The Meaning of Life, the Universe, and Everything.
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Is Minecraft a hard game to learn?
In my opinion the game is very complicated and hard to learn
There are so many different things people who play it have to learn, at least in survival mode. farming, hunting, fishing, potion brewing, animal breeding, crafting, fighting monsters, writing in book items, using maps, dying armor, making fireworks, putting patterns on banners (which itself has a huge list of crafting recipes in order to allow people a lot of freedom in what they can put on their banners), mining, architecture in designing the building, knowledge of how to make simulated electronics with redstone, and the list goes on and on and on
I'm glad that there is at least a recipe book which makes it easier for new players.
In my opinion the game is very complicated and hard to learn
There are so many different things people who play it have to learn, at least in survival mode. farming, hunting, fishing, potion brewing, animal breeding, crafting, fighting monsters, writing in book items, using maps, dying armor, making fireworks, putting patterns on banners (which itself has a huge list of crafting recipes in order to allow people a lot of freedom in what they can put on their banners), mining, architecture in designing the building, knowledge of how to make simulated electronics with redstone, and the list goes on and on and on
I'm glad that there is at least a recipe book which makes it easier for new players.
IMO Minecraft is a pretty hard game to learn, 10 years ago, it was even harder. Before Minecraft entered the beta, items didn't have names, which meant players had to figure out what items were. Also, back then there weren't as many resources as there are today, 2011 was a simpler time. I remember I learned the basics of the game by watching tutorials on the old Minecraft website and by watching the first Yogscast survival series. The game has gotten easier over time. People started to create more tutorials on how to survive, build and create redstone machinery. Of course there's also the recipe book added a few years ago, which helps new player learn how to craft new blocks or items.
I disagree. The game does a very good job of instructing the player about the basics of the game. From that point it's all about exploration and discovery. Learning 'how' to do things is a big part of the game itself. Yes, there is a >LOT< to learn, but I really can't think of anything that was genuinely difficult to learn. Perhaps redstone mechanics if your not already knowledgeable about circuits?
Punch a tree; Hey, I have wood! Press 'e', recipe book shows how to make planks, then crafting table. Find more stuff, check recipe book again. Whatta ya know, I have an axe, a shovel, a furnace, cooked salmon, etc, etc.
Minecraft has tremendous depth of experience and presents lots to learn but I don't consider it a hard game, not by a long shot.
I completelty agree with tailings and eiche_brutal, (from a java alpha player also). Thing is, once you know - you know! Oce you've learned you've gained knowledge. I'd personally rather not have everything spoon fedt to me (A bit like some of the suggestions people make, the sense of entitlement and being handed everything without learning or working for it is ridiculous.). Sure, sometinmes you have to look things up - and that's perfectly fine and acceptable too!
I think you've got to be willing to learn if you're going to suceed.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
What i don't like is the F3 screen. It's a mess for newbies who try to coordinate with friends.
There should be another clean overlay that tells you your position and the direction you are facing.
I use a lot of mods to compensate for it's poor design.
While i think maps are fine as they are now i never liked the compass. It doesn't behave like you would it expect to do.
Unfortunetly with the respawn anchor and it's new mechanics the compass stays as a tool that trolls you untill someone tells you what it realy does.
Sure you can use the compass in a creative way but to a new player it's a weird disappointing tool.
I'm on the fence about maps. I typically play unmodded vanilla minecraft. But if/when I do use a mod, it is always a mapping mod. This is more for convenience and expediency than anything else, and I typically only add the mapping mode late in my game. Before that, I like the challenge of learning the lay of the land, using dead reckoning and the rudimentary maps provided by the game as a means to get around.
Note that you do not need a map or compass to know which direction you are pointing. Clouds always more east to west, so you can get your bearings simply by looking at the sky.
When I was a new player, I played for nearly two months before I discoverd maps. I dotted my world with pillars and other navigational aids. It was challenging, and in retrospect, a lot of fun. Ingame maps, (and later, map mods), almost completely eliminated the need for dead reckoning and adding markers to the landscape. Occassionally, (as in my current game), I find myself missing that challenge and specifically forgo the use of maps.
