MC Day 15284: After realising the Ghast statue I was planning was gonna be too big to incorporate in the main tower of my Nether Castle, I hit upon the idea of creating an extension out the front, and placing the Ghast statue free standing there; I then had another brainwave and ran “chains“ up to the nether roof, to give the impression he was hung and in reality was a dead “Ghast”. Unfortunately, the Ghasts had the last laugh, as I didn’t realise Concrete (the block I used for the build) is destroyable by Ghast Fireballs! Hence the “cage” I was forced to erect around him, to prevent damage, which obscured him a bit.
Within the Castle I began setting up the main storage area. Under the extension I built I added a tree growing area for wood. I’ve also decided I want to add a Beacon in each of the four small towers so I can use the Resistance setting to help minimise damage when I fall in the lava (the castle is completely surrounded by such). Thus I’ve also spent time recently in a close by Nether Fortress which I found to be really well placed i.e no towers in lava, and had a tightly packed area of bridges which I joined up and levelled to make a largish plain, where I hang out waiting for Wither Skeletons to spawn. In about 3 hrs all told, I’ve had 16 skulls from 203 Wither Skeletons (using a Looting III sword), which is about 8% which I think is pretty good. Hope that rate keeps up! I want 2 beacons per tower, so 8 beacons = 24 skulls. I may get a few more just to have some spare …
The Dead Ghast
Other Pics
Storage
Tree Area
Wither Skeleton Hunting Ground
203 Wither Skeletons, assorted Ghasts, Blaze and Magma Cubes later …
The Meaning of Life, the Universe, and Everything.
Join Date:
11/25/2019
Posts:
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Member Details
I finished the rough layout of the subway system / Neapolitan Ave. subway stop outside my base in Brujuku-ku, based off the subway system in Brooklyn NY. There will be 2-3 subway stops across the city, and will eventually be connected up to a train running back to the server spawn town. I'm developing a working subway token system, where you will be able to purchase 32 tokens for 1 diamond at machine just outside the subway gate entrance, and enter them into shulkers activating the gate, letting you into the subway platform. I also renamed the server spawn town Funkytown, and helped finish up the foundation of the Funkytown Inn, which another server member is building to house villagers.
My friend and I have been playing on a Realm. We recently had an idea for a new base since our old one was getting small and cramped, and since we had a long river right outside the base we had from digging into the side of a mountain, we decided to drain one of the larger chunks of the river, surround it with glass, and make a cool underwater base, using soul sand and magma blocks to make a cool way in and out of the base. I will say draining all the water was an undertaking, but we got it done! At the moment we're adding a floor and everything to prepare to move out from the old base. I CBA to load MC and get pictures right now, but I definitely will later!
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GENERATION 36: The first time you see this, copy it into your signature
on any forum and add 1 to the generation. This is a Social experiment.
I improved my farming area, mainly by replacing the floor with smooth stone, replacing the jack-o-lanterns with lanterns, doubling the size of my wheat/carrot/potato farm. automating the cactus farm and adding a semi-automatic kelp farm. I then went fishing and gained enough levels to add level 30 enchantments to all my Diamond armor. I ended up with Protection 3 on two pieces and Protection 4 on the others. Everything but my helmet had Unbreaking 3. I also had a Power 4 / Infinity bow, so I decided I was finally ready for the snapshot Nether.
I could not have been further from the truth. I spawned in a Soul Sand Valley. More on that later. I dug down to Y=14 and set up a quarry system to find Ancient Debris. After carving out about fourteen layers of Netherack, I found one piece. That's still a win in my book. So I stored it and set off to dig until I found a biome that wouldn't destroy me.
I dug for quite a while, and eventually, I decided to take my chances and brave the surface. That was a massive mistake. Remember how I mentioned I'm in a Soul Sand Valley? Well...
For some reason, someone at Mojang suggested making Ghasts spawn about 3/4 as frequently in Soul Sand Valleys as Zombie Pigmen did until 1.16. Enderman and skeletons also spawn frequently. Combine that with Soul Sand slowing and a new type of fire that does double damage, and you have a recipe for disaster.
When I took that screenshot, I had just killed three Ghasts. I knock away some of their fireballs and took one or two down, then I heard firing from behind me. I turn around and see two more fireballs hurtling towards me. I deflect one with my sword, dodge the other and kill a Ghast before it could charge another attack. Then I hear more firing. I look up, and lo and behold, there's another Ghast shooting at me with two more than hadn't detected me. So I dodge and kill it, catch on fire thanks to Soul Fire spawning on the Soul Soil, then hear more shooting. I turn, and you'll never believe it, two more Ghasts spawn at 7 and 8 o'clock.
Within the span of about eight seconds, I had killed three or four Ghasts out of about twelve total. All the while, I was dodging Soul Fire while Soul Sand rooted me in place. There were two Enderman that had lit themselves on fire and, for whatever reason, blamed that on me and aggroed. All the while, two skeletons tried to penetrate my armor while three more were engaged in their own mini-war.
