I don't really know how to start - I'll get right to my opinions and ideas
I think modding is more important than the actual content in the game, as long as the game provides the base, meaning I think every game developer should take modding into account, and help people make mods.
The leader of the modding community, usually all mods rely on his - in MCPE's case - 500 Internal Server error, should regularly consider adding APIs to his base/core modification, in this case modPE.
Looking as someone who uses many mods (116) from the advanced modding community on PC minecraft, it seems like forge is the big thing, that makes all the mods work together so nicely!
Here are some APIs which I think should be really important:
Automation eyesided API - if anyone knows buildcraft (for PC) - how it's pipes work with every machine so nicely
Liquid/Fluid/Gaseous (maybe seperate?) API - liquids is a really nice way of having resources, and adds a bit more of a challenge
Power API - one big problem with Forge is that the Forge team didn't forsee the concept of energy - which was first publicly shown by Industrialcraft, now there's countless mods, each with different energies, and it's a really big pain having to use power conversion mods or just make multiple power systems for diffrent kinds of power, I think the best approach would be like in physics - having heat, radiation, height, electric and chemical energy, with useful hooks people could activate.
Multiblock/Microblock API - I don't remember any multiblock API, but it would be really nice to see one, as for microblocks - this was done really nice with Forge Multipart, allowing you to cram so many things into one block!
Redstone/signal API - having all sorts of mods now is ok, but it would be better to have an official API, which would enable people to let's say have one mod with signals transferred wirelessly using one mod, then route the signal into a wire using another mod, and then having a little computer from a third mod that manipulates and reads the same signal, with all the mods working together.
I'd love to hear about other people's ideas for APIs, or in general, now it's the time to do it - when the modding community is still young, and the mods are still simple.
I'm saying them as ideas, not as requests, because I know theyr'e extremely hard currently, when I said now is before people start making liquids and pipes and automation, which would probably take a while
So your point is? If you knew modding then you would know whitespacin. Would you please use that in normal writing to? And second of all, these API's are extremely hard with the current ModPe
Coding isn't always easy.
Think about Bukkit; they had to change like 200k lines of code for the new Minecraft update...
Redstone/signal API - having all sorts of mods now is ok, but it would be better to have an official API, which would enable people to let's say have one mod with signals transferred wirelessly using one mod
I think modding is more important than the actual content in the game, as long as the game provides the base, meaning I think every game developer should take modding into account, and help people make mods.
The leader of the modding community, usually all mods rely on his - in MCPE's case - 500 Internal Server error, should regularly consider adding APIs to his base/core modification, in this case modPE.
Looking as someone who uses many mods (116) from the advanced modding community on PC minecraft, it seems like forge is the big thing, that makes all the mods work together so nicely!
Here are some APIs which I think should be really important:
Automation eyesided API - if anyone knows buildcraft (for PC) - how it's pipes work with every machine so nicely
Liquid/Fluid/Gaseous (maybe seperate?) API - liquids is a really nice way of having resources, and adds a bit more of a challenge
Power API - one big problem with Forge is that the Forge team didn't forsee the concept of energy - which was first publicly shown by Industrialcraft, now there's countless mods, each with different energies, and it's a really big pain having to use power conversion mods or just make multiple power systems for diffrent kinds of power, I think the best approach would be like in physics - having heat, radiation, height, electric and chemical energy, with useful hooks people could activate.
Multiblock/Microblock API - I don't remember any multiblock API, but it would be really nice to see one, as for microblocks - this was done really nice with Forge Multipart, allowing you to cram so many things into one block!
Redstone/signal API - having all sorts of mods now is ok, but it would be better to have an official API, which would enable people to let's say have one mod with signals transferred wirelessly using one mod, then route the signal into a wire using another mod, and then having a little computer from a third mod that manipulates and reads the same signal, with all the mods working together.
I'd love to hear about other people's ideas for APIs, or in general, now it's the time to do it - when the modding community is still young, and the mods are still simple.
Think about Bukkit; they had to change like 200k lines of code for the new Minecraft update...
Why you can't add them?
I'm trying to make a tileEntity API, but I can't plug it into modPE, and I'm not quite experienced enough.
Tell me what to add and I'll add it. (API calls)