I have hit several world milestones over the past few months thanks to quarantine, from completing my base's modular interface to killing the ender dragon for the first time. Though, I would say my most recent activity qualifies as a worthy update. After killing the ender dragon, I then had access to the beautiful purpur blocks, with which I had some fairly ambitious plans.
My first build in this world, Starlight Castle, was erected about six and a half years ago (December 2013). Its very first iteration looked like this:
Last week, I successfully completed the third iteration of this castle, reconstructing it from the ground up. So now it looks like this:
Interior (first floor):
You can see other parts of the base in the background, and these cumulatively are the in-progress Starlight HQ 3.0, which is, of course, the third major iteration of this base across the last seven years.
So far so glad with how it looks, but certainly there is more to get done! To quote Daft Punk, more than ever hour after, our work is never over.
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Survival test is a subversion of classic, which wasn't even available to everyone at the time. Thats not true, people have got there hands on survival test, also, in the minecraft wiki it says that survival test was always available. in 2009, up to the late 2010 days if you don't believe me. goto the survival test page on the minecraft wiki.
I went through parts of my base and replaced my existing Thermal Dynamics Item Ducts and Fluid Ducts with their EnderIO equivalents. While both types can be hidden using Covers (Thermal Dynamics) or Conduit Facades (EnderIO), the latter is unique among tech mods in that you can place multiple conduit types in the same space. These make it easier when for example you have to run both power and fluids to a machine. And single conduits take up less block space than ducts do.
I have also been breeding up some of my bees, and have 4 Imperial, 4 Industrious, 2 Cultivated, 1 Valiant, 2 Diligent and 2 Noble bees. The Imperial ones are the only bees with Production Upgrades in their Industrial Apiaries. These require 1 Royal Jelly (only gotten from Imperial Queen bees) per upgrade, and an Apiary can take up to 8. The Diligent and Noble bees are in the process of being bred up to Iindustrious/Imperial. The last time I did anything with bees was in 1.7.10 - I could not legitimately get the hives in Stoneblock (I think they were turned off in the config).
When you breed bees, expect to get a lot of flowers around your Apiaries. In 1.7.10, these would be random vanilla and BoP flowers. With Gendustry in 1.12.2, any flower types placed near the Apiaries will eventually be duped around them, and up to about 1 chunk away, but random flowers will not be generated by the bees.
The 2nd Apiary from the left in the back next to the Steel Pole and Draconic Wireless Energy Crystal is empty, as are the 8 to the left of the Chunk Loader. All of the occupied Apiaries have Automation Upgrades in them, except the four in the front.
The green bees are Imperial, the white ones Industrious, and the blue ones are Cultivated and Valiant. The last two don't show up very well in the image. You might also notice some pink particles coming from the back Apiary on the right of the red tulip. This is because the bees on that side are all Imperial, and give players Regeneration when within the area of effect.
I also edited the sign behind my gravestone for the Pink Wither:
The sign is from the Bibliocraft mod, and the color is light purple, which is the closest to pink in the mod.
About two months ago, I posted this screenshot of a Soul Sand Valley to show why they're nightmares.
.
.
I hadn't played Minecraft in about two weeks, so when I opened the launcher a few days ago and saw 20w19a, I realized I missed last week's snapshot. So I look at its patch notes. Lo and behold, apparently Soul Sand Valleys had a bug that significantly boosted spawn rates which was fixed last week. I loaded my world and immediately ran to my portal. After taking my "long way around" path to the Nether Fortress, I had an unlucky spawn and was immediately stuck by a Ghast fireball. However, after killing it, I ran to the Nether Fortress valley and was greeted by this sight.
.
.
Not a single Ghast to be seen. The Nether Update has officially been saved.
With my newfound freedom from the spacesquids, I finally checked off something I had been wanting to do for a long time. After my Dragon fight, I immediately jumped through the End Gateway to search for an End City. I didn't take the Dragon Egg out of fear of death, and sure enough, I died and lost everything. And since my stronghold took me something like half an hour of boating to reach, I decided that I needed a proper Nether Hub (for the Ghasts) before I could return.
Yesterday, I finally claimed the Dragon Egg and gave it a proper home.
.
.
Happily ever after.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Today, I finished my world's most resource-intensive project thus far. I finally cut out my farming area's individual double-chest storage and replaced it with a true storage system. It stores eighteen different items with an overflow for seeds, poisonous potatoes and whatever else washes up. Everything that isn't a tree (chorus and stems included) that I want to eventually farm semi-automatically is included. This includes eggs, surprisingly, so I'm going to have to add a second egg filter eventually so all the excess ones are either burned or redirected into an auto chicken farm.
.
Now the only question is why I built it. Excluding when I started leveling my farmer villagers, I produce many more resources than I ever intend to use. It took me over 300 days to slowly fill up a single double chest that had at least seven types of items in it. Six double chests for everything seems excessive, but here I am.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I started playing with a mod that I have never played before: Blood Magic. It was the 1.6.4 and 1.7.10 versions of the FTB Direwolf20 modpack, but I removed it from both instances. It also wasn't in Stoneblock. It is based on life points - LP (health), and is of a darker nature, magic-wise. I have am still fairly early in the mod.
I expanded my base area on the east past Botania and my bees, and located everything there. The new area is 29 E-W and 30 N-S. I may have to expand it again, more on that later. A screenshot of the new area, and an Astral Sorcery ritual in the area north of the bees:
The multiblock in front of me is the main crafting mechanic in Blood Magic, the Blood Altar. This one is a Tier 2. You build higher tiers outward like you would with a Beacon. The other structure a little more than midway up on the left is the Incense Altar. This gives LP bonuses and speeds up regen based on items placed around it. It has tiers, and is Tier 1. I have to add what are called Tranquility blocks to boost its effect and LP bonus. At the top of the image in the center is the Astral Sorcery ritual I set up. It has a crystal attuned to Aevitas, with a Enchanced Celestial Collector Crystal also attuned to Aevitas linked to it. The Incense Altar will also convert the Sacrificial Dagger to one which drains 90% of your health to fill the Blood Altar instead of of one heart for the Sacrificial Knife. Then I just run over to the Aevitas ritual and get Regeneration II. This even works during the day time. Both crystals used are 900 size, 100% purity and 100% cutting. No Spectral Relays are needed to reflect starlight back on to the Ritual Pedestal.
On the right, next to the Refined Storage Grid isthe Hellfire Forge. It is another crafting mechanic in Blood Magic.
Higher tiers of the Tranquility setups require more and more space, up to 21x21 at Tier 5. So I will need to expand the walls around the Incense Altar to make room for the new blocks.
An update on the Blood and Incense Altars. Both are at Tier 4. Screenshot:
The red runes are of Augmented Capacity, the yellow ones Self Sacrifice, and the blue ones Speed. The Altar can hold around 374,000 LP. I'm using several red and black blocks: Red Nether Brick, Black Concrete bricks, Red Concrete bricks and Bloodstone bricks.
The Incense Altar provides a 200% bonus to the Sacrificial Dagger, and around 3500 Tranquility. I had to expand the base in this area yet again to make room for the top tier structures. I'm in the process of upgrading the Blood Altar to Tier 5.
I'm also at the stage where I can do the Well of Suffering ritual with a dark room and Cursed Earth to spawn and damage mobs for LP. I started digging out an area under the Blood Altar for this purpose. I also added an Astral Sorcery Ritual Anchor above the Blood Altar so I do not have to keep running over to where the Ritual Pedestal is and back again. At night I regen my full 63.5 hearts in about 5 seconds due to the effect of Aevitas.
Edit: I updated the Blood and Incense Altars to Tier 5, and set up the Well of Suffering ritual under the Blood Altar. I had a couple of issues to deal with when building it, though. One of those was that mobs were regenerating as well, so I moved the Astral Sorcery Ritual Anchor a bit higher up. The other issue was that Endermen were teleporting out of the dark room. I solved that by placing Ender Inhibitors on each of the 4 walls of the room. These are from Mob Grinding Utils, and prevent teleportation from within an 8 block range. The Endermen still teleport, but get instantly teleported back into the room. And they have a range which is shorter than the Well of Suffering ritual, so they continue taking damage from it.
I sped up the ritual using a Watch of Flowing Time on a Dark Matter Pedestal on top of the Master Ritual Stone, which is just above the top edge of the image. I found that without these, Witches were healing themselves faster than they were taking damage.
A screenshot of the completed Tier 5 altars:
The Blood Altar holds around 3.6 million LP, and the Incense Altar gives a 250% bonus with around 4900 Tranquility.
An image of the Collector Crystal I am using for regen:
it took several attempts to capture the lighning bolts that come from the Collector Crystal. I just happened to be lucky as one occurred during a lag spike, so I was able to capture it.
