future
Well it's a work in progress understanding what bogs down the server so much. Entities stacking up is what lead to the crash. Reset server has around 16-100 entities processing, old server data had 4000+ Entities and rapidly climbing data. Anything that updates real time constantly adds to this entity value (spawning in hostile/non hostile mobs) this includes items on ground
@MasterZak - Think so? It has less than 100 entities, sometimes spiking at most, 200 entities tops, i've had 0 lag with 5-13ms ping response from my client to my server or host account, and even with my garbage connection when im at work (running off LTE with a connection of less than 9%) im stably able to chat, and move around freely in server.
Not really sure what to say as my connection results on a mobile network (not wifi which is how i connect to my server anyway), is very stable, i never lag out, not once since the refresh, and i've only seen 17 people come and go when i review user name/clientID logins (or who ever logs in basically), with the server set to Hard mode. Pretty Solid connection, first time i've ever been able to fish on my server successfully remotely and thats kinda a rarity to me, i also found this pretty sweet bow, attached pictures of my successes, ran across a player named nitro and lach or something, a few people actually, and we all had a pretty good time running through server with little to 0 lag. (I dont know how i get a near perfect connection/ping remotely), but im able to. Perhaps on your end try tweaking settings? Ill load up screenshots of my current settings
So super I've been doing research since today I died twice by just walking by creeps and losing another 30 lvls.
Clearlagg plugin as you know is a plugin meant to do its name. You should install this man. Idk if it is compatible with your server, since it was designed to help pocketmine servers. Installing it with a program called spigot apparently makes that run better on top of it. Other than that so far I've found lag comes in many ways, one being to many items/entity's. You said you have a **** ton of RAM so idk how that can be a problem. Found nothing how players personally can help as far as issues with server. So idk I'll keep looking but please find a way to make this work without removing mobs. Lag may also come from another source then entities?
Rollback Post to RevisionRollBack
"There comes a point in some peoples lives that they realize death smiles upon all. All a person can do is smile back."
For pocketmine can do this but for the pe vanilla server I cannot. The server has mob spawning because it's the vanilla build of minecraft win10. If I migrate the data to one of my tablets I can then inject code to enable such plugins but the problem is server stability run on a tablet as it's connected via WiFi (on a 5Ghz band). Problem is then it boils down to ram. Tablets are limited in ram so I'd need to use vram to accommodate for lack of ram, then I could change player limits (I'd just run code through block launcher pro or a direct apk modification) obviously then legalities come into effect as the newer win10 build of minecraft pe strings everything I to Microsoft's network. Until I can get direct confirmation I'm in the clear legally with Microsoft that's technically my only real hold up regarding heavy minecraft pe mod implementation or overlay/wrappers for minecraft win 10. This heavily limits me to the android or iPhone builds where I can build wrappers just legally not sure how much I can get away with. Not to trusting of Microsoft not killing the modding community
Its not the Ram thats at fault, its the way minecraft calculates chunk data on the pe edition, they may have reworked the code to be in C++ on win10 but the problem is still extremely prevalent regarding messy AI code, and chunk processing (but why re-invent the wheel?) is basically what logic i figure their going with. My only hope is that they release a automated script or timer that clears entities/despawns entities after a set time frame (i'd figure 30 minutes would make sense) given if entities are their (entities being items dropped, hostile mobs, passive mobs, any random items floating around), they'd despawn to help reduce server lag, but personally i dont think that will happen with out mod community intervention.
Hey thanks for RAM info will try later. Bout to sleep. Just wanna let you know about 2 bugs. One is if you use experience, and relog you'll have it back. Also if you use an enchantment book with an item on anvil, it will fly out of your hands, thus creating a new one. No idea how to fix.
Rollback Post to RevisionRollBack
"There comes a point in some peoples lives that they realize death smiles upon all. All a person can do is smile back."
