Introducing, the Mo' Weapons Mod! *You grumble and head towards the back button "
Wait wait, don't go yet! This isn't some overused, overpublished mod that adds a 1-hit kill weapons created with 2 sticks, this is a real, well thought out, and balanced mod! Bored of whacking away at that zombie for the thousandth time? The Mo' Weapons Mod has you covered!
Changes to Vanilla MCPE(All items are created through crafting)
Adds vampire's tooth(crafting item)
Adds sword and shield(Weapon/Defensive, extreme crafting cost)
Adds vampiric dueler(Weapon)
Adds shield(Defensive)
Adds boomerang(Ranged, low crafting cost)
Adds broadsword(Weapon, medium crafting cost)
Adds shuriken(Ranged, medium-high crafting cost)
Adds sickle(Weapon, Tool, medium crafting cost)
Adds spear(Weapon, Skill, medium crafting cost)
Adds repairing of all custom items using a craftable item called iron scraps, inspired by DungeonRealms.
There is no texture pack yet, and i am not planning on making one. These names are for reference if someone decides to make one. If these names are used, the pack will seamlessly be integrated.
Vampire's tooth:tooth,0.
Sword and Shield: kitLogo,0.
Vampiric Dueler:sword,7.
Shield: shield,0.
Boomerang: boomerang,0.
Broadsword: sword,6.
Shuriken: star,0.
Sickle: sickle,0.
Spear: spear,0.
Iron Scraps: scraps,0.
Help/How to play
All items can be accessed from the creative inventory's decoration section. You craft the vampire's tooth using a poisonous potato, a spider eye, and an arrow. You can use 2 of these and a stick, as well as 6 diamonds, to make the sword and shield. The sword and shield is a proxy only item. If you hold it in your hand, you will receive the vampiric dueler. The dueler does 5 damage points per hit, and heald you by 1 damage point per hit. If you sneak whole holding it, you will start shielding. Shielding grants you an extra row of hearts renwed every 3 seconds, as well as not being able to sprint/walk move(jump moving is allowed for a reason). This method of shielding actually introduces a new PvE depth, since lower tiered weapons will not be able to get much hits on you, but hitting enemies with the shield does no damage. Minecraft PC 1.9 PvE/PvP mechanics achieve a similar end, but using a different means. The broadsword can be crafted using the same recipe as an iron sword, but thicker and uskng twice the resources. It does 5 damage points every hit, the most damagjng weapon introduced, but it's large drawback is that it has an about 33% chance of you overswinging and accidently hitting yourself, dealing 3 damage points in the process. The sickle is a new unique weapon that almost replaces shears. It can mine everything at the same speed and collect them as shears, except for leaves(shears' most major use) so shears are not overlooked. Sickles cannot shear sheep. They are crafted with 3 iron ingots, and give you speed 1 when equipped. They also do 3 damage points per hit. Spears are another unique type of weapons added. To craft them, you need 1 iron ingot, 2 sticks, and 2 flint. They do 1.5 damage points per hit, but their low damage is made up for by it's special skill ability, pierce. To use pierce, you press the new button added to the game, the actjvate button(named as "Use Item). Pierce has a slightly short cooldown and shoots an arrow straight at where you're crosshairs are pointing, dealing another damage point. Spamming pierce quickly breaks the spear, however. The boomerang is crafted using a wooden plank(oak), and 4 sticks. It has little durability, but is a very good weapon in the beggining. When used with the activate button, it shoots an arrow straight at the crosshairs, but can also be slighy controlled by moving the crosshairs. The boomerang will return to you after a bit, with less durability. Upon a hit, it does 1.5 damage points. Iron scraps are an idea taken from the server DungeonRealms(which I really love if you havn't guessed already), and when the activate button is used, can fix one of the custom items by a tiny bit. You craft one of them using one iron ingot. Then follow the non-game invasive instructions. All arrow shooting mechanics are fine tuned so that they will never glitch.
Changelog:
1.2 Fixed a slight boomerang bug, not sure if it was caused by 0.13. Updated forum thread to reflect texture pack names (no texture pack yet, not planning on making one, the names are for if someone decided to make a texture pack). Added images.
D: This is going to be overshadowed by all those outdated/overrated Mo' Weapons Mods floating around the internet. Also Spoilers aren't working any help?
D: This is going to be overshadowed by all those outdated/overrated Mo' Weapons Mods floating around the internet. Also Spoilers aren't working any help?
Nah, this will get out there very soon. And.. Spoilers, I've never used them. XD
Rollback Post to RevisionRollBack
Here to help.
Minecraft: Pocket Edition Modder, Web Developer. Plugin creator!
