Hello I am quite a new to this game, I had few questions, I created quite few worlds now and I want to play in one continously as i fdound lot of iron easily in this worlds.
but here are my questions
In this world I am spawn in taiga biome near to jungle and beached, cant find cows for time now, so I am thinking of moving to planes but its quite afar from x=430 to x =-1000 In a quite a straight line and only way is walking is it feasible ?
If I can what should I take with me ?
In minecraft its possible to find iron/red dust/diamonds everywhere as abundant as any place ?
what a general strayegy ? ie. mine ,base, farm, mine, makes harders tools, enchanting, nether, mine ?
How do you guys explore vast areas at start ? if one finds a resouce rich reason, do we erect new base there or go back and forth between base and resource rich area?
I am playing in peachful mode, do I get bones/trident etc if so how ?
As said I am quite anewbie may be invested 24 hours maximum yet, and I get amazed by all of you making such advancement that it boggles my mind ..... how you did it ???
People play differently, so you will get different advice from different people. You seem to have a lovely spawn area - spruce wood from Taiga biomes is my favorite, and jungle wood is lovely, too. Is your beach on an ocean? That would be another bit of luck.
As far as I know iron, redstone, and diamonds spawn at the same rate in every biome. If I am wrong, someone will correct me. Gold ore spawns in great quantities near the surface in Badlands (mesa) biomes, and Emerald Ore spawns in mountain biomes.
If you are playing in Peaceful mode, you won't get any tridents, because you can only rarely get them from Drowned mobs who carry them. But in Peaceful mode you won't need a trident, so that is not a problem. You can find bones in some treasure chests or get them from fishing.
As I said, everyone has their own way of playing. I like to play without any kind of automated farm and do everything manually.
Your question about exploring depends on whether you love your original spot or not. In peaceful mode, it is easier to explore far and wide before making the decision of where to have your "main base". When I started playing Minecraft, I always played in peaceful mode, and game play was much different. I spent all my time roaming the countryside, and when I came across a spot that inspired me, I built a pretty house. (Well, back then I thought they were pretty, but now I recognize that they were too primitive.) If you decide on having a permanent base where you are, it is a good idea to plant a wheat farm. you will need wheat to lure cows and sheep to your base and feed chickens with the seeds.
If you are afraid of getting lost (which happens to me all the time since I have no sense of direction), I highly recommend that you take advantage of the jungle biome and look for bamboo to take with you on your journeys. It grows extremely fast and you can get stacks and stacks of it very quickly. Plant a bunch near your house so you have an endless supply. Leave the bottom part in the ground when you chop it so it can re-grow. When exploring, mark your path by planting bamboo along the way. When it grows, it can be seen at great distances. It also looks lovely at night against the sunset. Before bamboo was in the game, I used to make paths everywhere and often just moved in a straight line, burrowing through any mountains in my way.
Regarding going back and forth to your main base or creating new bases. This is a matter of preference. You can either build up one huge base and create a number of satellite bases along your exploration route, or you can choose to live the life of a wanderer with no permanent home. This is easy to do in peaceful mode. If you decide on the main base method, you can either go back and forth on foot, build railroads or use Nether portals for quick travel from your main base to your satellite bases.
I think that if you keep playing, you will soon learn what you enjoy doing most. I recommend that you use the Minecraft Wiki when you have questions about specific items in the game https://minecraft.gamepedia.com/Minecraft_Wiki
Also, YouTube tutorials can be inspirational. I learned to play by watching paulsoaresjr tutorials. His most recent tutorial series is from Minecraft 1.14, so it doesn't include all the newer things, but I still watch them (and even older videos) for their entertainment value.
I've always stayed at spawn, often building my base literally on top of the spawn point (I remember dying before and respawning on the roof, which was a bit awkward as it was high off the ground, at least not too high to jump down); I start out by making a basic shelter just below the surface (once or twice in a hillside), with the basic necessities like a bed, crop and animal farms, and all that. I start mining for resources pretty quickly, usually by the end of the first day; staircase down to diamond level and start mining in a series of 1x2 tunnels (usually 3 blocks between tunnels or one every 4th block but the Wiki claims that 6+ is better. Usually, it is better to maximize yield per time/effort spent mining as opposed to yield per area as the world is basically unlimited and you don't really need that many diamonds).
Shortly after this I go to the Nether, which I consider to still be fairly early-game; I mainly use it to get blaze rods and mine quartz for the XP, as well as a material to build my base. Locating and exploring a stronghold early on can give you a lot of resources, both from chests as well as the structure itself (e.g. one large library has 699 books, I also take the doors). Much of the next some hours are spent on enchanting the gear I use during the "end-game" (after I defeat the Ender Dragon), after which I go to the End to defeat the Ender Dragon, then I build my main base and at after this point I consider it to be the "end-game".
The "end-game" is where my playstyle radically diverges from most other players; I spend most of it caving for fun, gradually exploring outwards until I go off the first map I made, which is usually a level 3 map and centered at 0,0* (spawn has almost always been within this area, except for a semi-custom world that I intentionally edited to change the spawn point); at this point I build a secondary base, which is basically just a simple outpost to temporarily store resources and restock on food and wood between caving sessions, with occasional trips back to my main base to bring resources back for permanent storage. I travel between them by rail, with the railways placed at y=58, a few blocks below sea level so they aren't that deep, while being fully underwater when they cross rivers; in my current world my main base is near 0, -250 while 0,0 is a quadruple intersection with railways leading to bases located at -1024,0 and 0,1024 and 1024,0, at the centers of level 3 maps centered at those points.
I also carry maps with me while caving, which helps show where I am even if they only show the surface as I generally explore around the edges of the mapped area, and otherwise I find maps to be quite useful with the main limitation being their size; the maximum area of a single map (level 4) is 2048x2048 blocks so if you go more than 1024 blocks from the center you'll need to use another map, but since I have bases on each map I only need to know where a base is (I do use coordinates as well, which can be accessed in vanilla by pressing F3 unless you are on a server that disabled them). Here is an example of one of my map walls, made with 5 level 3 maps, with a base near the center of each map (not easily visible here) except for the one to the southeast; this means that the maximum distance I need to travel to/from a base is around 700 blocks (along a diagonal, averaging less than half of that):
*Note that in current versions/vanilla you can't center maps at 0,0 unless they are level 0/unzoomed but the same principle applies; any map created at 0,0 will always have -64,-64 at its northwest corner).
If you do not wish to wait until you can make maps, get into the habit of identifying landmarks. Landmarks can be natural world features--the relative position of biomes nearby, that large hill you saw from your base area that you thought looked like a beached whale, a really large cave opening, etc--or you can make your own (nerdpoles, a tall tower, a giant blinking billboard that says "YOU ARE HERE.", etc). The point is that the landmark is something you can see from far away and has a meaning to you.
Landmarks won't help as much if you have world features blocking the view (ie, you're on the ground in a roofed forest biome or you've walked around half a dozen hills you can't see over), so another thing to do is to just pillar up as high as it takes before you can get a good look at the surrounding areas. Most of the time, you'll recognize something you saw before and if you're still close to base you might also even see that as well.
Now, during the day when everything is uniformly bright it can sometimes be hard to recognize places you've been before. When you're tired, bored, or just wanting to get back home, sometimes the trees and hills all start looking the same. You can wait until it starts getting darker to see what lights up nearby, usually making it easier to figure out what's where and where you need to go.
Finally, a good strategy for exploration purposes is to deliberately get lost. Don't load up on supplies to take somewhere else, don't gear up for battle or mining or building or whatever, just grab some food and a bed and just wander around looking at stuff. Get to know where stuff sits around your base, and more importantly, what things look like from those spots (it does little good to note there's a mountain to the southwest of base if you can't spot where base is while on said mountain).
On the building side of things, connect builds with roadways. They can be simple dirt paths or fancy bricked boulevards, they can be functional ice-boat roads, canals, whatever. The thinking is that these roadways will be generally clear of masses of treetops or other coverings that would hide them from view, and even if you did cover them up such things would be easily recognized as part of a roadway.
