Ok, I'll PM you, but when I will make a new update.
I'm about to make last changes in the ModPE version and finishing the texturepack.
I'm about to make last changes in the ModPE version and finishing the texturepack.
How is it even possible to do that fancy editing of the blocks with ModPE? That seems impossible! There are not any functions an ModPE that let you do that!
Can you please show us? I know you said it was a secret, but once you release the mod people can look at the source! I don't see why you are trying to hide it. (unless of course it is a hoax! )
Anyway, some sort of clarification would be appreciated.
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Hey brah cool mod can I beta test it would be a pleasure BTW I'm asking can you use the carpenters block to retexture with other block textures just thinking
It will (currently) work like this: you have explosvie blocks that can be replaced and exploded, a carpenter's block that can be replaced and shapeable blocks.
In the ModPE version, all the shapeable blocks will have their own ids (one id = one textured block e.g. planks, stone). In Addon version I'll try to make the carpenter's block replaceable and shapeable (on only ONE id).
In the ModPE version, all the shapeable blocks will have their own ids (one id = one textured block e.g. planks, stone). In Addon version I'll try to make the carpenter's block replaceable and shapeable (on only ONE id).
Nice good to know good
To know well I'm just gonna wait for the mod
So is it gonna be like pc, and will you have the carpenter's collapsible block?
Yes, it will have a carpenters collapsible block. In the ModPE version it will work like this: carpenters block could only be replaced and not shaped. Explosive block could be replaced and exploded. There will be some blocks (with other textures and ids) that could be shaped.
Yes, it will have a carpenters collapsible block. In the ModPE version it will work like this: carpenters block could only be replaced and not shaped. Explosive block could be replaced and exploded. There will be some blocks (with other textures and ids) that could be shaped.
Then I hope that after the java script version is done you can keep working on the addon
Thank you
UMG.. . ... . TFW??! . . .. rEKT m8! ...
'LY KR4P! WUT???
Wooooow... #Rekt
How is it even possible to do that fancy editing of the blocks with ModPE? That seems impossible! There are not any functions an ModPE that let you do that!
Can you please show us? I know you said it was a secret, but once you release the mod people can look at the source! I don't see why you are trying to hide it. (unless of course it is a hoax! )
Anyway, some sort of clarification would be appreciated.
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So you're not gonna let me test it anymore? :l
UMG.. . ... . TFW??! . . .. rEKT m8! ...
'LY KR4P! WUT???
Wooooow... #Rekt
What do you mean with these textures?
I mean like in the PC version where you take a carpenters block then you turn it to another using another block
Nice good to know good
To know well I'm just gonna wait for the mod
I feel like a major idiot
Lol, this siggy was so cringe, 2013 me was cringe
So how will it work, exactly like pc? And do you have the carpenter's collapsible block?
Lol, this siggy was so cringe, 2013 me was cringe
Lol, this siggy was so cringe, 2013 me was cringe
Yes, it will have a carpenters collapsible block. In the ModPE version it will work like this: carpenters block could only be replaced and not shaped. Explosive block could be replaced and exploded. There will be some blocks (with other textures and ids) that could be shaped.
Then I hope that after the java script version is done you can keep working on the addon
Lol, this siggy was so cringe, 2013 me was cringe
Lol, this siggy was so cringe, 2013 me was cringe
Lol, this siggy was so cringe, 2013 me was cringe
Lol, this siggy was so cringe, 2013 me was cringe