I can't understand why people keep bringing that up. There's no sense in having that. Why would Mojang put effort into the iron golem, then witches, then the illagers then come back and make villagers uncross their arms and fight? People have been suggesting that for years and the idea still remains bad. Villagers work as pacifists, I can't picture them fighting without that looking really stupid. And that would be super repetitive since the illagers fill that role.
It's like storming into a Burger King and shouting "why doesn't this place sell sushi?! >=((((" I understand people want sieges to not be as brutal, but that can be improved by tweaking the iron golem or sieges themselves.
I can't understand why people keep bringing that up. There's no sense in having that. Why would Mojang put effort into the iron golem, then witches, then the illagers then come back and make villagers uncross their arms and fight? People have been suggesting that for years and the idea still remains bad. Villagers work as pacifists, I can't picture them fighting without that looking really stupid. And that would be super repetitive since the illagers fill that role.
It's like storming into a Burger King and shouting "why doesn't this place sell sushi?! >=((((" I understand people want sieges to not be as brutal, but that can be improved by tweaking the iron golem or sieges themselves.
well... for me... they should at least fight for their lives at night... cuz they are annoying. I have to bring bed always with me just to prevent zombie sieges.
well... for me... they should at least fight for their lives at night... cuz they are annoying. I have to bring bed always with me just to prevent zombie sieges.
Again, why not just tweak the Iron Golem so it's more common or stronger during sieges? What are villagers gonna do exactly? Swing their folded arms at a zombie?
I know I'm repeating myself here but why make all these villager variants that can fight, and then go backwards and go "uhhh, okay let's make pacifist villagers fight now lol." That's just uncreative game design. At absolute worst, maybe I can settle for a new type of villager that fights or more preferable, provides defense but... yet again... that's what the Iron Golem is for.
Im really busy building my town.. so.. Its really hard to defend the village, I have 100+ villager and 50 golems . I dont mind raids cuz I always won in Raids.
the thing is .. I don't know where the heck zombies coming from... I'm pretty sure I defended every house with 3 blocks high wall and Maximum Light level by using torch.. removing trees/blocks around the house preventing zombies to walk pass above the wall... that's why I need to sleep just to make sure Everyone will stay alive. I would gladly accept the style of "illiger killing intent" same as villagers if Mojang will ever ..add it ..
Im really busy building my town.. so.. Its really hard to defend the village, I have 100+ villager and 50 golems . I dont mind raids cuz I always won in Raids.
the thing is .. I don't know where the heck zombies coming from... I'm pretty sure I defended every house with 3 blocks high wall and Maximum Light level by using torch.. removing trees/blocks around the house preventing zombies to walk pass above the wall... that's why I need to sleep just to make sure Everyone will stay alive. I would gladly accept the style of "illiger killing intent" same as villagers if Mojang will ever ..add it ..
This is because zombie sieges ignore most of the usual spawn requirements, including light level and blocks like right-side up stairs and slabs (normally mobs can only spawn on blocks with a solid top surface) - the only ways to really be safe against them are to either have less than 20 villagers or keep the size small enough so you can build a wall closer than the minimum distance sieges can spawn (32 * 0.9 - 8 = 20.8 for the smallest village):
(interestingly, both of the bug reports are considered to be valid bugs)
IMO, zombie sieges shouldn't be in the game, or only on Hard (though I dislike difficulty-exclusive features; I made most such effects possible on all difficulties) - I completely removed them myself (they are already broken in 1.6, and while there is a fix posted on the bug report that I could have used I just completely disabled the code to avoid wasting CPU cycles on failed attempts; either way, they may as well not be in the game for me since the naturally generated villages I protect are never large enough and I don't make massive villages or trading halls; even the village in my main base in my first world, with villagers I trade with for emeralds and diamond gear, only has 12 villagers).
Not that sieges matter when this happens every night, not just 1/10 of nights, just from normal zombie spawns (as mentioned above they are broken in 1.6):
However, you can at least ensure they are protected by lighting up the village and walling it in; I can then completely forget about them while caving, which includes spending hours exploring the area within mob spawn range (and I certainly do not want to have to bring a clock and bed and sleep every 10 minutes, 20 times per play session).
This is because zombie sieges ignore most of the usual spawn requirements, including light level and blocks like right-side up stairs and slabs (normally mobs can only spawn on blocks with a solid top surface) - the only ways to really be safe against them are to either have less than 20 villagers or keep the size small enough so you can build a wall closer than the minimum distance sieges can spawn (32 * 0.9 - 8 = 20.8 for the smallest village):
(interestingly, both of the bug reports are considered to be valid bugs)
IMO, zombie sieges shouldn't be in the game, or only on Hard (though I dislike difficulty-exclusive features; I made most such effects possible on all difficulties) - I completely removed them myself (they are already broken in 1.6, and while there is a fix posted on the bug report that I could have used I just completely disabled the code to avoid wasting CPU cycles on failed attempts; either way, they may as well not be in the game for me since the naturally generated villages I protect are never large enough and I don't make massive villages or trading halls; even the village in my main base in my first world, with villagers I trade with for emeralds and diamond gear, only has 12 villagers).