Until I can get direct confirmation I'm in the clear legally with Microsoft that's technically my only real hold up regarding heavy minecraft pe mod implementation or overlay/wrappers for minecraft win 10. This heavily limits me to the android or iPhone builds where I can build wrappers just legally not sure how much I can get away with. Not to trusting of Microsoft not killing the modding community
There shouldnt be any legal problem. Mojang has always been very supportive of the modding community and they are going to release an official mod api for mcpe, something not even pc version has, so I don't think they are planning to kill modding anytime soon
Its not the Ram thats at fault, its the way minecraft calculates chunk data on the pe edition, they may have reworked the code to be in C++ on win10 but the problem is still extremely prevalent regarding messy AI code, and chunk processing (but why re-invent the wheel?) is basically what logic i figure their going with. My only hope is that they release a automated script or timer that clears entities/despawns entities after a set time frame (i'd figure 30 minutes would make sense) given if entities are their (entities being items dropped, hostile mobs, passive mobs, any random items floating around), they'd despawn to help reduce server lag, but personally i dont think that will happen with out mod community intervention.
The main problem, IMO, is that mcpe multiplayer feature isnt designed to work outside a lan. But dropped items should dissapear by default after 5 minutes when the chunk is loaded. Hostile mobs dont despawn on pe automatically but you can despawn them by turning down the difficulty to passive mode and then up again.
Bats are known for creating inmense lag swarms, you can despawn them with pocketinveditor or any other world save editor.
Just pisses me off how lazy the developers of MC are. A dam doing shame.
Are you serious? Programming a game isn't easy and the amount of work they have done on this last updates is impressive, even more for a mobile game. Also take in consideration that mcpe is still an alfa and that some of the team members that work on it work on the pc version too, which also had a massive update recently.
Hey thanks for RAM info will try later. Bout to sleep. Just wanna let you know about 2 bugs. One is if you use experience, and relog you'll have it back. Also if you use an enchantment book with an item on anvil, it will fly out of your hands, thus creating a new one. No idea how to fix.
That sounds like some sort of desync. Basically the client "uses" the book/experience before the server realizes, so when you exit the game or leave the anvil the server still "thinks" you havent used it thus duplicating it. That's the same reason why sometimes on servers you craft something and then it dissapears or you take out something from a chest and then it goes back to it (or those damn corner shots on cs:go) but now its working in your favor.
Sadly, not the way you are running the server now.
But the hoster should be able to whitelist trusted ip's and block all others through iptables, on linux, or the advanced windows firewall... on windows.
Rollback Post to RevisionRollBack
Oh, So you wanna argue, Bring it. I got my CAPS LOCK ON.
Thanks for the information Corals 1 Very helpful. Hopefully superjet can figure some of the stuff. I highly dissagree with you on if they aren't that lazy with the game. Yes, ik the coding for Minecraft is "old" and hard to do. To me that is no excuse, not for a game that generated over 1 BILLION DOLLARS in revenue. In a whole year they add a new area, some new items, fix some sounds, new combat system, ect. But a whole year to do that? Hell runescape changed their combat to the evolution of combat in less then a year, a game that still good, generated WAY less money. Star Citizen, a 100 million dollar + game in developerment, has by far made more progress. This game isn't that 'sophisticated'. On top of being able to pay for more resources to help with the development, there should of been ALOT more then what 1.9 updated in a whole year. Other then shulker, there were no new mobs.Cool there are coming with a polar bear, but after all these years with the amount of success they had with this game, they should be a lot farther ahead. Unless maybe I'm missing something, that to me is laziness. Not to much they seem to just pull ideas off of the modding community.
Rollback Post to RevisionRollBack
"There comes a point in some peoples lives that they realize death smiles upon all. All a person can do is smile back."
Well my timeline may have been off but the server is becoming to unstable did a world reset, so it could start fresh with out bugs, every 3-4weeks ill do a refresh given the server collects to much data and just craps itself basically.
@Masterzak - But to answer your question, yes i had to reset it
My Network Speed & Ping Click Here --> https://www.dropbox....st-PingTest.png
Curious of what game im playing or if im hosting MC server on ps3/ps4>? Check the live feed! --> http://www.twitch.tv/supernet2ec
Hmmm so you're saying that we essentially have to start afresh every 3-4 weeks super?
