I'm basically a Troglodyte in survival and most of my bases are underground. Currently in a medeval style mansion, but that's an exception. Once built a base in side of a ravine with lots of balconies. Most important lack is you either have to have outside space for a lot of gardening and other stuff like Iron and XP farms or keep them smaller and use a lot of lights. Advantage is you don't mess up the scenery as much although some like an urbanized setting
Biggest advantages are it's easier to arrange inside of rooms only without worrying about outside, and you can spread out anyway you want in all 3 dimensions without worrying about overall looks or plan.
It can be, do you mean all inside the cliff though or just outside on the cliff face though? A lot of people do modern homes on the outside of cliffs.
If it's all inside:
PROs:
*Plenty of space.
*Need more rooms - dig your self a new room easily! and/or use an existing cave.
*Plenty of resources (And by that I mean ore lower down)
*More interesting home than the standard wood constructions you see all the time accented with cobble or stone-birch. (With or without a-frame roof) Especially on reddit.
*Lots of outside space - but outside grounds will need clever lighting two whether that be glowstone or redtone lamps/lamposts or lighting under leaf/or other light emitting blocks.
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pro: tons of space, with no need to really worry about what the exterior looks like (except in relatively small sections like the front door, or a glassed-in overhang with a scenic view, etc)
con: ever tried to dig out a REALLY large hole (ie, chunk sized or bigger)? It sucks just enough to make you want to do something else after.
pro: everything you could want in a base can be kept inside, away from mobs. No need to build any barriers to keep the mobs out.
A really easy and fun thing to build in a cave base is a mob trap described in the following video by paulsoaresjr. The mobs are carried by a strategically placed stream of water into a hole in the base's ceiling and burn to death on a campfire. paulsoaresjr even built a tripwire doorbell (I think in a subsequent video) so that when a mob was being carried along in the stream a doorbell rang to announce the "visitor". It really cracked me up.
If you decide to do this, don't make the mistakes I did. Make sure that the mobs you want to catch are far enough away from your base's living and working quarters so you won't hear them and let them be swept through a long tunnel into the trap.
When I discovered a village on the side of a hollowed-out mountain, I decided to take advantage of the natural cave to build one of these traps, but I didn't do it right. I built a huge hall with storage and sleeping quarters for my villagers, and simply left the rest of the cave in the dark above the 4-block high ceiling I built. In this huge area I added a 8-block long trough that would sweep mobs into the ceiling hole if they stepped in the water. This was a very faulty design. First of all, mobs can wander freely in the dark space above my ceiling, meaning that the mob noises and groans are constant and unbearable. Second, the space where they can wander is huge and very seldom does a mob happen to step into the water and get swept into the trap. When one does, it is very satisfying, though! The only good thing I did: Instead of removing the loot from a chest or hopper below the trap, I have a hopper going off to the side leading to a chest in a separate loot storage room. Some day I will re-visit this design and change it so that I don't hear mobs moaning and groaning all the time.
i have a survival world and im thinking of making a house thats inside a cliff.what's the pros and cons?
I'm basically a Troglodyte in survival and most of my bases are underground. Currently in a medeval style mansion, but that's an exception. Once built a base in side of a ravine with lots of balconies. Most important lack is you either have to have outside space for a lot of gardening and other stuff like Iron and XP farms or keep them smaller and use a lot of lights. Advantage is you don't mess up the scenery as much although some like an urbanized setting
Biggest advantages are it's easier to arrange inside of rooms only without worrying about outside, and you can spread out anyway you want in all 3 dimensions without worrying about overall looks or plan.
Learn something new each day
It can be, do you mean all inside the cliff though or just outside on the cliff face though? A lot of people do modern homes on the outside of cliffs.
If it's all inside:
PROs:
*Plenty of space.
*Need more rooms - dig your self a new room easily! and/or use an existing cave.
*Plenty of resources (And by that I mean ore lower down)
*More interesting home than the standard wood constructions you see all the time accented with cobble or stone-birch. (With or without a-frame roof) Especially on reddit.
*Lots of outside space - but outside grounds will need clever lighting two whether that be glowstone or redtone lamps/lamposts or lighting under leaf/or other light emitting blocks.
CONs:
*You'll need to make sure it's all lit up well
*Possible inside home cave noises
Closed old thread
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16yrs+ only
Pros:
Better views
Somewhat easier to mob-proof
Easier elytra launching.
Cons
Fall potential
Further up means having to go up there.
Further to mines.
Persinally, I prefer surface dwelling. Or just below.
pro: tons of space, with no need to really worry about what the exterior looks like (except in relatively small sections like the front door, or a glassed-in overhang with a scenic view, etc)
con: ever tried to dig out a REALLY large hole (ie, chunk sized or bigger)? It sucks just enough to make you want to do something else after.
pro: everything you could want in a base can be kept inside, away from mobs. No need to build any barriers to keep the mobs out.
pro: convenient cave mining is really close.
con: caves could intersect your builds
A really easy and fun thing to build in a cave base is a mob trap described in the following video by paulsoaresjr. The mobs are carried by a strategically placed stream of water into a hole in the base's ceiling and burn to death on a campfire. paulsoaresjr even built a tripwire doorbell (I think in a subsequent video) so that when a mob was being carried along in the stream a doorbell rang to announce the "visitor". It really cracked me up.
If you decide to do this, don't make the mistakes I did. Make sure that the mobs you want to catch are far enough away from your base's living and working quarters so you won't hear them and let them be swept through a long tunnel into the trap.
When I discovered a village on the side of a hollowed-out mountain, I decided to take advantage of the natural cave to build one of these traps, but I didn't do it right. I built a huge hall with storage and sleeping quarters for my villagers, and simply left the rest of the cave in the dark above the 4-block high ceiling I built. In this huge area I added a 8-block long trough that would sweep mobs into the ceiling hole if they stepped in the water. This was a very faulty design. First of all, mobs can wander freely in the dark space above my ceiling, meaning that the mob noises and groans are constant and unbearable. Second, the space where they can wander is huge and very seldom does a mob happen to step into the water and get swept into the trap. When one does, it is very satisfying, though! The only good thing I did: Instead of removing the loot from a chest or hopper below the trap, I have a hopper going off to the side leading to a chest in a separate loot storage room. Some day I will re-visit this design and change it so that I don't hear mobs moaning and groaning all the time.
The video: