The Meaning of Life, the Universe, and Everything.
Join Date:
7/4/2020
Posts:
62
Member Details
I don't get why the devs would allow seeds to be so big but only have walking or riding a horse as transportation. The little row boat doesn't do much either. It's been like a decade already. With the transportation mods out there you would think they would buy a clue and add ships and balloons to the vanilla game.
I don't get why the devs would allow seeds to be so big but only have walking or riding a horse as transportation. The little row boat doesn't do much either. It's been like a decade already. With the transportation mods out there you would think they would buy a clue and add ships and balloons to the vanilla game.
Already 591 MB but only 0.8% of the way to the original Far Lands, or only 0.33% of the way to the current world border - at this rate their world will be 72.4 GB when they reach the Far Lands, and that's just a more or less straight line at a render distance of 8 (I assume based on the fact that the last time I measured it my first world had 109595 chunks and was nearly as big and 100 km = 6250 chunks; 6250 * (8 * 2 + 1) = 106250). 16 chunks would be double that and 32 quadruple, then try exploring in all directions and you can see there is a serious problem, no matter that you can buy an 8 TB hard drive for about $200 (at least two though as you do make backups, right?). I play with 8 chunks even though I can certainly handle 16 and even higher, in part because it is rare to need to see further underground and in-game maps only show that far, and anything besides what I've explored is more or less "waste"; even a fully explored level 4 map will have about 26.5% extra chunks around the edges; a render distance of 16 gives +56% and 32 gives +125% or more than double the area).
Personally, I wouldn't have an issue if worlds were only 10000x10000 in size; my largest world is only about 6600x6600 and is the product of the equivalent of more than 150 real-time days of nonstop playing. If you really need to travel that far or use a seed to get what you want decently close to spawn there is something VERY wrong with the game (such as the entire 1.7 update, which is why I still play in a 7 year old version with no intent to ever update. I've found lots of amazing things, both under and above ground, within only 1500 blocks of spawn, and mostly less, in my current modded world, which is not exceptional, and even in all the worlds I've had over the past 6 years I've still never found everything that was added in the first version, nullifying arguments that making worlds too varied on a small scale will make it too easy to find everything).
Already 591 MB but only 0.8% of the way to the original Far Lands, or only 0.33% of the way to the current world border - at this rate their world will be 72.4 GB when they reach the Far Lands, and that's just a more or less straight line at a render distance of 8 (I assume based on the fact that the last time I measured it my first world had 109595 chunks and was nearly as big and 100 km = 6250 chunks; 6250 * (8 * 2 + 1) = 106250). 16 chunks would be double that and 32 quadruple, then try exploring in all directions and you can see there is a serious problem, no matter that you can buy an 8 TB hard drive for about $200 (at least two though as you do make backups, right?). I play with 8 chunks even though I can certainly handle 16 and even higher, in part because it is rare to need to see further underground and in-game maps only show that far, and anything besides what I've explored is more or less "waste"; even a fully explored level 4 map will have about 26.5% extra chunks around the edges; a render distance of 16 gives +56% and 32 gives +125% or more than double the area).
Personally, I wouldn't have an issue if worlds were only 10000x10000 in size; my largest world is only about 6600x6600 and is the product of the equivalent of more than 150 real-time days of nonstop playing. If you really need to travel that far or use a seed to get what you want decently close to spawn there is something VERY wrong with the game (such as the entire 1.7 update, which is why I still play in a 7 year old version with no intent to ever update. I've found lots of amazing things, both under and above ground, within only 1500 blocks of spawn, and mostly less, in my current modded world, which is not exceptional, and even in all the worlds I've had over the past 6 years I've still never found everything that was added in the first version, nullifying arguments that making worlds too varied on a small scale will make it too easy to find everything).
Based.
Generally 1.7 made the world too boring and uniform hence why vanilla = boring became a common trope.
Dungeons in particular are great fun and reducing them made caves a lot dryer for me.
I don't know what you mean by "I've still never found everything that was added in the first version" though.
I don't know what you mean by "I've still never found everything that was added in the first version" though.
