I did some testing using the Crucible to see when it puts Flux into the area. It only does this when crafting items, not if you are making Essentia Crystals using Quartz Slivers.
And what I called Alchemical Furnaces are in fact called Essentia Smelteries. I upgraded my basic one to a Thaumium Essentia Smeltery, and added a 2nd one along with 4 Alembics. Those have EMC, so I only needed to craft one.
I also built the Infusion Altar:
I do not have any arcane items such as candles or skulls/heads placed to increase stability, and also need to set up Warded Jars with Essentia in them. Because of the low Vis in this chunk (only around 120 or so), I decided to move most of my Thaumcraft lab to the Magical Forest biome just north of the base. There's a chunk there I marked which has 362 Vis and another I marked with 378 Vis. Both have Mega Torches in the center of each chunk to stop mobs from spawning.
I also added a Powered Spawner for Pech Foragers. 1 in 10 of these spawns as a Mage, and they drop items that can give you research points.
Spent a couple days ghast hunting in the nether. Gathered more than a stack of ghast tears. Fought the ender dragon 18 more times to open all the rest of outer end gateways.
Next step: find a good return gateway in the outer end islands so I can make a wither rose farm.
From left to I have completed the new Thaumcraft lab and relocated the infusion Altar:
For the walls I chose Arcane Stone Bricks. For the roof, I used a combination of Arcane Brick Slabs, Gold Sheetmetal Slabs, and Fancy Framed (Chisel) Purple Stained Glass. The chunks inside the building have pretty high Vis levels, all over 300:
It is kind of hard to see in the thumbnail, but the Thaumometer reads 376.1 Vis and 31 Flux. The latter has likely gone up a bit as I was smelting some obsidian into its Essentia and saw the Smeltery release some Flux. Note - I did this back in my main base, not here. Flux slowly spreads to surrounding chunks and decreases over time if none is being released into the aura.
The next step is to relocate everything from my main base to here. I had a bunch of misc Thaumcraft items in a Gold Chest. I used an EnderIO Item Conduit to move them to a Diamond Shulker Box. All my crystals are in a Large Storage Crate - I put a Crate Keeper in there so I could move it. The only other storage to move is the Drawers, and for those I will need Packing Tape, which has EMC and has been taught to the Transmutation Tablet.
I ran cable over from my main base to here so I could have access to my Refined Storage system. I used around 3 stacks. I also did away with the entire idea of storing my largest quantity items in Drawers, with an External Storage on the Controller. The would cause items in the Drawers to not be accessible until I clicked on the External Storage itself.
The pack has Reborn Storage in it; I built the Multiblock Crafter from that mod a while back. To make room for all the items and to allow for as much expansion as I could ever need, I upgraded my disks to 8 x 256k. I can now store 2M items in the one drive:
I had all of my 64K disks with my items on them that I needed to dump back into the system after upgrading the disks to 256K. The block above the drive is a Disk Manipulator. It currently has 2 64K disks with items on them being emptied back into the network.
Edit: I completed the new Thaumcraft building, moving everything I had in the old room here. I then ran Draconic Energy Relay Crystals here from the Immersive Engineering area where my nearest one was. I placed them on top of Wooden Posts like I did there and have done at the Excavator sites I have set up.
From left to right is a Sink, Crucible, Arcane Workbench, Research Table, Red Matter Furnace, Large Storage Crate, Purple Diamond Shulker Box, Focal Manipulator and Drawers.
On the right wall are my Thaumium Essentia Smelteries, with 4 Arcane Alembics on top of each, and an Arcane Bellows on the outer sides of each Smeltery. There are two more of these on the back of each.
The next thing to set up are the Warded Jars. Creating all the Essentia I am going to need here will generate a fair amount of Flux; I may consider doing this somewhere where I do not care if Flux gets into the area.
Pictures just don't do justice for what I believe is the largest cavern I've ever found, save for perhaps one other in 1.6.4. Though I play in current release (1.9.4), this was generated in 1.7.10 as it's near Castle Midgard, the first and main base of my SSP world started July 2, 2014. IIRC, it's floor is around Y=25.
These are all different angles of the same large cave:
Tonight, I suffered from a bout of insomnia and decided to play a little Minecraft.
With a burst of thrust from my hand-held rocket engine, I blasted off from Castle Midgard and circled the surrounding Bleach Bone Forest, mingling with the clouds high above. As this is a large-biome world, the birch forest biome stretches past the 32-chunk render distance far on the horizon. Like any forest biome, it has many rocky peaks jutting above its canopy. I spied one such flat-topped bluff and decided to land. Castle Midgard's height-limit central tower was just visible through the mist at the edge of render distance.
I found that the plateau actually had a deep hollow in its center. I looked down and saw a tiny hole in the ground. I didn't know it, but I was about to find that I had randomly dug the hole more than three years ago. It led to a short but steep decent that ended in a ledge over blackness. I stepped to the edge and saw a huge ravine system below me. My lighting is kept at the default, "moody," but the ravines' floors were lava, allowing me to see through the darkness.
Though I have a terrible memory, for some reason, I'm able to recall the events and places of my Minecraft world quite well, and a vague recollection swept over my mind; years ago, I came to this precipice and decided to "save" its exploration for later. Looking back through my records to write this post, I know why. I wasn't interested in what was below the ground; a day earlier, I crafted and first began using a Punch II, Mending, Infinity bow I called "Flight Risk" to propel me through the air. Of course, this was in version 1.9.4, long before firework rockets would perform that duty in 1.11.1. As my play style is—or at least was—centered on distant exploration and cartography, I rarely hung around the area near the castle.
Knowing it was unlikely I would ever stumble upon a completely random hole in the ground well hidden in a ring of mountains, I took a picture of it to remind me to come back later, then flew off toward far-away lands.
I forgot about it and never returned.
Until tonight.
No pictures are really necessary, but it was a great ravine system. Had a lot of fun exploring and lighting it. Nothing really out of the ordinary, just good caving. It was a nice break from working on Castle Midgard.
