Hi this is my first mod, so here goes!So the supercharged TNT mod is easy to use. To toggle switch it, use the command /supertnt (on/off).To use it all you need is TNT and a flint and steel With it on, after a delay, it will explode with a power of 600, and even obsidian is blown up!!With it toggled off, TNT will act normally.Note: because of lag isuses, i made it unable to do multiple supercharged TNT's at once
Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Really? I didn't think that ModPE 0.5 had Level.spawnMob().
I think it does let me check.
Yep it does.
Rollback Post to RevisionRollBack
Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
I trying a second version of the mod, with a smaller explosion,about 50, but it spawns fire randomly in the area. So far the fire I have failed. Any help?
Download: https://www.dropbox....rged tnt mod.js
Update; here is the explosion (right, and just about everywhere) compared to the regular TNT ( hole in the weirdest snow plains biome)
Image: https://www.dropbox.com/s/wuawlvnrawhq6gp/screenshot-2014-03-15-13-07.png
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
I never thought of that, will add later
Of course give credit
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
You just made your on mod, there and then.
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
I dont get you. (derp)
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Yes, yes it can.
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Really? I didn't think that ModPE 0.5 had Level.spawnMob().
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
I think it does let me check.
Yep it does.
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->