Nice work so far, you are definitely moving quickly through this world! I have not played around with bubble columns much yet (mostly because I had been playing on 1.12 until two weeks ago), but it does seem to make several designs much simpler (guardian farm included!). Looking forward to the next update.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Nice work so far, you are definitely moving quickly through this world! I have not played around with bubble columns much yet (mostly because I had been playing on 1.12 until two weeks ago), but it does seem to make several designs much simpler (guardian farm included!). Looking forward to the next update.
Thanks. Part of the reason I'm moving quickly is that I had a bit of a head start since this is a second base in this world. Also, last week I had a lot of time on my hands. This week I've been a lot more busy so updates will be a little slower in coming. I've done some more mining collecting resources and stuff like that since my last post but nothing interesting to show for now. I hope to post at least a couple more pictures soon though.
I've finally managed to take a few more pictures of my progress, although it isn't a lot. You probably can't see much difference from the larger angle:
There's a few sheep visible.
Here's a closer shot with all the colors:
I plan to breed enough so I have 6-8 of each color in their respective pens.
I've also done some more mining and added a few more items to my sorter:
Iron is hard to come by. I think I'll see about building an iron farm/trading village next. I've built trading areas before but I usually refer to them as "prisons" because each villager is trapped. All of those were before they changed the mechanics of spawning iron golems. I need to read up and watch some videos of how the new system works since 1.14 came out.
Building an iron farm is a bit more complicated than I first thought... I first need villagers (obviously!) so I've started with a zombie trap in order to catch a zombie villager and convert it.
First, here's a view of my base. Notice behind the sorter building in the middle is my zombie trap. Also, I've got more sheep.
Here's a closeup of the sheep pens with 6 sheep in each pen. Also, you can see the zombie trap in the background, sort of.
Here's a closer view of the zombie trap
The zombies kept coming around and attacking me instead of going through the trap, so I added a barrier in the middle:
And here's a view from where I wait for them with my sword (for those who aren't zombie villagers)
The idea is to close the trap door making it too high for them to jump out. If a zombie villager comes in, I go around and close the trap door on the opposite side so I can then cure them.
I've already cured one, just staying up at nights looking for another one to cure. The cured one is waiting in my building where there's a bed.
Note how I've blocked the door from the inside so he can't get out.
One thing I don't like in my builds is to have them look "ugly"--meaning I don't want an iron farm floating in the sky somewhere. I like to keep the landscape either natural or somehow enhanced with "normal" looking builds. Most iron farms I've found show them being built floating in the sky somewhere. So, since villagers are no longer bound by the number of doors opening to the sky, I've decided to build my iron farm underground.
I got my inspiration from a combination of places. First, an iron farm video (still above ground, but the video was short and it wasn't that complicated.
And I found a thread where at least one other person was building a farm underground and they indicated it was possible:
In the previous post, I showed pictures of my zombie trap. the ground level at the base of that trap is level 70. I started digging out the entire chunk square below level 60. (Based on the thread mentioned above, I may have to dig some more on the sides later, but this is how I started.)
The ceiling would be at level 60.
After further digging:
The beginning of the Iron Farm:
Before I go on, I also spent time trying to trap zombies, and especially zombie villagers. I actually trapped one, (besides the one I showed in a previous post) but I forgot to block him off from the zombies at night and he got turned back into a zombie and despawned again before I realized it. Meanwhile, I also trapped a regular zombie and named him Buford. He'll be used in the iron farm to start gossip among the villagers. Here you can see him trapped in the zombie trap.
And here are some rails I set up to transport the zombie to a gravel column that ends in the exact spot where I want to trap the zombie for the iron farm.
I had to make some minor changes before I was able to actually get the zombie in the rail cart and where I wanted him to stay on the gravel column but here he is after getting him in the rail cart and on the top of the gravel column.
In the room below, you can see the gravel column along with some more gravel surrounding the column where the zombie will eventually drop down once I remove the gravel.
The goal is to get "Buford" standing in the cauldron at the base. This is my first time doing this so I hope I can get him in there without either killing him or accidentally turning him loose.
I removed one layer of gravel and took another picture of Buford in the minecart, just to make sure it was working to lower him into place.
I lowered him a couple more times and placed a dirt block above him so the ground looks normal but he's trapped now until I'm ready to drop him into place. Next I need to get another zombie villager and cure him. And hopefully breed another and place them all into the iron farm. That should be the subject of my next post.
It took several tries, but I finally got two villagers together and they had a baby. In fact, I nearly finished the iron farm, but for one problem...
As I indicated previously, I decided to expand the underground room based on comments in a thread I linked:
After digging a bit more...
The top is nearly done with the lava in place and hoppers ready to catch the iron.
I got the villagers to make a baby and he's jumping on the bed!
It took a couple of tries to get the villagers to stay in the trap area... the key was digging down low enough so they wouldn't think they could wake up and walk around on the bottom floor.
Everything was done except for getting the zombie in the cauldron.
Here's the zombie but he's standing on the edge of the cauldron
Of course in the videos they just use a spawn egg... but I consider that cheating. Sure enough, after removing all the gravel, the zombie just walked off the side of the cauldron and fell to the floor where he's just wandering around. I guess I'll have to try again and see if I can trap him better.
In my next post I'll trap another zombie and see if I can get him to stay put.
Incidentally, this one was in place long enough to get my first iron golem. Unfortunately, that was it. At least I know it does work though.
So, I finally got the iron farm working properly. It took longer than I expected because I had some problems with it. You'll see as I go through the pictures here.
As stated before, I had to trap another zombie since the first one escaped. Here's a couple more pictures showing how I transported the zombie from the zombie trap to the gravel column that I used to lower him down into the iron farm.
I got him trapped in the iron farm now. Note the glass blocks around him and the half slab in front of him--different from the video I was basing the design on.
I started getting iron from the farm, but once I came down to retrieve some of it, I noticed some pieces of iron beside the iron chest instead of in it. They must have missed the hopper, so here's my solution--add more hoppers, 4 instead of 1.
Later, I came down and found no more iron had come out which meant no golems had spawned. I realized that since the villagers were scared all the time, they weren't using their beds or the tool stations (composters in my case). So I put a gravel block between the zombie and villagers allowing them to sleep and use the tool stations. However, coming down here to place and remove gravel blocks was not exactly "automatic" so I had to come up with another solution.
I came across this short video that seemed to have a good solution:
So I played around with my design to see if I could add this sticky piston going up and down to my design without too much effort and this is what I came up with:
That worked, but I had another problem. Villagers started "waking up" outside their enclosure. In fact, before I was done, all three escaped. I had to add some more glass blocks and buttons in appropriate places so they wouldn't think they could wake up "on the wrong side of bed".
And finally, I saw how/where iron was getting out and so I added two more hoppers.
I have been able to accumulate several stacks of iron and have already started using it to expand my sorter. My next tasks will be to automate the collection of iron and possibly create a few more farms. I'd like to have a cane farm and a bamboo farm. And I'd like to have all of it collected in my sorter automatically. So that will be the subject of subsequent posts.
Now that my iron farm is working very well, I have begun to use the iron in a number of ways.
First a view of my base so far... not a lot has changed.
You might note the jungle tree on the right in the tree farm. And beyond it, you can see my cane/bamboo farm.
The first thing I did with my iron is dig a hole straight down below the hopper pipe from my iron mine down to my regular mine where I could move the iron automatically to my dropper pipe going back up to my sorter. Here's a picture of the bottom of the hopper pipe going into a minecart with a chest.
There's some redstone circuitry that sends the minecart over the rails to the dropper pipe going back up from my mine.
Here's the other end of that rail line:
You can see some of the circuitry that sends the mine cart back to pick up the next load.
With all that iron, I've expanded my sorter, although I still need to figure out how I want to arrange items within that sorter. But here's what I have so far.
And the backside of the new part.
Also, down below, I have made hopper pipes that bring items from my various farms into the sorter automatically. I posted a picture several days ago of a second dropper pipe going to the top of my sorter. I actually dug a bigger room below it and moved a bunch of redstone circuitry to that lower, bigger room so I could be low enough to get my hopper pipe under all the farms. Here is the end of the pipe going into the sorter.
Finally, here's a closer view of my cane/bamboo farm.
I realize this is not the most efficient way to collect cane and bamboo, but that's ok. I could have put a rail and hopper cart underneath the stuff that's planted to collect the items. I get that this design is going to lose a lot of items that don't drop in the water. But since this one is always on, I didn't want to collect too much stuff long term. Even as it is, I may need to put in a switch to turn it off if I get too much stuff.
Damn, a lot has changed since I last looked! Nice to see progressive updates. Interested in what the final sorting system will look like. I still have to find bamboo in my SSP, because it's likely thousands of blocks out. LOL.
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I've been working on putting different items in the sorter. It takes a while because I'm trying to put them in some kind of logical order. I don't have pictures of that but I do have a couple more pictures of other things I've done in the process.
First, the base... not a lot has changed but I did create some banners and post them.
Here's a closer look
I realized I hadn't created a chicken farm so I could obtain feathers, etc. Probably because I have the skeleton spawner/experience farm with plenty of arrows available there. Either way, this is a fairly simple one I created. I put a grass block in the middle that I got from an enderman once so the grass will look green in the bottom. Also, the glass pane in the back is where I throw the eggs. I've noticed if I thrown them at a solid block, sometimes a chicken spawns partly in the block and ends up suffocating so this eliminates that from happening.
This is two deep with a ladder so I can climb out but the chickens can't.
Finally, while I was working on my sorter, I kept finding eggs showing up and I wasn't sure where they were coming from. Finally I found the source--at the end of my tree farm is this water flowing and a chicken got stuck and was laying the random egg. I thought it was kind-of funny so here it is:
I haven't had as much time to play the last few days. When I did have time, I was working on my sorter, as you'll see shortly. However, first, among other things, this is the first time I've ever seen a charged creeper... so I thought I'd share!
Unfortunately, I forgot using them to blow up some other mob is how you get mob heads... so I just killed him with a couple of arrows after I took the picture.
Now, back to the sorter. I've added a third row. Note that you can tell the difference in rows partly based on the color of polished stone I use between the top and bottom barrels where the frames are mounted.
You can see I've got all the different types of flowers here. The barrel with the red poppies is nearly full due to all the iron golems that have been burned in my iron farm.
If I ever get some wither roses, they'll probably be placed in another part of the sorter. I doubt I'll get many of those so they may not even get a slot. (Unless I build a wither rose farm, which is a separate thing.)
Farther down in my third row, I added all the colors of wool after the above shot was taken.
I will probably add all the clay colors above that. Also, I plan to add all the different dyes between the flowers and wool colors.
This is part of the second row
I saved a space for rabbit meat and hide in the middle.
Re: the iron farm - to reduce hopper count and save on iron, you could have a 3x3 block tower, with the middle block empty, and then the ingots/poppies would simply get washed into the hole and fall down onto a single hopper at the bottom...
Re: the iron farm - to reduce hopper count and save on iron, you could have a 3x3 block tower, with the middle block empty, and then the ingots/poppies would simply get washed into the hole and fall down onto a single hopper at the bottom...
Thanks.
I'm not sure I understand what you mean by a 3x3 block tower. Do you have a picture?
That being said, iron is not exactly in short supply anymore now that I have the iron farm working well.
Its been a couple of days since the last time I posted updates. I've been working on my sorter mostly but also added a few other things.
First, here's the base.
You can see one minor difference at the top right where there's some cactus growing. I was having trouble collecting enough cactus for green dye so I planted some on that sandbar. Also, you might be able to see the entrance to a bridge out to an island where I've been doing some fishing.
Here's the island before I made the bridge.
And after.
I planted a lot of cactus.
I put a gate at the end in case a zombie decides to sneak up on me from the shore across the bridge.
And here's the view of the fishing island from the tower where I've been taking screenshots.
Night shots are cool
While I was up there, I surveyed the area and decided I'm going to put a large horse barn on the left.
Meanwhile I did add a bunch of trees and their various parts to my sorter.
Finally, I added a composter down near where I've been getting a ton of seeds.
I haven't put a hopper pipe under the composter yet to collect the bonemeal, but I'll be doing that soon I'm sure.
Also, since this is a server for me and my family, my son and I went and found an end portal. So I'll probably be adding some items from the end to this sorter by the next update. I may even have a screenshot or two from the end as well.
Several things have happened since I last posted. I did start working on my horse barn as I suggested the last time. Also, I finally made it to the end and we beat the Ender Dragon--I didn't get any pictures because... well... it looks the same for most everyone, every time.
Anyway, the horse barn. I have several pictures of building progress. First, the initial layout with gravel (I like to use gravel since when I break it, I can get flint which is useful for arrows. Arrows aren't really a need right now since I have a skeleton spawner/experience farm but, it's just habit at this point.
Then I started leveling the land
I started with the horse door.
I can post closeup shots of how the horse door is built when I do one on the other end. Also, you can see the beginning of some fences for the different pens. I like to use wheat bales set on their end for the floor since it looks like a strawed floor. But that takes a LOT of wheat. Fortunately, at my original base, my son has a huge wheat farm. I can get more than 3 stacks of bales from each harvest there. Also, it is in a spawn chunk so it is always growing after I harvest it.
Working on more walls, and fences. Also just started the roof. And, as you can see on the right, a chorus plant is growing. I brought one chorus flower back with me from the End along with a few end stone blocks so I could grow this stuff.
Here, you can see the roof is being added. I have my own style of roof that I've never seen anywhere else.
Finally, here's a view of my base overall, with more chorus plants growing.
Before I logged off the last time, and after we had beaten the end dragon, I had some extra drama. I had gone to the original base and harvested more wheat. While there, I killed some pillagers and got "Bad Omen". I didn't happen to have any buckets of milk with me to clear the spell so I didn't get rid of it. When I got back to this base, I forgot that since I have my iron farm running, it now counts as a "village" so a raid was started. I hadn't been prepared for that so it took a while and some help from others on my server to finally kill all the raids that came. So, I'm going to have to build a fortress above where my iron farm is so I can have a good base from which to kill these raids. That will probably be the subject of a future set of pictures.
Fortunately, my iron farm is safe since it is well underground and the pillagers can't get to it. Meanwhile, I will have to be more careful about getting the "Bad Omen" spell.
Yeah... I have keenly avoided a raid in my world by avoiding pillagers altogether. I have actually only seen a patrol twice, so I guess I'm lucky. They are a beast when you aren't ready for them. Are you playing Hard mode? If so, then I say... good luck. A Hard mode raid, especially at Bad Omen 6, will basically destroy any unprotected village. I occasionally play on a server on which I've fiddled with raid mechanics, and in doing so have set up what you describe as a base area (or watchtower) from which you can kill the raid without worry of attack. For me it starts with a wall around the village, then a couple watchtowers on each side. I can fly to each depending on where the raid wave spawns.
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Yes, I play on hard mode. I also, usually play on servers I set up with and for my family so I usually have someone available to help with defeating the raid. I've never tried to beat a raid by myself although I take on patrols all the time. I'll have to reconsider that now if a patrol comes through my current base since I don't want another raid, at least not until I get a good place set up to try to defeat it.
It is so awesome to hear that other "grown ups" play minecraft. I am like 40ish and i play ALLOT, mostly in survival mode so i lose the builds that i was proud of for a short period of time when i go exploring a new seed. I am finally starting to understand redstone basics (few of my machines work as anticipated.). I have just recently started playing with others online with my xbox 360 and I enjoy helping others bring their build to fruition. Btw nice pics. I love to see how others progress even though it sometimes make me feel like my work is amateur, well, it kind of is i just started playing sometime last year.
I've only played xbox a little bit. I prefer the original PC Java version, probably because that's what I'm most used to.
Anyway, as promised, here's some pictures of how the horse door is built. There's several YouTube videos about the details if you want to look them up. Given that the redstone is very close in color to the red nether brick that I'm using for the barn, it is a bit hard to see some of the details.
First here's everything without the redstone, including the sticky pistons.
Next, a view of the redstone that operates the door.
Basically, redstone goes on everything horizontal that doesn't have a pressure plate on it.
The idea is that when you approach riding a horse, just as you reach the door, you make the horse jump up, activating the pressure plates through the slabs holding them, which deactivates the sticky pistons and opening the door. Then you have to immediately run through the door before it closes.
One problem I've had is getting donkeys to jump high enough to go through the door. Other than that, the only hard part is timing the jump right so you can activate the pressure plate.
And here's some pictures of progress of the roof and inside the barn.
The roof is almost done... looking back toward the front of the barn. You can see I'm starting work on a large storage room in the top of the barn. In theory this might be a loft, but I'm not exactly sure what/how I'll use it. I'll come up with something though.
Another shot inside after most of the "straw" is put down and a lot of pens built.
Outside front...
And a side shot
And finally a view of the base with the barn roof complete
Next, I'll show some pictures of the inside with the pens complete, and a few horses in their stalls. I've also come up with a couple more things I want to work on like a better house including an enchanting room and stuff like that. I've added some other features to the barn as well so that will be in the next post as well.
I haven't taken the time to start updating the house yet, but I figured I'd share the barn pictures I have so far.
I've added doors and trap doors to different openings in the barn that I can close to keep skeletons and pillagers from shooting at me, or creepers from blowing up on the outside if/when I'm standing on the inside.
And from the side
I finished the "loft" floor and have it well-lit so no mobs spawn
And I've added doors to the various pens and put some horses in place.
Eventually I'd like to have at least one of each color and pattern--that's why the barn is so big. Admittedly, I'm a bit of a hoarder too, but that's a separate issue. There's several colors I don't have yet. I guess I need to do some exploring.
On a separate note, as previously stated, I have an iron farm that is still producing tons of iron. But that also means it is producing tons of red poppies. I noticed the other day my barrel containing poppies is nearly full so I had to figure out what to do with them all. Well, once I figured out how to make an automatic composter, I realized I could sort out the poppies, put them through a composter, and that would significantly reduce the problem. So, part way down the pipe that takes the iron from the farm to put it in the sorter, I added this:
The iron and poppies drop through the pipe and any poppies get sorted out here. You can see a switch in the background that I can turn off when I want to keep the poppies though, if for some reason I'm running out of red dye (not likely, but you never know.)
Then the rest of the iron and any bonemeal is transported to the sorter.
There is another switch here to stop bonemeal from going into the sorter in case I decide to collect it here rather than the regular sorter.
In my next post I've got pictures of a raid fortress I'm creating. It is partly done, but I didn't want to add it to this post and extend it too much further.
Nice work so far, you are definitely moving quickly through this world! I have not played around with bubble columns much yet (mostly because I had been playing on 1.12 until two weeks ago), but it does seem to make several designs much simpler (guardian farm included!). Looking forward to the next update.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Thanks. Part of the reason I'm moving quickly is that I had a bit of a head start since this is a second base in this world. Also, last week I had a lot of time on my hands. This week I've been a lot more busy so updates will be a little slower in coming. I've done some more mining collecting resources and stuff like that since my last post but nothing interesting to show for now. I hope to post at least a couple more pictures soon though.
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I've finally managed to take a few more pictures of my progress, although it isn't a lot. You probably can't see much difference from the larger angle:
There's a few sheep visible.
Here's a closer shot with all the colors:
I plan to breed enough so I have 6-8 of each color in their respective pens.
I've also done some more mining and added a few more items to my sorter:
Iron is hard to come by. I think I'll see about building an iron farm/trading village next. I've built trading areas before but I usually refer to them as "prisons" because each villager is trapped. All of those were before they changed the mechanics of spawning iron golems. I need to read up and watch some videos of how the new system works since 1.14 came out.
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Building an iron farm is a bit more complicated than I first thought... I first need villagers (obviously!) so I've started with a zombie trap in order to catch a zombie villager and convert it.
First, here's a view of my base. Notice behind the sorter building in the middle is my zombie trap. Also, I've got more sheep.
Here's a closeup of the sheep pens with 6 sheep in each pen. Also, you can see the zombie trap in the background, sort of.
Here's a closer view of the zombie trap
The zombies kept coming around and attacking me instead of going through the trap, so I added a barrier in the middle:
And here's a view from where I wait for them with my sword (for those who aren't zombie villagers)
The idea is to close the trap door making it too high for them to jump out. If a zombie villager comes in, I go around and close the trap door on the opposite side so I can then cure them.
I've already cured one, just staying up at nights looking for another one to cure. The cured one is waiting in my building where there's a bed.
Note how I've blocked the door from the inside so he can't get out.
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One thing I don't like in my builds is to have them look "ugly"--meaning I don't want an iron farm floating in the sky somewhere. I like to keep the landscape either natural or somehow enhanced with "normal" looking builds. Most iron farms I've found show them being built floating in the sky somewhere. So, since villagers are no longer bound by the number of doors opening to the sky, I've decided to build my iron farm underground.
I got my inspiration from a combination of places. First, an iron farm video (still above ground, but the video was short and it wasn't that complicated.
And I found a thread where at least one other person was building a farm underground and they indicated it was possible:
Underground Iron Farm thread
In the previous post, I showed pictures of my zombie trap. the ground level at the base of that trap is level 70. I started digging out the entire chunk square below level 60. (Based on the thread mentioned above, I may have to dig some more on the sides later, but this is how I started.)
The ceiling would be at level 60.
After further digging:
The beginning of the Iron Farm:
Before I go on, I also spent time trying to trap zombies, and especially zombie villagers. I actually trapped one, (besides the one I showed in a previous post) but I forgot to block him off from the zombies at night and he got turned back into a zombie and despawned again before I realized it. Meanwhile, I also trapped a regular zombie and named him Buford. He'll be used in the iron farm to start gossip among the villagers. Here you can see him trapped in the zombie trap.
And here are some rails I set up to transport the zombie to a gravel column that ends in the exact spot where I want to trap the zombie for the iron farm.
I had to make some minor changes before I was able to actually get the zombie in the rail cart and where I wanted him to stay on the gravel column but here he is after getting him in the rail cart and on the top of the gravel column.
In the room below, you can see the gravel column along with some more gravel surrounding the column where the zombie will eventually drop down once I remove the gravel.
The goal is to get "Buford" standing in the cauldron at the base. This is my first time doing this so I hope I can get him in there without either killing him or accidentally turning him loose.
I removed one layer of gravel and took another picture of Buford in the minecart, just to make sure it was working to lower him into place.
I lowered him a couple more times and placed a dirt block above him so the ground looks normal but he's trapped now until I'm ready to drop him into place. Next I need to get another zombie villager and cure him. And hopefully breed another and place them all into the iron farm. That should be the subject of my next post.
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It took several tries, but I finally got two villagers together and they had a baby. In fact, I nearly finished the iron farm, but for one problem...
As I indicated previously, I decided to expand the underground room based on comments in a thread I linked:
After digging a bit more...
The top is nearly done with the lava in place and hoppers ready to catch the iron.
I got the villagers to make a baby and he's jumping on the bed!
It took a couple of tries to get the villagers to stay in the trap area... the key was digging down low enough so they wouldn't think they could wake up and walk around on the bottom floor.
Everything was done except for getting the zombie in the cauldron.
Here's the zombie but he's standing on the edge of the cauldron
Of course in the videos they just use a spawn egg... but I consider that cheating. Sure enough, after removing all the gravel, the zombie just walked off the side of the cauldron and fell to the floor where he's just wandering around. I guess I'll have to try again and see if I can trap him better.
In my next post I'll trap another zombie and see if I can get him to stay put.
Incidentally, this one was in place long enough to get my first iron golem. Unfortunately, that was it. At least I know it does work though.
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So, I finally got the iron farm working properly. It took longer than I expected because I had some problems with it. You'll see as I go through the pictures here.
As stated before, I had to trap another zombie since the first one escaped. Here's a couple more pictures showing how I transported the zombie from the zombie trap to the gravel column that I used to lower him down into the iron farm.
I got him trapped in the iron farm now. Note the glass blocks around him and the half slab in front of him--different from the video I was basing the design on.
I started getting iron from the farm, but once I came down to retrieve some of it, I noticed some pieces of iron beside the iron chest instead of in it. They must have missed the hopper, so here's my solution--add more hoppers, 4 instead of 1.
Later, I came down and found no more iron had come out which meant no golems had spawned. I realized that since the villagers were scared all the time, they weren't using their beds or the tool stations (composters in my case). So I put a gravel block between the zombie and villagers allowing them to sleep and use the tool stations. However, coming down here to place and remove gravel blocks was not exactly "automatic" so I had to come up with another solution.
I came across this short video that seemed to have a good solution:
So I played around with my design to see if I could add this sticky piston going up and down to my design without too much effort and this is what I came up with:
That worked, but I had another problem. Villagers started "waking up" outside their enclosure. In fact, before I was done, all three escaped. I had to add some more glass blocks and buttons in appropriate places so they wouldn't think they could wake up "on the wrong side of bed".
And finally, I saw how/where iron was getting out and so I added two more hoppers.
I have been able to accumulate several stacks of iron and have already started using it to expand my sorter. My next tasks will be to automate the collection of iron and possibly create a few more farms. I'd like to have a cane farm and a bamboo farm. And I'd like to have all of it collected in my sorter automatically. So that will be the subject of subsequent posts.
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Now that my iron farm is working very well, I have begun to use the iron in a number of ways.
First a view of my base so far... not a lot has changed.
You might note the jungle tree on the right in the tree farm. And beyond it, you can see my cane/bamboo farm.
The first thing I did with my iron is dig a hole straight down below the hopper pipe from my iron mine down to my regular mine where I could move the iron automatically to my dropper pipe going back up to my sorter. Here's a picture of the bottom of the hopper pipe going into a minecart with a chest.
There's some redstone circuitry that sends the minecart over the rails to the dropper pipe going back up from my mine.
Here's the other end of that rail line:
You can see some of the circuitry that sends the mine cart back to pick up the next load.
With all that iron, I've expanded my sorter, although I still need to figure out how I want to arrange items within that sorter. But here's what I have so far.
And the backside of the new part.
Also, down below, I have made hopper pipes that bring items from my various farms into the sorter automatically. I posted a picture several days ago of a second dropper pipe going to the top of my sorter. I actually dug a bigger room below it and moved a bunch of redstone circuitry to that lower, bigger room so I could be low enough to get my hopper pipe under all the farms. Here is the end of the pipe going into the sorter.
Finally, here's a closer view of my cane/bamboo farm.
I realize this is not the most efficient way to collect cane and bamboo, but that's ok. I could have put a rail and hopper cart underneath the stuff that's planted to collect the items. I get that this design is going to lose a lot of items that don't drop in the water. But since this one is always on, I didn't want to collect too much stuff long term. Even as it is, I may need to put in a switch to turn it off if I get too much stuff.
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Damn, a lot has changed since I last looked! Nice to see progressive updates. Interested in what the final sorting system will look like. I still have to find bamboo in my SSP, because it's likely thousands of blocks out. LOL.
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I've been working on putting different items in the sorter. It takes a while because I'm trying to put them in some kind of logical order. I don't have pictures of that but I do have a couple more pictures of other things I've done in the process.
First, the base... not a lot has changed but I did create some banners and post them.
Here's a closer look
I realized I hadn't created a chicken farm so I could obtain feathers, etc. Probably because I have the skeleton spawner/experience farm with plenty of arrows available there. Either way, this is a fairly simple one I created. I put a grass block in the middle that I got from an enderman once so the grass will look green in the bottom. Also, the glass pane in the back is where I throw the eggs. I've noticed if I thrown them at a solid block, sometimes a chicken spawns partly in the block and ends up suffocating so this eliminates that from happening.
This is two deep with a ladder so I can climb out but the chickens can't.
Finally, while I was working on my sorter, I kept finding eggs showing up and I wasn't sure where they were coming from. Finally I found the source--at the end of my tree farm is this water flowing and a chicken got stuck and was laying the random egg. I thought it was kind-of funny so here it is:
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I haven't had as much time to play the last few days. When I did have time, I was working on my sorter, as you'll see shortly. However, first, among other things, this is the first time I've ever seen a charged creeper... so I thought I'd share!
Unfortunately, I forgot using them to blow up some other mob is how you get mob heads... so I just killed him with a couple of arrows after I took the picture.
Now, back to the sorter. I've added a third row. Note that you can tell the difference in rows partly based on the color of polished stone I use between the top and bottom barrels where the frames are mounted.
You can see I've got all the different types of flowers here. The barrel with the red poppies is nearly full due to all the iron golems that have been burned in my iron farm.
If I ever get some wither roses, they'll probably be placed in another part of the sorter. I doubt I'll get many of those so they may not even get a slot. (Unless I build a wither rose farm, which is a separate thing.)
Farther down in my third row, I added all the colors of wool after the above shot was taken.
I will probably add all the clay colors above that. Also, I plan to add all the different dyes between the flowers and wool colors.
This is part of the second row
I saved a space for rabbit meat and hide in the middle.
And the first row
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Looking good!
Re: the iron farm - to reduce hopper count and save on iron, you could have a 3x3 block tower, with the middle block empty, and then the ingots/poppies would simply get washed into the hole and fall down onto a single hopper at the bottom...
Thanks.
I'm not sure I understand what you mean by a 3x3 block tower. Do you have a picture?
That being said, iron is not exactly in short supply anymore now that I have the iron farm working well.
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Its been a couple of days since the last time I posted updates. I've been working on my sorter mostly but also added a few other things.
First, here's the base.
You can see one minor difference at the top right where there's some cactus growing. I was having trouble collecting enough cactus for green dye so I planted some on that sandbar. Also, you might be able to see the entrance to a bridge out to an island where I've been doing some fishing.
Here's the island before I made the bridge.
And after.
I planted a lot of cactus.
I put a gate at the end in case a zombie decides to sneak up on me from the shore across the bridge.
And here's the view of the fishing island from the tower where I've been taking screenshots.
Night shots are cool
While I was up there, I surveyed the area and decided I'm going to put a large horse barn on the left.
Meanwhile I did add a bunch of trees and their various parts to my sorter.
Finally, I added a composter down near where I've been getting a ton of seeds.
I haven't put a hopper pipe under the composter yet to collect the bonemeal, but I'll be doing that soon I'm sure.
Also, since this is a server for me and my family, my son and I went and found an end portal. So I'll probably be adding some items from the end to this sorter by the next update. I may even have a screenshot or two from the end as well.
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Several things have happened since I last posted. I did start working on my horse barn as I suggested the last time. Also, I finally made it to the end and we beat the Ender Dragon--I didn't get any pictures because... well... it looks the same for most everyone, every time.
Anyway, the horse barn. I have several pictures of building progress. First, the initial layout with gravel (I like to use gravel since when I break it, I can get flint which is useful for arrows. Arrows aren't really a need right now since I have a skeleton spawner/experience farm but, it's just habit at this point.
Then I started leveling the land
I started with the horse door.
I can post closeup shots of how the horse door is built when I do one on the other end. Also, you can see the beginning of some fences for the different pens. I like to use wheat bales set on their end for the floor since it looks like a strawed floor. But that takes a LOT of wheat. Fortunately, at my original base, my son has a huge wheat farm. I can get more than 3 stacks of bales from each harvest there. Also, it is in a spawn chunk so it is always growing after I harvest it.
Working on more walls, and fences. Also just started the roof. And, as you can see on the right, a chorus plant is growing. I brought one chorus flower back with me from the End along with a few end stone blocks so I could grow this stuff.
Here, you can see the roof is being added. I have my own style of roof that I've never seen anywhere else.
Finally, here's a view of my base overall, with more chorus plants growing.
Before I logged off the last time, and after we had beaten the end dragon, I had some extra drama. I had gone to the original base and harvested more wheat. While there, I killed some pillagers and got "Bad Omen". I didn't happen to have any buckets of milk with me to clear the spell so I didn't get rid of it. When I got back to this base, I forgot that since I have my iron farm running, it now counts as a "village" so a raid was started. I hadn't been prepared for that so it took a while and some help from others on my server to finally kill all the raids that came. So, I'm going to have to build a fortress above where my iron farm is so I can have a good base from which to kill these raids. That will probably be the subject of a future set of pictures.