I work from the top down, lighting the ledges (so creepers, etc., don't drop on me) while exploring the intersecting caves as I make my way to the bottom. I bridge each layer here and there as it pleases me, mining exposed resources as I do—though I'll never need any mined resources ever again due to having a gold farm, villager trading center, vast reserves of iron, Mending debasing diamonds, and the ridiculous lapis-to-enchantment ratio. I could play in this world for another five years and never need to swing a pick. But, I enjoy doing it and there's certainly no lack of storage space in the castle. It was fun and leisurely and I'm glad all those years ago, I decided to save this ravine system for later. Much later, as it turned out!
Anyway, I was on my way back to my point of entry when I encountered something strange. A torch on the ground. I figured I had placed it there when I found the ravine system, but it really seemed out of place. I shrugged and kept going. Then, I reached a cave that I hadn't noticed before. Of course, I made my way down it. Then, I encountered another torch, this one on the wall. It was "directional." When placing torches on walls, I always put them on my right-hand side. That way, when I'm ready to return, I simply keep the torches to the left. I can find my way back through complex tunnels easily. When the paths start to overlap, I have a system in place for that, too, but I digress.
I entered a well-lit round chamber with a waterfall concealing its opening on one end. I passed through the water and emerged in a huge cave.
I recognized it almost immediately, but to be sure, I logged on here to search through my post history in this thread.
Sure enough, it was the cave I discovered May 31, 2016!
Surprisingly, I didn't put a sign dating the discovery like I normally do. I fixed that tonight!
At last, drowsiness befalls me. Off to bed!
Thanks for reading!
Rollback Post to RevisionRollBack
My short story-like journals; quick-and-easy reads:
I completed the new Thaumcraft building, adding a balcony at 5 blocks above the floor to place Warded Jars with Essentia in them on. This I centered around the Altar itself, placing jars of all 38 Aspects on the platform, with some having more than one jar:
I also put a single line of jars on the bottom of the platform - these can be placed on the underside of blocks much like with Shulker Boxes. Essentia Smelteries release Flux, though with the addition of a Auxiliary Venting Port, that can be reduced a bit. I have unlocked the first step of Flux research; to complete it I need to "Let the Flux build". I'm thinking this means I need to get the Flux to build to a point that a Rift forms. Since I would rather not do that here, it may be safer in another dimension as a lot of bad things can happen from Flux Rifts. The most common effect is for a Wisp to spawn. It has a 20% chance of being a Vitium (Taint) Wisp.
The completed Infusion Altar, surrounded by red, orange, yellow, green, blue and purple Tallow Candles. I used a lot of Ignis crystals to make them, so much so that I am nearly out. In the area around the Arcane Pedestals are normal and Wither skulls. The result of all this is that the Altar is very stable when running (and stayed stable the entire time):
I made my first item using the Infusion Altar - the Boots of the Traveller. Overall, the process is slower and uses more Essentia than the same item did in 1.7.10. There are also around 10-11 fewer Aspects in Thaumcraft 6 than in 4. The crafting process can be sped up at increased Essentia cost, or cost can be reduced slowing the crafting down.
Edit: I went to the Nether to try and intentionally cause a Flux Rift to open so I could complete that research. I placed a Crucible and a Sink with a fluid conduit to keep it filled not far from the portal. I then started dropping Compressed Cobblestone into it. This has a lot of Terra and some Perditio in it, and about 1/4 stack is enough to overflow the Crucible. I must have put about 10 stacks worth into it and got the Flux level to over 6000, but no Rift. I put a Chunk Loader there and plan to come back later. I may set up some automation to keep overflowing the Crucible. Sooner or later, a Rift is going to open there.
Edit 2: I ended up moving the Crucible to the Overworld about 800m west of the base. I started filling the Crucible with Aeteranlis Fuel, which has a lot of Ignis and Potentia (270 of each Aspect per item), and it immediately began to overflow, and as soon as I emptied the Crucible, I got a message saying there was too much Flux in the area, and a rift appeared. I can now reduce Flux in my lab and also close the rift and others like it. It appears that these will not form in the Nether.
I discovered that my Cursed Earth mob farm, which I built much earlier in my current 1.12.2 world, was no longer spawning any mobs. I checked around the area for Feral Flare Lanterns, and removed them, replacing them with other light sources. This allowed mobs to spawn in it again.
Anyway on to the Flux Rift around 800m west of my base. Last night I was there and saw this:
According to the FTB Wiki on Thaumcraft 6, this should not be possible - there can only be one Flux Rift per 64x64x64 area. There's 3 here. Originally there were just the two smaller ones, but when I came back here after a while, the third, much larger one formed These pass through blocks as if they are nothing. Entities take 2 hearts of void damage continuously while in contact with a rift, and items thrown into it are destroyed, except the Causality Collapser, which is supposed to explode upon contact with a Flux Rift, causing it to close. That item is an Arcane Fusion recipe with Very High instability, so making one would be a good test of how stable the Altar is with the candles and skulls around it.
Both of the larger ones are unstable, and will shake quite a bit. Unstable rifts will also have a transparent swirl around them, with more swirls the higher the instability.
When I came back here later, the smallest rift had disappeared, either getting absorbed by the larger one (not sure if this is so), or it closed, and the Giant Taint Seed that dropped from it immediately despawned. That is also why I it is not a good idea to chunk load this area - if I do so and a Taint Seed drops, the entire island will become tainted, and I will have to move the Crucible.
I want to keep the rifts going here as I need to grind them for a Primordial Pearl and Void Seeds. I've so far had numerous Wisps spawn, some of which it placed inside solid blocks and they suffocated to death, gotten the Flux Flu several times and had to relog because of a bug where the status effect doesn't disappear when the timer reaches 0:00, had Flux Cloud cast damaging spells on me which I was able to avoid because they were targetted at the location where I stood, and would just stay away until they dissapated, and had 2 Giant Taint Seeds spawn. I scanned the 2nd one with my Thaumometer and unlocked an entry in the Thaumonomicon on Taint Seeds. It did not spread any taint, and although it attacked me, it did not do any damage as it hit my armor's energy shield. It took a couple of hits to kill with my sword; i think its defenses blocked some of the damage.
Edit: I have put so much Flux into the aura here that the rifts will continue forming. Inside my new lab, however, the flux has gone down considerably with the use of the Condenser. I've had one of the Lattices become clogged with flux - they turn dark purple. You use an Essentia Filter on one to restore it to normal operation.
I also made the Causality Collapser - the Altar stayed very stable the entire time.
Years ago I said that on my first ever saved world (Alpha v1.1.2_01), that I'd never touch the over-world stuff. That i'd leave the Alpha builds exactly as they were, over time of course I've only continued to develop the underground home between mountains #1 & #2 - but that is about to change.
As long as I leave a copy of the world in my back-up folder I've decided to go for it, after all it's worked out well for my main world of 9 years, I copied the last version from 1.12 and am ready to change things forever. In this world I built sky-bridges across the sky from mountain top to mountain top with a little home on each, starting with a very basic fort on the first mountain near me from the beach I spawned on.
Here is the world as it is:
This is that said basic fort:
As you can see I never did any landscaping I just built on the land as it was. Afterwards I build across the sky as you can see to the next home:
It's practically empty inside with a couple of chests, cobble floor and a horrid looking "Stove". (Furnace surrounded by stone blocks)
The next sky-bridge was 3x as long to the next location:
Bad choices back then meant it's very narrow inside.
At the moment I am transferring essential items up to the wooden house that I need from the underground home - which is still stripped right back to cave form. One thing I have done, is made staggered steps into and up the mountain to the wooden house as the old wooden sky-bridge will be demolished! To be rebuilt anew.
I'm probably going to make the wooden house the main home, maybe add an upstairs this time and there will be hidden underground stuff but reserved just for mega-farms so it looked like a regular home but with a secret entrance to the underground mega farms of which I have none.
All my previous farms where manual, I don't have any diamonds, limited equipment and no enchantment room or trading hall. I don't have mass resources outside of cobblestone as this world was on/off for many years. This is what's going to make it interesting for me that I don't have the luxury and resources of my main world and I'm very eager to see how I would rebuild things given how my build style has changed over the years.
The long cobble sky-bridge was meant to be glass originally but I new torches wouldn't stick to glass, and for some unknown reason I never thought about intersections where I could put torches. I want to live up to that promise and maybe even have a minecart rail going there and back in this glass tube across the sky. Not sure about the third home given those original poor choices - will worry about it when I get to it but may have to knock down completely and rte-think..
I'm about to start the main home tonight, might knock that down and see what land space I have.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
After grinding Flux Rifts for several days IRL, I finally got the items I wanted from one, Void Seeds and a Primordial Pearl. It took a lot of time and effort, along the way dealing with numerous Wisps, mostly of the Vitium aspect, and quite a few Giant Taint Seeds. These can inflict Taint Poison on you if you get too close to one. Best bet is to use ranged or magical projectile weapons. You get 2 Vitium crystals when you kill one.
I moved my setup for generating Flux to another location as things were getting way out of hand at the island I was at originally. There were as many as 7 rifts, and I decided that I was going to have to put the game into Creative Mode to obtain and use the Flux Sponge, which will remove 500 flux per use in a 9x9 area, and shift clicking on a rift will close it. I had to spam click it multiple times as I had put way too much flux in the aura (around 30,000). Once that was removed and the rifts stopped spawning, I deleted it and returned the game to Survival Mode.
My initial run at grinding rifts on the island only netted me 16 Void Seeds and a bunch of Vis crystals. I have 71 Vitium ones. Not all of these were from grinding the rifts; some I got from clicking on clogged Flux Condenser Lattices with a Vis Filter. Doing so consumes the filter andgives you a Vitium crystal.
I later moved the setup for generating Flux to a Wasteland biome about 800m east of my base. I was a little more conservative with the amount of flux I put into the aura, making just enough to put the level a bit over 75% of the available Vis. I had been luring Husks from a nearby desert to the rift when it began to explode. I got a Primordial Mote and 9 Void Seeds. Primordial Pearls have different names depending on their remaining durability. Those with 1-3 are called Motes. Those with 4-6 are called Nodules, and Pearls have 7-9. They also have EMC, at 49152.
I am closer to unlocking the Eldritch tab in the Thaumonomicon; I still need to find a Lesser Crimson Portal and scan both a Knight and a Cleric which spawn from it. They are most commonly found in deserts - the Cultists apprently like it hot. I have encountered 5 so far, but all were discovered before I began doing anything with Thaumcraft. About all I had done back then was to make the Thaumonomicon.
I believe they can also spawn as a high Warp event. I read one of the Crimson Rites books, which only gave me a bit of knowledge and temporary Warp.
Warp is an effect obtained by research forbidden magic or crafting objects of a questionable nature. It is a twisting of the Thaumaturge's mind and body. There are various events that occur as a result of Warp; so far the worst has been Flux Flu III. This effect makes it more expensive Vis wise to to do arcane crafting, and I suspect that it also affects research. You need at least 20 of it in order to read the Crimson Rites book. Now I am going to have to explore again to find a desert I have not yet discovered and hopefully a Portal spawns there.
I built two things in my survival world. A wall to keep the monsters out, they have been getting very agressive recently. I also built a watchtower to overview how far the base has come.
Today, I formatted and performed a clean installation of Windows and all my drivers. It was the first time I formatted the computer since I built it in Dec., 2015, I believe. So, almost five years. The i5 6500/GTX 970/16G RAM/SSD doesn't really seem very dated compared to my friend's 8xxx/GTX 1060 computer, though I know it's a generation behind. I'm just not yet very impressed with newer computers, but my friend is also upgrading now to an AMD 3700/RTX 2070. That's going to be a real monster. I'll judge after I see it in action if I want to upgrade, but I'm not messing with it until after New Years.
Minecraft runs so much better now. I suddenly started having poor performance, not just with it, but with the computer in general. It was an issue with Windows update. Runs like a well-oiled machine again! I was glad to get back to flying around upon rocket-powered wings. About a month ago or so, I started getting stutters, glitches and even crashes when flying, so I haven't played very much. It felt good to take a spin around the cloud-covered peaks of the Olympian Mountains in my five-year-old large-biome world. It wasn't that I'd been away from my Minecraft home for a long time; it was just that I hadn't been able to play as I liked due to poor performance. Felt like a new "Steve!"
As I rocketed around the high peaks and zoomed down and through the steep banks of the rivers cutting through the mountains, I noticed a small cave. I had forgotten to turn off the atmospheric music on the new installation, but I let it play. Hadn't really listened to it in years. I walked into the cave and found it had a precipice overlooking not just a ravine, but a large one with a second, deeper, ravine running perpendicular at its base. It was like it had a huge crack in its floor. I could only see blackness inside. Looks like a good place to explore and find adventure!
I didn't have time tonight to look it over, but I can't make a post without a pictures!
Looking west:
Looking east:
Thanks for reading!
Rollback Post to RevisionRollBack
My short story-like journals; quick-and-easy reads:
Today, I formatted and performed a clean installation of Windows and all my drivers. It was the first time I formatted the computer since I built it in Dec., 2015, I believe. So, almost five years. The i5 6500/GTX 970/16G RAM/SSD doesn't really seem very dated compared to my friend's 8xxx/GTX 1060 computer, though I know it's a generation behind. I'm just not yet very impressed with newer computers, but my friend is also upgrading now to an AMD 3700/RTX 2070. That's going to be a real monster. I'll judge after I see it in action if I want to upgrade, but I'm not messing with it until after New Years.
Minecraft runs so much better now. I suddenly started having poor performance, not just with it, but with the computer in general. It was an issue with Windows update. Runs like a well-oiled machine again! I was glad to get back to flying around upon rocket-powered wings. About a month ago or so, I started getting stutters, glitches and even crashes when flying, so I haven't played very much. It felt good to take a spin around the cloud-covered peaks of the Olympian Mountains in my five-year-old large-biome world. It wasn't that I'd been away from my Minecraft home for a long time; it was just that I hadn't been able to play as I liked due to poor performance. Felt like a new "Steve!"
Hey Sharpe! Funnily enough i've just built a new PC 3-4 months back, but have only recently started using it in earnest as i needed to sort new workstation furniture for my new set-up. I've been playing MC (1.13 still) on and off last few weeks now on the new system (Ryzen 2700X, 64gb 2666 RAM, GTX1060 3GB, NVe M2 Samsung Evo Pro+ HD) and its been playing fine (as you would expect given my old PC was built in 2012) but I need to try it out at my Blaze farm and see if i still get lag as I was getting on old PC when the number of blaze got over 30 or so. Not really mucked about with settings, apart from my soundcard which had defaulted my stereo speakers setup to Dolby 5,1 so I was getting funny sound fades at certain times (as sound was being directed to the non-existant rear speakers!). Have to say the soundcard really does make the music stand out much better than the onboard sound, can hear things i'd never heard before.
I did wonder if I should have waited the extra moinths for the new gen Ryzens and the new faster chipsets that were coming out, sounds like your friends will be a monster!
I think I might have found another Thaumcraft 6 bug, this one relating to Flux. I had been really careful about putting any excess Flux into the aura around my Thaumcraft building, and last I checked I only had about 34 out of 322, around 10%. I got attacked by a Flux Cloud spell, and those are spawned by Rifts. This one had spawned on the roof of the building, above where the Crucible is. I haven't been using the Crucible at all lately as the Thaumatorium I set up downstairs is much more efficient at producing Alchemy recipes.
Since there appears to be a bug that causes rifts when they should not spawn, I decided I should go into Creative Mode again, close the rift and remove the Flux, then save the sponge in my Shulker Box in case this occurs again.
I also completed moving the Warded Jars to a location I wanted:
Originally I had Aer through Metallum on the right, and Mortuus through Volatus on the left. I had to move the jars around several times to get them in the order I wanted, and at some point I accidentally vein mined them and almost every single one dropped and were all out of order, plus I could only pick up a few of them as my inventory was mostly full.
Edit: the item on top of the roof is a Dark Matter Pedestal with an Archangel's Smite on it. It is effectively a turret, firing on any Wisps that get too close.
I also checked my Refined Storage system; I have 191 Void Seeds. I do not need to mess with Flux Rifts any more as those are enough to be able to craft the rest of the Eldritch items and also upgrade my other Smeltery to Void Metal. Any anyway, I have more than enough Vitium in both Essentia and crystal forms that I really do not need any more.
Lastly, I made some Purifying Fluid and stored in a Reservoir. I can then use it from my hotbar to give myself the Warp Ward effect when I need it. I had thought at first that what I had experienced was a high warp event; that is until I spotted the rift on my roof.
Just built a small trading hall with only 16 stalls. Used the new profession choosing mechanics so that now the librarians there trade all the spells I need to replace any equipment I might lose and the other traders accept every thing that I farm.
Just built a small trading hall with only 16 stalls. Used the new profession choosing mechanics so that now the librarians there trade all the spells I need to replace any equipment I might lose and the other traders accept every thing that I farm.
Next you should set up a way to turn them all into zombie villagers and then cure them. You can get really good deals on the enchantment books that way and its also a good way to get glass.
I think I know how I may have gotten high flux in my base, by accidentally voiding the contents of one or more Warded Jars while placing them on top of one another. I'm still going to keep the Flux Sponge handy should this occur again. If a rift spawns inside the building, I don't want to use a Causality Collapser on it as those also destroy blocks.
In setting up the jars along the west wall of the Thaumcraft building, I discovered that the Runic Matrix can pull Essentia from any of the jars along the walls, including a backup set on the north wall. I then moved the Thaumatorium to the west side of the room so the Emptying Essentia Transfuser on top could pull from the jars above.
Later I tried putting a Watch of Flowing Time on top of a Dark Matter Pedestal in front of my Loonium flower in my Botania area, then set up 9 more DM Pedestals, these with Archangel's Smite's on them, and turned on the lever.
The result was mobs spawning at an insane rate, and loot plus XP orbs all over the place. I turned on the Item Dislocator to collect all the loot. There wasn't room in my inventory, and that Hungry Chest could only grab items that landed right next to it. They're good for the outputs of an Infernal Furnace or the Thaumatorium, but not much else it seems. Absorption Hoppers from Mob Grinding Utils would do a much better job of picking up items.
In the process of whacking at over a dozen mobs with my sword, I managed to break the Loonium itself. I started picking up the loot and dumping it into my Ender Pouch, and finally got it. I initially placed it on the wrong lever, which was on and was the one controlling the Dispensers to the Kekimuruses.
I moved it to the correct lever, but am going to have to wait to do this again as it has nearly depleted all the mana in the 6 pools around the Kekimuruses.
The one of these on the roof of the Thaumcraft building; it has so far shot several Wisps that came too close.
Edit: I forgot to mention that I upgraded the other Smeltery in the building to Void Metal.
I'm currently in the process of doing this for a remote location where I am doing nothing but filling Warded Jars with Essentia. This will help reduce the amount of Flux getting into the aura. The remote area (just a 9x9 with a higher ceiling where the Flux Condenser Lattices are) is located in a Magical Forest biome, with the Smeltery in a chunk with about 360 Vis. The Flux level is around 33-40% of the local Vis, as I have been using the area frequently to make the Essentia needed for both Sanitizing Soap and Purifying Bath Salts. Warp is increasingly becoming an issue for me - while messing around with mob spawning around the Loonium, I got attacked by another Eldritch Guardian. Also, much of the research I'm doing these days is giving me pages which unlock Eldritch and give Temporary Warp.
I've also added Void Metal Ingots to the Thaumatorium. They take 10 Metallum and 5 Vitium per ingot. So the latter does have some uses, but not until you unlock the ability to make Void Metal.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/25/2019
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56
Member Details
My buddies and I started a brand new server and in the town of Saint Homer (spawn town) I built us a sort of hippy community building called Goodvibes Public Center, which contains backup copies of maps of the surrounding territories, general supplies, respawn supplies, enchanted armor and tools / weapons, beds, crafting areas, anvils, with an automatic sugar cane farm and storage section in the basement, wheat / carrots / potato / melon and pumpkin crops surrounding the main building for selling to villager Ezekiel, in addition to stables with donkeys, mules, horses, stocked with saddles, and a livestock barn, all for public use by players.
I also built a temporary starter base, which is a shipwreck on Booji Island, which I call Nephes' Fishin' Shack. I have four Teenage Mutant Sea Turtles named Carravaggio, Giovanni, Titian and Botticelli. My buddy Ozuhara built a Japanese temple under Mt. Shochiku called Mu Manor, and another buddy Rockmih is currently building a large snow town far to the west. Soon we're going to start building some large industrial farms, as a sort of hidden government facility in the Madlands Mesa to the north east, and I hope to connect a bunch of the builds / cities with a piston bolt minecart system and eventually an Ender Pearl Cannon.
By the way, we're looking for other chill, talented builders, so if anyone would like to take a server tour or join, hit me up!
I made the Voideseer's Pearl this morning. Like everything else in the Eldritch tab, equipping or using this will give you Warp effects. The Vis bonus supposedly goes higher the more permanent Warp you have:
This item has one of the creepiest tooltips I have ever seen in any mod. It reads "You peer into the inky blackness. You think you see something staring back."
Forgot to add: the Altar was perfectly stable when crafting this.
Also, the level of Warping this item gives is mild compared to the Void Crusher (Warping 2) or the Void Thaumaturge's Robes (Warping 3). This is the same level of Warping granted/inflicted upon the player when wearing the Void armor or using the tools.
After my death at an iron golem's hands in my last Hardcore, I tried several more before tiring of them. I wanted something new, especially since I can't run 7 Days to Die anymore. I thought about installing a mod launcher and trying some modpacks.
After spending a day trying to set up Bashed Patches in Wrye Bash for my TES:IV Oblivion playthrough, I gave up. I don't know how y'all are able to keep up with that many mods. I can't understand a few basic tags without crashing my game. (Though to be fair, It Just Works™)
So I decided to try a standard world again, since my last technical catch-free main world was during the 1.9 snapshots. I spawned in and went on a bit of adventure. I checked several mineshafts and traversed several oceans. At one point I found an Illager Outpost, and this happened.
EDIT: Turns out this is from a hardcore world before my main world. Whoops.
.
.
Yea, I just realized I'm an idiot and this is in a different world.
The tsunami approaches.
I was able to escape after running several hundred blocks so all of them despawned.
I set up my base far away from spawn and set to terraforming a valley I planned to put most of my buildings in.
I did some testing using the Crucible to see when it puts Flux into the area. It only does this when crafting items, not if you are making Essentia Crystals using Quartz Slivers.
And what I called Alchemical Furnaces are in fact called Essentia Smelteries. I upgraded my basic one to a Thaumium Essentia Smeltery, and added a 2nd one along with 4 Alembics. Those have EMC, so I only needed to craft one.
I also built the Infusion Altar:
I do not have any arcane items such as candles or skulls/heads placed to increase stability, and also need to set up Warded Jars with Essentia in them. Because of the low Vis in this chunk (only around 120 or so), I decided to move most of my Thaumcraft lab to the Magical Forest biome just north of the base. There's a chunk there I marked which has 362 Vis and another I marked with 378 Vis. Both have Mega Torches in the center of each chunk to stop mobs from spawning.
I also added a Powered Spawner for Pech Foragers. 1 in 10 of these spawns as a Mage, and they drop items that can give you research points.
Spent a couple days ghast hunting in the nether. Gathered more than a stack of ghast tears. Fought the ender dragon 18 more times to open all the rest of outer end gateways.
Next step: find a good return gateway in the outer end islands so I can make a wither rose farm.
From left to I have completed the new Thaumcraft lab and relocated the infusion Altar:
For the walls I chose Arcane Stone Bricks. For the roof, I used a combination of Arcane Brick Slabs, Gold Sheetmetal Slabs, and Fancy Framed (Chisel) Purple Stained Glass. The chunks inside the building have pretty high Vis levels, all over 300:
It is kind of hard to see in the thumbnail, but the Thaumometer reads 376.1 Vis and 31 Flux. The latter has likely gone up a bit as I was smelting some obsidian into its Essentia and saw the Smeltery release some Flux. Note - I did this back in my main base, not here. Flux slowly spreads to surrounding chunks and decreases over time if none is being released into the aura.
The next step is to relocate everything from my main base to here. I had a bunch of misc Thaumcraft items in a Gold Chest. I used an EnderIO Item Conduit to move them to a Diamond Shulker Box. All my crystals are in a Large Storage Crate - I put a Crate Keeper in there so I could move it. The only other storage to move is the Drawers, and for those I will need Packing Tape, which has EMC and has been taught to the Transmutation Tablet.
I ran cable over from my main base to here so I could have access to my Refined Storage system. I used around 3 stacks. I also did away with the entire idea of storing my largest quantity items in Drawers, with an External Storage on the Controller. The would cause items in the Drawers to not be accessible until I clicked on the External Storage itself.
The pack has Reborn Storage in it; I built the Multiblock Crafter from that mod a while back. To make room for all the items and to allow for as much expansion as I could ever need, I upgraded my disks to 8 x 256k. I can now store 2M items in the one drive:
I had all of my 64K disks with my items on them that I needed to dump back into the system after upgrading the disks to 256K. The block above the drive is a Disk Manipulator. It currently has 2 64K disks with items on them being emptied back into the network.
Edit: I completed the new Thaumcraft building, moving everything I had in the old room here. I then ran Draconic Energy Relay Crystals here from the Immersive Engineering area where my nearest one was. I placed them on top of Wooden Posts like I did there and have done at the Excavator sites I have set up.
From left to right is a Sink, Crucible, Arcane Workbench, Research Table, Red Matter Furnace, Large Storage Crate, Purple Diamond Shulker Box, Focal Manipulator and Drawers.
On the right wall are my Thaumium Essentia Smelteries, with 4 Arcane Alembics on top of each, and an Arcane Bellows on the outer sides of each Smeltery. There are two more of these on the back of each.
The next thing to set up are the Warded Jars. Creating all the Essentia I am going to need here will generate a fair amount of Flux; I may consider doing this somewhere where I do not care if Flux gets into the area.
I made the following short post to this thread May 31, 2016:
Tonight, I suffered from a bout of insomnia and decided to play a little Minecraft.
With a burst of thrust from my hand-held rocket engine, I blasted off from Castle Midgard and circled the surrounding Bleach Bone Forest, mingling with the clouds high above. As this is a large-biome world, the birch forest biome stretches past the 32-chunk render distance far on the horizon. Like any forest biome, it has many rocky peaks jutting above its canopy. I spied one such flat-topped bluff and decided to land. Castle Midgard's height-limit central tower was just visible through the mist at the edge of render distance.
I found that the plateau actually had a deep hollow in its center. I looked down and saw a tiny hole in the ground. I didn't know it, but I was about to find that I had randomly dug the hole more than three years ago. It led to a short but steep decent that ended in a ledge over blackness. I stepped to the edge and saw a huge ravine system below me. My lighting is kept at the default, "moody," but the ravines' floors were lava, allowing me to see through the darkness.
Though I have a terrible memory, for some reason, I'm able to recall the events and places of my Minecraft world quite well, and a vague recollection swept over my mind; years ago, I came to this precipice and decided to "save" its exploration for later. Looking back through my records to write this post, I know why. I wasn't interested in what was below the ground; a day earlier, I crafted and first began using a Punch II, Mending, Infinity bow I called "Flight Risk" to propel me through the air. Of course, this was in version 1.9.4, long before firework rockets would perform that duty in 1.11.1. As my play style is—or at least was—centered on distant exploration and cartography, I rarely hung around the area near the castle.
Knowing it was unlikely I would ever stumble upon a completely random hole in the ground well hidden in a ring of mountains, I took a picture of it to remind me to come back later, then flew off toward far-away lands.
I forgot about it and never returned.
Until tonight.
No pictures are really necessary, but it was a great ravine system. Had a lot of fun exploring and lighting it. Nothing really out of the ordinary, just good caving. It was a nice break from working on Castle Midgard.
I work from the top down, lighting the ledges (so creepers, etc., don't drop on me) while exploring the intersecting caves as I make my way to the bottom. I bridge each layer here and there as it pleases me, mining exposed resources as I do—though I'll never need any mined resources ever again due to having a gold farm, villager trading center, vast reserves of iron, Mending debasing diamonds, and the ridiculous lapis-to-enchantment ratio. I could play in this world for another five years and never need to swing a pick. But, I enjoy doing it and there's certainly no lack of storage space in the castle. It was fun and leisurely and I'm glad all those years ago, I decided to save this ravine system for later. Much later, as it turned out!
Anyway, I was on my way back to my point of entry when I encountered something strange. A torch on the ground. I figured I had placed it there when I found the ravine system, but it really seemed out of place. I shrugged and kept going. Then, I reached a cave that I hadn't noticed before. Of course, I made my way down it. Then, I encountered another torch, this one on the wall. It was "directional." When placing torches on walls, I always put them on my right-hand side. That way, when I'm ready to return, I simply keep the torches to the left. I can find my way back through complex tunnels easily. When the paths start to overlap, I have a system in place for that, too, but I digress.
I entered a well-lit round chamber with a waterfall concealing its opening on one end. I passed through the water and emerged in a huge cave.
I recognized it almost immediately, but to be sure, I logged on here to search through my post history in this thread.
Sure enough, it was the cave I discovered May 31, 2016!
Surprisingly, I didn't put a sign dating the discovery like I normally do. I fixed that tonight!
At last, drowsiness befalls me. Off to bed!
Thanks for reading!
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
I've been working on several projects
I completed the new Thaumcraft building, adding a balcony at 5 blocks above the floor to place Warded Jars with Essentia in them on. This I centered around the Altar itself, placing jars of all 38 Aspects on the platform, with some having more than one jar:
I also put a single line of jars on the bottom of the platform - these can be placed on the underside of blocks much like with Shulker Boxes. Essentia Smelteries release Flux, though with the addition of a Auxiliary Venting Port, that can be reduced a bit. I have unlocked the first step of Flux research; to complete it I need to "Let the Flux build". I'm thinking this means I need to get the Flux to build to a point that a Rift forms. Since I would rather not do that here, it may be safer in another dimension as a lot of bad things can happen from Flux Rifts. The most common effect is for a Wisp to spawn. It has a 20% chance of being a Vitium (Taint) Wisp.
The completed Infusion Altar, surrounded by red, orange, yellow, green, blue and purple Tallow Candles. I used a lot of Ignis crystals to make them, so much so that I am nearly out. In the area around the Arcane Pedestals are normal and Wither skulls. The result of all this is that the Altar is very stable when running (and stayed stable the entire time):
I made my first item using the Infusion Altar - the Boots of the Traveller. Overall, the process is slower and uses more Essentia than the same item did in 1.7.10. There are also around 10-11 fewer Aspects in Thaumcraft 6 than in 4. The crafting process can be sped up at increased Essentia cost, or cost can be reduced slowing the crafting down.
Edit: I went to the Nether to try and intentionally cause a Flux Rift to open so I could complete that research. I placed a Crucible and a Sink with a fluid conduit to keep it filled not far from the portal. I then started dropping Compressed Cobblestone into it. This has a lot of Terra and some Perditio in it, and about 1/4 stack is enough to overflow the Crucible. I must have put about 10 stacks worth into it and got the Flux level to over 6000, but no Rift. I put a Chunk Loader there and plan to come back later. I may set up some automation to keep overflowing the Crucible. Sooner or later, a Rift is going to open there.
Edit 2: I ended up moving the Crucible to the Overworld about 800m west of the base. I started filling the Crucible with Aeteranlis Fuel, which has a lot of Ignis and Potentia (270 of each Aspect per item), and it immediately began to overflow, and as soon as I emptied the Crucible, I got a message saying there was too much Flux in the area, and a rift appeared. I can now reduce Flux in my lab and also close the rift and others like it. It appears that these will not form in the Nether.
So, after managing to kill myself in 15 different Hardcore maps, before gaining a single diamond. Some before even getting Iron armor.
Last night, I managed to find an abandoned mine, kit out in full iron armor, and prep for my first dive down into a massive ravine.
I discovered that my Cursed Earth mob farm, which I built much earlier in my current 1.12.2 world, was no longer spawning any mobs. I checked around the area for Feral Flare Lanterns, and removed them, replacing them with other light sources. This allowed mobs to spawn in it again.
Anyway on to the Flux Rift around 800m west of my base. Last night I was there and saw this:
According to the FTB Wiki on Thaumcraft 6, this should not be possible - there can only be one Flux Rift per 64x64x64 area. There's 3 here. Originally there were just the two smaller ones, but when I came back here after a while, the third, much larger one formed These pass through blocks as if they are nothing. Entities take 2 hearts of void damage continuously while in contact with a rift, and items thrown into it are destroyed, except the Causality Collapser, which is supposed to explode upon contact with a Flux Rift, causing it to close. That item is an Arcane Fusion recipe with Very High instability, so making one would be a good test of how stable the Altar is with the candles and skulls around it.
Both of the larger ones are unstable, and will shake quite a bit. Unstable rifts will also have a transparent swirl around them, with more swirls the higher the instability.
When I came back here later, the smallest rift had disappeared, either getting absorbed by the larger one (not sure if this is so), or it closed, and the Giant Taint Seed that dropped from it immediately despawned. That is also why I it is not a good idea to chunk load this area - if I do so and a Taint Seed drops, the entire island will become tainted, and I will have to move the Crucible.
I want to keep the rifts going here as I need to grind them for a Primordial Pearl and Void Seeds. I've so far had numerous Wisps spawn, some of which it placed inside solid blocks and they suffocated to death, gotten the Flux Flu several times and had to relog because of a bug where the status effect doesn't disappear when the timer reaches 0:00, had Flux Cloud cast damaging spells on me which I was able to avoid because they were targetted at the location where I stood, and would just stay away until they dissapated, and had 2 Giant Taint Seeds spawn. I scanned the 2nd one with my Thaumometer and unlocked an entry in the Thaumonomicon on Taint Seeds. It did not spread any taint, and although it attacked me, it did not do any damage as it hit my armor's energy shield. It took a couple of hits to kill with my sword; i think its defenses blocked some of the damage.
Edit: I have put so much Flux into the aura here that the rifts will continue forming. Inside my new lab, however, the flux has gone down considerably with the use of the Condenser. I've had one of the Lattices become clogged with flux - they turn dark purple. You use an Essentia Filter on one to restore it to normal operation.
I also made the Causality Collapser - the Altar stayed very stable the entire time.
Years ago I said that on my first ever saved world (Alpha v1.1.2_01), that I'd never touch the over-world stuff. That i'd leave the Alpha builds exactly as they were, over time of course I've only continued to develop the underground home between mountains #1 & #2 - but that is about to change.
As long as I leave a copy of the world in my back-up folder I've decided to go for it, after all it's worked out well for my main world of 9 years, I copied the last version from 1.12 and am ready to change things forever. In this world I built sky-bridges across the sky from mountain top to mountain top with a little home on each, starting with a very basic fort on the first mountain near me from the beach I spawned on.
Here is the world as it is:
As you can see I never did any landscaping I just built on the land as it was. Afterwards I build across the sky as you can see to the next home:
It's practically empty inside with a couple of chests, cobble floor and a horrid looking "Stove". (Furnace surrounded by stone blocks)
The next sky-bridge was 3x as long to the next location:
Bad choices back then meant it's very narrow inside.
At the moment I am transferring essential items up to the wooden house that I need from the underground home - which is still stripped right back to cave form. One thing I have done, is made staggered steps into and up the mountain to the wooden house as the old wooden sky-bridge will be demolished! To be rebuilt anew.
I'm probably going to make the wooden house the main home, maybe add an upstairs this time and there will be hidden underground stuff but reserved just for mega-farms so it looked like a regular home but with a secret entrance to the underground mega farms of which I have none.
All my previous farms where manual, I don't have any diamonds, limited equipment and no enchantment room or trading hall. I don't have mass resources outside of cobblestone as this world was on/off for many years. This is what's going to make it interesting for me that I don't have the luxury and resources of my main world and I'm very eager to see how I would rebuild things given how my build style has changed over the years.
The long cobble sky-bridge was meant to be glass originally but I new torches wouldn't stick to glass, and for some unknown reason I never thought about intersections where I could put torches. I want to live up to that promise and maybe even have a minecart rail going there and back in this glass tube across the sky. Not sure about the third home given those original poor choices - will worry about it when I get to it but may have to knock down completely and rte-think..
I'm about to start the main home tonight, might knock that down and see what land space I have.