I dont mind the odd restart every now and again but I honestly dont think I will play now knowing it happens so frequently and I/we will lose all our progress
I'll be keeping tabs on this though to see if you are able to do any kind of workaround or it changes when realms come out. For now though, I will bid you all adieu Definitely had a great time playing with you all so thank you that and hopefully we can meet up again in the future
I would like to restart because hackers have corrupted and haven every one a lifetime of diamonds and other items
Ehhh. I'm still playing for the sake of originality but damn. I'll see what players can do to help.
Maybe don't make a cross platform for consoles?
Well it's a work in progress understanding what bogs down the server so much. Entities stacking up is what lead to the crash. Reset server has around 16-100 entities processing, old server data had 4000+ Entities and rapidly climbing data. Anything that updates real time constantly adds to this entity value (spawning in hostile/non hostile mobs) this includes items on ground
My Network Speed & Ping Click Here --> https://www.dropbox....st-PingTest.png
Curious of what game im playing or if im hosting MC server on ps3/ps4>? Check the live feed! --> http://www.twitch.tv/supernet2ec
Server is very laggy
@MasterZak - Think so? It has less than 100 entities, sometimes spiking at most, 200 entities tops, i've had 0 lag with 5-13ms ping response from my client to my server or host account, and even with my garbage connection when im at work (running off LTE with a connection of less than 9%) im stably able to chat, and move around freely in server.
Not really sure what to say as my connection results on a mobile network (not wifi which is how i connect to my server anyway), is very stable, i never lag out, not once since the refresh, and i've only seen 17 people come and go when i review user name/clientID logins (or who ever logs in basically), with the server set to Hard mode. Pretty Solid connection, first time i've ever been able to fish on my server successfully remotely and thats kinda a rarity to me, i also found this pretty sweet bow, attached pictures of my successes, ran across a player named nitro and lach or something, a few people actually, and we all had a pretty good time running through server with little to 0 lag. (I dont know how i get a near perfect connection/ping remotely), but im able to. Perhaps on your end try tweaking settings? Ill load up screenshots of my current settings
My Network Speed & Ping Click Here --> https://www.dropbox....st-PingTest.png
Curious of what game im playing or if im hosting MC server on ps3/ps4>? Check the live feed! --> http://www.twitch.tv/supernet2ec
I I'll try the settings
So super I've been doing research since today I died twice by just walking by creeps and losing another 30 lvls.
Clearlagg plugin as you know is a plugin meant to do its name. You should install this man. Idk if it is compatible with your server, since it was designed to help pocketmine servers. Installing it with a program called spigot apparently makes that run better on top of it. Other than that so far I've found lag comes in many ways, one being to many items/entity's. You said you have a **** ton of RAM so idk how that can be a problem. Found nothing how players personally can help as far as issues with server. So idk I'll keep looking but please find a way to make this work without removing mobs. Lag may also come from another source then entities?
To everyone else:
Here are some ways to help reduce your lag! Click the attackment!
If that doesn't work, there is a more serious option. Not sure if this will work but you can always try...
Hope this helps guys. Let me know what you think super.
For pocketmine can do this but for the pe vanilla server I cannot. The server has mob spawning because it's the vanilla build of minecraft win10. If I migrate the data to one of my tablets I can then inject code to enable such plugins but the problem is server stability run on a tablet as it's connected via WiFi (on a 5Ghz band). Problem is then it boils down to ram. Tablets are limited in ram so I'd need to use vram to accommodate for lack of ram, then I could change player limits (I'd just run code through block launcher pro or a direct apk modification) obviously then legalities come into effect as the newer win10 build of minecraft pe strings everything I to Microsoft's network. Until I can get direct confirmation I'm in the clear legally with Microsoft that's technically my only real hold up regarding heavy minecraft pe mod implementation or overlay/wrappers for minecraft win 10. This heavily limits me to the android or iPhone builds where I can build wrappers just legally not sure how much I can get away with. Not to trusting of Microsoft not killing the modding community
My Network Speed & Ping Click Here --> https://www.dropbox....st-PingTest.png
Curious of what game im playing or if im hosting MC server on ps3/ps4>? Check the live feed! --> http://www.twitch.tv/supernet2ec
Yea. Lol Microsoft very controlling so idk.....I wouldn't run on tablet though. I don't get how we lagging cuz ur RAM should hold up easily?