At start, you don't explore 'vast' areas. You look around immediate surroundings.
One tip: pillar up next to a body of water until you are real high up, above clouds. In the options, turn up your render distance(like 32 chunks), so you can see far. It might get laggy, but will let you survey a lot of area. Turn render distance back down before jumping into water below.
Another tip: get a bucket of lava before pillaring up. Next to water, dig out a 3x3 area 1 block deep and start pillaring from center of that. Once real high and done your survey, bridge 3 blocks towards water (hold Shift to not fall). Standing on the last block, break two blocks between it and pillar. Now, dump lava on top of pillar.
Finally, break block you are on so you fall into water.
Now you got a huge pillar of lava that will be visible from quite far away.
As said I am quite anewbie may be invested 24 hours maximum yet, and I get amazed by all of you making such advancement that it boggles my mind ..... how you did it ???
Most of us have been playing the game for (at least) a few years, so don't get discouraged by seeing what other people are doing. You'll get there, too.
thank you for strategy and advice, its solid one for sure , while reading you replies it felt like coming from gradpa in sense that it felt like soothing and really nice , so thanks for that. I will take a look at the videos as well, I refer to pixlraff sometimes , but i belive he is quite fast in doing what he does.
If you do not wish to wait until you can make maps, get into the habit of identifying landmarks. Landmarks can be natural world features--the relative position of biomes nearby, that large hill you saw from your base area that you thought looked like a beached whale, a really large cave opening, etc--or you can make your own (nerdpoles, a tall tower, a giant blinking billboard that says "YOU ARE HERE.", etc). The point is that the landmark is something you can see from far away and has a meaning to you.
Landmarks won't help as much if you have world features blocking the view (ie, you're on the ground in a roofed forest biome or you've walked around half a dozen hills you can't see over), so another thing to do is to just pillar up as high as it takes before you can get a good look at the surrounding areas. Most of the time, you'll recognize something you saw before and if you're still close to base you might also even see that as well.
Now, during the day when everything is uniformly bright it can sometimes be hard to recognize places you've been before. When you're tired, bored, or just wanting to get back home, sometimes the trees and hills all start looking the same. You can wait until it starts getting darker to see what lights up nearby, usually making it easier to figure out what's where and where you need to go.
Finally, a good strategy for exploration purposes is to deliberately get lost. Don't load up on supplies to take somewhere else, don't gear up for battle or mining or building or whatever, just grab some food and a bed and just wander around looking at stuff. Get to know where stuff sits around your base, and more importantly, what things look like from those spots (it does little good to note there's a mountain to the southwest of base if you can't spot where base is while on said mountain).
On the building side of things, connect builds with roadways. They can be simple dirt paths or fancy bricked boulevards, they can be functional ice-boat roads, canals, whatever. The thinking is that these roadways will be generally clear of masses of treetops or other coverings that would hide them from view, and even if you did cover them up such things would be easily recognized as part of a roadway.
I've always stayed at spawn, often building my base literally on top of the spawn point (I remember dying before and respawning on the roof, which was a bit awkward as it was high off the ground, at least not too high to jump down); I start out by making a basic shelter just below the surface (once or twice in a hillside), with the basic necessities like a bed, crop and animal farms, and all that. I start mining for resources pretty quickly, usually by the end of the first day; staircase down to diamond level and start mining in a series of 1x2 tunnels (usually 3 blocks between tunnels or one every 4th block but the Wiki claims that 6+ is better. Usually, it is better to maximize yield per time/effort spent mining as opposed to yield per area as the world is basically unlimited and you don't really need that many diamonds).
Shortly after this I go to the Nether, which I consider to still be fairly early-game; I mainly use it to get blaze rods and mine quartz for the XP, as well as a material to build my base. Locating and exploring a stronghold early on can give you a lot of resources, both from chests as well as the structure itself (e.g. one large library has 699 books, I also take the doors). Much of the next some hours are spent on enchanting the gear I use during the "end-game" (after I defeat the Ender Dragon), after which I go to the End to defeat the Ender Dragon, then I build my main base and at after this point I consider it to be the "end-game".