If I wasn't so burned out from dealing with Wrye Bash, I'd learn how to mod Minecraft myself so I could significantly nerf both Ghast spawn rates and the size of Soul Sand Valleys in general.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
For some reason, someone at Mojang suggested making Ghasts spawn about 3/4 as frequently in Soul Sand Valleys as Zombie Pigmen did until 1.16. Enderman and skeletons also spawn frequently. Combine that with Soul Sand slowing and a new type of fire that does double damage, and you have a recipe for disaster.
Within the span of about eight seconds, I had killed three or four Ghasts out of about twelve total. All the while, I was dodging Soul Fire while Soul Sand rooted me in place. There were two Enderman that had lit themselves on fire and, for whatever reason, blamed that on me and aggroed. All the while, two skeletons tried to penetrate my armor while three more were engaged in their own mini-war.
I haven't yet played the new snapshot (or any version since 1.12, but that's besides the point), but from what I have seen, it looks like all hell breaks loose in the soul sand valleys. I wonder if the goal was to make the hell dimension... feel more like hell. Lol.
For me, I am about to venture into the End for the first time ever, and that says a lot considering I have been playing on the same survival world for the last seven years. If I time it right (which I will), this will coincide with MC day 5,000. Frankly, it goes without saying that I could've gone far sooner (in fact, I first discovered the stronghold by accident back in January 2016). But I am a big believer in delayed satisfaction - after all, it's better for the story. And I am a storyteller at heart. In this story, "the End" is actually a mythological realm called Enderquin - also god of the sky. Several clues have popped up across the years that have unlocked the mystery of the endermen and what their purpose is, but only now has the truth been revealed.
As I begin arranging my preparations for the adventure, I wrote this piece that outlines exactly what I am to do with the relics of Enderquin, which have been recently provided to me by a messenger I found in the jungle (years after I unlocked the Secret of Stonewall, awakening Enderquin from his slumber).
The Relics of Enderquin
Step once, not twice;
For thrice begets new life.
Act upon the soul of sand,
Bring the demon alive.
Coax a crafty spirit besides
The hope which it holds tight.
Find the weakness in which it confides;
Bring its true form to light.
Take the power of wisdom and age,
Trapped within its bottle.
Share the contents with thy mage,
Make it less than hostile.
Blessed then be the opulent spec
Who beholds the power of angels.
Doubt first the creation which you check,
Then feed it the fruit of the faithful.
Open the eyes of iris to see
The world which claims all things.
For those who dare climb the dragon’s tree
Shall face the wrath of its wings.
Enderquin grants a seeker’s blessing,
To teleport on a whim.
Thy freight falls, thy failure confessing,
When the end becomes wholesomely grim.
Conquer defeat, seek retreat,
Be blessed with crystals of chaos.
Though escape does not greet a traveler’s feet
When all of his wits are lost.
Enderquin’s bow shall grant thee a chance,
Before hope is suppressed eternally.
For the gauntlet thrives, with infinite lives.
No soul becomes one with me.
to be continued...
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I spent quite a bit of time collecting all the hostile mobs in the game. Excluding the Elder Guardian because the museum is in my base area and I don't want to have to deal with mining fatigue. All done in survival. I've built the interior of the building but haven't completed the outside yet.
em>Step once, not twice; For thrice begets new life.Act upon the soul of sand,Bring the demon alive.Coax a crafty spirit besidesThe hope which it holds tight.Find the weakness in which it confides;Bring its true form to light. Take the power of wisdom and age,Trapped within its bottle.Share the contents with thy mage,Make it less than hostile. Blessed then be the opulent specWho beholds the power of angels.Doubt first the creation which you check,Then feed it the fruit of the faithful. Open the eyes of iris to seeThe world which claims all things.For those who dare climb the dragon’s treeShall face the wrath of its wings. Enderquin grants a seeker’s blessing,To teleport on a whim.Thy freight falls, thy failure confessing,When the end becomes wholesomely grim. Conquer defeat, seek retreat,Be blessed with crystals of chaos.Though escape does not greet a traveler’s feetWhen all of his wits are lost. Enderquin’s bow shall grant thee a chance,Before hope is suppressed eternally.For the gauntlet thrives, with infinite lives.No soul becomes one with me.
to be continued...
That's a very interesting take on the End dimension. My personal legend is that Endermen are the descendants of an ancient tribe that hunted down massive insects for their armor. They wiped out the species and built cities to house their treasures of war. Over time, they evolved into Endermen, and their glorious war was forgotten. However, they did know one thing: kill the bugs that come from within. They are pests. Little did they know, those were the last living remnants of the war.
That probably didn't make much sense, but basically I'm saying a massive type of insect (beetles in this case) once populated the Outer End. Ancestral Endermen fought them for their armor (their wing armor, AKA the elytras) and wiped out the species. The war was forgotten, but they kept a survival instinct to squash pests (Endermites) not knowing what they killed were the descendants of the beetles. And I forgot to mention, but I consider Shulkers to be a sort of adolescent stage of Endermites.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I logged into my Stoneblock world as I wanted to play with the Mekanism mod some more. Last time I had done anything with it was more than a year ago. I decided to pop into the Mining Dimension as I wanted to see how things were doing there.
After some exploring, I came upon this:
Nice St. Patrick's Day Easter Egg there - replacing the die spots on the Chance Cube with Shamrocks.
BTW, Chance Cubes is one EVIL mod. Early on while playing, I opened one of the Chance Icosahedrons (20 sided die) and it spawned a bunch of Charged Creepers on me, which killed me.
Edit: back again in Stoneblock, I completed the last of the Draconic Evolution quests, making a Chaotic Fusion Crafting Injector:
I have another Chaotic Core, 21 Dragon Eggs, over 2500 diamonds and 18 Chaos Shards, thanks to a dupe bug in Refined Storage's Wireless Crafting Grid in this pack. I could upgrade the rest of the fusion injectors to Chaotic with what I have, but the main reason for making it was to complete the quest line. The injector on the left I moved to its right on the floor, and put the Chaotic injector above the center one.
The challenge of moving elder guardians about... is my most recent one! Out of the three elder guardians that I saved three years ago, only two made it here safely.
^ They rest inside the karma ducts, in which luck will decide if you become cursed, or not. This area will blossom into a new base, inspired a bit by Mumbo's base on Hermitcraft 6.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/25/2019
Posts:
56
Member Details
Some rando stuff I've done recently on my server 🪐🪐🪐 Blocky World 🪐🪐🪐 (invitations are open to any fun / talented builders who would like to join!):
1. Some peops on my server and I mounted some horses and took a trip out to the Stronghold on the other side of the main continent to visit the End and get them an elytra. I wound up flying around for a couple hours trying to find End Castles, my elytra broke and I fell out of the sky, losing all my fully enchanted gear and inventory. It was tragic and painful, but after a few hours the next day, I got a new set of enchanted gear.
2. I finally figured out the street / grid layout I want to implement on my island city Brujuku-ku, and started extending the street down toward an area where I will be building an iron farm and mob farm district. The lower areas will be for some more industrial farms including an iron farm, a mob farm and probably a Brujuku Brewery potion farm facility, the area on the plateau which is called Nephuku Heights will be a more residential district with brownstones, bodegas, an automatic-record farm Nephuku Records shop, and more.
3. Wound up giving an impromptu tour of my base to a neighbor, showing the trash cans in my city where you can discard random items which will all be funneled into the item sorter / storage facility in my Nephuku Estate base. I told her to throw her trash in the trash can to clear her inventory, and then told her to throw her sword in, where she was like "NO!" I convinced her to trust me, she threw it in, and showed her how it was sent through the sorting system and deposited safely into a return chest for un-sortable items.
4. After renaming the spawn town about ten million times trying to find something catchy enough to stick, I finally settled on the name Funkytown. Another member is building an Inn for Funkytown and I think we're going to build a train station called The Love Train.
5. I received a cake at my mailbox in Funkytown with a rather rude message written to me in Japanese. XD
The server is starting to get pretty fun. It took me forever to figure out exactly how I wanted my city to be laid out, but now that I have a loose idea of how it will be built I'm going to focus on designing the buildings which will house my various farms, and build a strong infrastructure of supplies for future builds, and probably open up some shops in Funkytown where I will sell iron and gunpowder and other resources.
With an epic ender dragon fight right around the corner (an event I have been building a story around for nearly seven years now), I thought it best to culminate with a video showcasing everything I have done over the last three years since Session 214. This will not only supplement a new world tour that would be appropriate at this point, but it will also provide anyone who is new (or returning) a brief overview for what Quintropolis is all about. A world with seven years of history, you'll get a taste of everything in this video - the story, the builds, the progression. And I'm happy to share it with you in a concise setting.
Can't wait for the battle!
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I set up my world's first mob farm. It's a simple one designed for XP and item collection made of cobblestone.
Although it would've been more efficient if I built it in the sky, I want my main buildings to revolve around the ocean since basically my entire world is on a 1km-diameter ring island. I plan on turning my mob farm into an oil rig after setting up an iron farm.
I ended up braving the Nether again, and this time, I came prepared with much more cobble. Ghasts were barely an issue anymore. The big parts were finding a Nether Fortress that intersects all four biomes which means I now have access to all eight types of wood. And this screenshot. Tranquility even in a land of fire.
I set up a temporary blaze farm, then I returned to the Overworld and was promptly attacked by about twelve Phantoms due to not sleeping for almost seven hours.
