I added glow squid to TMCW, currently the same as normal squid except for a chance of dropping glowstone (only if killed by a player, as with all other "mineral/ore" mob drops) and spawning in underground lakes and possibly under cliffs in oceans (the Minecraft Earth version is apparently exactly the same as normal squid other than the texture); the mob cap for water mobs was increased to 10, twice as high, with up to 5 normal squid and 5 glow squid (each variant has their own cap, both under the general water mob cap):
(the normal squid is for comparison, they only spawn close to sea level)
(several other mobs have their own caps as well; the mob caps are Monster, Slime, Passive, Ocelot, Ambient, and Water. Slimes and ocelots are listed separately since they are counted separate from other mobs of their type; 10 ocelots or 70 slimes won't stop passive/hostile mobs from spawning while squid are currently counted as water mobs. And yes, the game is really using only 68 MB of memory - absolutely no signs of any impacts from all the features I've been adding, which is to be expected, unlike vanilla or most mods)
As I've moved on to more and more projects in my world, my tools have deteriorated more and more from all the mining. That, and I have both my Elytra and chestplate to maintain. All my items have Mending, and thus far I've been using my mob farm as an XP farm. However, my normal mob farm takes no less than 15 minutes to repair one of my items from 2/3 durability due to just how hard it is for me to light up caves, which it doesn't make up for by being within Elytra distance of my main building area. Normally I'd go for a Blaze XP farm next, but... 1.16.
So, I built an Endermen XP farm using an Endermite in a boat (since it wouldn't fit into a minecart somehow despite minecarts being fine in my last major world). It only needed a small platform once I branched off from the End island alongside a layer of carpets with two layers of string over each, but once it was complete, it spits out Endermen insanely fast.
.
.
This was after maybe 45 seconds of time spent placing down carpets: so many Endermen that it creates two piles of Endermen that die from maxEntityCramming. And since each Enderman drops 5 XP which equates to 10 durability...
You do the math.
The one downside is I won't be using my mob farm nearly as much, meaning my gunpowder supply will slowly dwindle. So one of my next major projects will be a dual creeper-only and sugar cane farm in the sky (in order to avoid lighting up any caves).
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I went back to my 1.7.10 Direwolf20 modpack world and did a few things I hadn't done there.
One of those was to make the rest of the Awakened Ichorium armor from Thaumic Tinkerer. It has infinite durability, can be enchanted and has abilities similar to that of the Draconic armor. These include Creative flight, faster movement speed, jump boost/step assist, underwater breathing and Aqua Affinity I. It can also be enchanted. I had a Boots of the Horizontal Shield and Leggings of the Burning Mantle; I only needed the Cowl of the Abyssal Depths and Robes of the Stratosphere. I plan on using it to take on both the 1st and 2nd Gaia Guardians, something I have not yet done in this world.
I added some semi-automation to a couple of my Thermal Expansion and Ender IO machines (one Pulverizer by itself, a Redstone Furnace connected to another Pulverizer, and one of the SAG Mills). I also added Dark Steel Grinding Balls to both SAG MIlls, which increase their main output to 150%, and bonus output to 200%, and have a 30% power reduction. These are the only type in 1.7.10 as this is the first version of Ender IO. There are a few ores that cannot be processed in a Pulverizer that a SAG Mill can accept. The Smeltery is one of the few things in 1.7.10 that can be tick accelerated with a Watch of Flowing Time from ProjectE, so I put one next to the Controller. It only appears to work on melting ores and casting, and affects nothing else in any other mod (unlike in 1.12.2).
Later I dug out another 18x18x5 room to do all of my Pneumaticcraft things in. This is another mod I never played with back when I started this pack, and only did a bit when playing it in 1.6.4. The first thing you need to do in this mod is create Compressed Iron. You drop iron in front of TNT or any other explosive and blow it up. You lose about 20% of the iron doing it this way. A Creeper Trophy from Open Blocks is perfect for this; it doesn't destroy any blocks or damage players, but will knock paintings and item frames off of walls. Once I had enough Compressed Iron, I was able to make a Pressure Chamber, some Pressure Tubing, and a few Air Compressors. All of these can take a maximum of 5 bars of pressure before exploding; I lost one of the Air Compressors this way, and later re-did the entire setup, except the Pressure Chamber itself.
I plan on connecting the Pressure Chamber up with my AE2 system so I can automate the making of PCB components. The Air Compressor (to the right of the Gold Chest) is connected with some redstone to a Pressure Tube Gauge Module, which turns on the compressor at about 3.5 bars and off at about 4.5 bars. For now I am manually feeding it coal as needed. I connected everything to a normal cable, which only allows 8 channels, 7 of which I currently am using. 3 of those are being used by the ME Crafting, Pattern and Interface Terminals. The others are connected to Export Busses all exporting coal, 3 to more Air Compressors, and a 4th to a Thermopneumatic Processing Plant. That machine makes both liquid plastic and lubricant. The former is used to make the various plastic colors, needed for much of the mid stages of the mod, and latter is used for making speed upgrades.
The other two things on the right are a UV Light Box (used for making Empty PCBs) and a Charging Station.
Once you have enough Compressed Iron, the next stage is refining Oil. Pneumaticcraft adds this resource to a world, though if you have Buildcraft installed, you can use its oil instead, though you wont get the Black Gold achievement as any oil picked up will the BC oil. In the approximate center of the screen is the Refinery. This is a multiblock structure, and you will need at least 2 of them (4 if you want all the oil products) in order to get the product needed to make liquid plastic. The 4 products are Diesel, Gasoline, Kerosene, and LPG. If you have a 2 high refinery, it will produce diesel and LPG, and a 3 high will produce everything except gasoline. All of the products can be used as fuel, and the other 3 can further be broken down to LPG.
The tank on the right of the screen is filled with liquid plastic. The Thermopneumatic Processing Plant is below the tank. It uses LPG and coal to make the liquid plastic. It requires heat to function, as does the refinery and another machine at the front right, a Plastic Mixer. The object connected to it and to an Air Compressor is a Vortex Tube, which uses pressure to generate heat or cold. The Plastic Mixer needs more heat than the other machine, so it needs only a Netherrack fire under it. The other machines that use heat also have one under them. You can use lava, but it will quickly get turned into obsidian.
The plastic was originally made using seeds you found in the world; now you only need red, green and blue dyes in the mixer. Plastic is used in the making of a lot of the later blocks and items in the mod, mainly the assembly line machines, all of which require circuit boards. There are some items for which you will need to use emeralds to obtain; another change was the introduction of the Amadron Tablet, which allows the buying and selling of these items. The 3 main items are a printed circuit blueprint, used in making the UV Light Box, and the Assembly Drill and Laser programs. The Tablet is air pressure powered, and is charged at the Charging Station.
When an item is requested/sold via the Tablet, a small drone will appear and either collect emeralds for items bought, or liquids (any except for gasoline or plastic) for items sold, teleport away, and a short time later return with the items or emeralds. The Tablet is the 4th item on my hotbar.
I'm in the process of making several PCBs - the UV Light Box process is the longest of these, after which it has to be dropped into Etching Acid for about a minute. That is in the fenced off area, and damaged players on contact.
Lastly, I made an Electromagnet from Ender IO, but decided I did not like the fact I had to carry it on the hotbar, and the only bauble slot it would go in was where my Feline Amulet (repels Creepers) was. So I made a Greater Ring of Magnetization from Botania. I have to take it out of the bauble slot when dropping the Empty PCB into the acid. It takes about a minute to be turned into an Unassembled PCB.
Edit: I got the Assembly line in PenumaticCraft going:
The Assembly line is essentially a multiblock. The Controller (the block at left center of the screen with the word Standby on its display), uses programs to craft things using either a laser or drill. The two arms in the back next to the chest are the Assembly IO units. One pulls items out of the chest and puts it on the platform (the block in front of the drill) for the drill or laser (in back of the platform) to work on, while the other puts crafted items back into the chest where the AE system picks them up. The chest has an interface on the bottom and an import bus in back with filters matching the items to be crafted here. Making the circuit boards here is a lot faster than the old process using the UV Light Box and Etching Acid.
Oil for days:
Thats a total of 2048 buckets of it for the Refinery to use for making plastic. I went exploring around the map for oil, at first manually picking it up using buckets and the portable tanks, but later tried doing so with the Buildcraft pump. That seems to be bugged as it stops pumping shortly after it starts. The Enderthermic pump from Extra Utilities 2 does work, although it is intended for pumping lava from the Nether, the version in this pack allows pumping of other fluids.
Also, I discovered that PenumaticCraft machines can be tick accelerated in 1.7.10 using the ProjectE Watch of Flowing Time on a Dark Matter Pedestal. what could possibly go wrong? Fortunately, no explosions (yet).