Have started my overworld Outpost “Annex” for my Nether Castle, which will provide some farms and stuff I can’t build (such as those which use water) in The Nether Castle itself. As usual I’ve probably made it bigger than I need, but I like larger builds. After mining out a large underground area I then built the Outpost above, using most of the stone I mined out as stone bricks. Will add some detailing later to break up the stonework. I’ve completed the top floor (just a viewing area really) and the second floor (not sure what will be here yet) - the ground floor (where storage will go) is to do. I’m using half slabs now for the floors of nearly all of my recent builds, as It allows you to light things as you want, not simply as a way of preventing mob spawns.
I have added a central pillar which is a concrete mould – I drop 6 stacks of 64 concrete powder in 2 groups of 3 down each side of a 3x3 obsidian lined shaft, then fire a simple redstone circuit to drop some water down the middle from dispensers using a quick double pulse, to change the powder to proper concrete. Then I just mine each half down. I’ve added soul sand/magma block water elevators to get me up and down fast and will add a beacon later with mining speed to quicken the concrete retrieval.
Other Pics
Top Floor – Observation and Roof Access. The only lighting is from the windows.
Ground Floor (WIP) – This will be mainly storage
Underground Floor (WIP) – the far wall will be mostly mob pens with some kind of mob loader
After nearly a real-world week of playtime and many hours fishing, I finally put my foot down in my search for Mending. I boated back to my water village (still unnamed) and bred some villagers. Then I found this lucky one:
.
32 emeralds isn't the best, but since I'm too empathetic to zombify a pixellated villager yet too annoyed to continue farming, it will do. The important thing is that I finally have access to an unlimited supply of (unglitched) Mending books, and my next goal is an Enderman farm. Then it's a hunt for an Elytra.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I discovered I had not properly linked my Aevitas Collector Crystal to the Ritual Pedestal. When I did so, I got what is described under Ritual Acceleration in the Astral Tome:
You place Lenses around the pedestal, and use the Linking Tool to redirect the starlight back onto it. For crafting these, you want the largest size, highest purity and cutting Rock/Celestial Crystals for them.
initially, only the blue circle will appear around the pedestal when linking a collector crystal of the same constellation as used in it, and a single beam will shoot outward from the pedestal. Upon placing the 4th lens and redirecting the beam back onto the pedestal, a symbol of the constellation should appear. If you get the rainbow beams as above when linking the 5th lens, you know you have done it correctly.
This has increased the regen effect around my Blood Altar to such a point that I get nearly instantaneous full regen even during the day.
I set up the Horologium ritual again, this time in my Immersive Engineering area, and while it speeds up my Thermal Expansion machines a bit (I'm using Ritual Anchors so that the effects can be used indoors), I did not get the beams when doing the same thing as I did here. I'm suspecting I am going to have to wait until that constellation is in the sky. Horologium only appears once every 36 Minecraft days, on the night after a solar eclipse. The last one was on day 1956, the next is on day 1992.
While waiting for this, I made a trip into the Twilight Forest, and encountered my first ever skeleton trap. There was no lightning involved, just a Skeleton Horse on top of the Dark Forest trees near the portal, which spawned 4 Skeleton Horsemen when I approached it. I had my Draconic Sword selected, and took them out in one hit.
Edit: I just now had a Zombie Siege occur. I have around a dozen or so villagers in the village inside my base area. I had just walked past the Collector Crystal near the pedestal towards the village when around 10 zombies appeared all at once. It was right around midnight. Fortunately, none of the villagers were attacked, and I made quick work of the zombies (I have AOE on my Draconic Sword).
Edit 2: I've done some testing with every single combination of Attuned Celestial Crystal and Celestial Collector Crystal of the same constellation, and none appear to work above the underground part of my base. I tried setting up the Ritual Pedestal in the area where the mansion used to be, and as soon as I placed a crystal on it, I got the beam coming out of it. I tried an area next to where the Aevitas Ritual was, and it worked there, so that is where I set up the ritual, and used a Ritual Anchor to link it to the one above my machines. I'm seeing blue particle effects coming from them, so I know it is working now.
I recently had a major, and serve PC crash and although things were backed up, it was mostly on another drive rather than an external. So in my 9 & 1/2 year old+ survival world I now have the last 6 months to re-do.
Here's the list:
New donkey tunnel (remove old) DONE
re-chest storage again Move map room! DONE
renovate room for donkey minecart
extend bow storage
Wool emporium viewing platform (For overloook screenshot) DONE
Well
chicken shed! (Renovage of old chicken area)
bedroom extention & landscape
sheep farm again?