I also finally took off to the Ocean Monument I found in my first few days. I killed the three Elder Guardians, forgot to take the gold, and somewhere along the way found my first Trident. I plan on working on transforming it into a secondary base very soon then linking it to my main island via an underground rail system.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I built what is eventually going to be a minecart track from my base which is centered at about x=1231, z=177 (roughly where the center of my 6 Beacons are located) to the front of the Woodland Mansion (or what's left of it after lightning got through with it) at x=3089, z=7872, or 9552 meters, making this my longest railway ever in Minecraft (and perhaps even longer than all of the tracks in my original world). The 1st phase, placing the railbed and torches, has been completed. Initially I started placing torches every 8 blocks, but after 400, I switched to 10 blocks to make it easier.
Using the Building Gadget really helped here, though I kept having to refill my inventory from my Transmutation Tablet. I used Astral Sorcery Marble Bricks for the railbed and stations (a 16x16x4 building - inside dimensions).
I plan on tearing down the Woodland Mansion, at least in part, to build a new base from which to explore further south and east from. There is a large unexplored area on JourneyMap when I open it. The Destruction Gadget should make quick work out of it.
I have already started the next phase, placing glass to make a 2x3 interior where the tracks and redstone torches will later be placed. To make placing the glass easier, I am using Clear Glass from Tinker's Construct, and a tier 5 (diamond) /dank/null. These from the mod of the same name appear to work perfectly with the Building Gadget. As with the railbed, Build to Me mode is the ideal setting for it. The Diamond /dank/null can hold up to 45 slots and 3200 items per slot, more than enough to completely run the entire length of the line (assuming 8 Clear Glass per meter of length), and still have a bit less than half of its slots still open, which I could put rails and redstone torches in.
To make the diamond /dank/null you need 20 diamonds, 20 blocks of coal and 5 cyan stained glass panes. This gives you 5 diamond panels, which are put together in a + pattern to make the /dank/null.
At my 199th day in the world, I finally defeated the Ender Dragon. I then entered the End Gate and, to my surprise, immediately found an End City. I looted it, ran around for awhile, then lost everything because my Ender Pearls for some reason are glitching me through blocks. It teleported me through the floor of one island, so I fell in the Void and died. I wasn't even able to switch myself into Creative fast enough.
It's a good thing I held off on taking the Dragon Egg.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
At my 199th day in the world, I finally defeated the Ender Dragon. I then entered the End Gate and, to my surprise, immediately found an End City. I looted it, ran around for awhile, then lost everything because my Ender Pearls for some reason are glitching me through blocks. It teleported me through the floor of one island, so I fell in the Void and died. I wasn't even able to switch myself into Creative fast enough.
It's a good thing I held off on taking the Dragon Egg.
Very nice, it took me 5,000 MC days to get there. Speaking of which...
First visit to the End. Ever.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I finished placing the Clear Glass along the rail line I am building, and then went to place the beams. For those, I used Marble Pillars from Astral Sorcery, placing them every 50 meters. Those I finished last night and am gradually tearing down what remains of the Woodland Mansion.
The Destruction Gadget from Direwolf20's Building Gadgets mod has made tearing it down much easier. I have voided all of the blocks on the 3rd floor, and am working my way downward. The high number of single blocks is making this process take longer. Also, tile entities cannot be voided in such a manner, so things like chests, Feral Flare Lanterns (from Torchmaster) - there are a few in the image, and the Mega Torches from the same mod. Those I have moved to the bottom floor.
I was using an area behind the front entrance to make Dynamism Gems from Astral Sorcery, and had left a tank of Liquid Starlight, a Shulker Box with some items in it used in the making of the gems, and a Chunk Loader in the area. Those I removed before beginning to void the blocks in the area, and are in my inventory.
Also, I upgraded the Dank Null to a Mk VI, which is made with emerald blocks. Doing so was well worth it, as it now has 54 slots and can store 2,147,483,647 items per slot. This is much more storage than I could ever possibly need, but it means having to refill it less often.
The next step is going to be placing rails, powered rails and redstone torches. This is going to be the most time consuming, but the Building Gadget should make it easier.
And so it is that Enderquin's siege upon Quintropolis looms no more...
Big milestone for the world; after seven years, we've started a new era.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I changed my mind slightly on the current build I am doing. I still plan on building a base where the Woodland Mansion was, but I am not going to be placing rails. Travel by rail in the pack I am playing is going to be slower as there is no Railcraft in it.
Instead I am going to use the flight capability of my Draconic Armor to get back and forth quickly. At maximum flight speed (600%), I can get from my current base to the area in about 3 game hours. That speed is actually too fast for the server to keep up, but I do not really encounter a problem as the entire way has been mapped and there are no new chunks to be rendered along the way.
I did explore a bit of the area to the south and east, and some to the west. I found a couple of villages and a Desert Temple (which I looted only the most valuable items from, including the TNT).
Here is the area where the mansion used to be, now covered in grass:
The building on the left is where the walkway ends. I used some Actually Additions blocks to make the stairs and railings - Ethetic Quartz Stairs and Black Quartz Pillar Walls, both of which I used in my Astral Sorcery area at my main base. The Nether Portal was in one of the Tulip Santuary rooms, and several times while dismantling the surrounding blocks, I would take out a block or two of obsidian and have to replace it and relight the portal.