The "end-game" is where my playstyle radically diverges from most other players; I spend most of it caving for fun, gradually exploring outwards until I go off the first map I made, which is usually a level 3 map and centered at 0,0* (spawn has almost always been within this area, except for a semi-custom world that I intentionally edited to change the spawn point); at this point I build a secondary base, which is basically just a simple outpost to temporarily store resources and restock on food and wood between caving sessions, with occasional trips back to my main base to bring resources back for permanent storage. I travel between them by rail, with the railways placed at y=58, a few blocks below sea level so they aren't that deep, while being fully underwater when they cross rivers; in my current world my main base is near 0, -250 while 0,0 is a quadruple intersection with railways leading to bases located at -1024,0 and 0,1024 and 1024,0, at the centers of level 3 maps centered at those points.
I also carry maps with me while caving, which helps show where I am even if they only show the surface as I generally explore around the edges of the mapped area, and otherwise I find maps to be quite useful with the main limitation being their size; the maximum area of a single map (level 4) is 2048x2048 blocks so if you go more than 1024 blocks from the center you'll need to use another map, but since I have bases on each map I only need to know where a base is (I do use coordinates as well, which can be accessed in vanilla by pressing F3 unless you are on a server that disabled them). Here is an example of one of my map walls, made with 5 level 3 maps, with a base near the center of each map (not easily visible here) except for the one to the southeast; this means that the maximum distance I need to travel to/from a base is around 700 blocks (along a diagonal, averaging less than half of that):
*Note that in current versions/vanilla you can't center maps at 0,0 unless they are level 0/unzoomed but the same principle applies; any map created at 0,0 will always have -64,-64 at its northwest corner).
Yes sounds like a plan,... and good ide about the map thats quite areas you have explored... thanks!
At start, you don't explore 'vast' areas. You look around immediate surroundings.
One tip: pillar up next to a body of water until you are real high up, above clouds. In the options, turn up your render distance(like 32 chunks), so you can see far. It might get laggy, but will let you survey a lot of area. Turn render distance back down before jumping into water below.
Another tip: get a bucket of lava before pillaring up. Next to water, dig out a 3x3 area 1 block deep and start pillaring from center of that. Once real high and done your survey, bridge 3 blocks towards water (hold Shift to not fall). Standing on the last block, break two blocks between it and pillar. Now, dump lava on top of pillar.
Finally, break block you are on so you fall into water.
Now you got a huge pillar of lava that will be visible from quite far away.
what a unique idea, that will surve as marker for sure !! This community is great thnaks !
I want to update on my exploration as of today, I found plains and made a base there, I started with mere two cows and not have atleast 20 of them same aboiut sheeps, and chickens, I found total of 120 iron ( may be not not lot for you guys) , 20 diamons and 3-4 emeralds till now. started with one room house of wood and almost now making a house with garden on side and a swimming pool, a semiautomatic wheat farm and regular wheat and potato farm , made a dog friend AND just back of my house somwehre I found a broken nether portal .... The seed of this world must be really good.
I will try and use bit of these sttragies and see how it goes from here on! Definately coming back with more question..... Its relaxing play this game. I found agriculture so nice that I dont want to go further to nether . I turned on easy mode but still is too much for me as , some archers( not skeleton) came to my door and killed me reducing my experience from 18 to 4 now-. but its all fun...
Hello I am quite a new to this game, I had few questions, I created quite few worlds now and I want to play in one continously as i fdound lot of iron easily in this worlds.
but here are my questions
In this world I am spawn in taiga biome near to jungle and beached, cant find cows for time now, so I am thinking of moving to planes but its quite afar from x=430 to x =-1000 In a quite a straight line and only way is walking is it feasible ?
If I can what should I take with me ?
In minecraft its possible to find iron/red dust/diamonds everywhere as abundant as any place ?
what a general strayegy ? ie. mine ,base, farm, mine, makes harders tools, enchanting, nether, mine ?
