Warning: We do not Recommend This Mod to anyone who scares easily..
City Biome
Houses
The Inside Secret TNT and Cake Storage
Supply Crates
Some People Drop Supplies To HelP Survivors Like You. It has 0-1 bandages, 1-8 Canned Beans, 1-10 Bullets, and 1-3 Iron Ingots
Upcoming Features: Empty Water Bottle On lava Become Soft Drinks, Chunks Of Rotting Flesh Can Be Cooked On Flares.
Recommended Mods
I Do Not Own ANY Of The Mods Listed Here All Credits Goes To The Mod Makers And Owners
The Car ModMade By mermz
A Great Addition, A Good Way To Move Around, And Avoid Zombies. It Also Makes This Mod More Realistic, Agian This Is A Great Mod.
Challenges
Door Pounder: Only Use Wooden Doors, Or Leave All Exits Open
Beginner Zombie Hunter: Kill 5 Zombies
Normal Zombie Hunter: Kill 10 Zombies
Intermediate Zombie Hunter: Kill 20 Zombies
Expert Zombie Hunter: Kill 50 Zombies
Notch ranked Zombie Hunter: Kill 100 Zombies
Terrorist: Detonate A Nuke
Traveller: Don't Build A House
Sniperer: Kill A Zombie From 100 Blocks Away
Zombie Muncher: Eat Some Rotten Flesh
HOARDer: Get Every Item Possible
Surviver: Survive For A Month In Minecraft
Tips And Hints
Don't Use Swords: Swords are now very hard to craft and do almost no damage, use the new weapons
Make Armor: It Helps Alot
Avoid or Kill: Do your best to avoid zombies until you have suitable armor and weapons.
Don't Hug Anything: Zombie like hugging people. as nice as that is hugging usally end in alot of Suffering and raging.
Don't Sprint: It wastes alot of food, only sprint when you have alot of food.
Kill Animals: Get Their Rotting Flesh, Make Chunks Of Meat, And Cooked It For Cooked Meat.
Find Supplies: Try To Fins Supply Crates
.Shoot.Hunt.Survive
Bugs: No Bugs
What This Mod Does
Isn't Vanilla Minecraft Too Easy? This Mod Is Basically What Minecraft Would Be Like During a
Zombie Apocolypse. This Mod Adds All New Zombies, Weapons, Food,
A Boss, And More! Warning Your Hunger Bar Will Drain Pretty Quickly In This Mod, So Make Food.
Storyline
In the year 2083 the war for natural resources started, And the world erupted into chaos. People running around the streets, nuclear explosions and death. To end all this scientists in the army wanted to end this war once and for all. They created a bomb, a Huge bomb, called the Death Cloud, a bomb that doesn't destroy natural resources, but it will poision and kill people. It worked. Kind of, yes it did kill 8,800,000 people, but three things went wrong first of all enemy bomber shot it down. Secondly it landed was near the army stores 3 nuclear bombs, and much more weapons of mass destruction, where they all exploded. Finally the third thing is what changed everything. All the chemicals in the bombs and the Death Cloud, combined and created a huge amount of nuclear fallout. Poisionous and Mutated Nuclear Fallout. That Nuclear fallout covered most of the earth, and that nuclear fallout caused people to turn into Zombies, And gave them the ability to infect others. Soon The Entire World Was Full Of Zombies. Thats where you come in. You were a former soilder in the army, named steve, everyone you knew is now a zombie, and you will try to survive and find a cure.
Compatibility
Compatibility: Single Player Commands
Much More...
The Mobs
The Mobs Are Your Worst Fear They Are All Fast, Strong, And they
Just Will Not Die, Unless you Kill Them With a Weapon
The Normal Infected
The Normal Infected:A Victim of The War, More Then 15,000,000,000 People Has Been Infected, They are Stronger, Faster, and can survive large falls and anything else. They can only be killed with a sword or weapon of some sort. They spawn in large groups of 1-6.
Sprinters
A Mutated Infected, They're Faster and Does less damage compared to the normal infected. They spawn in groups of 1-3 and they hold knives.
Tankers
Tanker are Police that were infected, they have more Health then a normal infected and due to extreme training they can climb walls. These Things Only Hunt At Night, And probebly won't Attack You During he Day, unless disturbed. Since the sunlight burns their eyes.
Infected Scientists
Infected Scientists are scientists that have been affected by the war, they were the ones that found the cure that caused all of this. Luckily they lost most of there senses, from all their experiments and will not attack you unless you alert it.
Stealthers
Stealthers were a secret project in 2034, When they found primitive Species called Creepers That has been nearly extinct due to their explosive ability, and overhunting. creepers were a feared species during the Mideval Ages, and was often killed by people for their gunpowder, by swords and mob traps. Now they've been exposed to the nuclear fallout and they turned almost invisible. Now people will pay the price for their own actions.
Toxic Blazes
A Mob That Spawns Only during The Day, However they arePretty rare. I Was Going To Add A Giant Zombie, But This Is A Zombie Apocolypse Mod, It Wouldn't Make Much sense.
Herobrine Zombie (Wrong Texture)
A Boss That Spawns Only during The Night, However they are VERY rare.
(SECRET IMAGE Download To Find Out)
Steve Zombie
A player which has been killed by a zombie, they behave like a regular zombie, except they still have a little control over their body. If You die You Turn Into A Steve Zombie.
(SECRET IMAGE Download To Find Out)
Hellhounds
A Dog which has been killed by a zombie, they are Slow, but they will set you on fire if they touch you.
(SECRET IMAGE Download To Find Out)
Crawler
A Zombie Who Lost their Legs, they are Slow, but they will Poison you, and break your legs if they touch you.
(SECRET IMAGE Download To Find Out)
Survivors
A Survivor is a person who survived the zombie apocolypse, they will try to fight zombies, whenever possible, however if they get killed by a zombie it'll turn into a zombie.
(SECRET IMAGE Download To Find Out)
The Guns
A item that's Very hard to craft. It Does Alot of damage, And Can Be Fired Rapidly.
