Hello, me with my friend are playing survival, but it seems to be too easy. Is there any way to make zombies, skeletons, spiders, etc... spawn more often at night ( without using mods )?
If you don't mind not having caves disabling them with custom world generation will force mobs to spawn at the surface; otherwise lighting them up will have the same effect but can take a long time, especially for a large area, which has to include all the areas around every player. Otherwise, there is no way to increase the mob cap in vanilla, which is the same regardless of difficulty; maybe there is a way to use command blocks to remove mobs more than a certain distance from a player, which will cause mobs to build up closer to the player, but I don't know if that is possible. Note that you also want to make sure that the render/view distance on the hosting client/server is at least 10 (it doesn't matter for the client unless it is the one hosting a LAN server) or it will cause mobs to pile up in "lazy chunks" (they can't despawn because they aren't processed but they still count towards the mob cap).
Hello, me with my friend are playing survival, but it seems to be too easy. Is there any way to make zombies, skeletons, spiders, etc... spawn more often at night ( without using mods )?
If you don't mind not having caves disabling them with custom world generation will force mobs to spawn at the surface; otherwise lighting them up will have the same effect but can take a long time, especially for a large area, which has to include all the areas around every player. Otherwise, there is no way to increase the mob cap in vanilla, which is the same regardless of difficulty; maybe there is a way to use command blocks to remove mobs more than a certain distance from a player, which will cause mobs to build up closer to the player, but I don't know if that is possible. Note that you also want to make sure that the render/view distance on the hosting client/server is at least 10 (it doesn't matter for the client unless it is the one hosting a LAN server) or it will cause mobs to pile up in "lazy chunks" (they can't despawn because they aren't processed but they still count towards the mob cap).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?