I do have another way of getting back and forth here, and that is an Astral Sorcery Celestial Gateway which is linked to another at my base. These work like the old portals in Thaumcraft 2, only here you stand on the center block of the gateway and hold Shift until the portal animation occurs. It is quite similar to that of TC2.
The 19 chunks in the area which look darker are where I claimed those chunks in FTB Utilities, though I did not also load them. There was a Chunk Loader here which I will place back down when needed.
Lastly, I made a Satchel from Thermal Expansion, upgraded it to Resonant tier, and put Holding IV (an enchantment from the CoFH team that adds extra storage capacity to things like Reservoirs, Portable Tanks, Flux Capacitors, Satchels and Energy Cells). Or rather I tried putting Holding IV, but the max level that went onto the Satchel was Holding III. This increases its capacity to 72 slots, and as a result, I moved all my tools that I do not use all the time to it from my extended inventory and an Extra Utilities II Bag of Holding (which only has 54 slots). I currently have 19 slots free in the Satchel.
Celebrating Enderquin's defeat, a new monument has been added to Starlight Outback...
On the left, you can see the new Ender Tower next to the rest of the current Starlight skyline. I hope to eventually turn this into a working enderporter.
Four more beacons added to the outback, too.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
MC Day 15284: After realising the Ghast statue I was planning was gonna be too big to incorporate in the main tower of my Nether Castle, I hit upon the idea of creating an extension out the front, and placing the Ghast statue free standing there; I then had another brainwave and ran “chains“ up to the nether roof, to give the impression he was hung and in reality was a dead “Ghast”. Unfortunately, the Ghasts had the last laugh, as I didn’t realise Concrete (the block I used for the build) is destroyable by Ghast Fireballs! Hence the “cage” I was forced to erect around him, to prevent damage, which obscured him a bit.
Within the Castle I began setting up the main storage area. Under the extension I built I added a tree growing area for wood. I’ve also decided I want to add a Beacon in each of the four small towers so I can use the Resistance setting to help minimise damage when I fall in the lava (the castle is completely surrounded by such). Thus I’ve also spent time recently in a close by Nether Fortress which I found to be really well placed i.e no towers in lava, and had a tightly packed area of bridges which I joined up and levelled to make a largish plain, where I hang out waiting for Wither Skeletons to spawn. In about 3 hrs all told, I’ve had 16 skulls from 203 Wither Skeletons (using a Looting III sword), which is about 8% which I think is pretty good. Hope that rate keeps up! I want 2 beacons per tower, so 8 beacons = 24 skulls. I may get a few more just to have some spare …
The Dead Ghast
Other Pics
Storage
Tree Area
Wither Skeleton Hunting Ground
203 Wither Skeletons, assorted Ghasts, Blaze and Magma Cubes later …
[\spoiler]
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
I finished the rough layout of the subway system / Neapolitan Ave. subway stop outside my base in Brujuku-ku, based off the subway system in Brooklyn NY. There will be 2-3 subway stops across the city, and will eventually be connected up to a train running back to the server spawn town. I'm developing a working subway token system, where you will be able to purchase 32 tokens for 1 diamond at machine just outside the subway gate entrance, and enter them into shulkers activating the gate, letting you into the subway platform. I also renamed the server spawn town Funkytown, and helped finish up the foundation of the Funkytown Inn, which another server member is building to house villagers.
🪐🪐🪐 Blocky World 🪐🪐🪐 - [ Whitelist / Survival / Redstone / Civilization ]
My friend and I have been playing on a Realm. We recently had an idea for a new base since our old one was getting small and cramped, and since we had a long river right outside the base we had from digging into the side of a mountain, we decided to drain one of the larger chunks of the river, surround it with glass, and make a cool underwater base, using soul sand and magma blocks to make a cool way in and out of the base. I will say draining all the water was an undertaking, but we got it done! At the moment we're adding a floor and everything to prepare to move out from the old base. I CBA to load MC and get pictures right now, but I definitely will later!
GENERATION 36: The first time you see this, copy it into your signature
on any forum and add 1 to the generation. This is a Social experiment.
[SSSS]
I improved my farming area, mainly by replacing the floor with smooth stone, replacing the jack-o-lanterns with lanterns, doubling the size of my wheat/carrot/potato farm. automating the cactus farm and adding a semi-automatic kelp farm. I then went fishing and gained enough levels to add level 30 enchantments to all my Diamond armor. I ended up with Protection 3 on two pieces and Protection 4 on the others. Everything but my helmet had Unbreaking 3. I also had a Power 4 / Infinity bow, so I decided I was finally ready for the snapshot Nether.
I could not have been further from the truth. I spawned in a Soul Sand Valley. More on that later. I dug down to Y=14 and set up a quarry system to find Ancient Debris. After carving out about fourteen layers of Netherack, I found one piece. That's still a win in my book. So I stored it and set off to dig until I found a biome that wouldn't destroy me.
I dug for quite a while, and eventually, I decided to take my chances and brave the surface. That was a massive mistake. Remember how I mentioned I'm in a Soul Sand Valley? Well...
For some reason, someone at Mojang suggested making Ghasts spawn about 3/4 as frequently in Soul Sand Valleys as Zombie Pigmen did until 1.16. Enderman and skeletons also spawn frequently. Combine that with Soul Sand slowing and a new type of fire that does double damage, and you have a recipe for disaster.
When I took that screenshot, I had just killed three Ghasts. I knock away some of their fireballs and took one or two down, then I heard firing from behind me. I turn around and see two more fireballs hurtling towards me. I deflect one with my sword, dodge the other and kill a Ghast before it could charge another attack. Then I hear more firing. I look up, and lo and behold, there's another Ghast shooting at me with two more than hadn't detected me. So I dodge and kill it, catch on fire thanks to Soul Fire spawning on the Soul Soil, then hear more shooting. I turn, and you'll never believe it, two more Ghasts spawn at 7 and 8 o'clock.
Within the span of about eight seconds, I had killed three or four Ghasts out of about twelve total. All the while, I was dodging Soul Fire while Soul Sand rooted me in place. There were two Enderman that had lit themselves on fire and, for whatever reason, blamed that on me and aggroed. All the while, two skeletons tried to penetrate my armor while three more were engaged in their own mini-war.
If I wasn't so burned out from dealing with Wrye Bash, I'd learn how to mod Minecraft myself so I could significantly nerf both Ghast spawn rates and the size of Soul Sand Valleys in general.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I haven't yet played the new snapshot (or any version since 1.12, but that's besides the point), but from what I have seen, it looks like all hell breaks loose in the soul sand valleys. I wonder if the goal was to make the hell dimension... feel more like hell. Lol.
For me, I am about to venture into the End for the first time ever, and that says a lot considering I have been playing on the same survival world for the last seven years. If I time it right (which I will), this will coincide with MC day 5,000. Frankly, it goes without saying that I could've gone far sooner (in fact, I first discovered the stronghold by accident back in January 2016). But I am a big believer in delayed satisfaction - after all, it's better for the story. And I am a storyteller at heart. In this story, "the End" is actually a mythological realm called Enderquin - also god of the sky. Several clues have popped up across the years that have unlocked the mystery of the endermen and what their purpose is, but only now has the truth been revealed.
As I begin arranging my preparations for the adventure, I wrote this piece that outlines exactly what I am to do with the relics of Enderquin, which have been recently provided to me by a messenger I found in the jungle (years after I unlocked the Secret of Stonewall, awakening Enderquin from his slumber).
to be continued...
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I spent quite a bit of time collecting all the hostile mobs in the game. Excluding the Elder Guardian because the museum is in my base area and I don't want to have to deal with mining fatigue. All done in survival. I've built the interior of the building but haven't completed the outside yet.
That probably didn't make much sense, but basically I'm saying a massive type of insect (beetles in this case) once populated the Outer End. Ancestral Endermen fought them for their armor (their wing armor, AKA the elytras) and wiped out the species. The war was forgotten, but they kept a survival instinct to squash pests (Endermites) not knowing what they killed were the descendants of the beetles. And I forgot to mention, but I consider Shulkers to be a sort of adolescent stage of Endermites.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I logged into my Stoneblock world as I wanted to play with the Mekanism mod some more. Last time I had done anything with it was more than a year ago. I decided to pop into the Mining Dimension as I wanted to see how things were doing there.
After some exploring, I came upon this:
Nice St. Patrick's Day Easter Egg there - replacing the die spots on the Chance Cube with Shamrocks.
BTW, Chance Cubes is one EVIL mod. Early on while playing, I opened one of the Chance Icosahedrons (20 sided die) and it spawned a bunch of Charged Creepers on me, which killed me.
Edit: back again in Stoneblock, I completed the last of the Draconic Evolution quests, making a Chaotic Fusion Crafting Injector:
I have another Chaotic Core, 21 Dragon Eggs, over 2500 diamonds and 18 Chaos Shards, thanks to a dupe bug in Refined Storage's Wireless Crafting Grid in this pack. I could upgrade the rest of the fusion injectors to Chaotic with what I have, but the main reason for making it was to complete the quest line. The injector on the left I moved to its right on the floor, and put the Chaotic injector above the center one.
The challenge of moving elder guardians about... is my most recent one! Out of the three elder guardians that I saved three years ago, only two made it here safely.
^ They rest inside the karma ducts, in which luck will decide if you become cursed, or not. This area will blossom into a new base, inspired a bit by Mumbo's base on Hermitcraft 6.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Some rando stuff I've done recently on my server 🪐🪐🪐 Blocky World 🪐🪐🪐 (invitations are open to any fun / talented builders who would like to join!):
1. Some peops on my server and I mounted some horses and took a trip out to the Stronghold on the other side of the main continent to visit the End and get them an elytra. I wound up flying around for a couple hours trying to find End Castles, my elytra broke and I fell out of the sky, losing all my fully enchanted gear and inventory. It was tragic and painful, but after a few hours the next day, I got a new set of enchanted gear.