M16
MP5
A Item that's Very Hard to craft, and it has a very fast fire rate.
Pistol
A Item that's easier to craft, compared to the other guns, but has a slow fire rate
Ak-47
A Gun That kills Zombies In One hit, But It's Hard To Craft. It Uses The 74x39mm Bullet
Mossburg 500
A Gun That Kills Zombie In One Hit, But It's Hard To Craft. it Uses The 12 Gauge Slugs
Recipes For Gun
X=Redstone
Y=Iron Ingot
K=Iron Block
KY
X Y
KY
Items and Recipes
ModLoader.addRecipe(new ItemStack(Machete,1), new Object[]{
"WEW", " W ", " P ", Character.valueOf('W'), Iron Ingot,
Character.valueOf('E'), Iron Block, Character.valueOf('P'), stick});
ModLoader.addRecipe(new ItemStack(Knife,1), new Object[]{
" CC", " C ", " B ", Character.valueOf('C'), Iron Ingot,
Character.valueOf('B'), Stick});
ModLoader.addRecipe(new ItemStack(Electric Sword,1), new Object[]{
"FQF", " R ", " R ", Character.valueOf('Q'), Leather,
Character.valueOf('R'), Item.stick, Character.valueOf('F'), Ender Pearl});
ModLoader.addRecipe(new ItemStack(Bat,1), new Object[]{
"III", "ILI", " L ", Character.valueOf('I'), Wooden Planks,
Character.valueOf('L'), Stick});
ModLoader.addRecipe(new ItemStack(Crowbar,1), new Object[]{
" DD", " D ", " U ", Character.valueOf('D'), Stone,
Character.valueOf('U'), Stick});
ModLoader.addRecipe(new ItemStack(Iron Ingot,1), new Object[]{
" TT", " TT", " TT", Character.valueOf('T'), Iron Chunks});
ModLoader.addRecipe(new ItemStack(Chainsaw,1), new Object[]{
"RJR", "RRR", " L ", Character.valueOf('R'), stone,
Character.valueOf('J'), Iron Block, Character.valueOf('L'), Stick});
ModLoader.addRecipe(new ItemStack(Pistol,1), new Object[]{
"DQQ", " Q", " Q", Character.valueOf('Q'), Stone,
Character.valueOf('D'), Iron Block});
ModLoader.addRecipe(new ItemStack(M16,1), new Object[]{
"KKK", " RR", " F", Character.valueOf('K'), Iron Block,
Character.valueOf('R'), Golden Ingots, Character.valueOf('F'), Gold Nuggets});
ModLoader.addRecipe(new ItemStack(Ak47,1), new Object[]{
"KKK", "KRR", " F", Character.valueOf('K'), Iron Block,
Character.valueOf('R'), Golden Ingot, Character.valueOf('F'), Iron Chunks});
ModLoader.addRecipe(new ItemStack(Signal Flare,1), new Object[]{
"NRR", "RKR", "RRN", Character.valueOf('K'), Blaze Powder,
Character.valueOf('R'), Coal, Character.valueOf('N'), Iron Ingot});
ModLoader.addRecipe(new ItemStack(Blaze Powder,1), new Object[]{
"RNR", "RRR", "RNR", Character.valueOf('R'), Coal, Character.valueOf('N'), Iron Ingot});
ModLoader.addRecipe(new ItemStack(M1941,1), new Object[]{
"KKK", " RK", " FY", Character.valueOf('K'), Wood,
Character.valueOf('R'), Iron Block, Character.valueOf('Y'), Gold Nuggets});
ModLoader.addRecipe(new ItemStack(Mossburg 500,1), new Object[]{
"KKK", "KRR", " R", Character.valueOf('K'), Wood,
Character.valueOf('R'), Iron Block});
ModLoader.addRecipe(new ItemStack(Hunting Crossbow,1), new Object[]{
"KKK", " RK", " F", Character.valueOf('K'), Wood,
Character.valueOf('R'), Iron Blocks, Character.valueOf('R'), Iron Chunks});
ModLoader.addRecipe(new ItemStack(Spears,2), new Object[]{
"K ", " K ", " R", Character.valueOf('K'), Wood,
Character.valueOf('R'), Iron Ingot});
ModLoader.addRecipe(new ItemStack(Flamethrowers,100), new Object[]{
" ", " R ", " K", Character.valueOf('K'), Iron Ingots,
Character.valueOf('R'), Coal});
ModLoader.addRecipe(new ItemStack(Pipe,1), new Object[]{
" EE", " E ", " B ", Character.valueOf('E'), CobbleStone,
Character.valueOf('B'), Stick});
ModLoader.addRecipe(new ItemStack(Sledgehammer,1), new Object[]{
"LTL", "LRL", " R ", Character.valueOf('T'), Iron Blocks,
Character.valueOf('R'), Stick, Character.valueOf('L'), Steel});
ModLoader.addRecipe(new ItemStack(Katana,1), new Object[]{
"WFW", "WFW", " T ", Character.valueOf('W'), Iron Ingots,
Character.valueOf('T'), Stick, Character.valueOf('F'), Steel});
ModLoader.addRecipe(new ItemStack(Diamond Chainsaw,1), new Object[]{
"TTT", "TTT", " R ", Character.valueOf('R'), Stick,
Character.valueOf('T'), Diamond});
ModLoader.addRecipe(new ItemStack(Steel Pickaxe,1), new Object[]{
"MMM", " F ", " F ", Character.valueOf('F'), Stick,
Character.valueOf('M'), Steel});
ModLoader.addRecipe(new ItemStack(Steel Axe,1), new Object[]{
"LL ", "LN ", " N ", Character.valueOf('N'), Stick,
Character.valueOf('L'), Steel});
ModLoader.addRecipe(new ItemStack(Grenade,5), new Object[]{
" LL", " N ", " LL", Character.valueOf('N'), Coal,
Character.valueOf('L'), Iron Ingots});
ModLoader.addRecipe(new ItemStack(Airstrike,1), new Object[]{
