How does it even work? I'm make PE scripts too, but how can a bunch of numbers and shashes and a texture pack result into this? I'd love to know. And what does the eval() function do?
It's my secret. But, as you see, it works. If you want another example, take a look at Factorization mcpe script. It has a really similar code structure.
Hey, your mod is on the official Carpenter's Blocks website now!
I know, it's been added there approx. one month ago, I talked with Mineshopper and he gave me the permission to make it the official port, so it is supported by him
I know, it's been added there approx. one month ago, I talked with Mineshopper and he gave me the permission to make it the official port, so it is supported by him
The mod looks good, I haven't tested it out yet because I was busy with my own mods
It's my secret. But, as you see, it works. If you want another example, take a look at Factorization mcpe script. It has a really similar code structure.
Never understood way people in a modding community are like that it just slows down the progression of mods...yeah its cool when people figure out how to do something but if people had that information they might just be able to use that in whole new ways the original person never even thought of. Though I can understand not wanting to just give out you whole code but not even explaining the basics....
When it is can I beta test
Lol, this siggy was so cringe, 2013 me was cringe
Ok. But you'll be the last beta tester though there are enough now.
Can I test the addon?, please the mod Pe script is very good, but the addon is better, please let me test!
I've managed to hook on the minecraft block render function in addons
Lol, this siggy was so cringe, 2013 me was cringe
Lol diddn't see this, thanks
Lol, this siggy was so cringe, 2013 me was cringe
BLUE (:
Lol, this siggy was so cringe, 2013 me was cringe
How does it even work? I'm make PE scripts too, but how can a bunch of numbers and shashes and a texture pack result into this? I'd love to know. And what does the eval() function do?
It's my secret. But, as you see, it works. If you want another example, take a look at Factorization mcpe script. It has a really similar code structure.
I love tjis mod its just that the multifarm laggs your game bad every time it registers the wheat plz fix.=]
this is not the correct thread raginghillbilly :|
Lol, this siggy was so cringe, 2013 me was cringe
Hey, your mod is on the official Carpenter's Blocks website now!
I know, it's been added there approx. one month ago, I talked with Mineshopper and he gave me the permission to make it the official port, so it is supported by him
The mod looks good, I haven't tested it out yet because I was busy with my own mods
Can you possibly show me, what any of this code means?
No, sorry. I would like to keep it in a secret.
Awesome mod!
Just wanted to say thank you for porting my favorite MC decorating mod. I look forward to seeing its release.
Never understood way people in a modding community are like that it just slows down the progression of mods...yeah its cool when people figure out how to do something but if people had that information they might just be able to use that in whole new ways the original person never even thought of. Though I can understand not wanting to just give out you whole code but not even explaining the basics....
Is this for 0.12.3?