Not that sieges matter when this happens every night, not just 1/10 of nights, just from normal zombie spawns (as mentioned above they are broken in 1.6):
However, you can at least ensure they are protected by lighting up the village and walling it in; I can then completely forget about them while caving, which includes spending hours exploring the area within mob spawn range (and I certainly do not want to have to bring a clock and bed and sleep every 10 minutes, 20 times per play session).
xD ok here is a picture, I'm pretty sure I build a wall around their houses and enough light.
xD ok here is a picture, I'm pretty sure I build a wall around their houses and enough light.
As I said before, zombie sieges ignore most of the usual spawning restrictions so the only real ways to defend against them are to either not have too many villagers (less than 20) or keep the village small enough that you can build a wall closer than the closest distance they can spawn:
Zombies spawned within a siege ignore player proximity, light levels, and the presence of other mobs. Only the minimal spawning conditions are checked:
Note in particular that siege zombies can spawn inside transparent blocks such as slabs that normally prevent mob spawning.
There may or may not be other issues with mob spawning in general, as I've heard various reports of mobs spawning where they shouldn't in recent versions. However, if you are only seeing zombies spawning within the village it is most likely due to a siege (spiders can climb over walls unless you add an overhang).
I can't understand why people keep bringing that up. There's no sense in having that. Why would Mojang put effort into the iron golem, then witches, then the illagers then come back and make villagers uncross their arms and fight? People have been suggesting that for years and the idea still remains bad. Villagers work as pacifists, I can't picture them fighting without that looking really stupid. And that would be super repetitive since the illagers fill that role.
It's like storming into a Burger King and shouting "why doesn't this place sell sushi?! >=((((" I understand people want sieges to not be as brutal, but that can be improved by tweaking the iron golem or sieges themselves.
well... for me... they should at least fight for their lives at night... cuz they are annoying. I have to bring bed always with me just to prevent zombie sieges.
Again, why not just tweak the Iron Golem so it's more common or stronger during sieges? What are villagers gonna do exactly? Swing their folded arms at a zombie?
I know I'm repeating myself here but why make all these villager variants that can fight, and then go backwards and go "uhhh, okay let's make pacifist villagers fight now lol." That's just uncreative game design. At absolute worst, maybe I can settle for a new type of villager that fights or more preferable, provides defense but... yet again... that's what the Iron Golem is for.
Im really busy building my town.. so.. Its really hard to defend the village, I have 100+ villager and 50 golems . I dont mind raids cuz I always won in Raids.
the thing is .. I don't know where the heck zombies coming from... I'm pretty sure I defended every house with 3 blocks high wall and Maximum Light level by using torch.. removing trees/blocks around the house preventing zombies to walk pass above the wall... that's why I need to sleep just to make sure Everyone will stay alive. I would gladly accept the style of "illiger killing intent" same as villagers if Mojang will ever ..add it ..
This is because zombie sieges ignore most of the usual spawn requirements, including light level and blocks like right-side up stairs and slabs (normally mobs can only spawn on blocks with a solid top surface) - the only ways to really be safe against them are to either have less than 20 villagers or keep the size small enough so you can build a wall closer than the minimum distance sieges can spawn (32 * 0.9 - 8 = 20.8 for the smallest village):
https://minecraft.gamepedia.com/Zombie_siege
MC-59440 Siege zombies spawn inside some blocks
MC-155544 Zombie siege spawns on illuminated terrain
(interestingly, both of the bug reports are considered to be valid bugs)
IMO, zombie sieges shouldn't be in the game, or only on Hard (though I dislike difficulty-exclusive features; I made most such effects possible on all difficulties) - I completely removed them myself (they are already broken in 1.6, and while there is a fix posted on the bug report that I could have used I just completely disabled the code to avoid wasting CPU cycles on failed attempts; either way, they may as well not be in the game for me since the naturally generated villages I protect are never large enough and I don't make massive villages or trading halls; even the village in my main base in my first world, with villagers I trade with for emeralds and diamond gear, only has 12 villagers).
Not that sieges matter when this happens every night, not just 1/10 of nights, just from normal zombie spawns (as mentioned above they are broken in 1.6):
https://imgur.com/a/wkJcD
However, you can at least ensure they are protected by lighting up the village and walling it in; I can then completely forget about them while caving, which includes spending hours exploring the area within mob spawn range (and I certainly do not want to have to bring a clock and bed and sleep every 10 minutes, 20 times per play session).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
xD ok here is a picture, I'm pretty sure I build a wall around their houses and enough light.
ignore that villager in the rooftop.
As I said before, zombie sieges ignore most of the usual spawning restrictions so the only real ways to defend against them are to either not have too many villagers (less than 20) or keep the village small enough that you can build a wall closer than the closest distance they can spawn:
There may or may not be other issues with mob spawning in general, as I've heard various reports of mobs spawning where they shouldn't in recent versions. However, if you are only seeing zombies spawning within the village it is most likely due to a siege (spiders can climb over walls unless you add an overhang).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?