"TLL", " N ", "TLL", Character.valueOf('N'), Bucket Lava,
Character.valueOf('L'), Iron Ingot, Character.valueOf('T'), Golden Ingots});
ModLoader.addRecipe(new ItemStack(7x39mm Bullet,3), new Object[]{
" LL", " TT", " LL", Character.valueOf('L'), Golden Ingot, Character.valueOf('T'), Iron Ingots});
ModLoader.addRecipe(new ItemStack(Butter Nuggets,5), new Object[]{
" T ", " L ", " ", Character.valueOf('L'), Golden Ingots, Character.valueOf('T'), Iron Chunks});
ModLoader.addRecipe(new ItemStack(12 Gauge Slug,1), new Object[]{
" T ", " L ", " T ", Character.valueOf('L'), Golden Ingots, Character.valueOf('T'), Iron Ingots});
ModLoader.addRecipe(new ItemStack(Crossbow Bolt,2), new Object[]{
" T ", " L ", " K ", Character.valueOf('L'), Stick, Character.valueOf('T'), Feather, Character.valueOf('K'), Iron Ingot});
ModLoader.addRecipe(new ItemStack(The Cure,1), new Object[]{
" T ", " L ", " T ", Character.valueOf('L'), Golden Ingot, Character.valueOf('T'), Uncraftable});
ModLoader.addRecipe(new ItemStack(Boss Spawner,1), new Object[]{
" T ", "LLL", " T ", Character.valueOf('L'), Blaze Rod, Character.valueOf('T'), Block Steel});
ModLoader.addRecipe(new ItemStack(Bullets,6), new Object[]{
" TT", "TTT", " TT", Character.valueOf('T'), Iron Ingot});
ModLoader.addRecipe(new ItemStack(Steel Shovel,1), new Object[]{
" J ", " T ", " T ", Character.valueOf('J'), Steel,
Character.valueOf('T'), Stick});
ModLoader.addRecipe(new ItemStack(Wool,1), new Object[]{
" R ", " R ", " G ", Character.valueOf('R'), String,
Character.valueOf('G'), Survival Knife});
ModLoader.addRecipe(new ItemStack(Splitted Bread,2), new Object[]{
" ", " B ", " ", Character.valueOf('B'), Bread});
ModLoader.addRecipe(new ItemStack(Sliced Eggs,1), new Object[]{
" ", " V ", " ", Character.valueOf('V'), Eggs});
ModLoader.addRecipe(new ItemStack(Hot Chocolate,1), new Object[]{
" ", " R ", " G ", Character.valueOf('R'), Coco Beans,
Character.valueOf('G'), Waterbottle});
ModLoader.addRecipe(new ItemStack(Canned Apples,1), new Object[]{
" ", " V ", " G ", Character.valueOf('V'), Apple,
Character.valueOf('G'), Cans});
ModLoader.addRecipe(new ItemStack(Canned Fish,1), new Object[]{
" ", " T ", " M ", Character.valueOf('T'), Cooked Fish,
Character.valueOf('M'), Cans});
ModLoader.addRecipe(new ItemStack(Canned Egg,1), new Object[]{
" ", " Y ", " G ", Character.valueOf('Y'), Eggs,
Character.valueOf('G'), Cans});
ModLoader.addRecipe(new ItemStack(Canned Beans,1), new Object[]{
" ", " R ", " V ", Character.valueOf('R'), Melon Seeds,
Character.valueOf('V'), Cans});
ModLoader.addRecipe(new ItemStack(Canned Meat,1), new Object[]{
" ", " F ", " I ", Character.valueOf('F'), Cooked Meat,
Character.valueOf('I'), Cans});
ModLoader.addRecipe(new ItemStack(Canned Melon,1), new Object[]{
" ", " M ", " B ", Character.valueOf('M'), Melon,
Character.valueOf('B'), Cans});
ModLoader.addRecipe(new ItemStack(Canned Noodles,1), new Object[]{
" ", " N ", " O ", Character.valueOf('N'), Noodles,
Character.valueOf('O'), Cans});
ModLoader.addRecipe(new ItemStack(Canned Pasta,1), new Object[]{
" ", " P ", " V ", Character.valueOf('P'), Pasta,
Character.valueOf('V'), Cans});
ModLoader.addRecipe(new ItemStack(Crackers,1), new Object[]{
" ", " F ", " T ", Character.valueOf('F'), Wheat,
Character.valueOf('T'), Cans});
ModLoader.addRecipe(new ItemStack(Fried Mushrooms,1), new Object[]{
" F ", " T ", " B ", Character.valueOf('F'), Brown Mushrooms,
Character.valueOf('T'), Red Mushrooms, Character.valueOf('B'), Eggs});
ModLoader.addRecipe(new ItemStack(Cans,1), new Object[]{
" ", " R ", " R ", Character.valueOf('R'), Iron Ingots});
ModLoader.addRecipe(new ItemStack(Egg Sandwich,1), new Object[]{
" P ", " R ", " P ", Character.valueOf('R'), Sliced egg,
Character.valueOf('P'), Splitted Bread});
ModLoader.addRecipe(new ItemStack(Fish Sandwich,1), new Object[]{
" J ", " F ", " J ", Character.valueOf('F'), Cooked Fish,
Character.valueOf('J'), Splitted Bread});
ModLoader.addRecipe(new ItemStack(Meat Sandwich,1), new Object[]{
" T ", " R ", " T ", Character.valueOf('R'), Cooked Meat,
Character.valueOf('T'), Splitted Bread});
ModLoader.addRecipe(new ItemStack(Apple Juice,1), new Object[]{
" O ", " N ", " O ", Character.valueOf('N'), Apple, Character.valueOf('O'), Waterbottle});
ModLoader.addRecipe(new ItemStack(First Aid Kit,1), new Object[]{
"LLL", "LTL", "LLL", Character.valueOf('T'), Bandage,
Character.valueOf('L'), Golden Ingots});
ModLoader.addRecipe(new ItemStack(Apple Pie,1), new Object[]{