Re-netherize portal
Small improvements (In progress)
re-do underwater minecart floor again
Chunk Plaza Hotel
The hotel is going to hurt. I have to do all the diving corridor walls again separating the two sides, the temporary ceilings and basic bircg floor for each apartment, all the hallway basic wall colors. That's gonna hurt.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Seeing as my last Ender Dragon fight was about 300 days into my world, I've wanted to practice that rush to the End. For whatever reason, a UHC seemed to be the best way of doing it. So a few days ago, I created a UHC world and began.
It was a great world. I spawned next to a taiga village, and after two failed attempts, I ended up with an ender pearl villager on Day 11. I found Oak saplings and was growing apples (at this point, I had about two hearts left and full iron armor), so I went off mining for gold and lava (for a Nether portal). Then I dug into a vein of something like ten silverfish and died.
Overall, it was still fun. My personal best UHC record still remains dying to a Wither Skeleton near a Blaze spawner, but maybe some day.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/4/2020
Posts:
62
Member Details
Hi. I'm on the roof of my treehouse building the hull of an airship in anticipation of the new Plato's Transporters mod. I'm building it in survival and have already died once by falling off. lol
Building in survival is more dangerous than even I realized. Yesterday it started raining and all of a sudden I got attacked by large raptor liked birds! I didn't even know they were in the game! I couldn't defend myself against them very well so I ran inside. The dogs were goin nuts!
As for the build, it's gonna be large but not overly so. I will post more pics and video to my treehouse thread when done. Peace.
At my Nether Castle Overworld Outpost, I’ve now added the Mob XP farm beneath the base. The surrounding area is well lit up underground now, so I get a good spawn rate, but I have not lit up the outside areas (not very aesthetic), so the farm is less productive at night, however somewhere in the spawn area I’ve bisected a slime chunk or two, and so I get a few slime spawns, which is useful as there is no swamp biome close. As I have a lighting system to deactivate the mob spawns, I may add a daylight sensor to the redstone circuit so the lighting comes on at night for slime hunting and off during the day for the mobs.
I also added a fishing area and a couple of rooms on the first floor on the East side of the base, and on the ground floor a potion brewer, armoury and Enchanting table setup.
View of the spawn floor of the XP farm. The floor slopes down either side to a centre channel which slopes down to a drop chute where the mobs are propelled when I turn the water on. The drop chute has a false floor about 18 blocks down where the mobs take damage before they are dropped into the kill zone where I manually kill them …
Slime Time
Mob mode. This was during the day after approx. 60 seconds of turning the lighting off. I upped the brightness of the pic to see the mobs better.
Other pics
Outside the base on the East side, the coloured areas were added (yellow concrete/blue clay/purpur)
Inside on the first floor, the fishing area is on the left. The entire floor is half slabbed here and has no lighting as yet, except from the doorways of the rooms/areas I’ve now added/.
Hi. I'm on the roof of my treehouse building the hull of an airship in anticipation of the new Plato's Transporters mod. I'm building it in survival and have already died once by falling off. lol
Building in survival is more dangerous than even I realized. Yesterday it started raining and all of a sudden I got attacked by large raptor liked birds! I didn't even know they were in the game! I couldn't defend myself against them very well so I ran inside. The dogs were goin nuts!
As for the build, it's gonna be large but not overly so. I will post more pics and video to my treehouse thread when done. Peace.
I love the progress on your treehouse world. The "birds" that attacked you are phantoms. They can spawn at night if you are outside and haven't slept in-game for 3 nights. See https://minecraft.gamepedia.com/Phantom.
On my main single-player survival world of 9 years & 9 months (Approx) I recently embarked on a little dock building on the sea front by my church. This replaces the flat oak plank boardwalk that stuck into the sea that has been there since alpha and was very basic.
W.I.P.
The Chunk Plaza Development
Since the 2014 I've been converting a chunk error wall into homes, shops, a hotel etc; but being an on/off project it didn't start to get a real push until 2015+, In the last six months I had been working on the hotel and settled on a color (Lime green with grey girders, both concrete) and got all the glass done, all the girders and windows fixed, made the residential staircase at the far end to close of the that apartment end.
With a set back a month & 1/2 ago from a PC crash I have had to re-do six months of work everywhere, including here. However, On this far left corner I finally added the girders and did all the glass again on the build as a whole top to bottom. Currently almost 8 out of 14 apartments have a basic birch floor.
In the grass fields behind where I'm standing I'm currently creating wheat fields, I may have a windmill there and an international port that I'm considering.
This as always, is the main part of the world however:
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
I have hit several world milestones over the past few months thanks to quarantine, from completing my base's modular interface to killing the ender dragon for the first time. Though, I would say my most recent activity qualifies as a worthy update. After killing the ender dragon, I then had access to the beautiful purpur blocks, with which I had some fairly ambitious plans.
My first build in this world, Starlight Castle, was erected about six and a half years ago (December 2013). Its very first iteration looked like this:
Last week, I successfully completed the third iteration of this castle, reconstructing it from the ground up. So now it looks like this:
Interior (first floor):
You can see other parts of the base in the background, and these cumulatively are the in-progress Starlight HQ 3.0, which is, of course, the third major iteration of this base across the last seven years.
So far so glad with how it looks, but certainly there is more to get done! To quote Daft Punk, more than ever hour after, our work is never over.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Started a new world and set up my farms, house, and mine for now.
Survival test is a subversion of classic, which wasn't even available to everyone at the time. Thats not true, people have got there hands on survival test, also, in the minecraft wiki it says that survival test was always available. in 2009, up to the late 2010 days if you don't believe me. goto the survival test page on the minecraft wiki.
cpstest.org
I went through parts of my base and replaced my existing Thermal Dynamics Item Ducts and Fluid Ducts with their EnderIO equivalents. While both types can be hidden using Covers (Thermal Dynamics) or Conduit Facades (EnderIO), the latter is unique among tech mods in that you can place multiple conduit types in the same space. These make it easier when for example you have to run both power and fluids to a machine. And single conduits take up less block space than ducts do.
I have also been breeding up some of my bees, and have 4 Imperial, 4 Industrious, 2 Cultivated, 1 Valiant, 2 Diligent and 2 Noble bees. The Imperial ones are the only bees with Production Upgrades in their Industrial Apiaries. These require 1 Royal Jelly (only gotten from Imperial Queen bees) per upgrade, and an Apiary can take up to 8. The Diligent and Noble bees are in the process of being bred up to Iindustrious/Imperial. The last time I did anything with bees was in 1.7.10 - I could not legitimately get the hives in Stoneblock (I think they were turned off in the config).
When you breed bees, expect to get a lot of flowers around your Apiaries. In 1.7.10, these would be random vanilla and BoP flowers. With Gendustry in 1.12.2, any flower types placed near the Apiaries will eventually be duped around them, and up to about 1 chunk away, but random flowers will not be generated by the bees.
The 2nd Apiary from the left in the back next to the Steel Pole and Draconic Wireless Energy Crystal is empty, as are the 8 to the left of the Chunk Loader. All of the occupied Apiaries have Automation Upgrades in them, except the four in the front.
The green bees are Imperial, the white ones Industrious, and the blue ones are Cultivated and Valiant. The last two don't show up very well in the image. You might also notice some pink particles coming from the back Apiary on the right of the red tulip. This is because the bees on that side are all Imperial, and give players Regeneration when within the area of effect.
I also edited the sign behind my gravestone for the Pink Wither:
The sign is from the Bibliocraft mod, and the color is light purple, which is the closest to pink in the mod.
About two months ago, I posted this screenshot of a Soul Sand Valley to show why they're nightmares.
.
.
I hadn't played Minecraft in about two weeks, so when I opened the launcher a few days ago and saw 20w19a, I realized I missed last week's snapshot. So I look at its patch notes. Lo and behold, apparently Soul Sand Valleys had a bug that significantly boosted spawn rates which was fixed last week. I loaded my world and immediately ran to my portal. After taking my "long way around" path to the Nether Fortress, I had an unlucky spawn and was immediately stuck by a Ghast fireball. However, after killing it, I ran to the Nether Fortress valley and was greeted by this sight.
.
.
Not a single Ghast to be seen. The Nether Update has officially been saved.
With my newfound freedom from the spacesquids, I finally checked off something I had been wanting to do for a long time. After my Dragon fight, I immediately jumped through the End Gateway to search for an End City. I didn't take the Dragon Egg out of fear of death, and sure enough, I died and lost everything. And since my stronghold took me something like half an hour of boating to reach, I decided that I needed a proper Nether Hub (for the Ghasts) before I could return.
Yesterday, I finally claimed the Dragon Egg and gave it a proper home.
.
.
Happily ever after.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Today, I finished my world's most resource-intensive project thus far. I finally cut out my farming area's individual double-chest storage and replaced it with a true storage system. It stores eighteen different items with an overflow for seeds, poisonous potatoes and whatever else washes up. Everything that isn't a tree (chorus and stems included) that I want to eventually farm semi-automatically is included. This includes eggs, surprisingly, so I'm going to have to add a second egg filter eventually so all the excess ones are either burned or redirected into an auto chicken farm.
.
Now the only question is why I built it. Excluding when I started leveling my farmer villagers, I produce many more resources than I ever intend to use. It took me over 300 days to slowly fill up a single double chest that had at least seven types of items in it. Six double chests for everything seems excessive, but here I am.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I started playing with a mod that I have never played before: Blood Magic. It was the 1.6.4 and 1.7.10 versions of the FTB Direwolf20 modpack, but I removed it from both instances. It also wasn't in Stoneblock. It is based on life points - LP (health), and is of a darker nature, magic-wise. I have am still fairly early in the mod.
I expanded my base area on the east past Botania and my bees, and located everything there. The new area is 29 E-W and 30 N-S. I may have to expand it again, more on that later. A screenshot of the new area, and an Astral Sorcery ritual in the area north of the bees:
The multiblock in front of me is the main crafting mechanic in Blood Magic, the Blood Altar. This one is a Tier 2. You build higher tiers outward like you would with a Beacon. The other structure a little more than midway up on the left is the Incense Altar. This gives LP bonuses and speeds up regen based on items placed around it. It has tiers, and is Tier 1. I have to add what are called Tranquility blocks to boost its effect and LP bonus. At the top of the image in the center is the Astral Sorcery ritual I set up. It has a crystal attuned to Aevitas, with a Enchanced Celestial Collector Crystal also attuned to Aevitas linked to it. The Incense Altar will also convert the Sacrificial Dagger to one which drains 90% of your health to fill the Blood Altar instead of of one heart for the Sacrificial Knife. Then I just run over to the Aevitas ritual and get Regeneration II. This even works during the day time. Both crystals used are 900 size, 100% purity and 100% cutting. No Spectral Relays are needed to reflect starlight back on to the Ritual Pedestal.
On the right, next to the Refined Storage Grid isthe Hellfire Forge. It is another crafting mechanic in Blood Magic.
Higher tiers of the Tranquility setups require more and more space, up to 21x21 at Tier 5. So I will need to expand the walls around the Incense Altar to make room for the new blocks.
An update on the Blood and Incense Altars. Both are at Tier 4. Screenshot:
The red runes are of Augmented Capacity, the yellow ones Self Sacrifice, and the blue ones Speed. The Altar can hold around 374,000 LP. I'm using several red and black blocks: Red Nether Brick, Black Concrete bricks, Red Concrete bricks and Bloodstone bricks.
The Incense Altar provides a 200% bonus to the Sacrificial Dagger, and around 3500 Tranquility. I had to expand the base in this area yet again to make room for the top tier structures. I'm in the process of upgrading the Blood Altar to Tier 5.
I'm also at the stage where I can do the Well of Suffering ritual with a dark room and Cursed Earth to spawn and damage mobs for LP. I started digging out an area under the Blood Altar for this purpose. I also added an Astral Sorcery Ritual Anchor above the Blood Altar so I do not have to keep running over to where the Ritual Pedestal is and back again. At night I regen my full 63.5 hearts in about 5 seconds due to the effect of Aevitas.
Edit: I updated the Blood and Incense Altars to Tier 5, and set up the Well of Suffering ritual under the Blood Altar. I had a couple of issues to deal with when building it, though. One of those was that mobs were regenerating as well, so I moved the Astral Sorcery Ritual Anchor a bit higher up. The other issue was that Endermen were teleporting out of the dark room. I solved that by placing Ender Inhibitors on each of the 4 walls of the room. These are from Mob Grinding Utils, and prevent teleportation from within an 8 block range. The Endermen still teleport, but get instantly teleported back into the room. And they have a range which is shorter than the Well of Suffering ritual, so they continue taking damage from it.
I sped up the ritual using a Watch of Flowing Time on a Dark Matter Pedestal on top of the Master Ritual Stone, which is just above the top edge of the image. I found that without these, Witches were healing themselves faster than they were taking damage.
A screenshot of the completed Tier 5 altars:
The Blood Altar holds around 3.6 million LP, and the Incense Altar gives a 250% bonus with around 4900 Tranquility.
An image of the Collector Crystal I am using for regen:
it took several attempts to capture the lighning bolts that come from the Collector Crystal. I just happened to be lucky as one occurred during a lag spike, so I was able to capture it.