Fortunately, my iron farm is safe since it is well underground and the pillagers can't get to it. Meanwhile, I will have to be more careful about getting the "Bad Omen" spell.
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Yeah... I have keenly avoided a raid in my world by avoiding pillagers altogether. I have actually only seen a patrol twice, so I guess I'm lucky. They are a beast when you aren't ready for them. Are you playing Hard mode? If so, then I say... good luck. A Hard mode raid, especially at Bad Omen 6, will basically destroy any unprotected village. I occasionally play on a server on which I've fiddled with raid mechanics, and in doing so have set up what you describe as a base area (or watchtower) from which you can kill the raid without worry of attack. For me it starts with a wall around the village, then a couple watchtowers on each side. I can fly to each depending on where the raid wave spawns.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Yes, I play on hard mode. I also, usually play on servers I set up with and for my family so I usually have someone available to help with defeating the raid. I've never tried to beat a raid by myself although I take on patrols all the time. I'll have to reconsider that now if a patrol comes through my current base since I don't want another raid, at least not until I get a good place set up to try to defeat it.
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It is so awesome to hear that other "grown ups" play minecraft. I am like 40ish and i play ALLOT, mostly in survival mode so i lose the builds that i was proud of for a short period of time when i go exploring a new seed. I am finally starting to understand redstone basics (few of my machines work as anticipated.). I have just recently started playing with others online with my xbox 360 and I enjoy helping others bring their build to fruition. Btw nice pics. I love to see how others progress even though it sometimes make me feel like my work is amateur, well, it kind of is i just started playing sometime last year.
I've only played xbox a little bit. I prefer the original PC Java version, probably because that's what I'm most used to.
Anyway, as promised, here's some pictures of how the horse door is built. There's several YouTube videos about the details if you want to look them up. Given that the redstone is very close in color to the red nether brick that I'm using for the barn, it is a bit hard to see some of the details.
First here's everything without the redstone, including the sticky pistons.
Next, a view of the redstone that operates the door.
Basically, redstone goes on everything horizontal that doesn't have a pressure plate on it.
The idea is that when you approach riding a horse, just as you reach the door, you make the horse jump up, activating the pressure plates through the slabs holding them, which deactivates the sticky pistons and opening the door. Then you have to immediately run through the door before it closes.
One problem I've had is getting donkeys to jump high enough to go through the door. Other than that, the only hard part is timing the jump right so you can activate the pressure plate.
And here's some pictures of progress of the roof and inside the barn.
The roof is almost done... looking back toward the front of the barn. You can see I'm starting work on a large storage room in the top of the barn. In theory this might be a loft, but I'm not exactly sure what/how I'll use it. I'll come up with something though.
Another shot inside after most of the "straw" is put down and a lot of pens built.
Outside front...
And a side shot
And finally a view of the base with the barn roof complete
Next, I'll show some pictures of the inside with the pens complete, and a few horses in their stalls. I've also come up with a couple more things I want to work on like a better house including an enchanting room and stuff like that. I've added some other features to the barn as well so that will be in the next post as well.
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I haven't taken the time to start updating the house yet, but I figured I'd share the barn pictures I have so far.
I've added doors and trap doors to different openings in the barn that I can close to keep skeletons and pillagers from shooting at me, or creepers from blowing up on the outside if/when I'm standing on the inside.
And from the side
I finished the "loft" floor and have it well-lit so no mobs spawn
And I've added doors to the various pens and put some horses in place.
Eventually I'd like to have at least one of each color and pattern--that's why the barn is so big. Admittedly, I'm a bit of a hoarder too, but that's a separate issue. There's several colors I don't have yet. I guess I need to do some exploring.
On a separate note, as previously stated, I have an iron farm that is still producing tons of iron. But that also means it is producing tons of red poppies. I noticed the other day my barrel containing poppies is nearly full so I had to figure out what to do with them all. Well, once I figured out how to make an automatic composter, I realized I could sort out the poppies, put them through a composter, and that would significantly reduce the problem. So, part way down the pipe that takes the iron from the farm to put it in the sorter, I added this:
The iron and poppies drop through the pipe and any poppies get sorted out here. You can see a switch in the background that I can turn off when I want to keep the poppies though, if for some reason I'm running out of red dye (not likely, but you never know.)
Then the rest of the iron and any bonemeal is transported to the sorter.
There is another switch here to stop bonemeal from going into the sorter in case I decide to collect it here rather than the regular sorter.
In my next post I've got pictures of a raid fortress I'm creating. It is partly done, but I didn't want to add it to this post and extend it too much further.
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