"RRR", " P ", " Y ", Character.valueOf('R'), Apple Pie,
Character.valueOf('P'), Item.appleRed, Character.valueOf('Y'), Wooden Planks});
ModLoader.addRecipe(new ItemStack(Noodles,1), new Object[]{
"GRG", " R ", " N ", Character.valueOf('R'), Stick,
Character.valueOf('G'), Wheat, Character.valueOf('N'), Cooked Meat});
ModLoader.addRecipe(new ItemStack(Pasta,1), new Object[]{
" R ", "UUU", " W ", Character.valueOf('R'), Egg,
Character.valueOf('U'), Wheat, Character.valueOf('W'), Melon});
ModLoader.addRecipe(new ItemStack(Pizza,1), new Object[]{
" T ", " T ", "FFF", Character.valueOf('F'), Wheat,
Character.valueOf('T'), Cooked Meat});
ModLoader.addRecipe(new ItemStack(Rice,5), new Object[]{
"&*&", " * ", " X ", Character.valueOf('&'), Melon Seeds,
Character.valueOf('X'), Item.seeds, Character.valueOf('*'), Pumpkin Seeds});
ModLoader.addRecipe(new ItemStack(Adrenaline,1), new Object[]{
"MMM", "MMM", " T ", Character.valueOf('M'), Sugar,
Character.valueOf('T'), Syringe});
ModLoader.addRecipe(new ItemStack(Styroids,1), new Object[]{
"LLL", "LLL", " B ", Character.valueOf('L'), Flint,
Character.valueOf('B'), Syringe});
ModLoader.addRecipe(new ItemStack(Painkillers,1), new Object[]{
"MMM", "MMM", " R ", Character.valueOf('M'), Gold Nuggets,
Character.valueOf('R'), Syringe});
ModLoader.addRecipe(new ItemStack(Oxygen Tank,1), new Object[]{
"FMF", "FMF", "FMF", Character.valueOf('M'), Bucket,
Character.valueOf('F'), Iron Ingots});
ModLoader.addRecipe(new ItemStack(Pills,1), new Object[]{
"KYK", "KYK", "KIK", Character.valueOf('Y'), Blaze Powder,
Character.valueOf('I'), Iron ingot, Character.valueOf('K'), Suger cane});
ModLoader.addRecipe(new ItemStack(Jetpack,1), new Object[]{
"BKB", "BBB", "KKK", Character.valueOf('B'), Iron Ingot,
Character.valueOf('K'), Golden Ingot});
ModLoader.addRecipe(new ItemStack(Survival Knife,1), new Object[]{
" R ", " Y ", " M ", Character.valueOf('R'), Iron Chunks,
Character.valueOf('M'), Stick, Character.valueOf('Y'), Iron Ingot});
ModLoader.addSmelting(Chunk Of Rotting Flesh.shiftedIndex, new ItemStack(Cooked Meat, 1));
ModLoader.addSmelting(Egg.shiftedIndex, new ItemStack(Boiled Egg, 1));
ModLoader.addRecipe(new ItemStack(Bandage,1), new Object[]{
" KK", " T ", " G ", Character.valueOf('T'), Iron Chunk,
Character.valueOf('G'), Survival knife, Character.valueOf('K'), Wool});
ModLoader.addRecipe(new ItemStack(Wool,1), new Object[]{
" N ", " N ", " Y ", Character.valueOf('Y'), Survival knife, Character.valueOf('N'), Leather});
ModLoader.addRecipe(new ItemStack(Axe,1), new Object[]{
"RRY", "RYY", " F ", Character.valueOf('Y'), Leather,
Character.valueOf('F'), Stick, Character.valueOf('R'), Iron Ingot});
ModLoader.addRecipe(new ItemStack(Apple,1), new Object[]{
"&*&", " * ", " X ", Character.valueOf('&'), Iron Ingot,
Character.valueOf('X'), Survival Knife, Character.valueOf('*'), Iron Block});
ModLoader.addRecipe(new ItemStack(Hunting Knife,1), new Object[]{
"RFR", " F ", " B ", Character.valueOf('R'), Cobblestone,
Character.valueOf('B'), Knife, Character.valueOf('F'), Golden Ingot});
Longest Time Survived: Roadtopwn (26 minecraft days or 520 minutes)
Most Challenges Finished: Roadtopwn (11 Challenges)
Most Miles Walked: Roadtopwn (8 Miles)
Please Test This Mod And Give Me Feed Back Please.
Download This Mod V.1.1
1.Back Up Minecraft (as we can not predict if there will be minecraft destroying bugs or glitches).
2.If Your Minecraft Isn't In 1.2.5 Download This http://www.minecraft...works-with-131/
3.Download Modloader for1.2.5http://www.mediafire.../?jc2n88a51xdfd
4.Download this http://adf.ly/Bh2kw
5.open it up with winRAR, winZIP, 7Zip ect.
6.drag the all the files in Put In minecraft.Jar To your minecraft.jar
7.drag all the files in put in gui in .minecraft/bin/minecraft.Jar/gui
8.drag all the files from the put in mob into you mod folder .minecraft/bin/minecraft.jar/mob
9.drag all the files in Release Celebration into your .minecraft/bin/minecraft.jar/gui
10.play minecraft
i really wanna play this mod but when i click the modloader download link i there is no modloader 1.2.5 there is an alpha 1.2.5 but it is only up to beta 1.2.4
I NOW HAVE A WIP MOD THAT IS SOMEWHAT SIMULAR TO DAYZ
The Inside
Secret TNT and Cake Storage
Upcoming Features: Empty Water Bottle On lava Become Soft Drinks, Chunks Of Rotting Flesh Can Be Cooked On Flares.
The Car Mod Made By mermz
A Great Addition, A Good Way To Move Around, And Avoid Zombies. It Also Makes This Mod More Realistic, Agian This Is A Great Mod.
Door Pounder: Only Use Wooden Doors, Or Leave All Exits Open
Beginner Zombie Hunter: Kill 5 Zombies
Normal Zombie Hunter: Kill 10 Zombies
Intermediate Zombie Hunter: Kill 20 Zombies
Expert Zombie Hunter: Kill 50 Zombies
Notch ranked Zombie Hunter: Kill 100 Zombies
Terrorist: Detonate A Nuke
Traveller: Don't Build A House
Sniperer: Kill A Zombie From 100 Blocks Away
Zombie Muncher: Eat Some Rotten Flesh
HOARDer: Get Every Item Possible
Surviver: Survive For A Month In Minecraft
Make Armor: It Helps Alot
Avoid or Kill: Do your best to avoid zombies until you have suitable armor and weapons.
Don't Hug Anything: Zombie like hugging people. as nice as that is hugging usally end in alot of Suffering and raging.
Don't Sprint: It wastes alot of food, only sprint when you have alot of food.
Kill Animals: Get Their Rotting Flesh, Make Chunks Of Meat, And Cooked It For Cooked Meat.
Find Supplies: Try To Fins Supply Crates
What This Mod Does
Compatibility
Compatibility: Single Player Commands
The Normal Infected:A Victim of The War, More Then 15,000,000,000 People Has Been Infected, They are Stronger, Faster, and can survive large falls and anything else. They can only be killed with a sword or weapon of some sort. They spawn in large groups of 1-6.
Sprinters
A Mutated Infected, They're Faster and Does less damage compared to the normal infected. They spawn in groups of 1-3 and they hold knives.
Tanker are Police that were infected, they have more Health then a normal infected and due to extreme training they can climb walls. These Things Only Hunt At Night, And probebly won't Attack You During he Day, unless disturbed. Since the sunlight burns their eyes.
Infected Scientists are scientists that have been affected by the war, they were the ones that found the cure that caused all of this. Luckily they lost most of there senses, from all their experiments and will not attack you unless you alert it.
Stealthers were a secret project in 2034, When they found primitive Species called Creepers That has been nearly extinct due to their explosive ability, and overhunting. creepers were a feared species during the Mideval Ages, and was often killed by people for their gunpowder, by swords and mob traps. Now they've been exposed to the nuclear fallout and they turned almost invisible. Now people will pay the price for their own actions.
The Guns
A item that's Very hard to craft. It Does Alot of damage, And Can Be Fired Rapidly.
Recipes For Gun
X=Redstone
Y=Iron Ingot
K=Iron Block
KY
X Y
KY
Items and Recipes
ModLoader.addRecipe(new ItemStack(Machete,1), new Object[]{
"WEW", " W ", " P ", Character.valueOf('W'), Iron Ingot,
Character.valueOf('E'), Iron Block, Character.valueOf('P'), stick});
ModLoader.addRecipe(new ItemStack(Knife,1), new Object[]{
" CC", " C ", " B ", Character.valueOf('C'), Iron Ingot,
Character.valueOf('B'), Stick});
ModLoader.addRecipe(new ItemStack(Electric Sword,1), new Object[]{
"FQF", " R ", " R ", Character.valueOf('Q'), Leather,
Character.valueOf('R'), Item.stick, Character.valueOf('F'), Ender Pearl});
ModLoader.addRecipe(new ItemStack(Bat,1), new Object[]{
"III", "ILI", " L ", Character.valueOf('I'), Wooden Planks,
Character.valueOf('L'), Stick});
ModLoader.addRecipe(new ItemStack(Crowbar,1), new Object[]{
" DD", " D ", " U ", Character.valueOf('D'), Stone,
Character.valueOf('U'), Stick});
ModLoader.addRecipe(new ItemStack(Iron Ingot,1), new Object[]{
" TT", " TT", " TT", Character.valueOf('T'), Iron Chunks});
ModLoader.addRecipe(new ItemStack(Chainsaw,1), new Object[]{
"RJR", "RRR", " L ", Character.valueOf('R'), stone,
Character.valueOf('J'), Iron Block, Character.valueOf('L'), Stick});
ModLoader.addRecipe(new ItemStack(Pistol,1), new Object[]{
"DQQ", " Q", " Q", Character.valueOf('Q'), Stone,
Character.valueOf('D'), Iron Block});
ModLoader.addRecipe(new ItemStack(M16,1), new Object[]{
"KKK", " RR", " F", Character.valueOf('K'), Iron Block,
Character.valueOf('R'), Golden Ingots, Character.valueOf('F'), Gold Nuggets});
ModLoader.addRecipe(new ItemStack(Ak47,1), new Object[]{
"KKK", "KRR", " F", Character.valueOf('K'), Iron Block,
Character.valueOf('R'), Golden Ingot, Character.valueOf('F'), Iron Chunks});
ModLoader.addRecipe(new ItemStack(Signal Flare,1), new Object[]{
"NRR", "RKR", "RRN", Character.valueOf('K'), Blaze Powder,
Character.valueOf('R'), Coal, Character.valueOf('N'), Iron Ingot});
ModLoader.addRecipe(new ItemStack(Blaze Powder,1), new Object[]{
"RNR", "RRR", "RNR", Character.valueOf('R'), Coal, Character.valueOf('N'), Iron Ingot});
ModLoader.addRecipe(new ItemStack(M1941,1), new Object[]{
"KKK", " RK", " FY", Character.valueOf('K'), Wood,
Character.valueOf('R'), Iron Block, Character.valueOf('Y'), Gold Nuggets});
ModLoader.addRecipe(new ItemStack(Mossburg 500,1), new Object[]{
