"Better mobGriefing GameRule" is a Minecraft mod which improves the "mobGriefing" game rule, allowing separate values to be specified for individual types of entity.
Features
The below game rules can be used to override the mobGriefing behaviour for the associated entity type, the value of these rules will be used instead of the original "mobGriefing" game rule.
In Minecraft version 1.11 the naming convention for entities was changed, the commands for setting the entity based rule values in Minecraft 1.11+ have been updated to be consistent with those changes.
Each rule can be set to true, false or inherit, when the value is inherit the entity's mobGriefing behaviour will be inherited from the original "mobGriefing" game rule. Full details of what type of mobGriefing each rule affects can be found on the main mod page.
Configuration
The default values of the mobGriefing game rules can be set using the in-game configuration menu. Default values can be changed for both the global mobGriefing game rule and each individual entity.
The specified default values will be used to set the initial mobGriefing values during world creation as well as for any existing world in which a given rule does not already exist.
All entities supported out of the box will be added to the configuration file automatically, additional entities can be added manually to the configuration file. Once added the entity can then be managed using the in-game configuration menu. The entity name specified must match the name as it appears in the EntityList for that entity, for example S:PigZombie=true (1.7-1.10) or S:zombie_pigman=true (1.11+).
The structure of the configuration file follows the Forge structure:
About
"Better mobGriefing GameRule" is a Minecraft mod which improves the "mobGriefing" game rule, allowing separate values to be specified for individual types of entity.
Features
The below game rules can be used to override the mobGriefing behaviour for the associated entity type, the value of these rules will be used instead of the original "mobGriefing" game rule.
In Minecraft version 1.11 the naming convention for entities was changed, the commands for setting the entity based rule values in Minecraft 1.11+ have been updated to be consistent with those changes.
Each rule can be set to true, false or inherit, when the value is inherit the entity's mobGriefing behaviour will be inherited from the original "mobGriefing" game rule. Full details of what type of mobGriefing each rule affects can be found on the main mod page.
Configuration
The default values of the mobGriefing game rules can be set using the in-game configuration menu. Default values can be changed for both the global mobGriefing game rule and each individual entity.
The specified default values will be used to set the initial mobGriefing values during world creation as well as for any existing world in which a given rule does not already exist.
All entities supported out of the box will be added to the configuration file automatically, additional entities can be added manually to the configuration file. Once added the entity can then be managed using the in-game configuration menu. The entity name specified must match the name as it appears in the EntityList for that entity, for example S:PigZombie=true (1.7-1.10) or S:zombie_pigman=true (1.11+).
The structure of the configuration file follows the Forge structure: