The Meaning of Life, the Universe, and Everything.
Join Date:
12/13/2019
Posts:
57
Minecraft:
MiracleDinner
Xbox:
HyperMermaid820
Discord:
MiracleDinner#0592
Member Details
Hello,
I want to undertake a challenge in which the world is permanently set to night and there are mobs everywhere. But I don't feel there is enough mobs during night (and also caves) as it is. Is there a simple way to increase hostile mob spawn rates whilst keeping everything else about the game the same?
As far as I know, you need to mod the game in order to increase the mob cap (contrary to popular belief, spawn rates have no effect on the number of mobs unless you are using mob farms - in fact, the game makes up to 54000 individual spawn attempts every second (225 spawning chunks * 12 attempts per pack (up to 4 can actually succeed) * 20 ticks/second) - if there were no cap the game would become unplayable and/or crash within a minute or less, even when considering that perhaps 99.9% of attempts fail (at this rate it would still take only 1.3 seconds to reach the cap of 70); likewise, in my own mod I made only 1/4 of chunks spawn mobs per cycle, mainly as an optimization, with no effect on the number of mobs I encounter).
Also, if you want the maximum mob experience both at night and in caves you'd want a setup (I believe command blocks can do this) so it switches to day when you are underground (below sea level) and vice-versa (otherwise, mobs spawning on the surface at night will reduce the number that can spawn underground; in any case, mobs will still preferentially spawn underground at night due to the fact that the light level on the surface isn't zero; the probability of a spawn attempt succeeding is inversely related to the light level, where 0 is 100%, 7 is 12.5%, and 4, the sky light level at night, is 50%; not only that, the raw sky light value, which is 15 under open sky at all times, further reduces the success rate by up to 50%, for a total reduction of 75%).
You could possibly use command blocks to kill all mobs below sea level when you are on the surface and vice-versa (along with setting the time to day/night), which would effectively make them spawn where the player is, although the density may still be too low for your liking (another change I made myself was to reduce the (de)spawn radius from 128 to 96 blocks, effectively increasing the density on a level surface by 1.78-fold, equivalent to a mob cap of 124. Of course, such changes again necessitate using mods, unless there is a way to use command blocks to randomly spawn mobs around the player, or kill mobs more than x blocks away. All the custom maps that I've seen have either used spawners or custom mobs placed around the map, similar to mobs that spawn as part of structures (which do not respawn once killed, or rely on natural spawning). Neither of these are useful though if you want to play on a randomly generated world).
Hello,
I want to undertake a challenge in which the world is permanently set to night and there are mobs everywhere. But I don't feel there is enough mobs during night (and also caves) as it is. Is there a simple way to increase hostile mob spawn rates whilst keeping everything else about the game the same?
As far as I know, you need to mod the game in order to increase the mob cap (contrary to popular belief, spawn rates have no effect on the number of mobs unless you are using mob farms - in fact, the game makes up to 54000 individual spawn attempts every second (225 spawning chunks * 12 attempts per pack (up to 4 can actually succeed) * 20 ticks/second) - if there were no cap the game would become unplayable and/or crash within a minute or less, even when considering that perhaps 99.9% of attempts fail (at this rate it would still take only 1.3 seconds to reach the cap of 70); likewise, in my own mod I made only 1/4 of chunks spawn mobs per cycle, mainly as an optimization, with no effect on the number of mobs I encounter).
Also, if you want the maximum mob experience both at night and in caves you'd want a setup (I believe command blocks can do this) so it switches to day when you are underground (below sea level) and vice-versa (otherwise, mobs spawning on the surface at night will reduce the number that can spawn underground; in any case, mobs will still preferentially spawn underground at night due to the fact that the light level on the surface isn't zero; the probability of a spawn attempt succeeding is inversely related to the light level, where 0 is 100%, 7 is 12.5%, and 4, the sky light level at night, is 50%; not only that, the raw sky light value, which is 15 under open sky at all times, further reduces the success rate by up to 50%, for a total reduction of 75%).
You could possibly use command blocks to kill all mobs below sea level when you are on the surface and vice-versa (along with setting the time to day/night), which would effectively make them spawn where the player is, although the density may still be too low for your liking (another change I made myself was to reduce the (de)spawn radius from 128 to 96 blocks, effectively increasing the density on a level surface by 1.78-fold, equivalent to a mob cap of 124. Of course, such changes again necessitate using mods, unless there is a way to use command blocks to randomly spawn mobs around the player, or kill mobs more than x blocks away. All the custom maps that I've seen have either used spawners or custom mobs placed around the map, similar to mobs that spawn as part of structures (which do not respawn once killed, or rely on natural spawning). Neither of these are useful though if you want to play on a randomly generated world).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?