"KKK", "KRR", " R", Character.valueOf('K'), Wood,
Character.valueOf('R'), Iron Block});
ModLoader.addRecipe(new ItemStack(Hunting Crossbow,1), new Object[]{
"KKK", " RK", " F", Character.valueOf('K'), Wood,
Character.valueOf('R'), Iron Blocks, Character.valueOf('R'), Iron Chunks});
ModLoader.addRecipe(new ItemStack(Spears,2), new Object[]{
"K ", " K ", " R", Character.valueOf('K'), Wood,
Character.valueOf('R'), Iron Ingot});
ModLoader.addRecipe(new ItemStack(Flamethrowers,100), new Object[]{
" ", " R ", " K", Character.valueOf('K'), Iron Ingots,
Character.valueOf('R'), Coal});
ModLoader.addRecipe(new ItemStack(Pipe,1), new Object[]{
" EE", " E ", " B ", Character.valueOf('E'), CobbleStone,
Character.valueOf('B'), Stick});
ModLoader.addRecipe(new ItemStack(Sledgehammer,1), new Object[]{
"LTL", "LRL", " R ", Character.valueOf('T'), Iron Blocks,
Character.valueOf('R'), Stick, Character.valueOf('L'), Steel});
ModLoader.addRecipe(new ItemStack(Syringe,1), new Object[]{
" J ", " J ", "JJJ", Character.valueOf('J'), Glass Panes});
ModLoader.addRecipe(new ItemStack(Antidote,1), new Object[]{
"CLC", "CLC", "LNL", Character.valueOf('C'), Gold Nuggets,
Character.valueOf('N'), Syringe, Character.valueOf('L'), Seeds});
ModLoader.addRecipe(new ItemStack(Katana,1), new Object[]{
"WFW", "WFW", " T ", Character.valueOf('W'), Iron Ingots,
Character.valueOf('T'), Stick, Character.valueOf('F'), Steel});
ModLoader.addRecipe(new ItemStack(Diamond Chainsaw,1), new Object[]{
"TTT", "TTT", " R ", Character.valueOf('R'), Stick,
Character.valueOf('T'), Diamond});
ModLoader.addRecipe(new ItemStack(Steel Pickaxe,1), new Object[]{
"MMM", " F ", " F ", Character.valueOf('F'), Stick,
Character.valueOf('M'), Steel});
ModLoader.addRecipe(new ItemStack(Steel Axe,1), new Object[]{
"LL ", "LN ", " N ", Character.valueOf('N'), Stick,
Character.valueOf('L'), Steel});
ModLoader.addRecipe(new ItemStack(Grenade,5), new Object[]{
" LL", " N ", " LL", Character.valueOf('N'), Coal,
Character.valueOf('L'), Iron Ingots});
ModLoader.addRecipe(new ItemStack(Airstrike,1), new Object[]{
"TLL", " N ", "TLL", Character.valueOf('N'), Bucket Lava,
Character.valueOf('L'), Iron Ingot, Character.valueOf('T'), Golden Ingots});
ModLoader.addRecipe(new ItemStack(7x39mm Bullet,3), new Object[]{
" LL", " TT", " LL", Character.valueOf('L'), Golden Ingot, Character.valueOf('T'), Iron Ingots});
ModLoader.addRecipe(new ItemStack(Butter Nuggets,5), new Object[]{
" T ", " L ", " ", Character.valueOf('L'), Golden Ingots, Character.valueOf('T'), Iron Chunks});
ModLoader.addRecipe(new ItemStack(12 Gauge Slug,1), new Object[]{
" T ", " L ", " T ", Character.valueOf('L'), Golden Ingots, Character.valueOf('T'), Iron Ingots});
ModLoader.addRecipe(new ItemStack(Crossbow Bolt,2), new Object[]{
" T ", " L ", " K ", Character.valueOf('L'), Stick, Character.valueOf('T'), Feather, Character.valueOf('K'), Iron Ingot});
ModLoader.addRecipe(new ItemStack(The Cure,1), new Object[]{
" T ", " L ", " T ", Character.valueOf('L'), Golden Ingot, Character.valueOf('T'), Uncraftable});
ModLoader.addRecipe(new ItemStack(Boss Spawner,1), new Object[]{
" T ", "LLL", " T ", Character.valueOf('L'), Blaze Rod, Character.valueOf('T'), Block Steel});
ModLoader.addRecipe(new ItemStack(Bullets,6), new Object[]{
" TT", "TTT", " TT", Character.valueOf('T'), Iron Ingot});
ModLoader.addRecipe(new ItemStack(Steel Shovel,1), new Object[]{
" J ", " T ", " T ", Character.valueOf('J'), Steel,
Character.valueOf('T'), Stick});
ModLoader.addRecipe(new ItemStack(Wool,1), new Object[]{
" R ", " R ", " G ", Character.valueOf('R'), String,
Character.valueOf('G'), Survival Knife});
ModLoader.addRecipe(new ItemStack(Splitted Bread,2), new Object[]{
" ", " B ", " ", Character.valueOf('B'), Bread});
ModLoader.addRecipe(new ItemStack(Sliced Eggs,1), new Object[]{
" ", " V ", " ", Character.valueOf('V'), Eggs});
ModLoader.addRecipe(new ItemStack(Hot Chocolate,1), new Object[]{
" ", " R ", " G ", Character.valueOf('R'), Coco Beans,
Character.valueOf('G'), Waterbottle});
ModLoader.addRecipe(new ItemStack(Canned Apples,1), new Object[]{
" ", " V ", " G ", Character.valueOf('V'), Apple,
Character.valueOf('G'), Cans});
ModLoader.addRecipe(new ItemStack(Canned Fish,1), new Object[]{
" ", " T ", " M ", Character.valueOf('T'), Cooked Fish,
Character.valueOf('M'), Cans});
ModLoader.addRecipe(new ItemStack(Canned Egg,1), new Object[]{
" ", " Y ", " G ", Character.valueOf('Y'), Eggs,
Character.valueOf('G'), Cans});
ModLoader.addRecipe(new ItemStack(Canned Beans,1), new Object[]{
" ", " R ", " V ", Character.valueOf('R'), Melon Seeds,
Character.valueOf('V'), Cans});
ModLoader.addRecipe(new ItemStack(Canned Meat,1), new Object[]{
" ", " F ", " I ", Character.valueOf('F'), Cooked Meat,
Character.valueOf('I'), Cans});
