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This thread is too talk about the best protections for various items such as armor, swords, bows, and others. I will give my opinion, then others can either agree or disagree. (I have no idea if all of these will actually fit on these items, as they might show the infamous message, "Too expensive!")
Armor:
Helmet: Aqua Affinity, Protection IV, Mending, Thorns III
Chestplate: Protection IV, Mending, Thorns III
Leggings: Protection IV, Mending, Thorns III
Boots: Feather Falling IV, Protection IV, Mending, Thorns III, Depth Strider, Soul Speed III
Swords: Sharpness V, Mending, Looting III, Sweeping Edge III, Knockback II, Fire Aspect
Bows: Power V, Mending (yes, I opt for Mending over Infinity lol), Unbreaking III
Pickaxes: Efficiency V, Fortune III, Silk Touch, Mending
Axe: Efficency V, Mending, Unbreaking III (I prefer swords over axes even in 1.16 as that's just my style)
Shovel: Efficiency V, Mending, Unbreaking III, Silk Touch
That's all I felt like listing, tell me in the comments if you want me to add more items. (except hoes lol, I don't even use them that much)
This thread is too talk about the best protections for various items such as armor, swords, bows, and others. I will give my opinion, then others can either agree or disagree. (I have no idea if all of these will actually fit on these items, as they might show the infamous message, "Too expensive!")
Armor:
Helmet: Aqua Affinity, Protection IV, Mending, Thorns III
Chestplate: Protection IV, Mending, Thorns III
Leggings: Protection IV, Mending, Thorns III
Boots: Feather Falling IV, Protection IV, Mending, Thorns III
Swords: Sharpness V, Mending, Looting III, Sweeping Edge III, Knockback II
Bows: Power V, Mending (yes, I opt for Mending over Infinity lol), Unbreaking III
Pickaxes: Efficiency V, Fortune III, Silk Touch, Mending
Axe: Efficency V, Mending, Unbreaking III (I prefer swords over axes even in 1.16 as that's just my style)
Shovel: Efficiency V, Mending, Unbreaking III, Silk Touch
That's all I felt like listing, tell me in the comments if you want me to add more items. (except hoes lol, I don't even use them that much)
Pretty good list, but you missed a few enchantments, such as fire aspect, depth strider, soul speed for 1.16, etc. But other than that, well done!
Armor: Unbreaking and Mending on all. I don't typically bother with Thorns; if mobs are hitting you then you're doing something wrong :D. Not incurring the extra enchantment cost is also a factor. Each armor gets a unique Protection enchantment, (Protection, Blast, Fire, Projectile). Additionally, Helmets also get Respiration and Aqua Affinity; Boots get Feather Fall and Depth Strider. I might put Soul Speed on a pair of Gold boots for the Nether.
Sword: Unbreaking, Mending, Looting, Sharpness, Knockback. Sweeping Edge is optional, useful if you're often fighting more than one mob at a time, but risky because you can easily hit your pet with it. Fire Aspect is more often than not annoying on a sword as the burning mob can easily bump into you and catch you on fire. Also, you can't feed cooked meats to your pets. Better to harvest raw and then cook meat as need.
Bow: Unbreaking, Mending, Power, Flame. I also like Knockback and Punch, but they're optional. Infinity would be GREAT if you didn't have to carry that one arrow. I find it much easier to collect/make arrows than craft another uber bow, so Mending wins out.
Pickaxe: Unbreaking, Mending, Efficiency, Fortune. A second pickaxe will get Silktouch instead of Fortune.
Shovel & Axe: Unbreaking, Mending, Efficiency. Fortune is a nice bonus, but not as essential as on a Pickaxe. Cleave will be a nice addition once available.
Fishing Rod: Unbreaking, Mending, Lure, Luck of the Sea
Shears & Hoes: Any and all enchantments are largely a waste of time.
Crossbows & Tridents: Potentially useful enchants available if you like these weapons, but I rarely bother with either one.
This thread is too talk about the best protections for various items such as armor, swords, bows, and others. I will give my opinion, then others can either agree or disagree. (I have no idea if all of these will actually fit on these items, as they might show the infamous message, "Too expensive!")
Armor:
Helmet: Aqua Affinity, Protection IV, Mending, Thorns III
Chestplate: Protection IV, Mending, Thorns III
Leggings: Protection IV, Mending, Thorns III
Boots: Feather Falling IV, Protection IV, Mending, Thorns III, Depth Strider, Soul Speed III
Swords: Sharpness V, Mending, Looting III, Sweeping Edge III, Knockback II, Fire Aspect
Bows: Power V, Mending (yes, I opt for Mending over Infinity lol), Unbreaking III
Pickaxes: Efficiency V, Fortune III, Silk Touch, Mending
Axe: Efficency V, Mending, Unbreaking III (I prefer swords over axes even in 1.16 as that's just my style)
Shovel: Efficiency V, Mending, Unbreaking III, Silk Touch
That's all I felt like listing, tell me in the comments if you want me to add more items. (except hoes lol, I don't even use them that much)
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Pretty good list, but you missed a few enchantments, such as fire aspect, depth strider, soul speed for 1.16, etc. But other than that, well done!
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Oh, shoot! LOL, I cannot believe I missed out on those, I am gonna edit it in now.
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You also missed flame and punch
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Armor: Unbreaking and Mending on all. I don't typically bother with Thorns; if mobs are hitting you then you're doing something wrong :D. Not incurring the extra enchantment cost is also a factor. Each armor gets a unique Protection enchantment, (Protection, Blast, Fire, Projectile). Additionally, Helmets also get Respiration and Aqua Affinity; Boots get Feather Fall and Depth Strider. I might put Soul Speed on a pair of Gold boots for the Nether.
Sword: Unbreaking, Mending, Looting, Sharpness, Knockback. Sweeping Edge is optional, useful if you're often fighting more than one mob at a time, but risky because you can easily hit your pet with it. Fire Aspect is more often than not annoying on a sword as the burning mob can easily bump into you and catch you on fire. Also, you can't feed cooked meats to your pets. Better to harvest raw and then cook meat as need.
Bow: Unbreaking, Mending, Power, Flame. I also like Knockback and Punch, but they're optional. Infinity would be GREAT if you didn't have to carry that one arrow. I find it much easier to collect/make arrows than craft another uber bow, so Mending wins out.
Pickaxe: Unbreaking, Mending, Efficiency, Fortune. A second pickaxe will get Silktouch instead of Fortune.
Shovel & Axe: Unbreaking, Mending, Efficiency. Fortune is a nice bonus, but not as essential as on a Pickaxe. Cleave will be a nice addition once available.
Fishing Rod: Unbreaking, Mending, Lure, Luck of the Sea
Shears & Hoes: Any and all enchantments are largely a waste of time.
Crossbows & Tridents: Potentially useful enchants available if you like these weapons, but I rarely bother with either one.
Here would be my list:
Helmet: Blast Protection, Thorns, Aqua Affinity, Respiration, Mending, and Unbreaking
Elytra: Mending and Unbreaking
Chestplate: Protection, Thorns, Mending, and Unbreaking
Leggings: Protection, Thorns, Mending, and Unbreaking
Boots: Fire Protection, Thorns, Feather Falling, Depth Strider, Soul Speed, Mending, and Unbreaking
Sword: Sharpness, Looting, Sweeping Edge, Knockback, Fire Aspect, Mending, and Unbreaking
Bow: Power, Flame, Punch, Infinity, and Unbreaking
Pickaxe: Fortune, Efficiency, Mending, and Unbreaking
Pickaxe: Silk Touch, Efficiency, Mending, and Unbreaking
Shovel: Fortune, Efficiency, Mending, and Unbreaking
Axe: Sharpness, Silk Touch, Efficiency, Mending, and Unbreaking
Shears: Mending and Unbreaking
Flint & Steel: Mending and Unbreaking
Trident: Channeling, Loyalty, Mending, and Unbreaking
Trident: Riptide, Mending, and Unbreaking
I have only listed items I have in my world, I am aware that there are other enchantable items.
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