Hey from everyone who remembers craft of duty zombies and all who have want me to update it for 0.8.x here it is but I have not only ported it to the current mcpe version but added a ton of new things.
Also in respect I gotta pay tribute to pocket_edition _miner for helping me with the mod when it first began and convincing me to update it again.
If wish to test just post in the topic saying you want to test I'll have a limit on who can beta test but for just tell me if you wanna test.
Anyway back to the mod: unlicke the last version this has GUI and better gun mechanics, a round system which in beta will only go to round 11 for testing purposes.
Know a better way of killing zombies so the game isn't so hard(I've gotten too many complaints of it being hard)
Zombies won't spawn out of control
Note: while playing you may see the room with the mystery box in it since this is in beta I didn't code the mystery box to do anything but will be changed in the final version.
Credit to:pocket_edition_miner
Rollback Post to RevisionRollBack
Remember this is round 27, think off call or duty logic, our pistol are as useless as broken condoms.
Also in respect I gotta pay tribute to pocket_edition _miner for helping me with the mod when it first began and convincing me to update it again.
If wish to test just post in the topic saying you want to test I'll have a limit on who can beta test but for just tell me if you wanna test.
Anyway back to the mod: unlicke the last version this has GUI and better gun mechanics, a round system which in beta will only go to round 11 for testing purposes.
Know a better way of killing zombies so the game isn't so hard(I've gotten too many complaints of it being hard)
Zombies won't spawn out of control
Note: while playing you may see the room with the mystery box in it since this is in beta I didn't code the mystery box to do anything but will be changed in the final version.
Credit to:pocket_edition_miner
Image Removed
Please let me be one.