Recorded my 26th death today in my world, and my first for sometime. During a recent thunderstorm, I grabbed my trusty Channelling Trident to get some skulls for my skull collection - I’ve been getting the charged creepers I create to explode in the water area which covers my Villager Trading Hall. However, on one occasion I was hit into the air by a skeleton arrow just as the creeper went off and seems that was enough to kill me. Managed to recover my gear but not before I saw a zombie wearing my diamond pants and a creeper skull on his head …
I also added a couple of water elevators to the outpost, and was surprised to see when from a distance that some squid had spawned in one and were being catapulted out before dropping back in …. when I got close to the elevator they didn’t leap out, but they were in the water, not sure why from a distance it shows them being fired out like a squid cannonball …
So latetly I've been extending my board walk on the otherside of the well all the way up to the lighthouse following it's recent improvements.
I've also linked the one from outside the entrance to the minecart entrance (To the oriental gardens) and upgraded it so it matches as well and linked it up to the new one going towards the lighthouse.
I've also been eyeing up this ugly bit of terrain across from the lighthouse, given that i've been working in that area, and wanted to improve it:
It's bothered me for a while. Back in the Alpha days I used to have a nether bridge across to this land and althgough I've ventured that way it's all unused land. Anyway I got the idea to convert this ugly bit of terrain into a bit of a slipway into the ocean.
Still some work to do underwater with the sand though and terraining. I've also just took down the halloween decoration I had up over the holiday season:
Finally, I briefly went back to 1.14.2 (As I still have a copy of my world in that version) to get the overworld portal co-ordinates for the 1.13/1.14 chunks, so I could do the math and make them link via the nether. I have already linked to my chunk were I get all my sand - with the near overworld zombie dungeon so I can consistantly get sand and fix shovel. (Infinate sand.) Now I've linked to the 1.13 victorian house (Unfinished) in a mountain and made a new portal there for easy acess and made a safe pathway in the nether back to my portals.
The good thing abut that area (Back at the starter portal far across the ocean) is the original turtle breeding pond. I was very glad to see all the tutles were still there and the place is still thriving!:
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
I went back into my 1.12.2 world and did several things. One of those was to continue exploring the world. Using Profile #3 on my Draconic armor, where I have both movement and flight speed set to 300%, I was able to explore an area roughly 20000x1680 blocks. This was enough to gain anothe Astral Sorcery Perk Point, which I put into Discidia (offense). That gave an additional 10% melee damage.
I also expanded my base a couple of times, on the west and south sides:
Each of the smaller squares is 1 chunk. The darker areas are claimed and loaded chunks. This means explosions will not destroy blocks in these areas, and with the chunks loaded, machines will continue to run when I am outside the normal chunk loading range.
The large black and white structures in the center are my Astral Sorcery area. There are also several of the ritual pedestals scattered about the base area. The red and black structure is my Blood Magic Altar, and below it and to the right is the Incense Altar. The smaller yellow structures are Gendustry Apiaries. Two of the rituals are above it; I added the 3rd one above the Blood Altar so I would instantly regenerate to my full health upon logging into the world without having to go to the Blood Altar every time.
I've been doing some troubleshooting, trying to figure out why in some areas of the base, the Ritual Pedestals do not work, most notably around the house (the green area above the Astral Sorcery areas) and around the Immersive Engineering area above the house. I am still not sure what mod is interfering with it; for now I am setting up the rituals elsewhere.
At the bottom left is my Environmental Tech Void Ore Miner, now at Tier 6. It is now within the base walls. I placed Pladium Bricks, which are blue, around the base of it. I did not enough of the crystals to completely fill the open areas:
The bottom layer of bricks around the structure is made of Construction Blocks from Direwolf20's Building Gadgets mod. They look exactly like the bricks, but when you mine them, you get Construction Paste back rather than the block, so they cannot be used for duping things like diamond or emerald blocks. This also means that they won't work with Beacons.
Using that mod has really helped with adding to my base, and the items from it can pull directly from a /dank/null.
I also wired redstone conduits to all of the Watches of Flowing Time in my Thermal Expansion Room, so they can all be turned on and off at once with a single button.
My most recent creation is one that really shows off my survival base's modular capabilities... Starlight HQ is a modular survival base, which is effectively a term I came up with to describe a base that can control and be controlled by all of its individual parts. Everything is connected together through various redstone plugins called generators which perform specific functions on the base. The most recent of these? Using automated farms to automate otherwise non-automatic farms.
After a significant amount of time and mental problem solving, I have created a potion farm - a farm that automatically brews potions based on input from other automatic farms (i.e. iron, sugar cane, or crop farms run by villagers).
^ Above, you can select the potion which you want the farm to brew.
Then, head to the Modular Interface Specifications Center (MISC) to select which farm you want to brew potions. Below, you can see the MISC.
The link map is as follows:
AB 1234
CD 5678
I've added many new link options for the potion brewer, and more are to come. For now, I have selected Link 4B - this will connect the iron farm to the potion brewer. If I want, I can instead choose 1B, which will connect my villager-run crop farms to the potion brewer. The links are established instantly, and can be changed at any time. No further action is required.
Now, every time an iron golem is killed in the automated iron farm, a batch of potions will brew based on the potion I selected. I can change any of these settings anytime, including what modifiers I would like to add, and they will take effect on the next batch.
^ The manual version of this farm is based off Mumbo's design, only extended to include all potions (weakness will be added later). Modifiers for the automatic version of the farm (sans fermented spider eyes) are selected here as well.
In only a few minutes, I have already amassed a chest full of different types of potions by doing absolutely no work at all. This was exactly the goal of this project. Potion brewing is boring and incredibly tedious - now, I can build my potion supply without doing anything. Next up is finding a way to automatically sort them... I'll find a way.
...oh, and I do have an automatic water bottle refilling station too.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I've been continuing to link to old overworld portals via the nether. Not all were neccasary (The one in the ice a goood distance from the chank plaza development, that used to link to a blaze spawner in the old nether), however; I did link to the swamp biome where I first beat the wither a couple of years ago. Yesterday I got very lost trying to find the correct portal to my desert biome, which is special as it has a near-surface zombie dungeon; so after gatherting sand I can automatically fix my shovel and resume collecting. Eventually I found it but kept the nether rack I had mined to get there to make 2 high lit netherack beacons for the way back.
I went back the proper way and lit up the way so I could always find it, and found it was an off turn from the way to the 1.13. chunk portal. I set up signs this time and also did so at the home portal so I can never lose it again. Slowly I'm making these link pathways since resetting the nether after going to 1.16+
I also tried to do something with the other side of the main mob grinder.
As it was:
Planting the crimson and warped Nylium to grow the shrooms for the trees, but the ceilings were too low, I tried around the portal where the ceilings are a lot higher - ceilings are still too low. Ended up going to the nether anyway to loot the shroomlight. My soul speed shows are knackered now also costing over 31 xp to fix..
I've also been doing silly little jobs. My outer railings are always Stonebrick block --> iron railings ---> Stonebrick block. And for years i've always topped of those stone brick blocks with the old stone slabs, but now swapped them all for the stone brick slabs. I also improved the lighting in my 3 pen everyday stable which had a two wide part of the roof making hanging glowstone look akward. Said glowstone is gone now, with quad redstone lamps replacing the top 2x2 squares of glass and the sides of the lamps being covered with spruce slabs to blend it in with the build whilst still letting light through.
I also decided to level the middle mountain in front of the castle for a better view.
BEFORE:
AFTER:
I still have to terraform the left side of that mountain to make it more natural, but it's not easy when you're not a natural terraformer.
I also put dark oak traps over the exposed glowstone in the log columns of the main minecart tunnel to the Chunk Plaza station. 1) To hide the glowstone and 2) the glowstone can still emit light through and it looks better, the glowstone texture is so rough. I also ended up removing all the redstone torches and replacing with redstone blocks underneath the powered rails so it looks neater.
Lastly, I became a bit obsessed with stocking up. Whilst trying to find my sand portal in the nether I unintentionally gathered a lot of basalt and just converted it all into the polished variety, several stacks of it - which I've still got to go back and colect. Y'know just incase i need it.. I've also been stocking up on the different logs and their plank types. I use a data pack with fast leaf decay and it makes it sooo much easier! So I've been making sure I've been stocking up on those - just because. Any left overs from no more storage space got converted into traps, sop now I have a tonne of spruce and birch traps in case I ever need them.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
I've been doing a lot in my world over the past few weeks. I just kept forgetting to post any of it.
-I started a creeper-only farm for gunpowder for my Elytra. Then I forgot to put the ocelots in. When I put them in, I made an automatic sugar cane farm alongside a basalt generator to give me something to do while there. The creeper farm still isn't decorated, though.