I mean the first version of TMCW; for example, I've never found a TMCW Mega Taiga or Ice Hills in any of my 4 survival worlds (ironically, if you use my name as a seed in TMCWv4 there are multiple TMCW Mega Taigas not far to the east), much less many of the biomes I've since added (biomes in bold are ones that I have not found, not counting in vanilla, where I did find a Mushroom Island in my first world, the only world with one so far):
0: Ocean
1: Plains
2: Desert
3: Extreme Hills
4: Forest
5: Winter Taiga
6: Swampland
7: River
8: The Nether
9: The End 10: Frozen Ocean
11: Frozen River
12: Ice Plains
13: Ice Mountains 14: Mushroom Island 15: Mushroom Island Shore
16: Beach
17: Desert Hills
18: Forest Hills
19: Winter Taiga Hills
20: Extreme Hills Edge
21: Jungle
22: Jungle Hills
23: Hilly Plains
24: Hilly Plains Hills
25: Forest Mountains 1
26: Forest Mountains 2
27: Extreme Forest Mountains
28: Mountainous Desert
29: Mountainous Desert Hills
30: Tropical Swamp
31: Mixed Forest
32: Mixed Forest Hills
33: Bushlands
34: Mega Tree Plains
35: Spruce Hills
36: Mesa
37: Mesa Plateau
38: Mesa Edge
39: Birch Forest
40: Birch Forest Hills
41: Mega Forest
42: Mega Forest Hills
43: Taiga
44: Taiga Hills
45: Volcanic Wasteland
46: Lake
47: Frozen Lake 48: Ice Hills 49: TMCW Mega Taiga 50: TMCW Mega Taiga Hills
51: Big Oak Forest
52: Big Oak Forest Hills
53: Extreme Mountains
54: Winter Forest
55: Winter Forest Hills
56: Winter Forest Mountains
57: Desert Beach
58: Swamp River
59: Jungle River
60: Desert River
61: Mesa River
62: Savanna
63: Savanna Plateau
64: Savanna Mountains
65: Extreme Savanna Mountains
66: Roofed Forest
67: Roofed Forest Hills
68: Mega Taiga
69: Mega Taiga Hills 70: Mega Spruce Taiga 71: Mega Spruce Taiga Hills
72: Flower Forest 73: Ice Plains Spikes
74: Mega Mixed Forest
75: Gravel Beach
76: Volcanic Wasteland Beach
77: Poplar Grove
78: Poplar Grove Hills 79: Desert M 80: Oasis 81: Meadow 82: Meadow Forest
83: Rocky Mountains
84: Rocky Mountains Edge
85: Rocky Mountains Peak 1
86: Rocky Mountains Peak 2
87: Rocky Mountains Summit 88: Great Forest 89: Great Forest Hills
90: Riverbank
91: Frozen Riverbank
92: Desert Riverbank
93: Mesa Riverbank
94: Rocky Mountains River
...and to think that I will be adding more than 30 additional biomes in the next version of TMCW, along with more structures, even my own version of a woodland mansion (though their base generation rate is vastly higher than vanilla, 1/400 vs 1/6400 per chunk, this still doesn't gurantee that a Roofed Forest will have one as they must be entirely surrounded by Roofed Forest and the terrain can't be too hilly). I'll also be adding a couple new enchantments which can only be found in structure chests, either of which are far rarer than even enchanted golden apples when considering the chance of a particular enchantment (the chance of a book must be divided by the number of enchantments).
Even in terms of caving I could still find caves far larger than any that I've found so far (I found a cave with a volume of 685000 in a test world, compared to 250000 for the largest that I've found in survival), and there will also be more variants in TMCWv5; in TMCWv4 it took about 466 hours of nonstop caving to find every type of cave (one generates only once every 16384 chunks, or an entire level 4 map).
Also, I've never found a triple dungeon (that I can recall) until recently (which was actually a double dungeon since one of the dungeons naturally had two spawners, but even "vanilla" double dungeons are quite rare, only two recorded out of a total of 247 dungeons (counting a double dungeon as two) found so far in TMCWv4, maybe a dozen in my first world).