ModLoader.addRecipe(new ItemStack(Canned Melon,1), new Object[]{
" ", " M ", " B ", Character.valueOf('M'), Melon,
Character.valueOf('B'), Cans});
ModLoader.addRecipe(new ItemStack(Canned Noodles,1), new Object[]{
" ", " N ", " O ", Character.valueOf('N'), Noodles,
Character.valueOf('O'), Cans});
ModLoader.addRecipe(new ItemStack(Canned Pasta,1), new Object[]{
" ", " P ", " V ", Character.valueOf('P'), Pasta,
Character.valueOf('V'), Cans});
ModLoader.addRecipe(new ItemStack(Crackers,1), new Object[]{
" ", " F ", " T ", Character.valueOf('F'), Wheat,
Character.valueOf('T'), Cans});
ModLoader.addRecipe(new ItemStack(Fried Mushrooms,1), new Object[]{
" F ", " T ", " B ", Character.valueOf('F'), Brown Mushrooms,
Character.valueOf('T'), Red Mushrooms, Character.valueOf('B'), Eggs});
ModLoader.addRecipe(new ItemStack(Cans,1), new Object[]{
" ", " R ", " R ", Character.valueOf('R'), Iron Ingots});
ModLoader.addRecipe(new ItemStack(Egg Sandwich,1), new Object[]{
" P ", " R ", " P ", Character.valueOf('R'), Sliced egg,
Character.valueOf('P'), Splitted Bread});
ModLoader.addRecipe(new ItemStack(Fish Sandwich,1), new Object[]{
" J ", " F ", " J ", Character.valueOf('F'), Cooked Fish,
Character.valueOf('J'), Splitted Bread});
ModLoader.addRecipe(new ItemStack(Meat Egg Sandwich,1), new Object[]{
" J ", " FK", " J ", Character.valueOf('F'), Cooked Meat,
Character.valueOf('J'), mod_RealmsMod.SplittedBread, Character.valueOf('K'), Sliced Egg});
ModLoader.addRecipe(new ItemStack(Meat Sandwich,1), new Object[]{
" T ", " R ", " T ", Character.valueOf('R'), Cooked Meat,
Character.valueOf('T'), Splitted Bread});
ModLoader.addRecipe(new ItemStack(Apple Juice,1), new Object[]{
" O ", " N ", " O ", Character.valueOf('N'), Apple, Character.valueOf('O'), Waterbottle});
ModLoader.addRecipe(new ItemStack(Leather,2), new Object[]{
" RR", " RR", " RR", Character.valueOf('R'), Rotting Flesh});
ModLoader.addRecipe(new ItemStack(Steel,1), new Object[]{
"MMM", "MME", "EEE", Character.valueOf('E'), Gold Nuggets
Character.valueOf('M'), Iron Ingots});
ModLoader.addRecipe(new ItemStack(Barracade,1), new Object[]{
"&*&", " * ", " X ", Character.valueOf('&'), Stick,
Character.valueOf('X'), Iron ingot, Character.valueOf('*'), Stick});
ModLoader.addRecipe(new ItemStack(Chunk Of Rotting Flesh,1), new Object[]{
"NNN", " N ", " N ", Character.valueOf('N'), Rotting Flesh});
ModLoader.addRecipe(new ItemStack(Signal Flare,1), new Object[]{
" ", " N ", " ", Character.valueOf('N'), Signal Flare});
ModLoader.addRecipe(new ItemStack(Supplies,1), new Object[]{
"N N", "N N", "N N", Character.valueOf('N'), Steel});
ModLoader.addRecipe(new ItemStack(Medical Supplies),new Object[]{
"N N", "NNN", "NNN", Character.valueOf('N'), Steel});
ModLoader.addRecipe(new ItemStack(Gun Supplies,1), new Object[]{
"NNN", "N N", "NNN", Character.valueOf('N'), Steel});
ModLoader.addRecipe(new ItemStack(Material Supplies),new Object[]{
"NNN", "NNN", "N N", Character.valueOf('N'), Steel});
ModLoader.addRecipe(new ItemStack(First Aid Kit,1), new Object[]{
"LLL", "LTL", "LLL", Character.valueOf('T'), Bandage,
Character.valueOf('L'), Golden Ingots});
ModLoader.addRecipe(new ItemStack(Apple Pie,1), new Object[]{
"RRR", " P ", " Y ", Character.valueOf('R'), Apple Pie,
Character.valueOf('P'), Item.appleRed, Character.valueOf('Y'), Wooden Planks});
ModLoader.addRecipe(new ItemStack(Noodles,1), new Object[]{
"GRG", " R ", " N ", Character.valueOf('R'), Stick,
Character.valueOf('G'), Wheat, Character.valueOf('N'), Cooked Meat});
ModLoader.addRecipe(new ItemStack(Pasta,1), new Object[]{
" R ", "UUU", " W ", Character.valueOf('R'), Egg,
Character.valueOf('U'), Wheat, Character.valueOf('W'), Melon});
ModLoader.addRecipe(new ItemStack(Pizza,1), new Object[]{
" T ", " T ", "FFF", Character.valueOf('F'), Wheat,
Character.valueOf('T'), Cooked Meat});
ModLoader.addRecipe(new ItemStack(Rice,5), new Object[]{
"&*&", " * ", " X ", Character.valueOf('&'), Melon Seeds,
Character.valueOf('X'), Item.seeds, Character.valueOf('*'), Pumpkin Seeds});
ModLoader.addRecipe(new ItemStack(Adrenaline,1), new Object[]{
"MMM", "MMM", " T ", Character.valueOf('M'), Sugar,
Character.valueOf('T'), Syringe});
ModLoader.addRecipe(new ItemStack(Styroids,1), new Object[]{
"LLL", "LLL", " B ", Character.valueOf('L'), Flint,
Character.valueOf('B'), Syringe});
ModLoader.addRecipe(new ItemStack(Painkillers,1), new Object[]{
"MMM", "MMM", " R ", Character.valueOf('M'), Gold Nuggets,
Character.valueOf('R'), Syringe});
ModLoader.addRecipe(new ItemStack(Oxygen Tank,1), new Object[]{
"FMF", "FMF", "FMF", Character.valueOf('M'), Bucket,
Character.valueOf('F'), Iron Ingots});
ModLoader.addRecipe(new ItemStack(Pills,1), new Object[]{
"KYK", "KYK", "KIK", Character.valueOf('Y'), Blaze Powder,
