The 1.5 pre-release is expected tomorrow! In the meantime, help test out the latest round of Snapshot goodness!
Notable changes:
Dispensers and droppers will now only fire once when they receive a redstone signal. To fire again, the signal must be turned off and on again. (Previously a dispenser would fire whenever it had a signal and a nearby block changed.)
Redstone and components stay powered after unloading chunks
Dispenser and Dropper shooting out when updated
Server crashes if spaces are input on the console
Night Vision Potions that are edited to last longer create a potentially seizure-inducing flashing sky background.
Furnace interface occasionally closes when adding fuel, deleting all items in the furnace
Named Mobs Don't have Named Babies
Getting into a minecart with a mob in it crashes minecraft
2 Hoppers funneling unstackable items into a 3rd Hopper at the same time cause the 3rd Hopper to not funnel items into a container
Dispensers continually shoot/use certain items like water buckets and flint&steel
Comparators still giving off power when hopper inventory is empty
Animals can breed over distances up to almost 8 blocks when only seperated by fences
Message "THIS TOO" in console
Full hoppers feeding into full hoppers causes the forward hopper to stall
Adding items to brewing stand using dropper does not change state of comparator
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This is minecraft, it will always be filled with bugs as long as they keep releasing new stuff. As simple as that, it can't be changed. But bugs are fixed in time, and most of them aren't really that big of a problem.
I feel like the recipe for repeaters is too expensive. Three stone blocks seems a little too much. I wonder if Mojang can change the crafting to give you two repeaters instead of just one. But otherwise, I'm excited to see the 1.5 update.
Hopefully, the official 1.5 release won't be filled with bugs.
I really hope so, because this means Bukkit devs and Plugin devs do not have to worry about any possibly breaking changes and can roll up recommended version quickly and plugin devs can get their plugin(s) out fast. Most Plugin devs have stalled and are waiting for 1.5.
I feel like the recipe for repeaters is too expensive. Three stone blocks seems a little too much. I wonder if Mojang can change the crafting to give you two repeaters instead of just one. But otherwise, I'm excited to see the 1.5 update.
Kinda joking right? It is really cheap in my opinion, its not hard to make smooth stone or get a lot of it. Esp with hoppers now, you could easy just automate somewhat.
This is minecraft, it will always be filled with bugs as long as they keep releasing new stuff. As simple as that, it can't be changed. But bugs are fixed in time, and most of them aren't really that big of a problem.
Looks great! Except for the piston bug I mentioned. If you could make it so that pistons can be operated by a trail of redstone instead of just one single redstone, that'd be great
So the pre-release is due tomorrow? bullsh*t!
Redstone was supposed to be fixed and made more reliable, but after all these snapshots and bug fixes the only tangible improvements are that torches can take somewhat shorter signals and dispensers/droppers don't fire on updates.The only big change bug-wise is that BUDS were made almost useless by drastically reducing what produces updates. It's like throwing a blanket on garbage and saying it's not there.
And yet the quasi-powered issue is still there and not only does it affects pistons, but dispensers/droppers too.
Redstone torches still cause updates 2 block downward.
There are still hundreds of orientation and location problems.
Trip wires still produce random updates.
This is just what I can remember off the bat, there are many (too many!) more issues, but I'm sure you get the point.
If anything, now redstone is even more quirky, I've been playing every single snapshot and I keep encountering more issues than I can remember. And to top it off Mojang starts rewriting the lighting engine instead of rewriting how redstone works; Hello? Mojang? You called it the redstone update not the lighting update! Don't you like coherence?
Soon after news of 1.5 a couple post popped up complaining that most contraptions would break ect, this was a reply from dinnerbone and I really liked:
They may break, they may be fine, or they may be fine but there'd be a better way to do it and it'd be worth remaking regardless. We can't say for sure without knowing specifically what you built and how you built it. If it relied on any known buggy behaviour, it probably will break a little.
My hope is that we get all breakage out of the way for this update, so that we'd never need to break them again, instead of breaking them slightly every single update for the next year. Fixing your stuff once > fixing your stuff ten times!
Now I can say that you're not even close, the pre-release is due tomorrow and so 1.5 must be nigh, but redstone is still an unreliable mess.
I am in no way saying that the new features are disappointing, but how can I put it, Minecraft has been growing quickly, perhaps too quickly, its structure is falling apart and you can see it clearly from how redstone behaves. Mojang needs to take a breather, stop throwing out features and get some real bug fixing going, to straighten up the structure of Minecraft so that it can support more features without breaking under it's own weight.
Dispensers and droppers will now only fire once when they receive a redstone signal. To fire again, the signal must be turned off and on again. (Previously a dispenser would fire whenever it had a signal and a nearby block changed.)
Redstone and components stay powered after unloading chunks
Dispenser and Dropper shooting out when updated
Server crashes if spaces are input on the console
Night Vision Potions that are edited to last longer create a potentially seizure-inducing flashing sky background.
Furnace interface occasionally closes when adding fuel, deleting all items in the furnace
Named Mobs Don't have Named Babies
Getting into a minecart with a mob in it crashes minecraft
2 Hoppers funneling unstackable items into a 3rd Hopper at the same time cause the 3rd Hopper to not funnel items into a container
Dispensers continually shoot/use certain items like water buckets and flint&steel
Comparators still giving off power when hopper inventory is empty
Animals can breed over distances up to almost 8 blocks when only seperated by fences
Message "THIS TOO" in console
Full hoppers feeding into full hoppers causes the forward hopper to stall
Adding items to brewing stand using dropper does not change state of comparator
To all the people upset about these changes, this is actually the list of bugs that are now fixed.
The 1.5 pre-release is expected tomorrow! In the meantime, help test out the latest round of Snapshot goodness!
Notable changes:
Enjoy raiding and pvp in highly customizable and well organized groups, but hate the setup of Factions? Then check out my upcoming server containing multiple custom plugins and opearting on Minecraft version 1.8!
Public alpha starting soon! Sign up today!
I look forward to the pre-release snapshot.
I really hope so, because this means Bukkit devs and Plugin devs do not have to worry about any possibly breaking changes and can roll up recommended version quickly and plugin devs can get their plugin(s) out fast. Most Plugin devs have stalled and are waiting for 1.5.
Kinda joking right? It is really cheap in my opinion, its not hard to make smooth stone or get a lot of it. Esp with hoppers now, you could easy just automate somewhat.
that is so true.
Wow.
If you liked what i said, don't be afraid to give me a
Sach thought it would be a good idea to not specify that certain things in the list are bugs that were fixed and mixed them in with everything else.
Pretty confusing, and needs to be thought out better. :/
Redstone was supposed to be fixed and made more reliable, but after all these snapshots and bug fixes the only tangible improvements are that torches can take somewhat shorter signals and dispensers/droppers don't fire on updates.The only big change bug-wise is that BUDS were made almost useless by drastically reducing what produces updates. It's like throwing a blanket on garbage and saying it's not there.
And yet the quasi-powered issue is still there and not only does it affects pistons, but dispensers/droppers too.
Redstone torches still cause updates 2 block downward.
There are still hundreds of orientation and location problems.
Trip wires still produce random updates.
This is just what I can remember off the bat, there are many (too many!) more issues, but I'm sure you get the point.
If anything, now redstone is even more quirky, I've been playing every single snapshot and I keep encountering more issues than I can remember. And to top it off Mojang starts rewriting the lighting engine instead of rewriting how redstone works; Hello? Mojang? You called it the redstone update not the lighting update! Don't you like coherence?
Soon after news of 1.5 a couple post popped up complaining that most contraptions would break ect, this was a reply from dinnerbone and I really liked:
Now I can say that you're not even close, the pre-release is due tomorrow and so 1.5 must be nigh, but redstone is still an unreliable mess.
I am in no way saying that the new features are disappointing, but how can I put it, Minecraft has been growing quickly, perhaps too quickly, its structure is falling apart and you can see it clearly from how redstone behaves. Mojang needs to take a breather, stop throwing out features and get some real bug fixing going, to straighten up the structure of Minecraft so that it can support more features without breaking under it's own weight.
To all the people upset about these changes, this is actually the list of bugs that are now fixed.