In other words, I think minecraft maps are fine as they are. They are a nicety and strictly speaking, no even necessary. And yet, maps >could< give much more information, particularly to the advanced player who has moved beyond early challenges. Perhaps enhanced maps could be a late game crafting item?
As for F3: I never saw that as part of the game. It's a debug screen; a peek at your minecraft world from the outside. Yes, there is useful information to be used 'in game', but its presentation is clearly outside of the minecraft playing experience. Yes, it would be useful to have the coordinates always displayed somewhere on the screen, but doing so would really break the feel of minecraft as it currently stands. Again, perhaps a very late game recipe to add this functionality?
I would say yes and no. To someone who knows nothing about it the game doesn't provide much tutorial. That was one of the nice features about the legacy consoles is that they had tutorial worlds that helped you with the basics. When I first started I dug dirt with my hand and hid underground at night until I knew better.
Then once you know the basics (food, how to craft, what each tool and armor does) then I'd say the game is a lot easier and straightforward, especially with the recipe book. New players would probably build a little house and explore and then the learning curve is a lot less steep. Sure there's a ton of little features and items, but knowing the basics makes it a lot easier to learn on the go.
As someone who has been playing for over half of the history of Minecraft, I still find it slightly annoying that I need to look something up on the wiki every 30 minutes. However, I think the only way to fix this is removing a few blocks and entities, which I definitely do not want.
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If you follow your heart, it will only lead to your arteries.
I think it is kind of hard to learn IF you learn without looking things up, and go in blind.
As was the situation with me when I joined. None of my friends had MC and I was the first of my friend group years ago. I was not very *into* looking up ways to go about anything in any game (For some reason I thought it was cheating *in my eyes*) so I gone in blind and you best believe I gained a phobia of anything that was not Peaceful mode for about 2 years until I finally started to look things up on Google/Pedias. So I guess it took me two years because I never wanted to look things up.
I'd say 7/10, difficult but.. there is a peaceful mode to cushion it so.. yeah.
I was also among the players who started playing Minecraft without having any knowledge of the game from the Wiki or other means, mostly because I didn't even know such a thing existed. And I would say that a lot of the mistakes I made early on would have been avoided had I read the Wiki in that case! However, that's part of the fun for me. As leangreen and others have noted, part of the enjoyment is figuring out how the game is played (much like any other game really). That's one of the things I miss, in fact. At this point, I know everything I need to know about how to play this game, and that has shifted my focus as to what I'm trying to achieve in it. But I miss the "training wheels phase," so to speak, in which I spent a lot of time discovering all the many aspects of the game that exist for us to enjoy. This is partly why I do not update to the newest version right away - I still want to keep this feeling as much as I can without sacrificing the projects I am already doing.
For example, I didn't even know fishing was a thing for at least the first four months I played. Oh, how that would have helped me earlier.
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I was also among the players who started playing Minecraft without having any knowledge of the game from the Wiki or other means, mostly because I didn't even know such a thing existed. And I would say that a lot of the mistakes I made early on would have been avoided had I read the Wiki in that case! However, that's part of the fun for me. As leangreen and others have noted, part of the enjoyment is figuring out how the game is played (much like any other game really). That's one of the things I miss, in fact. At this point, I know everything I need to know about how to play this game, and that has shifted my focus as to what I'm trying to achieve in it. But I miss the "training wheels phase," so to speak, in which I spent a lot of time discovering all the many aspects of the game that exist for us to enjoy. This is partly why I do not update to the newest version right away - I still want to keep this feeling as much as I can without sacrificing the projects I am already doing.
For example, I didn't even know fishing was a thing for at least the first four months I played. Oh, how that would have helped me earlier.
I miss those first few months of my first world. Back when I thought Herobrine and Israphel were real. I think that's just it though. The game felt mysterious for a lot of us, especially for those who went in blind, but that's what gave the game charm. You could argue it's lost some of it, but it's still there. Imagine this, you're a new player, you just bought the game today, you start a new world, going in completely blind, and you find a broken nether portal. You would probably be kinda confused. The same could go for the strongholds and the ocean monuments.
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It is a little difficult at times yes and it also depends if you like to figure things out for yourself or have the answer handed to you on a silver platter.
Some of the player base come from a time when we played games and wrote everything down on scraps of paper and notebooks Which as it happens I still occasionally do to this day but mostly on digital scraps of paper (Notepad).
Luckily our online world has grown and grown and there is so much information available to new players that it doesn't take long to get really settled into a game and make some serious progress in whatever style you play.
Playing a new game and being totally overwhelmed by all the new mechanics and confusing things is definitely one of the best things ever
Is Minecraft a hard game to learn?
In my opinion the game is very complicated and hard to learn
There are so many different things people who play it have to learn, at least in survival mode. farming, hunting, fishing, potion brewing, animal breeding, crafting, fighting monsters, writing in book items, using maps, dying armor, making fireworks, putting patterns on banners (which itself has a huge list of crafting recipes in order to allow people a lot of freedom in what they can put on their banners), mining, architecture in designing the building, knowledge of how to make simulated electronics with redstone, and the list goes on and on and on
I'm glad that there is at least a recipe book which makes it easier for new players.
IMO Minecraft is a pretty hard game to learn, 10 years ago, it was even harder. Before Minecraft entered the beta, items didn't have names, which meant players had to figure out what items were. Also, back then there weren't as many resources as there are today, 2011 was a simpler time. I remember I learned the basics of the game by watching tutorials on the old Minecraft website and by watching the first Yogscast survival series. The game has gotten easier over time. People started to create more tutorials on how to survive, build and create redstone machinery. Of course there's also the recipe book added a few years ago, which helps new player learn how to craft new blocks or items.
I disagree. The game does a very good job of instructing the player about the basics of the game. From that point it's all about exploration and discovery. Learning 'how' to do things is a big part of the game itself. Yes, there is a >LOT< to learn, but I really can't think of anything that was genuinely difficult to learn. Perhaps redstone mechanics if your not already knowledgeable about circuits?
Punch a tree; Hey, I have wood! Press 'e', recipe book shows how to make planks, then crafting table. Find more stuff, check recipe book again. Whatta ya know, I have an axe, a shovel, a furnace, cooked salmon, etc, etc.
Minecraft has tremendous depth of experience and presents lots to learn but I don't consider it a hard game, not by a long shot.
My first minecraft expirience was without a doubt the best! My friend just told me how to make a crafting table, no more.
The terror of the first night is what makes you want to survive the next night and pay 'em back!
To me it was a good thing minecraft doesn't have a tutorial world or something. But there are things you wouldn't discover withou help.
Let's say mojang never told you what happens when you light a frame of obsidian? Minecraft doesn't even give you a hint.
If my friend haven't told me, if we where still in the early 90s where you had to buy magazines to get informations about a game,
who would actually find the nether on accident? What are the odds?
Imo minecraft is better off telling you nothing. And if you by any chance introduce a friend of yours to minecraft, only teach them little by little.
Just to keep them hooked once they get frustrated. Exploration is without a doubt the strongest aspect of minecraft.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I completelty agree with tailings and eiche_brutal, (from a java alpha player also). Thing is, once you know - you know! Oce you've learned you've gained knowledge. I'd personally rather not have everything spoon fedt to me (A bit like some of the suggestions people make, the sense of entitlement and being handed everything without learning or working for it is ridiculous.). Sure, sometinmes you have to look things up - and that's perfectly fine and acceptable too!
I think you've got to be willing to learn if you're going to suceed.
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
What i don't like is the F3 screen. It's a mess for newbies who try to coordinate with friends.
There should be another clean overlay that tells you your position and the direction you are facing.
I use a lot of mods to compensate for it's poor design.
While i think maps are fine as they are now i never liked the compass. It doesn't behave like you would it expect to do.
Unfortunetly with the respawn anchor and it's new mechanics the compass stays as a tool that trolls you untill someone tells you what it realy does.
Sure you can use the compass in a creative way but to a new player it's a weird disappointing tool.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I'm on the fence about maps. I typically play unmodded vanilla minecraft. But if/when I do use a mod, it is always a mapping mod. This is more for convenience and expediency than anything else, and I typically only add the mapping mode late in my game. Before that, I like the challenge of learning the lay of the land, using dead reckoning and the rudimentary maps provided by the game as a means to get around.
Note that you do not need a map or compass to know which direction you are pointing. Clouds always more east to west, so you can get your bearings simply by looking at the sky.