How do you guys explore vast areas at start ? if one finds a resouce rich reason, do we erect new base there or go back and forth between base and resource rich area?
I am playing in peachful mode, do I get bones/trident etc if so how ?
As said I am quite anewbie may be invested 24 hours maximum yet, and I get amazed by all of you making such advancement that it boggles my mind ..... how you did it ???
I'm one of the slowest players in Minecraft from my experiences playing on various large and small servers, so I can't give you good advice on making it rich quick or the like. Generally if your bases are for mining then none need be too complex as ores are finite resources (Except stone, cobblestone with a lava-water generator by placing them next to each other and mining ad nauseum). So you want to move often. Ore distribution is uniform across biomes except for extreme hills/mountains due to silverfish and emeralds, and mesas/badlands due to gold at the surface.
If your bases are also for renewable resources like plant and animal life, fortify your own near spawn with everything you can get and then fortify ones that are centered in further clusters of bases you make.
You can get bones on peaceful from desert and jungle pyramids (once only) and by fishing for them (renewable). If your bones are for dogs, use animal meat instead as it's cheaper. Otherwise, bonemeal can be obtained from salmon, and you can get large but non renewable numbers of bone blocks from fossils in Overworld swamps and deserts underground and from soul sand valleys in the Nether. Bone blocks break down only into bonemeal, not bones.
There is no way to get tridents in peaceful mode. Switch to another difficulty if you have not locked your difficulty. I recommend you fight Drowned with tridents on easy mode and most other mobs on normal or hard mode if you want to balance loot with safety.
You can certainly walk that kilometer and a half but there are many forms of transport. Fast but inefficient is rail lines, if you find many mineshafts get their rails, and if you build a conduit or find another way to breathe and see underwater most ocean ravines are stuffed full of iron and easy to navigate.
Horseback riding is cheap enough and preferable...feed wild horses wheat, sugar, apples, carrots, then try to ride one.
The Nether is deeper in the world's mantle so it is 8 times smaller than the overworld and good for fast travel in peaceful mode. Every 125 blocks you can build a new portal to a new place 1 km away in the overworld from inside the Nether. Of course, the Nether's lava and heights make it harder to travel through but cobblestone can fix that even with Ghasts around in non-peaceful difficulties.
When travelling, take only the essentials with you. You can bring back valuables once you've established a route, preferably with landmarks and checkpoints so you don't get lost or hurt. Tools, food, a bed, and building materials is more than enough for the first trip.
For exploring out in general, carrying those basic supplies keeps your inventory emptyish and lets you explore a lot without stopping. Oceans are full of structures with loot and maps to find more loot and can allow you to quickly gather large amounts of iron. Villages are a good place to build bases: wall them off and light them up and then set up farms on the outskirts. Explorer maps from cartographer villages take you to high-risk higher-reward structures. You can make unemployed villagers any profession with the right appliances and some can offer great trades. If you find an outpost nearby, switch out of peaceful and kill a captain so you can have a raid on your (fortified) village and get more loot from that as well as better trading deals once you're done, for a while.
Hello I am quite a new to this game, I had few questions, I created quite few worlds now and I want to play in one continously as i fdound lot of iron easily in this worlds.
but here are my questions
In this world I am spawn in taiga biome near to jungle and beached, cant find cows for time now, so I am thinking of moving to planes but its quite afar from x=430 to x =-1000 In a quite a straight line and only way is walking is it feasible ?
If I can what should I take with me ?
In minecraft its possible to find iron/red dust/diamonds everywhere as abundant as any place ?
what a general strayegy ? ie. mine ,base, farm, mine, makes harders tools, enchanting, nether, mine ?
How do you guys explore vast areas at start ? if one finds a resouce rich reason, do we erect new base there or go back and forth between base and resource rich area?
I am playing in peachful mode, do I get bones/trident etc if so how ?
As said I am quite anewbie may be invested 24 hours maximum yet, and I get amazed by all of you making such advancement that it boggles my mind ..... how you did it ???
Welcome to Minecraft!
People play differently, so you will get different advice from different people. You seem to have a lovely spawn area - spruce wood from Taiga biomes is my favorite, and jungle wood is lovely, too. Is your beach on an ocean? That would be another bit of luck.
As far as I know iron, redstone, and diamonds spawn at the same rate in every biome. If I am wrong, someone will correct me. Gold ore spawns in great quantities near the surface in Badlands (mesa) biomes, and Emerald Ore spawns in mountain biomes.
If you are playing in Peaceful mode, you won't get any tridents, because you can only rarely get them from Drowned mobs who carry them. But in Peaceful mode you won't need a trident, so that is not a problem. You can find bones in some treasure chests or get them from fishing.
As I said, everyone has their own way of playing. I like to play without any kind of automated farm and do everything manually.
Your question about exploring depends on whether you love your original spot or not. In peaceful mode, it is easier to explore far and wide before making the decision of where to have your "main base". When I started playing Minecraft, I always played in peaceful mode, and game play was much different. I spent all my time roaming the countryside, and when I came across a spot that inspired me, I built a pretty house. (Well, back then I thought they were pretty, but now I recognize that they were too primitive.) If you decide on having a permanent base where you are, it is a good idea to plant a wheat farm. you will need wheat to lure cows and sheep to your base and feed chickens with the seeds.
If you are afraid of getting lost (which happens to me all the time since I have no sense of direction), I highly recommend that you take advantage of the jungle biome and look for bamboo to take with you on your journeys. It grows extremely fast and you can get stacks and stacks of it very quickly. Plant a bunch near your house so you have an endless supply. Leave the bottom part in the ground when you chop it so it can re-grow. When exploring, mark your path by planting bamboo along the way. When it grows, it can be seen at great distances. It also looks lovely at night against the sunset. Before bamboo was in the game, I used to make paths everywhere and often just moved in a straight line, burrowing through any mountains in my way.
Regarding going back and forth to your main base or creating new bases. This is a matter of preference. You can either build up one huge base and create a number of satellite bases along your exploration route, or you can choose to live the life of a wanderer with no permanent home. This is easy to do in peaceful mode. If you decide on the main base method, you can either go back and forth on foot, build railroads or use Nether portals for quick travel from your main base to your satellite bases.
I think that if you keep playing, you will soon learn what you enjoy doing most. I recommend that you use the Minecraft Wiki when you have questions about specific items in the game https://minecraft.gamepedia.com/Minecraft_Wiki
Also, YouTube tutorials can be inspirational. I learned to play by watching paulsoaresjr tutorials. His most recent tutorial series is from Minecraft 1.14, so it doesn't include all the newer things, but I still watch them (and even older videos) for their entertainment value.
I've always stayed at spawn, often building my base literally on top of the spawn point (I remember dying before and respawning on the roof, which was a bit awkward as it was high off the ground, at least not too high to jump down); I start out by making a basic shelter just below the surface (once or twice in a hillside), with the basic necessities like a bed, crop and animal farms, and all that. I start mining for resources pretty quickly, usually by the end of the first day; staircase down to diamond level and start mining in a series of 1x2 tunnels (usually 3 blocks between tunnels or one every 4th block but the Wiki claims that 6+ is better. Usually, it is better to maximize yield per time/effort spent mining as opposed to yield per area as the world is basically unlimited and you don't really need that many diamonds).
Shortly after this I go to the Nether, which I consider to still be fairly early-game; I mainly use it to get blaze rods and mine quartz for the XP, as well as a material to build my base. Locating and exploring a stronghold early on can give you a lot of resources, both from chests as well as the structure itself (e.g. one large library has 699 books, I also take the doors). Much of the next some hours are spent on enchanting the gear I use during the "end-game" (after I defeat the Ender Dragon), after which I go to the End to defeat the Ender Dragon, then I build my main base and at after this point I consider it to be the "end-game".
The "end-game" is where my playstyle radically diverges from most other players; I spend most of it caving for fun, gradually exploring outwards until I go off the first map I made, which is usually a level 3 map and centered at 0,0* (spawn has almost always been within this area, except for a semi-custom world that I intentionally edited to change the spawn point); at this point I build a secondary base, which is basically just a simple outpost to temporarily store resources and restock on food and wood between caving sessions, with occasional trips back to my main base to bring resources back for permanent storage. I travel between them by rail, with the railways placed at y=58, a few blocks below sea level so they aren't that deep, while being fully underwater when they cross rivers; in my current world my main base is near 0, -250 while 0,0 is a quadruple intersection with railways leading to bases located at -1024,0 and 0,1024 and 1024,0, at the centers of level 3 maps centered at those points.
I also carry maps with me while caving, which helps show where I am even if they only show the surface as I generally explore around the edges of the mapped area, and otherwise I find maps to be quite useful with the main limitation being their size; the maximum area of a single map (level 4) is 2048x2048 blocks so if you go more than 1024 blocks from the center you'll need to use another map, but since I have bases on each map I only need to know where a base is (I do use coordinates as well, which can be accessed in vanilla by pressing F3 unless you are on a server that disabled them). Here is an example of one of my map walls, made with 5 level 3 maps, with a base near the center of each map (not easily visible here) except for the one to the southeast; this means that the maximum distance I need to travel to/from a base is around 700 blocks (along a diagonal, averaging less than half of that):
*Note that in current versions/vanilla you can't center maps at 0,0 unless they are level 0/unzoomed but the same principle applies; any map created at 0,0 will always have -64,-64 at its northwest corner).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
If you do not wish to wait until you can make maps, get into the habit of identifying landmarks. Landmarks can be natural world features--the relative position of biomes nearby, that large hill you saw from your base area that you thought looked like a beached whale, a really large cave opening, etc--or you can make your own (nerdpoles, a tall tower, a giant blinking billboard that says "YOU ARE HERE.", etc). The point is that the landmark is something you can see from far away and has a meaning to you.
Landmarks won't help as much if you have world features blocking the view (ie, you're on the ground in a roofed forest biome or you've walked around half a dozen hills you can't see over), so another thing to do is to just pillar up as high as it takes before you can get a good look at the surrounding areas. Most of the time, you'll recognize something you saw before and if you're still close to base you might also even see that as well.
Now, during the day when everything is uniformly bright it can sometimes be hard to recognize places you've been before. When you're tired, bored, or just wanting to get back home, sometimes the trees and hills all start looking the same. You can wait until it starts getting darker to see what lights up nearby, usually making it easier to figure out what's where and where you need to go.
Finally, a good strategy for exploration purposes is to deliberately get lost. Don't load up on supplies to take somewhere else, don't gear up for battle or mining or building or whatever, just grab some food and a bed and just wander around looking at stuff. Get to know where stuff sits around your base, and more importantly, what things look like from those spots (it does little good to note there's a mountain to the southwest of base if you can't spot where base is while on said mountain).
On the building side of things, connect builds with roadways. They can be simple dirt paths or fancy bricked boulevards, they can be functional ice-boat roads, canals, whatever. The thinking is that these roadways will be generally clear of masses of treetops or other coverings that would hide them from view, and even if you did cover them up such things would be easily recognized as part of a roadway.
At start, you don't explore 'vast' areas. You look around immediate surroundings.
One tip: pillar up next to a body of water until you are real high up, above clouds. In the options, turn up your render distance(like 32 chunks), so you can see far. It might get laggy, but will let you survey a lot of area. Turn render distance back down before jumping into water below.
Another tip: get a bucket of lava before pillaring up. Next to water, dig out a 3x3 area 1 block deep and start pillaring from center of that. Once real high and done your survey, bridge 3 blocks towards water (hold Shift to not fall). Standing on the last block, break two blocks between it and pillar. Now, dump lava on top of pillar.
Finally, break block you are on so you fall into water.
Now you got a huge pillar of lava that will be visible from quite far away.
Most of us have been playing the game for (at least) a few years, so don't get discouraged by seeing what other people are doing. You'll get there, too.