Character.valueOf('I'), Iron ingot, Character.valueOf('K'), Suger cane});
ModLoader.addRecipe(new ItemStack(Jetpack,1), new Object[]{
"BKB", "BBB", "KKK", Character.valueOf('B'), Iron Ingot,
Character.valueOf('K'), Golden Ingot});
ModLoader.addRecipe(new ItemStack(Soft Drink,2), new Object[]{
"RFR", "NRN", "NFN", Character.valueOf('R'), Watter Bottle,
Character.valueOf('F'), Blaze Powder, Character.valueOf('N'), Suger});
ModLoader.addRecipe(new ItemStack(Water Bottle,1), new Object[]{
"N N", "N N", "NNN", Character.valueOf('N'), Planks});
ModLoader.addRecipe(new ItemStack(Survival Knife,1), new Object[]{
" R ", " Y ", " M ", Character.valueOf('R'), Iron Chunks,
Character.valueOf('M'), Stick, Character.valueOf('Y'), Iron Ingot});
ModLoader.addSmelting(Chunk Of Rotting Flesh.shiftedIndex, new ItemStack(Cooked Meat, 1));
ModLoader.addSmelting(Egg.shiftedIndex, new ItemStack(Boiled Egg, 1));
ModLoader.addRecipe(new ItemStack(Bandage,1), new Object[]{
" KK", " T ", " G ", Character.valueOf('T'), Iron Chunk,
Character.valueOf('G'), Survival knife, Character.valueOf('K'), Wool});
ModLoader.addRecipe(new ItemStack(Wool,1), new Object[]{
" N ", " N ", " Y ", Character.valueOf('Y'), Survival knife, Character.valueOf('N'), Leather});
ModLoader.addRecipe(new ItemStack(Axe,1), new Object[]{
"RRY", "RYY", " F ", Character.valueOf('Y'), Leather,
Character.valueOf('F'), Stick, Character.valueOf('R'), Iron Ingot});
ModLoader.addRecipe(new ItemStack(Apple,1), new Object[]{
"&*&", " * ", " X ", Character.valueOf('&'), Iron Ingot,
Character.valueOf('X'), Survival Knife, Character.valueOf('*'), Iron Block});
ModLoader.addRecipe(new ItemStack(Hunting Knife,1), new Object[]{
"RFR", " F ", " B ", Character.valueOf('R'), Cobblestone,
Character.valueOf('B'), Knife, Character.valueOf('F'), Golden Ingot});
ModLoader.addRecipe(new ItemStack(Steel Chestplate,1), new Object[]{
"* *", " * ", "* *", Character.valueOf('*'), Steel});
ModLoader.addRecipe(new ItemStack(Steel Helmet,1), new Object[]{
"* *", "* *", " ", Character.valueOf('*'), Steel});
ModLoader.addRecipe(new ItemStack(Steel Pants,1), new Object[]{
"***", "* *", "* *", Character.valueOf('*'), Steel});
ModLoader.addRecipe(new ItemStack(Steel Boots ,1), new Object[]{
" ", "* *", "* *", Character.valueOf('*'), Steel});
Longest Time Survived: Roadtopwn (26 minecraft days or 520 minutes)
Most Challenges Finished: Roadtopwn (11 Challenges)
Most Miles Walked: Roadtopwn (8 Miles)
Please Test This Mod And Give Me Feed Back Please.
1.Back Up Minecraft (as we can not predict if there will be minecraft destroying bugs or glitches).
2.If Your Minecraft Isn't In 1.2.5 Download This http://www.minecraft...works-with-131/
3.Download Modloader for 1.2.5 http://www.mediafire.../?jc2n88a51xdfd
4.Download this http://adf.ly/Bh2kw
5.open it up with winRAR, winZIP, 7Zip ect.
6.drag the all the files in Put In minecraft.Jar To your minecraft.jar
7.drag all the files in put in gui in .minecraft/bin/minecraft.Jar/gui
8.drag all the files from the put in mob into you mod folder .minecraft/bin/minecraft.jar/mob
9.drag all the files in Release Celebration into your .minecraft/bin/minecraft.jar/gui
10.play minecraft
V.1.0
http://adf.ly/BVhcG
V.0.9.5
http://adf.ly/A6D9k
V.0.9.4
http://adf.ly/A2Fop<...2Fop
V.0.9.3
http://adf.ly/A0FYV
V.0.9.2
http://adf.ly/9ziPk
V.0.9.1
Download Modloader
Put In Minecraft.Jar: http://adf.ly/9ynhs (You also need to put the things in put this in gui in /.minecraft/bin/minecraft.jar/gui
Put In Texture Pack folder: http://adf.ly/9yneg
V.9.0
The Mod Put in Minecraft.jar: http://www.mediafire...snc7zzlh
More Textures Put in texture packs folder: http://www.mediafire...cv972iqa
Just in case...
This document is Copyright ©2012 and is the intellectual
property of the author. Only Minecraftforum.net and mcmodcenter.net is able to host any of my material without my written consent. It may not be placed on any web site or otherwise distributed
Credits
Coder/Texture Maker: Roadtopwn
Food Coder: Xantumal
Texture Maker: popkilj
Ideas: MrDjOneOne
Texture Maker: Minecraftian14
Tester:tackman123450
Tester:ShadowS56
Tester:Crazycody11
Tester:icebird1942
Tester:ForgedTrinity
Tester:ForTheWin27
Tester:Matthewt1441
The Zombie Outbreak Mod Wiki
http://thezombieoutb...tbreak_Mod_Wiki
You May Review This Mod At Anytime as long as any downloads you use must be LINKED TO THIS TOPIC
To Raise Awareness Of One Link i'm not 100% sure if this is allowed if this is allowed, if not please tell me.
Making mods for free - Minecraft Forum
Signatures
http://signature.us/...H9nGIuM
It Said And I Quote (From Myself)"We Will Most Likely Update This Topic Tomorrow"
,besides we do have images here, check the spoilers.
and its amazing!
But here my post.
i prefer dayZ!
"Seriously dude alot of cocaine." - Dr.Rockรo