When I was a new player, I played for nearly two months before I discoverd maps. I dotted my world with pillars and other navigational aids. It was challenging, and in retrospect, a lot of fun. Ingame maps, (and later, map mods), almost completely eliminated the need for dead reckoning and adding markers to the landscape. Occassionally, (as in my current game), I find myself missing that challenge and specifically forgo the use of maps.
In other words, I think minecraft maps are fine as they are. They are a nicety and strictly speaking, no even necessary. And yet, maps >could< give much more information, particularly to the advanced player who has moved beyond early challenges. Perhaps enhanced maps could be a late game crafting item?
As for F3: I never saw that as part of the game. It's a debug screen; a peek at your minecraft world from the outside. Yes, there is useful information to be used 'in game', but its presentation is clearly outside of the minecraft playing experience. Yes, it would be useful to have the coordinates always displayed somewhere on the screen, but doing so would really break the feel of minecraft as it currently stands. Again, perhaps a very late game recipe to add this functionality?
I would say yes and no. To someone who knows nothing about it the game doesn't provide much tutorial. That was one of the nice features about the legacy consoles is that they had tutorial worlds that helped you with the basics. When I first started I dug dirt with my hand and hid underground at night until I knew better.
Then once you know the basics (food, how to craft, what each tool and armor does) then I'd say the game is a lot easier and straightforward, especially with the recipe book. New players would probably build a little house and explore and then the learning curve is a lot less steep. Sure there's a ton of little features and items, but knowing the basics makes it a lot easier to learn on the go.
As someone who has been playing for over half of the history of Minecraft, I still find it slightly annoying that I need to look something up on the wiki every 30 minutes. However, I think the only way to fix this is removing a few blocks and entities, which I definitely do not want.
If you follow your heart, it will only lead to your arteries.
I think it is kind of hard to learn IF you learn without looking things up, and go in blind.
As was the situation with me when I joined. None of my friends had MC and I was the first of my friend group years ago. I was not very *into* looking up ways to go about anything in any game (For some reason I thought it was cheating *in my eyes*) so I gone in blind and you best believe I gained a phobia of anything that was not Peaceful mode for about 2 years until I finally started to look things up on Google/Pedias. So I guess it took me two years because I never wanted to look things up.
I'd say 7/10, difficult but.. there is a peaceful mode to cushion it so.. yeah.
Dumb Lame Selfie Insta: @SadGirl.owo
I was also among the players who started playing Minecraft without having any knowledge of the game from the Wiki or other means, mostly because I didn't even know such a thing existed. And I would say that a lot of the mistakes I made early on would have been avoided had I read the Wiki in that case! However, that's part of the fun for me. As leangreen and others have noted, part of the enjoyment is figuring out how the game is played (much like any other game really). That's one of the things I miss, in fact. At this point, I know everything I need to know about how to play this game, and that has shifted my focus as to what I'm trying to achieve in it. But I miss the "training wheels phase," so to speak, in which I spent a lot of time discovering all the many aspects of the game that exist for us to enjoy. This is partly why I do not update to the newest version right away - I still want to keep this feeling as much as I can without sacrificing the projects I am already doing.
For example, I didn't even know fishing was a thing for at least the first four months I played. Oh, how that would have helped me earlier.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I miss those first few months of my first world. Back when I thought Herobrine and Israphel were real. I think that's just it though. The game felt mysterious for a lot of us, especially for those who went in blind, but that's what gave the game charm. You could argue it's lost some of it, but it's still there. Imagine this, you're a new player, you just bought the game today, you start a new world, going in completely blind, and you find a broken nether portal. You would probably be kinda confused. The same could go for the strongholds and the ocean monuments.
It is a little difficult at times yes and it also depends if you like to figure things out for yourself or have the answer handed to you on a silver platter.
Some of the player base come from a time when we played games and wrote everything down on scraps of paper and notebooks Which as it happens I still occasionally do to this day but mostly on digital scraps of paper (Notepad).
Luckily our online world has grown and grown and there is so much information available to new players that it doesn't take long to get really settled into a game and make some serious progress in whatever style you play.
Playing a new game and being totally overwhelmed by all the new mechanics and confusing things is definitely one of the best things ever
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