I know there's a lot of you out there who work hard to put together various custom maps. That decked out house, a PvP mini game, an epic parkour adventure, you get what I'm saying, right? Once you're done, you're gonna want to share it with other players. And under normal circumstances, that means compressing it, making it easier to upload. Well, I've been trying to publish one specific mini game for several updates now, and there's a small chance you might tried to play it in the past. Problem was, every time I've tried to upload it, the download was corrupted and unusable. I've tried long and hard to figure out what I was doing wrong, and after a couple of years of confusion, I've finally figured what the problem was. Now, I want you guys to know what I learned, so you don't run into the same problem I did. The issue was the app I was using to zip it. WinZip.
According to an article I read, WinZip is known for doing this, regardless of platform. (The article can be found here.) So in my attempt to share what I have, I was not only preventing you guys from trying my map, but I myself wasn't able to open it up either. WinZip is free to download off the app store, so if you don't believe me, you can test this yourself.
What's the solution? Well, there is one way I tested this out, and it ended up being just as good as before I compressed it; playable and bug-free. I zipped it using my file explorer. ES File Explorer, to be exact, but I don't think it really matters what you use. For most explorers, all you need to do is open file options and select Compress. Additional settings from there differ by the explorer. Safest way I found to zip my worlds. Now publishing it, well, you guys already know how to do that, so no issue there.
Have a corruption story like me? Feel free to share. Perhaps WinZip isn't the only cause.........
Which is why you use Windows built in zipping tool...
Yes, I've heard that, too. But my computer is unreliable, even when offline. My Android is my only option, and the reason for my research. (If it can even be called "research", that is.)
I know there's a lot of you out there who work hard to put together various custom maps. That decked out house, a PvP mini game, an epic parkour adventure, you get what I'm saying, right? Once you're done, you're gonna want to share it with other players. And under normal circumstances, that means compressing it, making it easier to upload. Well, I've been trying to publish one specific mini game for several updates now, and there's a small chance you might tried to play it in the past. Problem was, every time I've tried to upload it, the download was corrupted and unusable. I've tried long and hard to figure out what I was doing wrong, and after a couple of years of confusion, I've finally figured what the problem was. Now, I want you guys to know what I learned, so you don't run into the same problem I did. The issue was the app I was using to zip it. WinZip.
According to an article I read, WinZip is known for doing this, regardless of platform. (The article can be found here.) So in my attempt to share what I have, I was not only preventing you guys from trying my map, but I myself wasn't able to open it up either. WinZip is free to download off the app store, so if you don't believe me, you can test this yourself.
What's the solution? Well, there is one way I tested this out, and it ended up being just as good as before I compressed it; playable and bug-free. I zipped it using my file explorer. ES File Explorer, to be exact, but I don't think it really matters what you use. For most explorers, all you need to do is open file options and select Compress. Additional settings from there differ by the explorer. Safest way I found to zip my worlds. Now publishing it, well, you guys already know how to do that, so no issue there.
Have a corruption story like me? Feel free to share. Perhaps WinZip isn't the only cause.........
Which is why you use Windows built in zipping tool...
- C.C.
Yes, I've heard that, too. But my computer is unreliable, even when offline. My Android is my only option, and the reason for my research. (If it can even be called "research", that is.)