My Youtube channel! You have a downright fantastic day!
thank you for strategy and advice, its solid one for sure , while reading you replies it felt like coming from gradpa in sense that it felt like soothing and really nice , so thanks for that. I will take a look at the videos as well, I refer to pixlraff sometimes , but i belive he is quite fast in doing what he does.
@toadrunner
thanks, last part is itriguing strategy ...
Yes sounds like a plan,... and good ide about the map thats quite areas you have explored... thanks!
what a unique idea, that will surve as marker for sure !! This community is great thnaks !
I want to update on my exploration as of today, I found plains and made a base there, I started with mere two cows and not have atleast 20 of them same aboiut sheeps, and chickens, I found total of 120 iron ( may be not not lot for you guys) , 20 diamons and 3-4 emeralds till now. started with one room house of wood and almost now making a house with garden on side and a swimming pool, a semiautomatic wheat farm and regular wheat and potato farm , made a dog friend AND just back of my house somwehre I found a broken nether portal .... The seed of this world must be really good.
I will try and use bit of these sttragies and see how it goes from here on! Definately coming back with more question..... Its relaxing play this game. I found agriculture so nice that I dont want to go further to nether . I turned on easy mode but still is too much for me as , some archers( not skeleton) came to my door and killed me reducing my experience from 18 to 4 now-. but its all fun...
I'm one of the slowest players in Minecraft from my experiences playing on various large and small servers, so I can't give you good advice on making it rich quick or the like. Generally if your bases are for mining then none need be too complex as ores are finite resources (Except stone, cobblestone with a lava-water generator by placing them next to each other and mining ad nauseum). So you want to move often. Ore distribution is uniform across biomes except for extreme hills/mountains due to silverfish and emeralds, and mesas/badlands due to gold at the surface.
If your bases are also for renewable resources like plant and animal life, fortify your own near spawn with everything you can get and then fortify ones that are centered in further clusters of bases you make.
You can get bones on peaceful from desert and jungle pyramids (once only) and by fishing for them (renewable). If your bones are for dogs, use animal meat instead as it's cheaper. Otherwise, bonemeal can be obtained from salmon, and you can get large but non renewable numbers of bone blocks from fossils in Overworld swamps and deserts underground and from soul sand valleys in the Nether. Bone blocks break down only into bonemeal, not bones.
There is no way to get tridents in peaceful mode. Switch to another difficulty if you have not locked your difficulty. I recommend you fight Drowned with tridents on easy mode and most other mobs on normal or hard mode if you want to balance loot with safety.
You can certainly walk that kilometer and a half but there are many forms of transport. Fast but inefficient is rail lines, if you find many mineshafts get their rails, and if you build a conduit or find another way to breathe and see underwater most ocean ravines are stuffed full of iron and easy to navigate.
Horseback riding is cheap enough and preferable...feed wild horses wheat, sugar, apples, carrots, then try to ride one.
The Nether is deeper in the world's mantle so it is 8 times smaller than the overworld and good for fast travel in peaceful mode. Every 125 blocks you can build a new portal to a new place 1 km away in the overworld from inside the Nether. Of course, the Nether's lava and heights make it harder to travel through but cobblestone can fix that even with Ghasts around in non-peaceful difficulties.
When travelling, take only the essentials with you. You can bring back valuables once you've established a route, preferably with landmarks and checkpoints so you don't get lost or hurt. Tools, food, a bed, and building materials is more than enough for the first trip.
For exploring out in general, carrying those basic supplies keeps your inventory emptyish and lets you explore a lot without stopping. Oceans are full of structures with loot and maps to find more loot and can allow you to quickly gather large amounts of iron. Villages are a good place to build bases: wall them off and light them up and then set up farms on the outskirts. Explorer maps from cartographer villages take you to high-risk higher-reward structures. You can make unemployed villagers any profession with the right appliances and some can offer great trades. If you find an outpost nearby, switch out of peaceful and kill a captain so you can have a raid on your (fortified) village and get more loot from that as well as better trading deals once you're done, for a while.