-I added pistons to my bamboo farm so now it works automatically. I also made an automated pumpkin and melon farm that's hooked up to the same button. Eventually I plan to have a hopper timer periodically activate to auto-harvest both them and my planned expansion for a kelp farm. In other news, bamboo is now my favorite fuel.
-I started building actual structures at my base because if I don't do anything besides build farms, then I'll end up abandoning my world once 1.17 releases. But I ran out of cobblestone, so I (finally) made a simple cobblestone generator. I plan to look into TNT duping at some point so I can make a fully automatic version, though.
-I went to my creeper farm to restock on gunpowder during my construction of the cobblestone generator, but even though it's three rockets away from my base, I took the Nether route. And I still didn't have a bridge to it (nor do I now). See where this is going?
I fireworked into a one-block hole of lava and lost my redstone shulker box, my construction resource shulker box, all of my tools (I don't really use Netherite) and my Elytra, but my armor and coordinate books were fine.
So I went back to the End to gather a new Elytra alongside a few backups. It was going fine, and I had enough shells for a few new boxes too, but then disaster struck. I used an unenchanted Elytra to fly around, and I opened my inventory to check its durability. I had about 100 durability left on it, but I was just outside of an End City with another ship, so I figured I'd land and loot its Elytra then use that one to find a return gate.
The Elytra with 100 durability broke in midair not even five seconds later, and I fell to my death. I'm confused beyond belief, because I know it doesn't break that fast. So I decided I'd just teleport myself back to that End City (I was using AMIDST, so I had the coordinates) and would pretend it never happened.
I teleported back there, and all my stuff had despawned. It was like a minute and they were all unloaded anyways. Two glitches within not even two minutes.
I used commands to resurrect and reenchant my armor (it was all maxed out) and the two Elytras I had on me, but I didn't touch anything else. I just immediately left. Without the coordinate book, no less.
-I set to work remaking my tools. At this point I was using a Netherite Sword that I had never really used nor wanted to use before, but I had basically no choice. At this point, I only need Mending and Efficiency 4 on my shovel before I'm back to where I was tool-wise. I still need a bunch of sword enchantments still.
-I finally built my iron farm to help replace all the hoppers and pistons I lost. I figured that moving villagers made me way too anxious to build one, so I just had to make my own design that wouldn't make me anxious. And I did it! It wasn't the most efficient, but it worked. So I built it by my base, and it didn't work. I removed all the beds and potential job sites in my base that could expand the village boundaries. Didn't work. So I flew hundreds of blocks away and directly imported the working design in with commands. Didn't work. Finally I gave up and followed a tutorial in spawn chunks, simply using the command exploit in order to spawn the villagers and zombie. I was tired of things not working the way they should for no reason, and I just wanted it to be over with without moving three villagers 1k+ blocks over an ocean. And it finally worked.
-Finally, I spent about twenty minutes moving horses from the far away mainland over to my base. So I'll finally have something to spend more time on: breeding horses as if I even need them.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Last Saturday, I went back into my 1st Minecraft world, started around 10 years ago this week, and explored a bit. My two original worlds are still in 1.2.5, and I never updated them to the new launcher, so I have been playing them offline.
In my world 1, I had built multiple minecart tracks all over the world, 3 houses, a castle, a large arch bridge made of bricks, and a 50x50x2 underground mob farm. All along the rail lines, I would place outposts; one of those I put on a mushroom island I found south of my southernmost house. I chose that outpost as a starting point for exploration, and went to around 10,000 south, but found nothing but ocean, with occasional islands, and 2 more mushroom islands as well.
I later gave up on exploring that world and went back to my 1.12.2 world where the main thing I did was to tear down and rebuild my house there.
This is what the old house looked like:
I had found it too small for my liking, and replaced it with a much larger house, which is below:
The new house is 21x28 on the inside:
I chose a combination of bricks, polished stone (from Extra Utilities 2) and chiseled black concrete for the outer walls. Again I am using greenheart wood stairs for the roof. The floors are all made out of birch planks. Another big difference between this house and the previous one is that all of the wood used is fireproof. Fire proof wood is added by Forestry, and can be made using Refractory Wax (produced by centrifuging Simmering and Molten Combs, both produced by Nether bees). Since all the wood also has EMC, I can craft any of the fireproof items from the wood if I have one log of the same type.
The house is still a work in progress; I chose to make the 1st floor open, with no interior walls.
There are a couple of things from the Bibliocraft mod in this screenshot. The music discs are on a disc rack from that mod, and there are actually 2 stacked on top of one another. Each rack holds 9 discs.
This is supposed to be a living room area, but I have yet to add all the furniture here. Since I do not have a furniture mod such as Mr. Crayfish, I'm having to use vanilla items such as stairs and signs. Bibliocraft has a few furniture items I can use. The painting with the sun in it which has a frame around it is a custom painting from Bibliocraft. It is even possible to import your own images for paintings in this mod.
The Study/Library area. Most of what is here is also from Bibliocraft.The lamps are from that mod, as are the 3 blocks in front of and to the right of the window. Those are the Typesetting Table, Printing Press and Painting Press. The first 2 of these can be used to duplicate any book, including enchanted ones, at an XP cost up to 40 levels. Above the Painting Press in the Dark Oak Case is a pair of Reading Glasses. These are used with the Typesetting Table. On the right wall past the Crafting Grid are some Bookcases. Each can hold up to 18 books. Next is a Desk and Chair, and a Table with a Typewriter on it. It has no usage; it is merely decorative. Right of that is a Fancy Workbench. It functions like a Crafting Table, but can store up to 9 recipes in it, much like the Worktable from Forestry. Then a Disenchanter from Draconic Evolution, and an Enchanter from EnderIO.
The Kitchen/Dining Area. The Table and Chairs are from Bibliocraft; you can place carpet on the table to make it look like a table cloth. Nothing can be put on the plates, though. In the back is the kitchen area. From left to right is a Market from Pam's HarvestCraft, a Kitchen Corner with a Cutting Board on it (behind the Chair), 2 Kitchen Counters, one with a Toaster, the other with a Cow in a Jar, an Oven, Cooking Table, Sink and another Kitchen Counter, and 2 double Fridges, all of which are from Cooking for Blockheads. Pam's has over 300 different foods that can be crafted; the Cooking Table allows crafting of anything that has the needed ingredients and tools nearby. Everything on the right wall except the cabinets along the ceiling are part of a multiblock kitchen.
The Cow in a Jar is one of the more amusing items here. It supplies infinite milk which slowly refills when used to all recipes. It is made by placing a cow on top of a milk jar, then dropping an Anvil on it.
I still have to do a bedroom; that's going to be upstairs, and that floor will have interior walls. I also need to finish out the living room area.
The flooring in the kitchen area is made using coal and quartz blocks.
I put a conduit in an undersea ravine so I could mine & found an abandoned mineshaft at the bottom of the ocean. I know its noobish but I was surprised to find emeralds. I thought they only appeared under mountains.
A few days ago, I made an Angel Ring from Extra Utilities 2. This item grants creative flight, and uses Grid Power (GP) to function. GP is a power system in EU2 that allows certain items and devices to be powered from any dimension so long as enough power is being generated. GP is generated using a variety of Mills, the most basic one being a Manual Mill. Others include the Lava, Water, Fire and Wind Mills, which generate 4 GP each, Solar and Lunar Panels, which generate 1 GP each, at day or night only, the Dragon Egg Mill, which generates 500 GP, and a Creative Mill, which is Creative mode only, and generates 10,000 GP.
The Angel Ring uses 32 GP. Crafting it requires capturing a couple of different mobs in Golden/Cursed Lassos. Golden Lassos are used to capture non-hostile mobs, while Cursed Lassos are used for hostile mobs. Mobs captured by it need to have a 1/2 heart in order to do so. The mob needed for the Ring is a Ghast. I am so OP right now that I had to do it with a plain, non-enchanted vanilla bow, and then not draw the string back fully. This also meant not reflecting the Ghast's fireballs back on it, as doing so will most likely one shot it. It took several attempts before I successfully captured one. The other mobs needed (a Chicken, a Squid and a Bat), were much easier to get.
I do not really need the Ring as I have Draconic Armor, but wanted it as an alternate means of flight. I don't fly as fast with it vs. the armor, so I am sticking with the latter for now.
Later, I greatly increased the amount of food items in my kitchen, so much so that I can now craft 257 different foods at last count. Since then, I've been going around and harvesting fruit from Pam's trees, using the Acceleration Wand to rapidly grow them, getting a stack of each type per tree. I have gotten most of them at this point, but I think there are still a few I have yet to find, so more exploring is in order.
I plan on growing many of the Pam's trees inside my base, and in order to make room for them, I expanded it yet again:
The new area adds about 10 chunks south of my Botania and Blood Magic areas. I also added a Mana Enchanter to my Botania area. This uses books and Mana to enchant, but does not consume the books.
Last, I started working on the 2nd floor of the house, adding interior walls. I'm kind of stuck on this, as I am not sure what size or how many rooms I want upstairs. For now I have left it unfinished while I look for more Pam's related things in the world.
Edit: I decided to add interior walls to the 1st floor of the house, and enclosed the stairwell to the 2nd floor. In addition, I was looking at Bibliocraft's option to add custom paintings. Initially I tried doing it with a separate resource pack, but later decided to add it to Soartex Fanver. There is an example resource pack on Bibliocraft's website, and I just added the contents of the assets folder. I added around 16 images to it. One did not render, which was that of the Andromeda Galaxy, M31. I may try again later.
Here are a few of the paintings I added to my Library/Study room:
The one on the right is that of Mount Everest. I wanted it to be a 4x4.
Most of the paintings I've added lately have been borderless, but a few have Dark Oak Frames around them. Dark Oak contrasts well with the lighter Birch walls in the house.
Obsessing over something I did with my realm, while I managed to cancel the upload of my survival world file backup file before switching that realm to creative mode on a different seed that had already generated, which was made for purposes of testing, not gameplay.
I'm not sure how I could explain that to other gamers without the accusations of cheating on the survival world.
I've got a feeling that the Xbox Live achievements still being active on my survival world file isn't enough evidence to disprove them.
I've been told I worry over too much before by some peers of mine though.
And asking for emails, as well as this post about it to be deleted would make things worse now that I think about it.
I shouldn't do that because then it signals as "something to hide".
Over the last few months, I've done some extensive work on improving resource production in my base. I have already shared these updates, but how about something a bit more abstract? Every now and then, usually following a big project, I like to do something fun and (technically) pointless.
Sometimes, I like to build a parkour course.
Sometimes, it's a monument or some type of statue.
This time? It's a labyrinth, inspired by an actual zen labyrinth I had the pleasure of experiencing in Wilmington, DE, earlier this year.
Just follow the path...
The walls/roof are made up of coal blocks to give it a very secluded feel, even though it's actually right outside!
This is part of a much larger build that focuses on the same purpose: zen and abstract activity. With so much going on in this base, I figure that having an area without redstone might be beneficial. So here it is!
More to come.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I expanded the storage in my kitchen cabinets to 12. I had started out with only 4 cabinets, then went to 6, and when it looked like I was going to completely fill those, I added another 6. Each can hold the equivalent of a single chest.
All 12 are connected to the rest of the kitchen blocks, which also includes both fridges. Each of those can store the equivalent of a double chest. I have been putting all of the meat, fish and similar things that would normally go there in them, while everything else has gone into the cabinets above or counters below.
Pam's HarvestCraft has a block called the Market, where you can buy various items, such as all of the seeds and saplings, as well as animal spawn eggs and a few other things. Seeds are 1 emerald each, saplings 3 emeralds each. I bought 2 of each sapling, and 4 of each seed, except for a few which I felt I did not need. I have around 3000 emeralds in my Refined Storage system, having gotten most from the Void Ore Miner, an Immersive Engineering Excavator, and from Vindicators. Those I have gotten as a result of capturing one in a Soul Vial when I last explored the Woodland Mansion south of my base (before lightining struck it and burned it down). I have a room with Powered Spawners for them, Blazes, Wither Skeletons, Blizzes (from Thermal Foundation), and Pech Foragers (from Thaumcraft), which has a Mob Masher from Mob Grinding Utils in it. This has 10 each of Sharpness, Looting and Beheading Upgrades in it.
The paintings on the left and to the right of the table are a couple of the default Bibliocraft ones. The others are the vanilla Soartex Fanver ones. I chose two food related ones for this room.
I fixed the image for the Andromeda Galaxy - the reason it would not render was because the file name was too long. I made it 3x3. It replaces the 3x4 painting that was on this wall (the same as in the previous image) - unintended consequences of placing a Shulker Box in front of it - it knocked the painting off the wall. In addition, I added several more paintings to the zip file for Soartex.
As for where I am growing the Pam's trees and crops, I chose recently expanded areas on the east and west sides of the base for the trees, and 4 9x9 plots for all of the seeds. In order to plant all of those, I re-purposed 2 of the existing plots, one wheat, the other Canola (a crop from Actually Additions, used mostly for fuel), and added 2 more in one of the new areas.
I also switched my main food type, to Chocolate Cake. This is also from Actually Additions, and restores 8 hunger and 13 saturation (about double that of Steak). It uses dough (made from 2 wheat), an egg, 3 milk, and 3 cocoa beans to make. Unlike vanilla cake, it does not need to be placed to use.
Edit: I did a bit of mining down at Y level 11, and got around 16 diamonds from 2 veins, then found an Infernal hive. This is added by Magic Bees, and as the name suggests, these bees like the Nether, but are not found there. They produce Refractory Wax, which is used in the making of all the fireproof wood types. I put them in one of the unused Gendustry Industrial Apiaries, with a Hell Emulation Upgrade, 3 Dryer Upgrades, an Automation Upgrade and 4 Production Upgrades, along with some Nether Wart nearby.
You can tell if there is an Infernal Hive nearby as they are completely surrounded by Glowstone.
These bees are aggressive, and if you stand near the Apiary, you will get attacked once every few seconds. It's not enough to even trigger the entropy of my Draconic Armor, so I'm not even bothering with the Apiarist's armor which would completely protect against their effect.
I've spent some time constructing ways to turn off all automatic farms within Starlight. For example, farms like the iron and sugar cane farms tend to run all the time without player intervention, but eventually I may want to turn them off.
Now I have that option:
Why is this useful, you may wonder? Well, being able to toggle the farms on/off allows me to more effectively use them as targets in Starlight's modular system - wherein I can use one farm to control another. So now, I can keep the sugar cane farm disabled until input from the iron farm is received, for example. Or, I can use the potion brewer to harvest the sugar cane. So many possibilities now.
This survival base is moving into beta phase, with most of these modular capabilities complete! I'll share a video soon of this in practical application.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
And it's here! A demonstration of the "modular" capabilities of my main survival base - though, it's become much more than just a base. Now, it's a redstone-run machine!
Here is a demonstration video of the modular system and one of its plugins, the Modular Interface Specifications Center (MISC).
Lots of potential in what we can do from here!
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
The main thing I've been doing for the past several weeks has been branch mining - a lot of it. I've been mining down at Y11 in an area west of my base, mainly for diamonds. Before I started this, I had around 4000 diamonds in my Refined Storage system; I now have around 5900. I've been using a Silk Touch Tinker's Cobalt Pickaxe for this, and also mining redstone ore this way. Redstone ore when pulverized has a chance of creating Cinnabar as a secondary output. This can then be used in an Induction Smelter to triple ore outputs, with a 75% of producing Rich Slag as a byproduct. It too can be used for ore tripling.
Gold also produces Cinnabar as a secondary output when pulverized, though with a lesser chance than redstone ore.
A screenshot of all of the tunnels, which are 2 blocks apart:
The larger tunnel running E-W is 3x3. The Fluxbore from Thermal Expansion has several mining modes. 3x3 is one of them. It can also mine a 1x2 tunnel. For lighting, I am using a Torch Launcher from Cyclic, which I put Unbreaking III on. This gives it an effective durablity of 768. Like other tools from this mod, and a lot of other tools from other mods, it can be repaired in either a Magma Anvil (uses lava to repair items) or a Powered Diamond Anvil (uses RF/FE to repair). It is very useful for lighting up caves from a great distance, and could come in handy in a dimension like the Deep Dark from Extra Utilities 2.
I'm considering doing all my mining in the Mining Dimension, which I have not visited in a long time.
All the time I have been mining, though, things have occurred at my base. One of those were a couple of Shooting Stars from Astral Sorcery. When these land, they explode with a force greater than that of TNT. This is the approximate size of the crater they leave behind:
Another of these landed inside my base, but fortunately only destroyed some grass and one Refined Storage cable, easily replaced.
I had un-claimed all the chunks around my base in order to troubleshoot the framerate lag around my Astral Sorcery area and forgot to reclaim them. I have since done so.
There were also some fences at my animal pens and some logs around one of the farm areas near the village that were destroyed by lightning. Forestry adds fireproof woods, made using a Thermionic Fabricator. This uses molten glass along with Refractory Wax to make the wood. The wax is gotten from centrifuging combs from Nether bees.
I replaced all the fences around the animal pens with their fireproof equivalents. I am considering doing the entire walkway on the outer walls of the base eventually. When I rebuilt the house, all the wood I used was fireproof.
I added glow squid to TMCW, currently the same as normal squid except for a chance of dropping glowstone (only if killed by a player, as with all other "mineral/ore" mob drops) and spawning in underground lakes and possibly under cliffs in oceans (the Minecraft Earth version is apparently exactly the same as normal squid other than the texture); the mob cap for water mobs was increased to 10, twice as high, with up to 5 normal squid and 5 glow squid (each variant has their own cap, both under the general water mob cap):
(the normal squid is for comparison, they only spawn close to sea level)
(several other mobs have their own caps as well; the mob caps are Monster, Slime, Passive, Ocelot, Ambient, and Water. Slimes and ocelots are listed separately since they are counted separate from other mobs of their type; 10 ocelots or 70 slimes won't stop passive/hostile mobs from spawning while squid are currently counted as water mobs. And yes, the game is really using only 68 MB of memory - absolutely no signs of any impacts from all the features I've been adding, which is to be expected, unlike vanilla or most mods)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
As I've moved on to more and more projects in my world, my tools have deteriorated more and more from all the mining. That, and I have both my Elytra and chestplate to maintain. All my items have Mending, and thus far I've been using my mob farm as an XP farm. However, my normal mob farm takes no less than 15 minutes to repair one of my items from 2/3 durability due to just how hard it is for me to light up caves, which it doesn't make up for by being within Elytra distance of my main building area. Normally I'd go for a Blaze XP farm next, but... 1.16.
So, I built an Endermen XP farm using an Endermite in a boat (since it wouldn't fit into a minecart somehow despite minecarts being fine in my last major world). It only needed a small platform once I branched off from the End island alongside a layer of carpets with two layers of string over each, but once it was complete, it spits out Endermen insanely fast.
.
.
This was after maybe 45 seconds of time spent placing down carpets: so many Endermen that it creates two piles of Endermen that die from maxEntityCramming. And since each Enderman drops 5 XP which equates to 10 durability...
You do the math.
The one downside is I won't be using my mob farm nearly as much, meaning my gunpowder supply will slowly dwindle. So one of my next major projects will be a dual creeper-only and sugar cane farm in the sky (in order to avoid lighting up any caves).
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I went back to my 1.7.10 Direwolf20 modpack world and did a few things I hadn't done there.
One of those was to make the rest of the Awakened Ichorium armor from Thaumic Tinkerer. It has infinite durability, can be enchanted and has abilities similar to that of the Draconic armor. These include Creative flight, faster movement speed, jump boost/step assist, underwater breathing and Aqua Affinity I. It can also be enchanted. I had a Boots of the Horizontal Shield and Leggings of the Burning Mantle; I only needed the Cowl of the Abyssal Depths and Robes of the Stratosphere. I plan on using it to take on both the 1st and 2nd Gaia Guardians, something I have not yet done in this world.
I added some semi-automation to a couple of my Thermal Expansion and Ender IO machines (one Pulverizer by itself, a Redstone Furnace connected to another Pulverizer, and one of the SAG Mills). I also added Dark Steel Grinding Balls to both SAG MIlls, which increase their main output to 150%, and bonus output to 200%, and have a 30% power reduction. These are the only type in 1.7.10 as this is the first version of Ender IO. There are a few ores that cannot be processed in a Pulverizer that a SAG Mill can accept. The Smeltery is one of the few things in 1.7.10 that can be tick accelerated with a Watch of Flowing Time from ProjectE, so I put one next to the Controller. It only appears to work on melting ores and casting, and affects nothing else in any other mod (unlike in 1.12.2).
Later I dug out another 18x18x5 room to do all of my Pneumaticcraft things in. This is another mod I never played with back when I started this pack, and only did a bit when playing it in 1.6.4. The first thing you need to do in this mod is create Compressed Iron. You drop iron in front of TNT or any other explosive and blow it up. You lose about 20% of the iron doing it this way. A Creeper Trophy from Open Blocks is perfect for this; it doesn't destroy any blocks or damage players, but will knock paintings and item frames off of walls. Once I had enough Compressed Iron, I was able to make a Pressure Chamber, some Pressure Tubing, and a few Air Compressors. All of these can take a maximum of 5 bars of pressure before exploding; I lost one of the Air Compressors this way, and later re-did the entire setup, except the Pressure Chamber itself.
I plan on connecting the Pressure Chamber up with my AE2 system so I can automate the making of PCB components. The Air Compressor (to the right of the Gold Chest) is connected with some redstone to a Pressure Tube Gauge Module, which turns on the compressor at about 3.5 bars and off at about 4.5 bars. For now I am manually feeding it coal as needed. I connected everything to a normal cable, which only allows 8 channels, 7 of which I currently am using. 3 of those are being used by the ME Crafting, Pattern and Interface Terminals. The others are connected to Export Busses all exporting coal, 3 to more Air Compressors, and a 4th to a Thermopneumatic Processing Plant. That machine makes both liquid plastic and lubricant. The former is used to make the various plastic colors, needed for much of the mid stages of the mod, and latter is used for making speed upgrades.
The other two things on the right are a UV Light Box (used for making Empty PCBs) and a Charging Station.
Once you have enough Compressed Iron, the next stage is refining Oil. Pneumaticcraft adds this resource to a world, though if you have Buildcraft installed, you can use its oil instead, though you wont get the Black Gold achievement as any oil picked up will the BC oil. In the approximate center of the screen is the Refinery. This is a multiblock structure, and you will need at least 2 of them (4 if you want all the oil products) in order to get the product needed to make liquid plastic. The 4 products are Diesel, Gasoline, Kerosene, and LPG. If you have a 2 high refinery, it will produce diesel and LPG, and a 3 high will produce everything except gasoline. All of the products can be used as fuel, and the other 3 can further be broken down to LPG.
The tank on the right of the screen is filled with liquid plastic. The Thermopneumatic Processing Plant is below the tank. It uses LPG and coal to make the liquid plastic. It requires heat to function, as does the refinery and another machine at the front right, a Plastic Mixer. The object connected to it and to an Air Compressor is a Vortex Tube, which uses pressure to generate heat or cold. The Plastic Mixer needs more heat than the other machine, so it needs only a Netherrack fire under it. The other machines that use heat also have one under them. You can use lava, but it will quickly get turned into obsidian.
The plastic was originally made using seeds you found in the world; now you only need red, green and blue dyes in the mixer. Plastic is used in the making of a lot of the later blocks and items in the mod, mainly the assembly line machines, all of which require circuit boards. There are some items for which you will need to use emeralds to obtain; another change was the introduction of the Amadron Tablet, which allows the buying and selling of these items. The 3 main items are a printed circuit blueprint, used in making the UV Light Box, and the Assembly Drill and Laser programs. The Tablet is air pressure powered, and is charged at the Charging Station.
When an item is requested/sold via the Tablet, a small drone will appear and either collect emeralds for items bought, or liquids (any except for gasoline or plastic) for items sold, teleport away, and a short time later return with the items or emeralds. The Tablet is the 4th item on my hotbar.
I'm in the process of making several PCBs - the UV Light Box process is the longest of these, after which it has to be dropped into Etching Acid for about a minute. That is in the fenced off area, and damaged players on contact.
Lastly, I made an Electromagnet from Ender IO, but decided I did not like the fact I had to carry it on the hotbar, and the only bauble slot it would go in was where my Feline Amulet (repels Creepers) was. So I made a Greater Ring of Magnetization from Botania. I have to take it out of the bauble slot when dropping the Empty PCB into the acid. It takes about a minute to be turned into an Unassembled PCB.
Edit: I got the Assembly line in PenumaticCraft going:
The Assembly line is essentially a multiblock. The Controller (the block at left center of the screen with the word Standby on its display), uses programs to craft things using either a laser or drill. The two arms in the back next to the chest are the Assembly IO units. One pulls items out of the chest and puts it on the platform (the block in front of the drill) for the drill or laser (in back of the platform) to work on, while the other puts crafted items back into the chest where the AE system picks them up. The chest has an interface on the bottom and an import bus in back with filters matching the items to be crafted here. Making the circuit boards here is a lot faster than the old process using the UV Light Box and Etching Acid.
Oil for days:
Thats a total of 2048 buckets of it for the Refinery to use for making plastic. I went exploring around the map for oil, at first manually picking it up using buckets and the portable tanks, but later tried doing so with the Buildcraft pump. That seems to be bugged as it stops pumping shortly after it starts. The Enderthermic pump from Extra Utilities 2 does work, although it is intended for pumping lava from the Nether, the version in this pack allows pumping of other fluids.
Also, I discovered that PenumaticCraft machines can be tick accelerated in 1.7.10 using the ProjectE Watch of Flowing Time on a Dark Matter Pedestal. what could possibly go wrong? Fortunately, no explosions (yet).
