Apologies if there has been such a similar thread lately, it’s been a while since I’ve posted/been on the forums...
So recently, I’ve found a mushroom island on a server I’ve been playing on with friends, and I was thinking about terraforming it by replacing the mycelium with grass, as it would make farming/building in it much easier and pleasant.
Thing is, I definitely don’t want to replace the mycelium with grass by hand by hand, block-by-block, as it would definitely take me ages to do so, knowing myself for not being patient with so much work. Besides, depending on the size of the island, I wouldn’t be able to predict how many stacks of grass blocks would I need, and the mycelium would still spread over the grass which would make it even more difficult for me.
So, is there a possibly easier (and maybe faster) way to terraform a mushroom island biome?
Any help would be appreciated.
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Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
Cover the island in water. Water should lower the light level enough that the mycelium will convert to dirt. There's no real need to 100% this process, either, you can just go back with a handful of grass blocks to replace those blocks the water didn't cover.
You also don't necessarily need to cover the entire island all at once. Just cover a portion big enough to work with, then when that little area is mycelium-free you can replace the outer rim of dirt with grass blocks to prevent the mycelium from being able to spread to the area you just cleared. Meanwhile, having placed that blocking line of grass, it will fill in the dirt over time and you can spend your time ridding another area of mycelium.
Xisumavoid did this in the Hermicraft season 6 server using the 1.13 version of Minecraft. I dunno if 1.14 changed anything regarding this, but you might need to further cover up the area with a roof (and if you're going to do that then you might as well just place the blocks directly onto the mycelium).
What if you just made a water filled trench around a patch, dig all the mycelium with a shovel and replace with dirt and put a turf block obtained with SilkTouch in this patch? Can the mycelium jump the moat and infect the soil or will the turf cover it? If the latter just work outward.
Mycelium and grass spread on dirt, but mycelium doesn’t convert grass to mycelium. You could just take as much grass as you can carry, and just place it on top of the mycelium. It would raise the entire island by a block but that shouldn’t be much of an issue. Take it slow and in steps, maybe do a small patch every day, you’ll feel more accomplished.
Water doesn't seem to convert mycelium any more (1.14.4)
Not even 18 blocks deep and waiting several Minecraft days.
Are you by chance using OptiFine? There's a setting (the exact one eludes me, but I think it has something to do with clear water) that basically makes water opaque. With it on, any grass can also spread to dirt near the shore underwater, so this may be preventing the water from degrading the mycelium to dirt.
Are you by chance using OptiFine? There's a setting (the exact one eludes me, but I think it has something to do with clear water) that basically makes water opaque. With it on, any grass can also spread to dirt near the shore underwater, so this may be preventing the water from degrading the mycelium to dirt.
Are you by chance using OptiFine? There's a setting (the exact one eludes me, but I think it has something to do with clear water) that basically makes water opaque. With it on, any grass can also spread to dirt near the shore underwater, so this may be preventing the water from degrading the mycelium to dirt.
Vanilla 1.13+ now has "Clear Water" by default (and Optifine no longer has the setting from what I've heard, even to simulate the old water or reduce underwater fog, which Clear Water also affected), which reduces the light opacity of water from 3 to 1 (making it less opaque to light), while the code (at least as of 1.6.4) requires an opacity of 3 or more to kill grass or mycelium (this is in addition to light level, which otherwise never was low enough under a single layer of water, except at night, which is also why you can find grass surviving under overhangs or inside hollow mountains).
MC-130137 Grass and mycelium don't decay underwater (IIRC, they even spread underwater in 1.13 snapshots, just as with Clear Water in older versions, but they forgot to include decay, which is a simple matter of applying the same rules to both pieces of code. I fixed this myself (for Optifine) long ago by specifically checking for water (source blocks only so waterfalls don't kill grass), regardless of light level or opacity)
Hey, know that this is a little bit old, but if I build a long solid block that gives no light wall between the mushroom island and the sky, with maybe some automated machine, the micellium would break, right?
Hey, know that this is a little bit old, but if I build a long solid block that gives no light wall between the mushroom island and the sky, with maybe some automated machine, the micellium would break, right?
If you mean placing blocks directly on top of the mycelium, then yes, that would break the mycelium it's on top of.
You could even use dirt if you protect the edges from infection, for instance by making it 2 blocks thick.
If you mean build a box that's dark inside that ought to work but if it does it's very slow.
--
Update, just being in the dark does not seem to cause mycelium to turn to dirt.
If you mean placing blocks directly on top of the mycelium, then yes, that would break the mycelium it's on top of.
You could even use dirt if you protect the edges from infection, for instance by making it 2 blocks thick.
If you mean build a box that's dark inside that ought to work but if it does it's very slow.
Grass and mycelium only revert to dirt if both the light level is less than 4 and there is an opaque block on top - darkness alone isn't enough, as you may have seen in hollows. This also includes transparent blocks like water since 1.13 (the code checks, or used to check, if the opacity of a block is 3 or more, while water was changed from 3 to 1 in 1.13, similar to Optifine's Clear Water, which did the same thing and would cause grass to grow underwater, which was fixed in 1.13, and according to MC-130137 as of 1.16 water will now kill grass/mycelium again).