2. I finally figured out the street / grid layout I want to implement on my island city Brujuku-ku, and started extending the street down toward an area where I will be building an iron farm and mob farm district. The lower areas will be for some more industrial farms including an iron farm, a mob farm and probably a Brujuku Brewery potion farm facility, the area on the plateau which is called Nephuku Heights will be a more residential district with brownstones, bodegas, an automatic-record farm Nephuku Records shop, and more.
3. Wound up giving an impromptu tour of my base to a neighbor, showing the trash cans in my city where you can discard random items which will all be funneled into the item sorter / storage facility in my Nephuku Estate base. I told her to throw her trash in the trash can to clear her inventory, and then told her to throw her sword in, where she was like "NO!" I convinced her to trust me, she threw it in, and showed her how it was sent through the sorting system and deposited safely into a return chest for un-sortable items.
4. After renaming the spawn town about ten million times trying to find something catchy enough to stick, I finally settled on the name Funkytown. Another member is building an Inn for Funkytown and I think we're going to build a train station called The Love Train.
5. I received a cake at my mailbox in Funkytown with a rather rude message written to me in Japanese. XD
The server is starting to get pretty fun. It took me forever to figure out exactly how I wanted my city to be laid out, but now that I have a loose idea of how it will be built I'm going to focus on designing the buildings which will house my various farms, and build a strong infrastructure of supplies for future builds, and probably open up some shops in Funkytown where I will sell iron and gunpowder and other resources.
🪐🪐🪐 Blocky World 🪐🪐🪐 - [ Whitelist / Survival / Redstone / Civilization ]
Greetings everyone,
With an epic ender dragon fight right around the corner (an event I have been building a story around for nearly seven years now), I thought it best to culminate with a video showcasing everything I have done over the last three years since Session 214. This will not only supplement a new world tour that would be appropriate at this point, but it will also provide anyone who is new (or returning) a brief overview for what Quintropolis is all about. A world with seven years of history, you'll get a taste of everything in this video - the story, the builds, the progression. And I'm happy to share it with you in a concise setting.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I set up my world's first mob farm. It's a simple one designed for XP and item collection made of cobblestone.
Although it would've been more efficient if I built it in the sky, I want my main buildings to revolve around the ocean since basically my entire world is on a 1km-diameter ring island. I plan on turning my mob farm into an oil rig after setting up an iron farm.
I ended up braving the Nether again, and this time, I came prepared with much more cobble. Ghasts were barely an issue anymore. The big parts were finding a Nether Fortress that intersects all four biomes which means I now have access to all eight types of wood. And this screenshot. Tranquility even in a land of fire.
I set up a temporary blaze farm, then I returned to the Overworld and was promptly attacked by about twelve Phantoms due to not sleeping for almost seven hours.
I also finally took off to the Ocean Monument I found in my first few days. I killed the three Elder Guardians, forgot to take the gold, and somewhere along the way found my first Trident. I plan on working on transforming it into a secondary base very soon then linking it to my main island via an underground rail system.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I built what is eventually going to be a minecart track from my base which is centered at about x=1231, z=177 (roughly where the center of my 6 Beacons are located) to the front of the Woodland Mansion (or what's left of it after lightning got through with it) at x=3089, z=7872, or 9552 meters, making this my longest railway ever in Minecraft (and perhaps even longer than all of the tracks in my original world). The 1st phase, placing the railbed and torches, has been completed. Initially I started placing torches every 8 blocks, but after 400, I switched to 10 blocks to make it easier.
Using the Building Gadget really helped here, though I kept having to refill my inventory from my Transmutation Tablet. I used Astral Sorcery Marble Bricks for the railbed and stations (a 16x16x4 building - inside dimensions).
I plan on tearing down the Woodland Mansion, at least in part, to build a new base from which to explore further south and east from. There is a large unexplored area on JourneyMap when I open it. The Destruction Gadget should make quick work out of it.
I have already started the next phase, placing glass to make a 2x3 interior where the tracks and redstone torches will later be placed. To make placing the glass easier, I am using Clear Glass from Tinker's Construct, and a tier 5 (diamond) /dank/null. These from the mod of the same name appear to work perfectly with the Building Gadget. As with the railbed, Build to Me mode is the ideal setting for it. The Diamond /dank/null can hold up to 45 slots and 3200 items per slot, more than enough to completely run the entire length of the line (assuming 8 Clear Glass per meter of length), and still have a bit less than half of its slots still open, which I could put rails and redstone torches in.
To make the diamond /dank/null you need 20 diamonds, 20 blocks of coal and 5 cyan stained glass panes. This gives you 5 diamond panels, which are put together in a + pattern to make the /dank/null.