MC Day 17153 (PC SP Win 10 Java Ver 1.13.2)
Recorded my 26th death today in my world, and my first for sometime. During a recent thunderstorm, I grabbed my trusty Channelling Trident to get some skulls for my skull collection - I’ve been getting the charged creepers I create to explode in the water area which covers my Villager Trading Hall. However, on one occasion I was hit into the air by a skeleton arrow just as the creeper went off and seems that was enough to kill me. Managed to recover my gear but not before I saw a zombie wearing my diamond pants and a creeper skull on his head …
I also added a couple of water elevators to the outpost, and was surprised to see when from a distance that some squid had spawned in one and were being catapulted out before dropping back in …. when I got close to the elevator they didn’t leap out, but they were in the water, not sure why from a distance it shows them being fired out like a squid cannonball …
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
So latetly I've been extending my board walk on the otherside of the well all the way up to the lighthouse following it's recent improvements.
I've also linked the one from outside the entrance to the minecart entrance (To the oriental gardens) and upgraded it so it matches as well and linked it up to the new one going towards the lighthouse.
I've also been eyeing up this ugly bit of terrain across from the lighthouse, given that i've been working in that area, and wanted to improve it:
It's bothered me for a while. Back in the Alpha days I used to have a nether bridge across to this land and althgough I've ventured that way it's all unused land. Anyway I got the idea to convert this ugly bit of terrain into a bit of a slipway into the ocean.
Still some work to do underwater with the sand though and terraining. I've also just took down the halloween decoration I had up over the holiday season:
Finally, I briefly went back to 1.14.2 (As I still have a copy of my world in that version) to get the overworld portal co-ordinates for the 1.13/1.14 chunks, so I could do the math and make them link via the nether. I have already linked to my chunk were I get all my sand - with the near overworld zombie dungeon so I can consistantly get sand and fix shovel. (Infinate sand.) Now I've linked to the 1.13 victorian house (Unfinished) in a mountain and made a new portal there for easy acess and made a safe pathway in the nether back to my portals.
The good thing abut that area (Back at the starter portal far across the ocean) is the original turtle breeding pond. I was very glad to see all the tutles were still there and the place is still thriving!:
Closed old thread
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I went back into my 1.12.2 world and did several things. One of those was to continue exploring the world. Using Profile #3 on my Draconic armor, where I have both movement and flight speed set to 300%, I was able to explore an area roughly 20000x1680 blocks. This was enough to gain anothe Astral Sorcery Perk Point, which I put into Discidia (offense). That gave an additional 10% melee damage.
I also expanded my base a couple of times, on the west and south sides:
Each of the smaller squares is 1 chunk. The darker areas are claimed and loaded chunks. This means explosions will not destroy blocks in these areas, and with the chunks loaded, machines will continue to run when I am outside the normal chunk loading range.
The large black and white structures in the center are my Astral Sorcery area. There are also several of the ritual pedestals scattered about the base area. The red and black structure is my Blood Magic Altar, and below it and to the right is the Incense Altar. The smaller yellow structures are Gendustry Apiaries. Two of the rituals are above it; I added the 3rd one above the Blood Altar so I would instantly regenerate to my full health upon logging into the world without having to go to the Blood Altar every time.
I've been doing some troubleshooting, trying to figure out why in some areas of the base, the Ritual Pedestals do not work, most notably around the house (the green area above the Astral Sorcery areas) and around the Immersive Engineering area above the house. I am still not sure what mod is interfering with it; for now I am setting up the rituals elsewhere.
At the bottom left is my Environmental Tech Void Ore Miner, now at Tier 6. It is now within the base walls. I placed Pladium Bricks, which are blue, around the base of it. I did not enough of the crystals to completely fill the open areas:
The bottom layer of bricks around the structure is made of Construction Blocks from Direwolf20's Building Gadgets mod. They look exactly like the bricks, but when you mine them, you get Construction Paste back rather than the block, so they cannot be used for duping things like diamond or emerald blocks. This also means that they won't work with Beacons.
Using that mod has really helped with adding to my base, and the items from it can pull directly from a /dank/null.
I also wired redstone conduits to all of the Watches of Flowing Time in my Thermal Expansion Room, so they can all be turned on and off at once with a single button.
My most recent creation is one that really shows off my survival base's modular capabilities... Starlight HQ is a modular survival base, which is effectively a term I came up with to describe a base that can control and be controlled by all of its individual parts. Everything is connected together through various redstone plugins called generators which perform specific functions on the base. The most recent of these? Using automated farms to automate otherwise non-automatic farms.
After a significant amount of time and mental problem solving, I have created a potion farm - a farm that automatically brews potions based on input from other automatic farms (i.e. iron, sugar cane, or crop farms run by villagers).
^ Above, you can select the potion which you want the farm to brew.
Then, head to the Modular Interface Specifications Center (MISC) to select which farm you want to brew potions. Below, you can see the MISC.
The link map is as follows:
AB 1234
CD 5678
I've added many new link options for the potion brewer, and more are to come. For now, I have selected Link 4B - this will connect the iron farm to the potion brewer. If I want, I can instead choose 1B, which will connect my villager-run crop farms to the potion brewer. The links are established instantly, and can be changed at any time. No further action is required.
Now, every time an iron golem is killed in the automated iron farm, a batch of potions will brew based on the potion I selected. I can change any of these settings anytime, including what modifiers I would like to add, and they will take effect on the next batch.
^ The manual version of this farm is based off Mumbo's design, only extended to include all potions (weakness will be added later). Modifiers for the automatic version of the farm (sans fermented spider eyes) are selected here as well.
In only a few minutes, I have already amassed a chest full of different types of potions by doing absolutely no work at all. This was exactly the goal of this project. Potion brewing is boring and incredibly tedious - now, I can build my potion supply without doing anything. Next up is finding a way to automatically sort them... I'll find a way.
...oh, and I do have an automatic water bottle refilling station too.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I've been continuing to link to old overworld portals via the nether. Not all were neccasary (The one in the ice a goood distance from the chank plaza development, that used to link to a blaze spawner in the old nether), however; I did link to the swamp biome where I first beat the wither a couple of years ago. Yesterday I got very lost trying to find the correct portal to my desert biome, which is special as it has a near-surface zombie dungeon; so after gatherting sand I can automatically fix my shovel and resume collecting. Eventually I found it but kept the nether rack I had mined to get there to make 2 high lit netherack beacons for the way back.
I went back the proper way and lit up the way so I could always find it, and found it was an off turn from the way to the 1.13. chunk portal. I set up signs this time and also did so at the home portal so I can never lose it again. Slowly I'm making these link pathways since resetting the nether after going to 1.16+
I also tried to do something with the other side of the main mob grinder.
As it was:
Planting the crimson and warped Nylium to grow the shrooms for the trees, but the ceilings were too low, I tried around the portal where the ceilings are a lot higher - ceilings are still too low. Ended up going to the nether anyway to loot the shroomlight. My soul speed shows are knackered now also costing over 31 xp to fix..
I've also been doing silly little jobs. My outer railings are always Stonebrick block --> iron railings ---> Stonebrick block. And for years i've always topped of those stone brick blocks with the old stone slabs, but now swapped them all for the stone brick slabs. I also improved the lighting in my 3 pen everyday stable which had a two wide part of the roof making hanging glowstone look akward. Said glowstone is gone now, with quad redstone lamps replacing the top 2x2 squares of glass and the sides of the lamps being covered with spruce slabs to blend it in with the build whilst still letting light through.
I also decided to level the middle mountain in front of the castle for a better view.
BEFORE:
AFTER:
I still have to terraform the left side of that mountain to make it more natural, but it's not easy when you're not a natural terraformer.
I also put dark oak traps over the exposed glowstone in the log columns of the main minecart tunnel to the Chunk Plaza station. 1) To hide the glowstone and 2) the glowstone can still emit light through and it looks better, the glowstone texture is so rough. I also ended up removing all the redstone torches and replacing with redstone blocks underneath the powered rails so it looks neater.
Lastly, I became a bit obsessed with stocking up. Whilst trying to find my sand portal in the nether I unintentionally gathered a lot of basalt and just converted it all into the polished variety, several stacks of it - which I've still got to go back and colect. Y'know just incase i need it.. I've also been stocking up on the different logs and their plank types. I use a data pack with fast leaf decay and it makes it sooo much easier! So I've been making sure I've been stocking up on those - just because. Any left overs from no more storage space got converted into traps, sop now I have a tonne of spruce and birch traps in case I ever need them.
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
I've been doing a lot in my world over the past few weeks. I just kept forgetting to post any of it.
-I started a creeper-only farm for gunpowder for my Elytra. Then I forgot to put the ocelots in. When I put them in, I made an automatic sugar cane farm alongside a basalt generator to give me something to do while there. The creeper farm still isn't decorated, though.
-I added pistons to my bamboo farm so now it works automatically. I also made an automated pumpkin and melon farm that's hooked up to the same button. Eventually I plan to have a hopper timer periodically activate to auto-harvest both them and my planned expansion for a kelp farm. In other news, bamboo is now my favorite fuel.
-I started building actual structures at my base because if I don't do anything besides build farms, then I'll end up abandoning my world once 1.17 releases. But I ran out of cobblestone, so I (finally) made a simple cobblestone generator. I plan to look into TNT duping at some point so I can make a fully automatic version, though.
-I went to my creeper farm to restock on gunpowder during my construction of the cobblestone generator, but even though it's three rockets away from my base, I took the Nether route. And I still didn't have a bridge to it (nor do I now). See where this is going?
I fireworked into a one-block hole of lava and lost my redstone shulker box, my construction resource shulker box, all of my tools (I don't really use Netherite) and my Elytra, but my armor and coordinate books were fine.
So I went back to the End to gather a new Elytra alongside a few backups. It was going fine, and I had enough shells for a few new boxes too, but then disaster struck. I used an unenchanted Elytra to fly around, and I opened my inventory to check its durability. I had about 100 durability left on it, but I was just outside of an End City with another ship, so I figured I'd land and loot its Elytra then use that one to find a return gate.
The Elytra with 100 durability broke in midair not even five seconds later, and I fell to my death. I'm confused beyond belief, because I know it doesn't break that fast. So I decided I'd just teleport myself back to that End City (I was using AMIDST, so I had the coordinates) and would pretend it never happened.
I teleported back there, and all my stuff had despawned. It was like a minute and they were all unloaded anyways. Two glitches within not even two minutes.
I used commands to resurrect and reenchant my armor (it was all maxed out) and the two Elytras I had on me, but I didn't touch anything else. I just immediately left. Without the coordinate book, no less.
-I set to work remaking my tools. At this point I was using a Netherite Sword that I had never really used nor wanted to use before, but I had basically no choice. At this point, I only need Mending and Efficiency 4 on my shovel before I'm back to where I was tool-wise. I still need a bunch of sword enchantments still.
-I finally built my iron farm to help replace all the hoppers and pistons I lost. I figured that moving villagers made me way too anxious to build one, so I just had to make my own design that wouldn't make me anxious. And I did it! It wasn't the most efficient, but it worked. So I built it by my base, and it didn't work. I removed all the beds and potential job sites in my base that could expand the village boundaries. Didn't work. So I flew hundreds of blocks away and directly imported the working design in with commands. Didn't work. Finally I gave up and followed a tutorial in spawn chunks, simply using the command exploit in order to spawn the villagers and zombie. I was tired of things not working the way they should for no reason, and I just wanted it to be over with without moving three villagers 1k+ blocks over an ocean. And it finally worked.
-Finally, I spent about twenty minutes moving horses from the far away mainland over to my base. So I'll finally have something to spend more time on: breeding horses as if I even need them.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Last Saturday, I went back into my 1st Minecraft world, started around 10 years ago this week, and explored a bit. My two original worlds are still in 1.2.5, and I never updated them to the new launcher, so I have been playing them offline.
In my world 1, I had built multiple minecart tracks all over the world, 3 houses, a castle, a large arch bridge made of bricks, and a 50x50x2 underground mob farm. All along the rail lines, I would place outposts; one of those I put on a mushroom island I found south of my southernmost house. I chose that outpost as a starting point for exploration, and went to around 10,000 south, but found nothing but ocean, with occasional islands, and 2 more mushroom islands as well.
I later gave up on exploring that world and went back to my 1.12.2 world where the main thing I did was to tear down and rebuild my house there.
This is what the old house looked like:
I had found it too small for my liking, and replaced it with a much larger house, which is below:
The new house is 21x28 on the inside:
I chose a combination of bricks, polished stone (from Extra Utilities 2) and chiseled black concrete for the outer walls. Again I am using greenheart wood stairs for the roof. The floors are all made out of birch planks. Another big difference between this house and the previous one is that all of the wood used is fireproof. Fire proof wood is added by Forestry, and can be made using Refractory Wax (produced by centrifuging Simmering and Molten Combs, both produced by Nether bees). Since all the wood also has EMC, I can craft any of the fireproof items from the wood if I have one log of the same type.
The house is still a work in progress; I chose to make the 1st floor open, with no interior walls.
There are a couple of things from the Bibliocraft mod in this screenshot. The music discs are on a disc rack from that mod, and there are actually 2 stacked on top of one another. Each rack holds 9 discs.
This is supposed to be a living room area, but I have yet to add all the furniture here. Since I do not have a furniture mod such as Mr. Crayfish, I'm having to use vanilla items such as stairs and signs. Bibliocraft has a few furniture items I can use. The painting with the sun in it which has a frame around it is a custom painting from Bibliocraft. It is even possible to import your own images for paintings in this mod.
The Study/Library area. Most of what is here is also from Bibliocraft.The lamps are from that mod, as are the 3 blocks in front of and to the right of the window. Those are the Typesetting Table, Printing Press and Painting Press. The first 2 of these can be used to duplicate any book, including enchanted ones, at an XP cost up to 40 levels. Above the Painting Press in the Dark Oak Case is a pair of Reading Glasses. These are used with the Typesetting Table. On the right wall past the Crafting Grid are some Bookcases. Each can hold up to 18 books. Next is a Desk and Chair, and a Table with a Typewriter on it. It has no usage; it is merely decorative. Right of that is a Fancy Workbench. It functions like a Crafting Table, but can store up to 9 recipes in it, much like the Worktable from Forestry. Then a Disenchanter from Draconic Evolution, and an Enchanter from EnderIO.
The Kitchen/Dining Area. The Table and Chairs are from Bibliocraft; you can place carpet on the table to make it look like a table cloth. Nothing can be put on the plates, though. In the back is the kitchen area. From left to right is a Market from Pam's HarvestCraft, a Kitchen Corner with a Cutting Board on it (behind the Chair), 2 Kitchen Counters, one with a Toaster, the other with a Cow in a Jar, an Oven, Cooking Table, Sink and another Kitchen Counter, and 2 double Fridges, all of which are from Cooking for Blockheads. Pam's has over 300 different foods that can be crafted; the Cooking Table allows crafting of anything that has the needed ingredients and tools nearby. Everything on the right wall except the cabinets along the ceiling are part of a multiblock kitchen.
The Cow in a Jar is one of the more amusing items here. It supplies infinite milk which slowly refills when used to all recipes. It is made by placing a cow on top of a milk jar, then dropping an Anvil on it.
I still have to do a bedroom; that's going to be upstairs, and that floor will have interior walls. I also need to finish out the living room area.
The flooring in the kitchen area is made using coal and quartz blocks.
The pack used here is Soartex Fanver.
I put a conduit in an undersea ravine so I could mine & found an abandoned mineshaft at the bottom of the ocean. I know its noobish but I was surprised to find emeralds. I thought they only appeared under mountains.
I hate creepers
A few days ago, I made an Angel Ring from Extra Utilities 2. This item grants creative flight, and uses Grid Power (GP) to function. GP is a power system in EU2 that allows certain items and devices to be powered from any dimension so long as enough power is being generated. GP is generated using a variety of Mills, the most basic one being a Manual Mill. Others include the Lava, Water, Fire and Wind Mills, which generate 4 GP each, Solar and Lunar Panels, which generate 1 GP each, at day or night only, the Dragon Egg Mill, which generates 500 GP, and a Creative Mill, which is Creative mode only, and generates 10,000 GP.
The Angel Ring uses 32 GP. Crafting it requires capturing a couple of different mobs in Golden/Cursed Lassos. Golden Lassos are used to capture non-hostile mobs, while Cursed Lassos are used for hostile mobs. Mobs captured by it need to have a 1/2 heart in order to do so. The mob needed for the Ring is a Ghast. I am so OP right now that I had to do it with a plain, non-enchanted vanilla bow, and then not draw the string back fully. This also meant not reflecting the Ghast's fireballs back on it, as doing so will most likely one shot it. It took several attempts before I successfully captured one. The other mobs needed (a Chicken, a Squid and a Bat), were much easier to get.
I do not really need the Ring as I have Draconic Armor, but wanted it as an alternate means of flight. I don't fly as fast with it vs. the armor, so I am sticking with the latter for now.
Later, I greatly increased the amount of food items in my kitchen, so much so that I can now craft 257 different foods at last count. Since then, I've been going around and harvesting fruit from Pam's trees, using the Acceleration Wand to rapidly grow them, getting a stack of each type per tree. I have gotten most of them at this point, but I think there are still a few I have yet to find, so more exploring is in order.
I plan on growing many of the Pam's trees inside my base, and in order to make room for them, I expanded it yet again:
The new area adds about 10 chunks south of my Botania and Blood Magic areas. I also added a Mana Enchanter to my Botania area. This uses books and Mana to enchant, but does not consume the books.
Last, I started working on the 2nd floor of the house, adding interior walls. I'm kind of stuck on this, as I am not sure what size or how many rooms I want upstairs. For now I have left it unfinished while I look for more Pam's related things in the world.
Edit: I decided to add interior walls to the 1st floor of the house, and enclosed the stairwell to the 2nd floor. In addition, I was looking at Bibliocraft's option to add custom paintings. Initially I tried doing it with a separate resource pack, but later decided to add it to Soartex Fanver. There is an example resource pack on Bibliocraft's website, and I just added the contents of the assets folder. I added around 16 images to it. One did not render, which was that of the Andromeda Galaxy, M31. I may try again later.
Here are a few of the paintings I added to my Library/Study room:
The one on the right is that of Mount Everest. I wanted it to be a 4x4.
Most of the paintings I've added lately have been borderless, but a few have Dark Oak Frames around them. Dark Oak contrasts well with the lighter Birch walls in the house.
Built a 6x6 house with a torch on top. I'm very proud
That kicks ass on everything that jeffreym23, has done.
Keep up the great work.
Obsessing over something I did with my realm, while I managed to cancel the upload of my survival world file backup file before switching that realm to creative mode on a different seed that had already generated, which was made for purposes of testing, not gameplay.
I'm not sure how I could explain that to other gamers without the accusations of cheating on the survival world.
I've got a feeling that the Xbox Live achievements still being active on my survival world file isn't enough evidence to disprove them.
I've been told I worry over too much before by some peers of mine though.
And asking for emails, as well as this post about it to be deleted would make things worse now that I think about it.
I shouldn't do that because then it signals as "something to hide".
Over the last few months, I've done some extensive work on improving resource production in my base. I have already shared these updates, but how about something a bit more abstract? Every now and then, usually following a big project, I like to do something fun and (technically) pointless.
Sometimes, I like to build a parkour course.
Sometimes, it's a monument or some type of statue.
This time? It's a labyrinth, inspired by an actual zen labyrinth I had the pleasure of experiencing in Wilmington, DE, earlier this year.
Just follow the path...
The walls/roof are made up of coal blocks to give it a very secluded feel, even though it's actually right outside!
This is part of a much larger build that focuses on the same purpose: zen and abstract activity. With so much going on in this base, I figure that having an area without redstone might be beneficial. So here it is!
More to come.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I expanded the storage in my kitchen cabinets to 12. I had started out with only 4 cabinets, then went to 6, and when it looked like I was going to completely fill those, I added another 6. Each can hold the equivalent of a single chest.
All 12 are connected to the rest of the kitchen blocks, which also includes both fridges. Each of those can store the equivalent of a double chest. I have been putting all of the meat, fish and similar things that would normally go there in them, while everything else has gone into the cabinets above or counters below.
Pam's HarvestCraft has a block called the Market, where you can buy various items, such as all of the seeds and saplings, as well as animal spawn eggs and a few other things. Seeds are 1 emerald each, saplings 3 emeralds each. I bought 2 of each sapling, and 4 of each seed, except for a few which I felt I did not need. I have around 3000 emeralds in my Refined Storage system, having gotten most from the Void Ore Miner, an Immersive Engineering Excavator, and from Vindicators. Those I have gotten as a result of capturing one in a Soul Vial when I last explored the Woodland Mansion south of my base (before lightining struck it and burned it down). I have a room with Powered Spawners for them, Blazes, Wither Skeletons, Blizzes (from Thermal Foundation), and Pech Foragers (from Thaumcraft), which has a Mob Masher from Mob Grinding Utils in it. This has 10 each of Sharpness, Looting and Beheading Upgrades in it.
The paintings on the left and to the right of the table are a couple of the default Bibliocraft ones. The others are the vanilla Soartex Fanver ones. I chose two food related ones for this room.
I fixed the image for the Andromeda Galaxy - the reason it would not render was because the file name was too long. I made it 3x3. It replaces the 3x4 painting that was on this wall (the same as in the previous image) - unintended consequences of placing a Shulker Box in front of it - it knocked the painting off the wall. In addition, I added several more paintings to the zip file for Soartex.
As for where I am growing the Pam's trees and crops, I chose recently expanded areas on the east and west sides of the base for the trees, and 4 9x9 plots for all of the seeds. In order to plant all of those, I re-purposed 2 of the existing plots, one wheat, the other Canola (a crop from Actually Additions, used mostly for fuel), and added 2 more in one of the new areas.
I also switched my main food type, to Chocolate Cake. This is also from Actually Additions, and restores 8 hunger and 13 saturation (about double that of Steak). It uses dough (made from 2 wheat), an egg, 3 milk, and 3 cocoa beans to make. Unlike vanilla cake, it does not need to be placed to use.
Edit: I did a bit of mining down at Y level 11, and got around 16 diamonds from 2 veins, then found an Infernal hive. This is added by Magic Bees, and as the name suggests, these bees like the Nether, but are not found there. They produce Refractory Wax, which is used in the making of all the fireproof wood types. I put them in one of the unused Gendustry Industrial Apiaries, with a Hell Emulation Upgrade, 3 Dryer Upgrades, an Automation Upgrade and 4 Production Upgrades, along with some Nether Wart nearby.
You can tell if there is an Infernal Hive nearby as they are completely surrounded by Glowstone.
These bees are aggressive, and if you stand near the Apiary, you will get attacked once every few seconds. It's not enough to even trigger the entropy of my Draconic Armor, so I'm not even bothering with the Apiarist's armor which would completely protect against their effect.
I've spent some time constructing ways to turn off all automatic farms within Starlight. For example, farms like the iron and sugar cane farms tend to run all the time without player intervention, but eventually I may want to turn them off.
Now I have that option:
Why is this useful, you may wonder? Well, being able to toggle the farms on/off allows me to more effectively use them as targets in Starlight's modular system - wherein I can use one farm to control another. So now, I can keep the sugar cane farm disabled until input from the iron farm is received, for example. Or, I can use the potion brewer to harvest the sugar cane. So many possibilities now.
This survival base is moving into beta phase, with most of these modular capabilities complete! I'll share a video soon of this in practical application.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
And it's here! A demonstration of the "modular" capabilities of my main survival base - though, it's become much more than just a base. Now, it's a redstone-run machine!
Here is a demonstration video of the modular system and one of its plugins, the Modular Interface Specifications Center (MISC).
Lots of potential in what we can do from here!
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
The main thing I've been doing for the past several weeks has been branch mining - a lot of it. I've been mining down at Y11 in an area west of my base, mainly for diamonds. Before I started this, I had around 4000 diamonds in my Refined Storage system; I now have around 5900. I've been using a Silk Touch Tinker's Cobalt Pickaxe for this, and also mining redstone ore this way. Redstone ore when pulverized has a chance of creating Cinnabar as a secondary output. This can then be used in an Induction Smelter to triple ore outputs, with a 75% of producing Rich Slag as a byproduct. It too can be used for ore tripling.
Gold also produces Cinnabar as a secondary output when pulverized, though with a lesser chance than redstone ore.
A screenshot of all of the tunnels, which are 2 blocks apart:
The larger tunnel running E-W is 3x3. The Fluxbore from Thermal Expansion has several mining modes. 3x3 is one of them. It can also mine a 1x2 tunnel. For lighting, I am using a Torch Launcher from Cyclic, which I put Unbreaking III on. This gives it an effective durablity of 768. Like other tools from this mod, and a lot of other tools from other mods, it can be repaired in either a Magma Anvil (uses lava to repair items) or a Powered Diamond Anvil (uses RF/FE to repair). It is very useful for lighting up caves from a great distance, and could come in handy in a dimension like the Deep Dark from Extra Utilities 2.
I'm considering doing all my mining in the Mining Dimension, which I have not visited in a long time.
All the time I have been mining, though, things have occurred at my base. One of those were a couple of Shooting Stars from Astral Sorcery. When these land, they explode with a force greater than that of TNT. This is the approximate size of the crater they leave behind:
Another of these landed inside my base, but fortunately only destroyed some grass and one Refined Storage cable, easily replaced.
I had un-claimed all the chunks around my base in order to troubleshoot the framerate lag around my Astral Sorcery area and forgot to reclaim them. I have since done so.
There were also some fences at my animal pens and some logs around one of the farm areas near the village that were destroyed by lightning. Forestry adds fireproof woods, made using a Thermionic Fabricator. This uses molten glass along with Refractory Wax to make the wood. The wax is gotten from centrifuging combs from Nether bees.
I replaced all the fences around the animal pens with their fireproof equivalents. I am considering doing the entire walkway on the outer walls of the base eventually. When I rebuilt the house, all the wood I used was fireproof.