ARE THESE UPDATED TO 3.2? I CANT PATCH ANY UNLOCKS WITH POCKET TOOL AND I HAVE THIS SET UP ON MY PHONE BUT ARE THE UNLOCKS UPDATED TO 3.2?
NO as far as I know. I'll port AntiFog and Smooth Lighting tomorrow if I can; Chests Unlock will not be ported until I can get furnaces working with chests.
NO as far as I know. I'll port AntiFog and Smooth Lighting tomorrow if I can; Chests Unlock will not be ported until I can get furnaces working with chests.
okay and i and lots of other people appreciate your work
I've been experimenting with modifying Snowbound's PatchTool's diff function to generate QuickPatches instead. This is an attempt at converting smooth lighting.
I've been experimenting with modifying Snowbound's PatchTool's diff function to generate QuickPatches instead. This is an attempt at converting smooth lighting.
The negative byte values won't work, but I can add support for them if you want... how would I convert these to positive values? Add 255?
Hmm, okay... I don't really get where these negative values are coming from or how they're useful, but I'll add support for them... JS has Math.abs so it's no problem
It works great on my Motorola MB855. Previous version gave the weird triangular shadows... nice job with this one.
I'm thinking about hooking up to github's REST API and using gists sort of as repos, that way people will only have to enter one gist ID and then they can stay up to date on all patches from the owner of the gist. Will let you know when it's ready
Hmm, okay... I don't really get where these negative values are coming from or how they're useful, but I'll add support for them... JS has Math.abs so it's no problem
I can modify my generator to convert them to absolute values if you want. They are there because of Java's quirk of using signed bytes.
I can modify my generator to convert them to absolute values if you want. They are there because of Java's quirk of using signed bytes.
Ah, gotcha... I went ahead and added support for them, I guess you could abs them to save a few bytes if you want though.
What do you think about the idea of putting multiple patches in a single gist and using it kind of like a repo? That way you could add patches without having to post a link or anything, and they'd just show up next time people run the patcher. I guess the downside is that it's kind of heavily gist-based, so it might have to work alongside the current way of doing things so people can make one-off patches without using github.
Hey can u do the flying in survival quick patch because my pockettool has been acting up lately and the quick patch works perfectly so it would be great if u can make u flying in survival quick patch.
Hey can u do the flying in survival quick patch because my pockettool has been acting up lately and the quick patch works perfectly so it would be great if u can make u flying in survival quick patch.
I didn't actually make any of these patches, they were all contributed by other people. Best thing to do is tell the author of the patch you're interested in a Quick Patch version, and then post a link to it here so I can update the top post. If the author's not interested in making a Quick Patch version, I can convert some of the PocketTool patches by hand, but I don't have a lot of time for it, and I don't think flying in survival would be a priority for me...
I'm so sorry for merging http://notch.tumblr.com/post/1619018018/introducing-jens and the picture you posted.
I don't think any of the 0.3.0 patches will work on 0.3.2, but the scripts should at least run.
http://www.minecraft...-with-download/
NO as far as I know. I'll port AntiFog and Smooth Lighting tomorrow if I can; Chests Unlock will not be ported until I can get furnaces working with chests.
haha okay thanks for the fast answer and sorry for caps i didn't realize i had it on...
http://www.minecraft...-with-download/
okay and i and lots of other people appreciate your work
http://www.minecraft...-with-download/
Smooth lighting Unlock: (This is the compatibility version, which works on most devices but is slower)
https://raw.github.com/gist/3154574/smoothlighting_compat.jsonEdit: I missed some glRenderMode(GL_FLAT) calls; will reupload with a new version.
AntiFog will come soon.
https://raw.github.com/gist/3178682/moreslots.json
Updated top post.
I've been experimenting with modifying Snowbound's PatchTool's diff function to generate QuickPatches instead. This is an attempt at converting smooth lighting.
The negative byte values won't work, but I can add support for them if you want... how would I convert these to positive values? Add 255?
Use absolute valuesBad idea for working with low level bytes, it gives back the wrong value.
Hmm, okay... I don't really get where these negative values are coming from or how they're useful, but I'll add support for them... JS has Math.abs so it's no problem
It works great on my Motorola MB855. Previous version gave the weird triangular shadows... nice job with this one.
I'm thinking about hooking up to github's REST API and using gists sort of as repos, that way people will only have to enter one gist ID and then they can stay up to date on all patches from the owner of the gist. Will let you know when it's ready
http://jsbin.com/azodic/1
I can modify my generator to convert them to absolute values if you want. They are there because of Java's quirk of using signed bytes.
Ah, gotcha... I went ahead and added support for them, I guess you could abs them to save a few bytes if you want though.
What do you think about the idea of putting multiple patches in a single gist and using it kind of like a repo? That way you could add patches without having to post a link or anything, and they'd just show up next time people run the patcher. I guess the downside is that it's kind of heavily gist-based, so it might have to work alongside the current way of doing things so people can make one-off patches without using github.
I didn't actually make any of these patches, they were all contributed by other people. Best thing to do is tell the author of the patch you're interested in a Quick Patch version, and then post a link to it here so I can update the top post. If the author's not interested in making a Quick Patch version, I can convert some of the PocketTool patches by hand, but I don't have a lot of time for it, and I don't think flying in survival would be a priority for me...
AntiFog: https://gist.github.com/raw/3259346/antifog.json
InstaDestroy: https://gist.github.com/raw/3259352/instadestroy.json
FlyInSurvival: https://gist.github.com/raw/3259439/flyinsurvival.json
Slightly changed SmoothLighting: https://gist.github.com/raw/3154574/smoothlighting_compat.json
DisableTNT: https://gist.github.com/raw/3259468/disabletnt.json
I've modified Snowbound's PatchTool so that it prints out the initial and options section for a Quick Patch. Hopefully this time it works.