On my server 🪐🪐🪐 The Blocky World 🪐🪐🪐 I recently:
1. Did an absolute massive TON of landscaping in Brujuku-ku.
2. Loosely laid out the street blocks of the city.
3. Built a 3 chunk cluster slime farm.
4. Helped a server member get and breed villagers.
5. Woke from AFK to find a hole in my boat and two parrots inexplicably burned to death. (Lightning?)
6. Accidentally shot Paaaaaatrick the cat while horsing around with other players in Funkytown.
(Any talented builders who want to join, DM me!)
🪐🪐🪐 Blocky World 🪐🪐🪐 - [ Whitelist / Survival / Redstone / Civilization ]
At my 199th day in the world, I finally defeated the Ender Dragon. I then entered the End Gate and, to my surprise, immediately found an End City. I looted it, ran around for awhile, then lost everything because my Ender Pearls for some reason are glitching me through blocks. It teleported me through the floor of one island, so I fell in the Void and died. I wasn't even able to switch myself into Creative fast enough.
It's a good thing I held off on taking the Dragon Egg.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Very nice, it took me 5,000 MC days to get there. Speaking of which...
First visit to the End. Ever.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I finished placing the Clear Glass along the rail line I am building, and then went to place the beams. For those, I used Marble Pillars from Astral Sorcery, placing them every 50 meters. Those I finished last night and am gradually tearing down what remains of the Woodland Mansion.
The Destruction Gadget from Direwolf20's Building Gadgets mod has made tearing it down much easier. I have voided all of the blocks on the 3rd floor, and am working my way downward. The high number of single blocks is making this process take longer. Also, tile entities cannot be voided in such a manner, so things like chests, Feral Flare Lanterns (from Torchmaster) - there are a few in the image, and the Mega Torches from the same mod. Those I have moved to the bottom floor.
I was using an area behind the front entrance to make Dynamism Gems from Astral Sorcery, and had left a tank of Liquid Starlight, a Shulker Box with some items in it used in the making of the gems, and a Chunk Loader in the area. Those I removed before beginning to void the blocks in the area, and are in my inventory.
Also, I upgraded the Dank Null to a Mk VI, which is made with emerald blocks. Doing so was well worth it, as it now has 54 slots and can store 2,147,483,647 items per slot. This is much more storage than I could ever possibly need, but it means having to refill it less often.
The next step is going to be placing rails, powered rails and redstone torches. This is going to be the most time consuming, but the Building Gadget should make it easier.
And so it is that Enderquin's siege upon Quintropolis looms no more...
Big milestone for the world; after seven years, we've started a new era.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I changed my mind slightly on the current build I am doing. I still plan on building a base where the Woodland Mansion was, but I am not going to be placing rails. Travel by rail in the pack I am playing is going to be slower as there is no Railcraft in it.
Instead I am going to use the flight capability of my Draconic Armor to get back and forth quickly. At maximum flight speed (600%), I can get from my current base to the area in about 3 game hours. That speed is actually too fast for the server to keep up, but I do not really encounter a problem as the entire way has been mapped and there are no new chunks to be rendered along the way.
I did explore a bit of the area to the south and east, and some to the west. I found a couple of villages and a Desert Temple (which I looted only the most valuable items from, including the TNT).
Here is the area where the mansion used to be, now covered in grass:
The building on the left is where the walkway ends. I used some Actually Additions blocks to make the stairs and railings - Ethetic Quartz Stairs and Black Quartz Pillar Walls, both of which I used in my Astral Sorcery area at my main base. The Nether Portal was in one of the Tulip Santuary rooms, and several times while dismantling the surrounding blocks, I would take out a block or two of obsidian and have to replace it and relight the portal.
I do have another way of getting back and forth here, and that is an Astral Sorcery Celestial Gateway which is linked to another at my base. These work like the old portals in Thaumcraft 2, only here you stand on the center block of the gateway and hold Shift until the portal animation occurs. It is quite similar to that of TC2.
The 19 chunks in the area which look darker are where I claimed those chunks in FTB Utilities, though I did not also load them. There was a Chunk Loader here which I will place back down when needed.
Lastly, I made a Satchel from Thermal Expansion, upgraded it to Resonant tier, and put Holding IV (an enchantment from the CoFH team that adds extra storage capacity to things like Reservoirs, Portable Tanks, Flux Capacitors, Satchels and Energy Cells). Or rather I tried putting Holding IV, but the max level that went onto the Satchel was Holding III. This increases its capacity to 72 slots, and as a result, I moved all my tools that I do not use all the time to it from my extended inventory and an Extra Utilities II Bag of Holding (which only has 54 slots). I currently have 19 slots free in the Satchel.
Celebrating Enderquin's defeat, a new monument has been added to Starlight Outback...
On the left, you can see the new Ender Tower next to the rest of the current Starlight skyline. I hope to eventually turn this into a working enderporter.
Four more beacons added to the outback, too.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.