I'm not entirely sure where to put this so I'll put it here.
I've always been a big fan of automating everything in vanilla Minecraft with redstone or other mechanisms that utilise in-game mechanics.
One of my favourite things to build and play with is villager crop farms. I haven't played for a while so I decided to look up some tutorials on youtube and try a few out. They all seem a lot less effective than they used to be. Farmers seem quite "lazy". They just wonder around occasionally harvesting the odd crop. A good 90% or so stay unharvested.
Is this an issue with my farm or is it a bug or updated feature? They just don't seem that good anymore?
Recent changes to villagers seriously nerfed farming.
1.) Villagers sleep at night and only "work" certain times of day during daylight hours. This cuts hugely into their productivity compared to earlier versions of the game.
2.) Villagers will only pick crops within 8 blocks taxicab distance of their workstation. This is significantly smaller than their previous pathfinding AI.
3.) Villagers can apparently now breed if they get within 2-3 blocks of each other, complicating farm/breeder designs.
4.) Baby villagers can now pathfind through trapdoors and slabs much better than before, further complicating breeder designs and making it hard to isolate them from adults.
5.) Villagers' need for beds makes it very hard to confine them in small spaces, such as 1x1.
Rollback Post to RevisionRollBack
"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
They apparently don't need a bed or even roaming room to trade and update their trades. My trading hall made in 1.14.4 but just upgraded into 1.15.2 still works just as before. Villagers are confined in a 1 block space but with the trapdoor overhead as shown in Pixlriffs' vid where he updated it from 1.13 version.
I'm not entirely sure where to put this so I'll put it here.
I've always been a big fan of automating everything in vanilla Minecraft with redstone or other mechanisms that utilise in-game mechanics.
One of my favourite things to build and play with is villager crop farms. I haven't played for a while so I decided to look up some tutorials on youtube and try a few out. They all seem a lot less effective than they used to be. Farmers seem quite "lazy". They just wonder around occasionally harvesting the odd crop. A good 90% or so stay unharvested.
Is this an issue with my farm or is it a bug or updated feature? They just don't seem that good anymore?
Recent changes to villagers seriously nerfed farming.
1.) Villagers sleep at night and only "work" certain times of day during daylight hours. This cuts hugely into their productivity compared to earlier versions of the game.
2.) Villagers will only pick crops within 8 blocks taxicab distance of their workstation. This is significantly smaller than their previous pathfinding AI.
3.) Villagers can apparently now breed if they get within 2-3 blocks of each other, complicating farm/breeder designs.
4.) Baby villagers can now pathfind through trapdoors and slabs much better than before, further complicating breeder designs and making it hard to isolate them from adults.
5.) Villagers' need for beds makes it very hard to confine them in small spaces, such as 1x1.
5b.) Last I checked they also need space to move around in in order to use a workstation to restock trades.
Just testing.
They apparently don't need a bed or even roaming room to trade and update their trades. My trading hall made in 1.14.4 but just upgraded into 1.15.2 still works just as before. Villagers are confined in a 1 block space but with the trapdoor overhead as shown in Pixlriffs' vid where he updated it from 1.13 version.
Learn something new each day