MC Day 16008 (PC SP Win 10 Java Ver 1.13.2)
Have started my overworld Outpost “Annex” for my Nether Castle, which will provide some farms and stuff I can’t build (such as those which use water) in The Nether Castle itself. As usual I’ve probably made it bigger than I need, but I like larger builds. After mining out a large underground area I then built the Outpost above, using most of the stone I mined out as stone bricks. Will add some detailing later to break up the stonework. I’ve completed the top floor (just a viewing area really) and the second floor (not sure what will be here yet) - the ground floor (where storage will go) is to do. I’m using half slabs now for the floors of nearly all of my recent builds, as It allows you to light things as you want, not simply as a way of preventing mob spawns.
I have added a central pillar which is a concrete mould – I drop 6 stacks of 64 concrete powder in 2 groups of 3 down each side of a 3x3 obsidian lined shaft, then fire a simple redstone circuit to drop some water down the middle from dispensers using a quick double pulse, to change the powder to proper concrete. Then I just mine each half down. I’ve added soul sand/magma block water elevators to get me up and down fast and will add a beacon later with mining speed to quicken the concrete retrieval.
Other Pics
Top Floor – Observation and Roof Access. The only lighting is from the windows.
Ground Floor (WIP) – This will be mainly storage
Underground Floor (WIP) – the far wall will be mostly mob pens with some kind of mob loader
At the top of the Concrete Mould
[\spoiler]
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
After nearly a real-world week of playtime and many hours fishing, I finally put my foot down in my search for Mending. I boated back to my water village (still unnamed) and bred some villagers. Then I found this lucky one:
.
32 emeralds isn't the best, but since I'm too empathetic to zombify a pixellated villager yet too annoyed to continue farming, it will do. The important thing is that I finally have access to an unlimited supply of (unglitched) Mending books, and my next goal is an Enderman farm. Then it's a hunt for an Elytra.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I discovered I had not properly linked my Aevitas Collector Crystal to the Ritual Pedestal. When I did so, I got what is described under Ritual Acceleration in the Astral Tome:
You place Lenses around the pedestal, and use the Linking Tool to redirect the starlight back onto it. For crafting these, you want the largest size, highest purity and cutting Rock/Celestial Crystals for them.
initially, only the blue circle will appear around the pedestal when linking a collector crystal of the same constellation as used in it, and a single beam will shoot outward from the pedestal. Upon placing the 4th lens and redirecting the beam back onto the pedestal, a symbol of the constellation should appear. If you get the rainbow beams as above when linking the 5th lens, you know you have done it correctly.
This has increased the regen effect around my Blood Altar to such a point that I get nearly instantaneous full regen even during the day.
I set up the Horologium ritual again, this time in my Immersive Engineering area, and while it speeds up my Thermal Expansion machines a bit (I'm using Ritual Anchors so that the effects can be used indoors), I did not get the beams when doing the same thing as I did here. I'm suspecting I am going to have to wait until that constellation is in the sky. Horologium only appears once every 36 Minecraft days, on the night after a solar eclipse. The last one was on day 1956, the next is on day 1992.
While waiting for this, I made a trip into the Twilight Forest, and encountered my first ever skeleton trap. There was no lightning involved, just a Skeleton Horse on top of the Dark Forest trees near the portal, which spawned 4 Skeleton Horsemen when I approached it. I had my Draconic Sword selected, and took them out in one hit.
Edit: I just now had a Zombie Siege occur. I have around a dozen or so villagers in the village inside my base area. I had just walked past the Collector Crystal near the pedestal towards the village when around 10 zombies appeared all at once. It was right around midnight. Fortunately, none of the villagers were attacked, and I made quick work of the zombies (I have AOE on my Draconic Sword).
Edit 2: I've done some testing with every single combination of Attuned Celestial Crystal and Celestial Collector Crystal of the same constellation, and none appear to work above the underground part of my base. I tried setting up the Ritual Pedestal in the area where the mansion used to be, and as soon as I placed a crystal on it, I got the beam coming out of it. I tried an area next to where the Aevitas Ritual was, and it worked there, so that is where I set up the ritual, and used a Ritual Anchor to link it to the one above my machines. I'm seeing blue particle effects coming from them, so I know it is working now.
I recently had a major, and serve PC crash and although things were backed up, it was mostly on another drive rather than an external. So in my 9 & 1/2 year old+ survival world I now have the last 6 months to re-do.
Here's the list:
New donkey tunnel (remove old)DONEre-chest storage again
Move map room!DONErenovate room for donkey minecart
extend bow storage
Wool emporium
viewing platform(For overloook screenshot) DONEWell
chicken shed! (Renovage of old chicken area)
bedroom extention & landscape
sheep farm again?
Re-netherize portal
Small improvements (In progress)
re-do underwater minecart floor again
Chunk Plaza Hotel
The hotel is going to hurt. I have to do all the diving corridor walls again separating the two sides, the temporary ceilings and basic bircg floor for each apartment, all the hallway basic wall colors. That's gonna hurt.
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
Seeing as my last Ender Dragon fight was about 300 days into my world, I've wanted to practice that rush to the End. For whatever reason, a UHC seemed to be the best way of doing it. So a few days ago, I created a UHC world and began.
It was a great world. I spawned next to a taiga village, and after two failed attempts, I ended up with an ender pearl villager on Day 11. I found Oak saplings and was growing apples (at this point, I had about two hearts left and full iron armor), so I went off mining for gold and lava (for a Nether portal). Then I dug into a vein of something like ten silverfish and died.
Overall, it was still fun. My personal best UHC record still remains dying to a Wither Skeleton near a Blaze spawner, but maybe some day.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Just finished my hall! Behind each banner there's a hidden button that opens a door to other sections of my base
Hi. I'm on the roof of my treehouse building the hull of an airship in anticipation of the new Plato's Transporters mod. I'm building it in survival and have already died once by falling off. lol
Building in survival is more dangerous than even I realized. Yesterday it started raining and all of a sudden I got attacked by large raptor liked birds! I didn't even know they were in the game! I couldn't defend myself against them very well so I ran inside. The dogs were goin nuts!
As for the build, it's gonna be large but not overly so. I will post more pics and video to my treehouse thread when done. Peace.
Survival Treehouse - by the seat of my pants
MC Day 16772 (PC SP Win 10 Java Ver 1.13.2)
At my Nether Castle Overworld Outpost, I’ve now added the Mob XP farm beneath the base. The surrounding area is well lit up underground now, so I get a good spawn rate, but I have not lit up the outside areas (not very aesthetic), so the farm is less productive at night, however somewhere in the spawn area I’ve bisected a slime chunk or two, and so I get a few slime spawns, which is useful as there is no swamp biome close. As I have a lighting system to deactivate the mob spawns, I may add a daylight sensor to the redstone circuit so the lighting comes on at night for slime hunting and off during the day for the mobs.
I also added a fishing area and a couple of rooms on the first floor on the East side of the base, and on the ground floor a potion brewer, armoury and Enchanting table setup.
View of the spawn floor of the XP farm. The floor slopes down either side to a centre channel which slopes down to a drop chute where the mobs are propelled when I turn the water on. The drop chute has a false floor about 18 blocks down where the mobs take damage before they are dropped into the kill zone where I manually kill them …
Slime Time
Mob mode. This was during the day after approx. 60 seconds of turning the lighting off. I upped the brightness of the pic to see the mobs better.
Other pics
Outside the base on the East side, the coloured areas were added (yellow concrete/blue clay/purpur)
Inside on the first floor, the fishing area is on the left. The entire floor is half slabbed here and has no lighting as yet, except from the doorways of the rooms/areas I’ve now added/.
Enchanting/Amoury
Brewing
[\Spoiler]
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
I love the progress on your treehouse world. The "birds" that attacked you are phantoms. They can spawn at night if you are outside and haven't slept in-game for 3 nights. See https://minecraft.gamepedia.com/Phantom.
Finished building my custom castle on a terraformed island! And I made a timelapse of it!
youtube.com/watch?v=xZ2nse8Vtxw&t=1s
This is amazing. Thank you for sharing the video!
I love your castle! I love it so much I think I may have to storm it's walls with my iron golem army and seize it from you!!
On my main single-player survival world of 9 years & 9 months (Approx) I recently embarked on a little dock building on the sea front by my church. This replaces the flat oak plank boardwalk that stuck into the sea that has been there since alpha and was very basic.
W.I.P.
The Chunk Plaza Development
Since the 2014 I've been converting a chunk error wall into homes, shops, a hotel etc; but being an on/off project it didn't start to get a real push until 2015+, In the last six months I had been working on the hotel and settled on a color (Lime green with grey girders, both concrete) and got all the glass done, all the girders and windows fixed, made the residential staircase at the far end to close of the that apartment end.
With a set back a month & 1/2 ago from a PC crash I have had to re-do six months of work everywhere, including here. However, On this far left corner I finally added the girders and did all the glass again on the build as a whole top to bottom. Currently almost 8 out of 14 apartments have a basic birch floor.
In the grass fields behind where I'm standing I'm currently creating wheat fields, I may have a windmill there and an international port that I'm considering.
This as always, is the main part of the world however:
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only