Hello guys.
Apologies if there has been such a similar thread lately, it’s been a while since I’ve posted/been on the forums...
So recently, I’ve found a mushroom island on a server I’ve been playing on with friends, and I was thinking about terraforming it by replacing the mycelium with grass, as it would make farming/building in it much easier and pleasant.
Thing is, I definitely don’t want to replace the mycelium with grass by hand by hand, block-by-block, as it would definitely take me ages to do so, knowing myself for not being patient with so much work. Besides, depending on the size of the island, I wouldn’t be able to predict how many stacks of grass blocks would I need, and the mycelium would still spread over the grass which would make it even more difficult for me.
So, is there a possibly easier (and maybe faster) way to terraform a mushroom island biome?
Any help would be appreciated.
Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
http://iwbtg.kayin.moe
Words of Warning: - You need a software (Clickteam Fusion 2) to run this game.
- The game will probably crash a lot.
- You will rage so much.
- This game is too easy for me. \_(^_^)_/
Cover the island in water. Water should lower the light level enough that the mycelium will convert to dirt. There's no real need to 100% this process, either, you can just go back with a handful of grass blocks to replace those blocks the water didn't cover.
You also don't necessarily need to cover the entire island all at once. Just cover a portion big enough to work with, then when that little area is mycelium-free you can replace the outer rim of dirt with grass blocks to prevent the mycelium from being able to spread to the area you just cleared. Meanwhile, having placed that blocking line of grass, it will fill in the dirt over time and you can spend your time ridding another area of mycelium.
Xisumavoid did this in the Hermicraft season 6 server using the 1.13 version of Minecraft. I dunno if 1.14 changed anything regarding this, but you might need to further cover up the area with a roof (and if you're going to do that then you might as well just place the blocks directly onto the mycelium).
Water doesn't seem to convert mycelium any more (1.14.4)
Not even 18 blocks deep and waiting several Minecraft days.
Just testing.
What if you just made a water filled trench around a patch, dig all the mycelium with a shovel and replace with dirt and put a turf block obtained with SilkTouch in this patch? Can the mycelium jump the moat and infect the soil or will the turf cover it? If the latter just work outward.
Learn something new each day
Mycelium and grass spread on dirt, but mycelium doesn’t convert grass to mycelium. You could just take as much grass as you can carry, and just place it on top of the mycelium. It would raise the entire island by a block but that shouldn’t be much of an issue. Take it slow and in steps, maybe do a small patch every day, you’ll feel more accomplished.
Are you by chance using OptiFine? There's a setting (the exact one eludes me, but I think it has something to do with clear water) that basically makes water opaque. With it on, any grass can also spread to dirt near the shore underwater, so this may be preventing the water from degrading the mycelium to dirt.
No, just plain vanilla.
Just testing.
Vanilla 1.13+ now has "Clear Water" by default (and Optifine no longer has the setting from what I've heard, even to simulate the old water or reduce underwater fog, which Clear Water also affected), which reduces the light opacity of water from 3 to 1 (making it less opaque to light), while the code (at least as of 1.6.4) requires an opacity of 3 or more to kill grass or mycelium (this is in addition to light level, which otherwise never was low enough under a single layer of water, except at night, which is also why you can find grass surviving under overhangs or inside hollow mountains).
MC-130137 Grass and mycelium don't decay underwater (IIRC, they even spread underwater in 1.13 snapshots, just as with Clear Water in older versions, but they forgot to include decay, which is a simple matter of applying the same rules to both pieces of code. I fixed this myself (for Optifine) long ago by specifically checking for water (source blocks only so waterfalls don't kill grass), regardless of light level or opacity)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Hey, know that this is a little bit old, but if I build a long solid block that gives no light wall between the mushroom island and the sky, with maybe some automated machine, the micellium would break, right?
If you mean placing blocks directly on top of the mycelium, then yes, that would break the mycelium it's on top of.
You could even use dirt if you protect the edges from infection, for instance by making it 2 blocks thick.
If you mean build a box that's dark inside that ought to work but if it does it's very slow.
--
Update, just being in the dark does not seem to cause mycelium to turn to dirt.
Just testing.
Grass and mycelium only revert to dirt if both the light level is less than 4 and there is an opaque block on top - darkness alone isn't enough, as you may have seen in hollows. This also includes transparent blocks like water since 1.13 (the code checks, or used to check, if the opacity of a block is 3 or more, while water was changed from 3 to 1 in 1.13, similar to Optifine's Clear Water, which did the same thing and would cause grass to grow underwater, which was fixed in 1.13, and according to MC-130137 as of 1.16 water will now kill grass/mycelium again).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Yes, water kills both grass and mycelium.
But it needs to be at least a full block, source block or flowing doesn't seem to matter.
And it seems to take longer to kill mycelium than grass, though I haven't tested that extensively.
Just testing.