Of course, my playstyle plays a part in this; prior to playing on it again TMCWv4 was only slightly larger than a single level 4 map (2048x2048 blocks or 16384 chunks), which represents about 5-6 months of playing for 3-4 hours every day to fully explore (I actually only explored about 12500 chunks, as measured by chunks with torches underground, which is consistent with a rate of around 100 chunks explored per play session over 121 sessions spent caving). Either way, the variety in world generation sure beats 1.7+:
Note that not every biome that I've found in every version of TMCW is shown here, for example, I haven't found a Volcanic Wasteland yet or any type of Mega Taiga, or even oceans (the water near the bottom is a Lake, and technically I've only found Frozen Lake as a small sub-biome, not a full-sized biome, same for some otehr biomes, which I do count as finding them but count them separately from their full-size counterparts):
This is a list of every biome that I've found so far in TMCWv4, excluding minor variations like River, Edge, and Hills (listed in the order I found them in; there are more than 31 entries since I listed technical/sub-biomes if I found them first but only count actual distinct biomes):
Plains (technical biome in Mixed Forest and others)
Mixed Forest
Lake (technical biome in Mixed Forest and others)
Jungle
Birch Forest
Poplar Grove (technical biome in Birch Forest)
Desert
Tropical Swamp
Big Oak Forest
Taiga (snowless)
Rocky Mountains
Ice Plains
Roofed Forest
Mesa
Winter Forest
Forest Mountains
Bushlands
Mountainous Desert
Swampland
Hilly Plains
Winter Taiga
Frozen Lake (technical biome in Winter Forest and others)
Mega Tree Plains
Spruce Hills (technical biome in Mega Tree Plains)
Mega Forest
Plains
Forest (technical biome in Plains)
Forest
Lake
Savanna Mountains
Poplar Grove
Mega Mixed Forest
Savanna Plateau
Flower Forest
Extreme Hills
(31 unique biomes)
This is the same seed over a similar area in 1.7 or later (only minor differences up to 1.16); the most notable feature is the fact it has a jungle which is about the same size as a normal biome, not like 1000+ blocks across; otherwise, the world is entirely "medium" biomes and mountains, not a single "hot" or "snowy" biome in sight, in contrast to the multiple such biomes seen above (TMCWv4 does have "climate zones" but they only make their respective biomes much more common at the expense of the opposite extreme, which still having all other biomes at a reduced rate):
The Meaning of Life, the Universe, and Everything.
Join Date:
7/4/2020
Posts:
62
Member Details
It's just that I'm actually more interested in exploring the overworld than the nether. I still don't get why we can't get the blocks necessary to build more complex transportation. Even if it's a big world that just means it would take a long time to explore. At least with a balloon it's do-able...or a ship....or heck why not a train system? We can get villagers to help create a railroad. lol why not?
Have you looked into flying machines? (with pistons and slime/honey blocks)
They're noisy and I don't know how fast they are.
Or you could use creative mode and/or command blocks to set up safe teleportation platforms and use command blocks to jump between them.
lol that sounds like steampunkish flying machines with cumbersome pistons. But that sounds better than teleportation. Don't get me wrong, the convenience sounds cool but I want the experience of actual travel. I think my railroad system across the whole country or continent is an idea worth exploring. But that would mean actual trains......just something to think about.
STATS 8 JULY 2020:
42.5 km (+5.0 km walked today)
0.34% finished.
255 MB.
=== WALKING TO THE FARLANDS ==
== MARKS ==
Start (0 blocks): 22-6-2020.
3 km mark (3.000 blocks): 22-6-2020.
10 km mark (10.000 blocks): 25-6-2020.
25 km mark (25.000 blocks): 2-7-2020.
50 km mark (50.000 blocks): 10-7-2020.
75 km mark (75.000 blocks): 12-7-2020.
100 km mark (100.000 blocks): 14-7-2020
1% mark (At 125.000 blocks): 5-9-2020.
Topic about my journey: https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/3026000-walking-to-the-mysterious-far-lands-at-12-575-km?page=3
STATS 10 JULY 2020:
50.0 km away from spawn(+7.5 km walked today) (50 km mark, party!)
0.40% finished.
299 MB.
=== WALKING TO THE FARLANDS ==
== MARKS ==
Start (0 blocks): 22-6-2020.
3 km mark (3.000 blocks): 22-6-2020.
10 km mark (10.000 blocks): 25-6-2020.
25 km mark (25.000 blocks): 2-7-2020.
50 km mark (50.000 blocks): 10-7-2020.
75 km mark (75.000 blocks): 12-7-2020.
100 km mark (100.000 blocks): 14-7-2020
1% mark (At 125.000 blocks): 5-9-2020.
Topic about my journey: https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/3026000-walking-to-the-mysterious-far-lands-at-12-575-km?page=3
STATS 11 JULY 2020:
62.5 km away from spawn (+12.5 km walked today)
0.50% finished.
370 MB.
=== WALKING TO THE FARLANDS ==
== MARKS ==
Start (0 blocks): 22-6-2020.
3 km mark (3.000 blocks): 22-6-2020.
10 km mark (10.000 blocks): 25-6-2020.
25 km mark (25.000 blocks): 2-7-2020.
50 km mark (50.000 blocks): 10-7-2020.
75 km mark (75.000 blocks): 12-7-2020.
100 km mark (100.000 blocks): 14-7-2020
1% mark (At 125.000 blocks): 5-9-2020.
Topic about my journey: https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/3026000-walking-to-the-mysterious-far-lands-at-12-575-km?page=3
STATS 12 JULY 2020:
75.0 km away from spawn (+12.5 km walked today)
0.60% finished
445 MB.
=== WALKING TO THE FARLANDS ==
== MARKS ==
Start (0 blocks): 22-6-2020.
3 km mark (3.000 blocks): 22-6-2020.
10 km mark (10.000 blocks): 25-6-2020.
25 km mark (25.000 blocks): 2-7-2020.
50 km mark (50.000 blocks): 10-7-2020.
75 km mark (75.000 blocks): 12-7-2020.
100 km mark (100.000 blocks): 14-7-2020
1% mark (At 125.000 blocks): 5-9-2020.
Topic about my journey: https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/3026000-walking-to-the-mysterious-far-lands-at-12-575-km?page=3
STATS 13 JULY 2020:
87.5 km away from spawn (+12.5 km walked today).
0.70% finished.
518.75 MB.
=== WALKING TO THE FARLANDS ==
== MARKS ==
Start (0 blocks): 22-6-2020.
3 km mark (3.000 blocks): 22-6-2020.
10 km mark (10.000 blocks): 25-6-2020.
25 km mark (25.000 blocks): 2-7-2020.
50 km mark (50.000 blocks): 10-7-2020.
75 km mark (75.000 blocks): 12-7-2020.
100 km mark (100.000 blocks): 14-7-2020
1% mark (At 125.000 blocks): 5-9-2020.
Topic about my journey: https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/3026000-walking-to-the-mysterious-far-lands-at-12-575-km?page=3
Is there an airship mod that would work with the current version? I want to be able to explore more of my world in a timely manner.
Even with the speed of the Enderdragon you would need weeks to reach the Far Land.
STATS 14 JULY 2020:
100 km away from spawn (+12.5 km today) (100 km mark: http://prntscr.com/thnga8)
0.80% finished.
591 MB.
=== WALKING TO THE FARLANDS ==
== MARKS ==
Start (0 blocks): 22-6-2020.
3 km mark (3.000 blocks): 22-6-2020.
10 km mark (10.000 blocks): 25-6-2020.
25 km mark (25.000 blocks): 2-7-2020.
50 km mark (50.000 blocks): 10-7-2020.
75 km mark (75.000 blocks): 12-7-2020.
100 km mark (100.000 blocks): 14-7-2020
1% mark (At 125.000 blocks): 5-9-2020.
Topic about my journey: https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/3026000-walking-to-the-mysterious-far-lands-at-12-575-km?page=3
I don't get why the devs would allow seeds to be so big but only have walking or riding a horse as transportation. The little row boat doesn't do much either. It's been like a decade already. With the transportation mods out there you would think they would buy a clue and add ships and balloons to the vanilla game.
This is why:
Already 591 MB but only 0.8% of the way to the original Far Lands, or only 0.33% of the way to the current world border - at this rate their world will be 72.4 GB when they reach the Far Lands, and that's just a more or less straight line at a render distance of 8 (I assume based on the fact that the last time I measured it my first world had 109595 chunks and was nearly as big and 100 km = 6250 chunks; 6250 * (8 * 2 + 1) = 106250). 16 chunks would be double that and 32 quadruple, then try exploring in all directions and you can see there is a serious problem, no matter that you can buy an 8 TB hard drive for about $200 (at least two though as you do make backups, right?). I play with 8 chunks even though I can certainly handle 16 and even higher, in part because it is rare to need to see further underground and in-game maps only show that far, and anything besides what I've explored is more or less "waste"; even a fully explored level 4 map will have about 26.5% extra chunks around the edges; a render distance of 16 gives +56% and 32 gives +125% or more than double the area).
Personally, I wouldn't have an issue if worlds were only 10000x10000 in size; my largest world is only about 6600x6600 and is the product of the equivalent of more than 150 real-time days of nonstop playing. If you really need to travel that far or use a seed to get what you want decently close to spawn there is something VERY wrong with the game (such as the entire 1.7 update, which is why I still play in a 7 year old version with no intent to ever update. I've found lots of amazing things, both under and above ground, within only 1500 blocks of spawn, and mostly less, in my current modded world, which is not exceptional, and even in all the worlds I've had over the past 6 years I've still never found everything that was added in the first version, nullifying arguments that making worlds too varied on a small scale will make it too easy to find everything).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Based.
Generally 1.7 made the world too boring and uniform hence why vanilla = boring became a common trope.
Dungeons in particular are great fun and reducing them made caves a lot dryer for me.
I don't know what you mean by "I've still never found everything that was added in the first version" though.
I mean the first version of TMCW; for example, I've never found a TMCW Mega Taiga or Ice Hills in any of my 4 survival worlds (ironically, if you use my name as a seed in TMCWv4 there are multiple TMCW Mega Taigas not far to the east), much less many of the biomes I've since added (biomes in bold are ones that I have not found, not counting in vanilla, where I did find a Mushroom Island in my first world, the only world with one so far):
1: Plains
2: Desert
3: Extreme Hills
4: Forest
5: Winter Taiga
6: Swampland
7: River
8: The Nether
9: The End
10: Frozen Ocean
11: Frozen River
12: Ice Plains
13: Ice Mountains
14: Mushroom Island
15: Mushroom Island Shore
16: Beach
17: Desert Hills
18: Forest Hills
19: Winter Taiga Hills
20: Extreme Hills Edge
21: Jungle
22: Jungle Hills
23: Hilly Plains
24: Hilly Plains Hills
25: Forest Mountains 1
26: Forest Mountains 2
27: Extreme Forest Mountains
28: Mountainous Desert
29: Mountainous Desert Hills
30: Tropical Swamp
31: Mixed Forest
32: Mixed Forest Hills
33: Bushlands
34: Mega Tree Plains
35: Spruce Hills
36: Mesa
37: Mesa Plateau
38: Mesa Edge
39: Birch Forest
40: Birch Forest Hills
41: Mega Forest
42: Mega Forest Hills
43: Taiga
44: Taiga Hills
45: Volcanic Wasteland
46: Lake
47: Frozen Lake
48: Ice Hills
49: TMCW Mega Taiga
50: TMCW Mega Taiga Hills
51: Big Oak Forest
52: Big Oak Forest Hills
53: Extreme Mountains
54: Winter Forest
55: Winter Forest Hills
56: Winter Forest Mountains
57: Desert Beach
58: Swamp River
59: Jungle River
60: Desert River
61: Mesa River
62: Savanna
63: Savanna Plateau
64: Savanna Mountains
65: Extreme Savanna Mountains
66: Roofed Forest
67: Roofed Forest Hills
68: Mega Taiga
69: Mega Taiga Hills
70: Mega Spruce Taiga
71: Mega Spruce Taiga Hills
72: Flower Forest
73: Ice Plains Spikes
74: Mega Mixed Forest
75: Gravel Beach
76: Volcanic Wasteland Beach
77: Poplar Grove
78: Poplar Grove Hills
79: Desert M
80: Oasis
81: Meadow
82: Meadow Forest
83: Rocky Mountains
84: Rocky Mountains Edge
85: Rocky Mountains Peak 1
86: Rocky Mountains Peak 2
87: Rocky Mountains Summit
88: Great Forest
89: Great Forest Hills
90: Riverbank
91: Frozen Riverbank
92: Desert Riverbank
93: Mesa Riverbank
94: Rocky Mountains River
...and to think that I will be adding more than 30 additional biomes in the next version of TMCW, along with more structures, even my own version of a woodland mansion (though their base generation rate is vastly higher than vanilla, 1/400 vs 1/6400 per chunk, this still doesn't gurantee that a Roofed Forest will have one as they must be entirely surrounded by Roofed Forest and the terrain can't be too hilly). I'll also be adding a couple new enchantments which can only be found in structure chests, either of which are far rarer than even enchanted golden apples when considering the chance of a particular enchantment (the chance of a book must be divided by the number of enchantments).