I consider myself very lucky to have posted this a day before my phone went down(I make all my mods through my phone) because of a system error by cricket. Stupid cricket. At least I didn't get very far on my another mod I was making before it crashed.
I consider myself very lucky to have posted this a day before my phone went down(I make all my mods through my phone) because of a system error by cricket. Stupid cricket. At least I didn't get very far on my another mod I was making before it crashed.
Same! I develop most things on my phone. But I haven't had any errors so far!
Rollback Post to RevisionRollBack
Here to help.
Minecraft: Pocket Edition Modder, Web Developer. Plugin creator!
Update 1.2! Not much, and after a few more updates this mod may only be updated to work with the latest version of mcpe, since I don't want to get stuck on one mod. Tell me how long I should continue this for, and any suggestions you may have. Check the main post's changelog to see what's new.
Things encased with /* and */ are comments, and all they do is help you understand what's going on. If you have any questions about this, I recommend that you look at connor4898's github pageon ModPE functions. It's outdated, but it helps a lot.this should work on blocklauncher.
/*This is NOT the spear in Mo' Weapons Mod, I just couldn't think of anything creative at the time*/
ModPE.setItem(500,"shovel",2,"Spear",1);
/*Creates a custom item with texture shovel, 2 and id 500, and name Spear, with a maximum stack limit of 1.*/
Item.setMaxDamage(500,399);
/*Sets the maximum amount of uses for id 500 to 400.*/
var spearDura=399;
/*Defines amount of uses*/
Item.addShapedRecipe(500,1,0,[
"fif",
" s ",
" s "
],["f",318,0,"i",265,0,"s",280,0]);
/*Creates a custom recipe. this is slightly hard to explain, look it up if you don't understand. the 500 Is the id of the end item, 1 is amount, and 0 is the damage is. the next 3 rows are the recipe's shape, then at the bottom you specify that f stands for id 318 with damage id 0, etc.*/
Item.setHandEquipped(500,true);
/*Makes the item 500 extend past your avatar, like a tool.*/
function attackHook(attacker, victim) {
/*The above is called when something hits something else. the thing hitting is recorded as attacker and the thing being hit is recorded as victim*/
if (held==500) {
/*If the item held is id 500*/
if (Entity.getHealth(victim)-2!=0) { Entity.setHealth(victim,Entity.getHealth(victim)-2);
/*Make the victim's health go down by 2 half hearts. all that other jargon up there is to bypass a small bug where if an entities health is set to 0 no loot is dropped, and the game crashes if a mob has negative health.*/
if(attacker==getPlayerEnt()) {
/*If the attacker is the player.*/
if(Player.getCarriedItemData()==spearDura){
/*and if the item the player is carrying's damage is the same as the maximum damage that the item can have*/
/*Add the item to the creative inventory. In 0.13.x it goes into the food/items category. in 0.12.x and lower it goes into the decorative blocks category.*/
}
/*This is just the basics of a custom weapon, you can use other hooks and inputs to cause other things to happen*/
First mod ever!
Created from a mod request.
This mod supports mcpe 0.12.x and 0.13.x
Introducing, the Mo' Weapons Mod! *You grumble and head towards the back button "
Wait wait, don't go yet! This isn't some overused, overpublished mod that adds a 1-hit kill weapons created with 2 sticks, this is a real, well thought out, and balanced mod! Bored of whacking away at that zombie for the thousandth time? The Mo' Weapons Mod has you covered!
Changes to Vanilla MCPE(All items are created through crafting)
Adds sword and shield(Weapon/Defensive, extreme crafting cost)
Adds vampiric dueler(Weapon)
Adds shield(Defensive)
Adds boomerang(Ranged, low crafting cost)
Adds broadsword(Weapon, medium crafting cost)
Adds shuriken(Ranged, medium-high crafting cost)
Adds sickle(Weapon, Tool, medium crafting cost)
Adds spear(Weapon, Skill, medium crafting cost)
Adds repairing of all custom items using a craftable item called iron scraps, inspired by DungeonRealms.
Images:
Texture pack:
There is no texture pack yet, and i am not planning on making one. These names are for reference if someone decides to make one. If these names are used, the pack will seamlessly be integrated.
Vampire's tooth:tooth,0.
Sword and Shield: kitLogo,0.
Vampiric Dueler:sword,7.
Shield: shield,0.
Boomerang: boomerang,0.
Broadsword: sword,6.
Shuriken: star,0.
Sickle: sickle,0.
Spear: spear,0.
Iron Scraps: scraps,0.
Help/How to play
Changelog:
Download
https://www.dropbox.com/s/fzrqe6albcd51y0/Mo' Weapons Mod by DungeonRealmsMobile.js?dl=0
Anyone who reposts mods will be banished to the void.
I have nothing to say...
Good job bro!!
Here to help.
Minecraft: Pocket Edition Modder, Web Developer. Plugin creator!
Cheers!
Woah a reply already thanks!
I have nothing to say...
D: This is going to be overshadowed by all those outdated/overrated Mo' Weapons Mods floating around the internet. Also Spoilers aren't working any help?
I have nothing to say...
Nah, this will get out there very soon. And.. Spoilers, I've never used them. XD
Here to help.
Minecraft: Pocket Edition Modder, Web Developer. Plugin creator!
Cheers!
Spoilers
work perfectly fine.
._.
-----
Lol .-.
Here to help.
Minecraft: Pocket Edition Modder, Web Developer. Plugin creator!
Cheers!
I consider myself very lucky to have posted this a day before my phone went down(I make all my mods through my phone) because of a system error by cricket. Stupid cricket. At least I didn't get very far on my another mod I was making before it crashed.
I have nothing to say...
Same! I develop most things on my phone. But I haven't had any errors so far!
Here to help.
Minecraft: Pocket Edition Modder, Web Developer. Plugin creator!
Cheers!
Same here. I use ModPE for maps though. ._.
-----
Apparently cricket sends out a lot of faulty Moto G's
I have nothing to say...
Update 1.2! Not much, and after a few more updates this mod may only be updated to work with the latest version of mcpe, since I don't want to get stuck on one mod. Tell me how long I should continue this for, and any suggestions you may have. Check the main post's changelog to see what's new.
I have nothing to say...
Hey DungeoRealmsMobile How Do u Set an Item To Be A Sword like Make It Do Damage
BtW Nice Mod And I Could Try To Make The Texture But Only A Few Of Them Because IDK How To Do Two Of Them Or Three.
Picture Of Vampire Tooth
http://www.mediafire.com/?1nb0p453u9agfpb
@Skellox51
Things encased with /* and */ are comments, and all they do is help you understand what's going on. If you have any questions about this, I recommend that you look at connor4898's github pageon ModPE functions. It's outdated, but it helps a lot.this should work on blocklauncher.
/*This is NOT the spear in Mo' Weapons Mod, I just couldn't think of anything creative at the time*/
ModPE.setItem(500,"shovel",2,"Spear",1);
/*Creates a custom item with texture shovel, 2 and id 500, and name Spear, with a maximum stack limit of 1.*/
Item.setMaxDamage(500,399);
/*Sets the maximum amount of uses for id 500 to 400.*/
var spearDura=399;
/*Defines amount of uses*/
Item.addShapedRecipe(500,1,0,[
"fif",
" s ",
" s "
],["f",318,0,"i",265,0,"s",280,0]);
/*Creates a custom recipe. this is slightly hard to explain, look it up if you don't understand. the 500 Is the id of the end item, 1 is amount, and 0 is the damage is. the next 3 rows are the recipe's shape, then at the bottom you specify that f stands for id 318 with damage id 0, etc.*/
Item.setHandEquipped(500,true);
/*Makes the item 500 extend past your avatar, like a tool.*/
function attackHook(attacker, victim) {
/*The above is called when something hits something else. the thing hitting is recorded as attacker and the thing being hit is recorded as victim*/
if (held==500) {
/*If the item held is id 500*/
if (Entity.getHealth(victim)-2!=0) { Entity.setHealth(victim,Entity.getHealth(victim)-2);
} else {
Entity.setHealth(victim,1);
Entity.addEffect(victim, MobEffect.wither,5*20,2,false,false);
/*Make the victim's health go down by 2 half hearts. all that other jargon up there is to bypass a small bug where if an entities health is set to 0 no loot is dropped, and the game crashes if a mob has negative health.*/
if(attacker==getPlayerEnt()) {
/*If the attacker is the player.*/
if(Player.getCarriedItemData()==spearDura){
/*and if the item the player is carrying's damage is the same as the maximum damage that the item can have*/
Player.clearInventorySlot(Player.getSelectedSlotId());
Level.playSound(getPlayerX(), getPlayerY(), getPlayerZ(), "random.break", 1.0, 25.0);
/*Destroy the item*/
}else{
/*if not*/
Entity.setCarriedItem(getPlayerEnt(),held, amount,Player.getCarriedItemData()+1);
/*Make the item take 1 more damage.*/
}
}
}
}
function newLevel() {
/*When the player goes into any map*/
Player.addItemCreativeInv(500,1,0);
/*Add the item to the creative inventory. In 0.13.x it goes into the food/items category. in 0.12.x and lower it goes into the decorative blocks category.*/
}
/*This is just the basics of a custom weapon, you can use other hooks and inputs to cause other things to happen*/
I have nothing to say...