Its not the Ram thats at fault, its the way minecraft calculates chunk data on the pe edition, they may have reworked the code to be in C++ on win10 but the problem is still extremely prevalent regarding messy AI code, and chunk processing (but why re-invent the wheel?) is basically what logic i figure their going with. My only hope is that they release a automated script or timer that clears entities/despawns entities after a set time frame (i'd figure 30 minutes would make sense) given if entities are their (entities being items dropped, hostile mobs, passive mobs, any random items floating around), they'd despawn to help reduce server lag, but personally i dont think that will happen with out mod community intervention.
My Network Speed & Ping Click Here --> https://www.dropbox....st-PingTest.png
Curious of what game im playing or if im hosting MC server on ps3/ps4>? Check the live feed! --> http://www.twitch.tv/supernet2ec
Just pisses me off how lazy the developers of MC are. A dam doing shame.
Hey thanks for RAM info will try later. Bout to sleep. Just wanna let you know about 2 bugs. One is if you use experience, and relog you'll have it back. Also if you use an enchantment book with an item on anvil, it will fly out of your hands, thus creating a new one. No idea how to fix.
Is there any way to anti greif
No master, you would need a plug in. Which wouldn't be vanillia anymore. My tip:when you build house, build away from spawn, set redstone traps
Like what kind of traps
Just a heads up. Overclocking isn't a good idea on portable devices. You can easily burn the cpu.
There shouldnt be any legal problem. Mojang has always been very supportive of the modding community and they are going to release an official mod api for mcpe, something not even pc version has, so I don't think they are planning to kill modding anytime soon
The main problem, IMO, is that mcpe multiplayer feature isnt designed to work outside a lan. But dropped items should dissapear by default after 5 minutes when the chunk is loaded. Hostile mobs dont despawn on pe automatically but you can despawn them by turning down the difficulty to passive mode and then up again.
Bats are known for creating inmense lag swarms, you can despawn them with pocketinveditor or any other world save editor.
Are you serious? Programming a game isn't easy and the amount of work they have done on this last updates is impressive, even more for a mobile game. Also take in consideration that mcpe is still an alfa and that some of the team members that work on it work on the pc version too, which also had a massive update recently.
That sounds like some sort of desync. Basically the client "uses" the book/experience before the server realizes, so when you exit the game or leave the anvil the server still "thinks" you havent used it thus duplicating it. That's the same reason why sometimes on servers you craft something and then it dissapears or you take out something from a chest and then it goes back to it (or those damn corner shots on cs:go) but now its working in your favor.
Sadly, not the way you are running the server now.
But the hoster should be able to whitelist trusted ip's and block all others through iptables, on linux, or the advanced windows firewall... on windows.
Oh, So you wanna argue, Bring it. I got my CAPS LOCK ON.
Thanks for the information Corals 1 Very helpful. Hopefully superjet can figure some of the stuff. I highly dissagree with you on if they aren't that lazy with the game. Yes, ik the coding for Minecraft is "old" and hard to do. To me that is no excuse, not for a game that generated over 1 BILLION DOLLARS in revenue. In a whole year they add a new area, some new items, fix some sounds, new combat system, ect. But a whole year to do that? Hell runescape changed their combat to the evolution of combat in less then a year, a game that still good, generated WAY less money. Star Citizen, a 100 million dollar + game in developerment, has by far made more progress. This game isn't that 'sophisticated'. On top of being able to pay for more resources to help with the development, there should of been ALOT more then what 1.9 updated in a whole year. Other then shulker, there were no new mobs.Cool there are coming with a polar bear, but after all these years with the amount of success they had with this game, they should be a lot farther ahead. Unless maybe I'm missing something, that to me is laziness. Not to much they seem to just pull ideas off of the modding community.