Hi, I would like to ask what you guys think are the best sources of plant food in Minecraft based on scalability of planting and how resource intensive they are. So, so-called "Unnatural foods" like golden apples, Notch Apples and golden carrots aren't counted.
I personally think that Chorus Fruit is a good food source as it is highly scalable, fast growing and takes basically no extra resources other than End Stone.
In survival mode, it is significantly lower tier as they can only be found in the very late game.
But in survival servers with an End warp, they are very easy to obtain and farm in the overworld.
The only downside I can see on using Chorus fruit for farming is that the flowers must be shot down.
Are there any other plant food sources with a noticeable advantage over others in your opinion?
Good food points and saturation, easy to farm and bake and the yield is improved by harvesting with your Fortune pickaxe (with no added wear on the pickaxe!)
Also no excess seeds to get rid of.
--
Isn't the teleportation with chorus fruit a disadvantage? (Apart from when you want it of course.)
Good food points and saturation, easy to farm and bake and the yield is improved by harvesting with your Fortune pickaxe (with no added wear on the pickaxe!)
Also no excess seeds to get rid of.
--
Isn't the teleportation with chorus fruit a disadvantage? (Apart from when you want it of course.)
Yes the teleportation gimmick is sometimes a disadvantage, but the fast growth rate and minimal resource input is very attractive to me, compared to wheat, for example.
I think carrots are a high tier crop but below the potato as you can't cook it, but the latter has a chance to drop poisonous potatoes which is an increase on crop waste.
I think carrots are a high tier crop but below the potato as you can't cook it, but the latter has a chance to drop poisonous potatoes which is an increase on crop waste.
This is a popular myth - poisonous potatoes are an additional drop, not a substitute for a normal drop, so there is absolutely no decrease in efficiency (which is only 2% anyway):
public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
{
// Calls normal drop method for crops
super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, par7);
// Adds a 2% chance of dropping a poisonous potato
if (!par1World.isRemote)
{
if (par5 >= 7 && par1World.rand.nextInt(50) == 0)
{
this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(Item.poisonousPotato));
}
}
}
The poisonous potato is a rare drop when harvesting (destroying) potato crops: a fully grown plant has a 2% chance of dropping one in addition to the 1–4 regular potatoes.
Also, I just eat them; they only have a 30% chance of inflicting poison and you don't lose anything if you do get poisoned (in 1.6.4, where healing drains 0.75 hunger/saturation points, compared to 1.5 in current versions, so their 3.2 hunger+saturation can restore a bit over 4 health, the amount that Poison takes, less in armor with Protection).
In any case, I consider baked potatoes not just the best plant/crop food but the best food overall; sure, you might get more food value from a steak but it takes more work and space to produce it, which I can just plant an 8x8 plot with potatoes and harvest when needed, with each harvest (with Fortune) providing enough food to last for about a week of daily playing for several hours a day; I only bring a stack with me, plus a few extra depending on how far I need to walk to where I last left off, when caving, with 6-8 hours spent before I return, usually due to running out of inventory/ender chest space or wood (in some cases I've returned with 40-50 potatoes left since I also take bread from mineshaft/dungeon chests (including wheat), which can sometimes have so much I can entirely subsist on bread while exploring them; in this sense, bread is better since I don't even need to farm it, just take whatever I find in chests).
Note that they also restore more hunger in versions prior to 1.8, 6 hunger and 7.2 saturation, the same as cooked chicken, compared to 5 hunger and 6 saturation, the same as bread, in current versions.
Hi, I would like to ask what you guys think are the best sources of plant food in Minecraft based on scalability of planting and how resource intensive they are. So, so-called "Unnatural foods" like golden apples, Notch Apples and golden carrots aren't counted.
I personally think that Chorus Fruit is a good food source as it is highly scalable, fast growing and takes basically no extra resources other than End Stone.
In survival mode, it is significantly lower tier as they can only be found in the very late game.
But in survival servers with an End warp, they are very easy to obtain and farm in the overworld.
The only downside I can see on using Chorus fruit for farming is that the flowers must be shot down.
Are there any other plant food sources with a noticeable advantage over others in your opinion?
Join the Chorus cult, a cult dedicated to the chorus fruit.
Your daily ritual as a cultist is to plant at least 12 chorus trees in a multiplayer server and spread the gospel of its abilities.
Baked potatoes for the win!
Good food points and saturation, easy to farm and bake and the yield is improved by harvesting with your Fortune pickaxe (with no added wear on the pickaxe!)
Also no excess seeds to get rid of.
--
Isn't the teleportation with chorus fruit a disadvantage? (Apart from when you want it of course.)
Just testing.
Yes the teleportation gimmick is sometimes a disadvantage, but the fast growth rate and minimal resource input is very attractive to me, compared to wheat, for example.
I think carrots are a high tier crop but below the potato as you can't cook it, but the latter has a chance to drop poisonous potatoes which is an increase on crop waste.
Join the Chorus cult, a cult dedicated to the chorus fruit.
Your daily ritual as a cultist is to plant at least 12 chorus trees in a multiplayer server and spread the gospel of its abilities.
This is a popular myth - poisonous potatoes are an additional drop, not a substitute for a normal drop, so there is absolutely no decrease in efficiency (which is only 2% anyway):
Also, I just eat them; they only have a 30% chance of inflicting poison and you don't lose anything if you do get poisoned (in 1.6.4, where healing drains 0.75 hunger/saturation points, compared to 1.5 in current versions, so their 3.2 hunger+saturation can restore a bit over 4 health, the amount that Poison takes, less in armor with Protection).
In any case, I consider baked potatoes not just the best plant/crop food but the best food overall; sure, you might get more food value from a steak but it takes more work and space to produce it, which I can just plant an 8x8 plot with potatoes and harvest when needed, with each harvest (with Fortune) providing enough food to last for about a week of daily playing for several hours a day; I only bring a stack with me, plus a few extra depending on how far I need to walk to where I last left off, when caving, with 6-8 hours spent before I return, usually due to running out of inventory/ender chest space or wood (in some cases I've returned with 40-50 potatoes left since I also take bread from mineshaft/dungeon chests (including wheat), which can sometimes have so much I can entirely subsist on bread while exploring them; in this sense, bread is better since I don't even need to farm it, just take whatever I find in chests).
Note that they also restore more hunger in versions prior to 1.8, 6 hunger and 7.2 saturation, the same as cooked chicken, compared to 5 hunger and 6 saturation, the same as bread, in current versions.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?