Even in terms of caving I could still find caves far larger than any that I've found so far (I found a cave with a volume of 685000 in a test world, compared to 250000 for the largest that I've found in survival), and there will also be more variants in TMCWv5; in TMCWv4 it took about 466 hours of nonstop caving to find every type of cave (one generates only once every 16384 chunks, or an entire level 4 map).
Also, I've never found a triple dungeon (that I can recall) until recently (which was actually a double dungeon since one of the dungeons naturally had two spawners, but even "vanilla" double dungeons are quite rare, only two recorded out of a total of 247 dungeons (counting a double dungeon as two) found so far in TMCWv4, maybe a dozen in my first world).
Of course, my playstyle plays a part in this; prior to playing on it again TMCWv4 was only slightly larger than a single level 4 map (2048x2048 blocks or 16384 chunks), which represents about 5-6 months of playing for 3-4 hours every day to fully explore (I actually only explored about 12500 chunks, as measured by chunks with torches underground, which is consistent with a rate of around 100 chunks explored per play session over 121 sessions spent caving). Either way, the variety in world generation sure beats 1.7+:
This is a list of every biome that I've found so far in TMCWv4, excluding minor variations like River, Edge, and Hills (listed in the order I found them in; there are more than 31 entries since I listed technical/sub-biomes if I found them first but only count actual distinct biomes):
This is the same seed over a similar area in 1.7 or later (only minor differences up to 1.16); the most notable feature is the fact it has a jungle which is about the same size as a normal biome, not like 1000+ blocks across; otherwise, the world is entirely "medium" biomes and mountains, not a single "hot" or "snowy" biome in sight, in contrast to the multiple such biomes seen above (TMCWv4 does have "climate zones" but they only make their respective biomes much more common at the expense of the opposite extreme, which still having all other biomes at a reduced rate):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
STATS 15 JULY 2020:
112.5 km away from spawn (+12.5 km today).
0.9% finished.
666 MB.
=== WALKING TO THE FARLANDS ==
== MARKS ==
Start (0 blocks): 22-6-2020.
3 km mark (3.000 blocks): 22-6-2020.
10 km mark (10.000 blocks): 25-6-2020.
25 km mark (25.000 blocks): 2-7-2020.
50 km mark (50.000 blocks): 10-7-2020.
75 km mark (75.000 blocks): 12-7-2020.
100 km mark (100.000 blocks): 14-7-2020
1% mark (At 125.000 blocks): 5-9-2020.
Topic about my journey: https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/3026000-walking-to-the-mysterious-far-lands-at-12-575-km?page=3
Almost 1%, but you have the Mark of the Devil upon you.
It's just that I'm actually more interested in exploring the overworld than the nether. I still don't get why we can't get the blocks necessary to build more complex transportation. Even if it's a big world that just means it would take a long time to explore. At least with a balloon it's do-able...or a ship....or heck why not a train system? We can get villagers to help create a railroad. lol why not?
Have you looked into flying machines? (with pistons and slime/honey blocks)
They're noisy and I don't know how fast they are.
Or you could use creative mode and/or command blocks to set up safe teleportation platforms and use command blocks to jump between them.
Just testing.
STATS 17 JULY 2020:
I am not going to walk for the next days. I just want to chill for the next days <33
=== WALKING TO THE FARLANDS ==
== MARKS ==
Start (0 blocks): 22-6-2020.
3 km mark (3.000 blocks): 22-6-2020.
10 km mark (10.000 blocks): 25-6-2020.
25 km mark (25.000 blocks): 2-7-2020.
50 km mark (50.000 blocks): 10-7-2020.
75 km mark (75.000 blocks): 12-7-2020.
100 km mark (100.000 blocks): 14-7-2020
1% mark (At 125.000 blocks): 5-9-2020.
Topic about my journey: https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/3026000-walking-to-the-mysterious-far-lands-at-12-575-km?page=3
removed
It's Spam.
Please edit your post so it doesn't stay when the mods delete the original.
Just testing.
lol that sounds like steampunkish flying machines with cumbersome pistons. But that sounds better than teleportation. Don't get me wrong, the convenience sounds cool but I want the experience of actual travel. I think my railroad system across the whole country or continent is an idea worth exploring. But that would mean actual trains......just something to think about.