Closed old thread
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After grinding Flux Rifts for several days IRL, I finally got the items I wanted from one, Void Seeds and a Primordial Pearl. It took a lot of time and effort, along the way dealing with numerous Wisps, mostly of the Vitium aspect, and quite a few Giant Taint Seeds. These can inflict Taint Poison on you if you get too close to one. Best bet is to use ranged or magical projectile weapons. You get 2 Vitium crystals when you kill one.
I moved my setup for generating Flux to another location as things were getting way out of hand at the island I was at originally. There were as many as 7 rifts, and I decided that I was going to have to put the game into Creative Mode to obtain and use the Flux Sponge, which will remove 500 flux per use in a 9x9 area, and shift clicking on a rift will close it. I had to spam click it multiple times as I had put way too much flux in the aura (around 30,000). Once that was removed and the rifts stopped spawning, I deleted it and returned the game to Survival Mode.
My initial run at grinding rifts on the island only netted me 16 Void Seeds and a bunch of Vis crystals. I have 71 Vitium ones. Not all of these were from grinding the rifts; some I got from clicking on clogged Flux Condenser Lattices with a Vis Filter. Doing so consumes the filter andgives you a Vitium crystal.
I later moved the setup for generating Flux to a Wasteland biome about 800m east of my base. I was a little more conservative with the amount of flux I put into the aura, making just enough to put the level a bit over 75% of the available Vis. I had been luring Husks from a nearby desert to the rift when it began to explode. I got a Primordial Mote and 9 Void Seeds. Primordial Pearls have different names depending on their remaining durability. Those with 1-3 are called Motes. Those with 4-6 are called Nodules, and Pearls have 7-9. They also have EMC, at 49152.
I am closer to unlocking the Eldritch tab in the Thaumonomicon; I still need to find a Lesser Crimson Portal and scan both a Knight and a Cleric which spawn from it. They are most commonly found in deserts - the Cultists apprently like it hot. I have encountered 5 so far, but all were discovered before I began doing anything with Thaumcraft. About all I had done back then was to make the Thaumonomicon.
I believe they can also spawn as a high Warp event. I read one of the Crimson Rites books, which only gave me a bit of knowledge and temporary Warp.
Warp is an effect obtained by research forbidden magic or crafting objects of a questionable nature. It is a twisting of the Thaumaturge's mind and body. There are various events that occur as a result of Warp; so far the worst has been Flux Flu III. This effect makes it more expensive Vis wise to to do arcane crafting, and I suspect that it also affects research. You need at least 20 of it in order to read the Crimson Rites book. Now I am going to have to explore again to find a desert I have not yet discovered and hopefully a Portal spawns there.
I built two things in my survival world. A wall to keep the monsters out, they have been getting very agressive recently. I also built a watchtower to overview how far the base has come.
Today, I formatted and performed a clean installation of Windows and all my drivers. It was the first time I formatted the computer since I built it in Dec., 2015, I believe. So, almost five years. The i5 6500/GTX 970/16G RAM/SSD doesn't really seem very dated compared to my friend's 8xxx/GTX 1060 computer, though I know it's a generation behind. I'm just not yet very impressed with newer computers, but my friend is also upgrading now to an AMD 3700/RTX 2070. That's going to be a real monster. I'll judge after I see it in action if I want to upgrade, but I'm not messing with it until after New Years.
Minecraft runs so much better now. I suddenly started having poor performance, not just with it, but with the computer in general. It was an issue with Windows update. Runs like a well-oiled machine again! I was glad to get back to flying around upon rocket-powered wings. About a month ago or so, I started getting stutters, glitches and even crashes when flying, so I haven't played very much. It felt good to take a spin around the cloud-covered peaks of the Olympian Mountains in my five-year-old large-biome world. It wasn't that I'd been away from my Minecraft home for a long time; it was just that I hadn't been able to play as I liked due to poor performance. Felt like a new "Steve!"
As I rocketed around the high peaks and zoomed down and through the steep banks of the rivers cutting through the mountains, I noticed a small cave. I had forgotten to turn off the atmospheric music on the new installation, but I let it play. Hadn't really listened to it in years. I walked into the cave and found it had a precipice overlooking not just a ravine, but a large one with a second, deeper, ravine running perpendicular at its base. It was like it had a huge crack in its floor. I could only see blackness inside. Looks like a good place to explore and find adventure!
I didn't have time tonight to look it over, but I can't make a post without a pictures!
Looking west:
Looking east:
Thanks for reading!
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
Hey Sharpe! Funnily enough i've just built a new PC 3-4 months back, but have only recently started using it in earnest as i needed to sort new workstation furniture for my new set-up. I've been playing MC (1.13 still) on and off last few weeks now on the new system (Ryzen 2700X, 64gb 2666 RAM, GTX1060 3GB, NVe M2 Samsung Evo Pro+ HD) and its been playing fine (as you would expect given my old PC was built in 2012) but I need to try it out at my Blaze farm and see if i still get lag as I was getting on old PC when the number of blaze got over 30 or so. Not really mucked about with settings, apart from my soundcard which had defaulted my stereo speakers setup to Dolby 5,1 so I was getting funny sound fades at certain times (as sound was being directed to the non-existant rear speakers!). Have to say the soundcard really does make the music stand out much better than the onboard sound, can hear things i'd never heard before.
I did wonder if I should have waited the extra moinths for the new gen Ryzens and the new faster chipsets that were coming out, sounds like your friends will be a monster!
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
I think I might have found another Thaumcraft 6 bug, this one relating to Flux. I had been really careful about putting any excess Flux into the aura around my Thaumcraft building, and last I checked I only had about 34 out of 322, around 10%. I got attacked by a Flux Cloud spell, and those are spawned by Rifts. This one had spawned on the roof of the building, above where the Crucible is. I haven't been using the Crucible at all lately as the Thaumatorium I set up downstairs is much more efficient at producing Alchemy recipes.
Since there appears to be a bug that causes rifts when they should not spawn, I decided I should go into Creative Mode again, close the rift and remove the Flux, then save the sponge in my Shulker Box in case this occurs again.
I also completed moving the Warded Jars to a location I wanted:
Originally I had Aer through Metallum on the right, and Mortuus through Volatus on the left. I had to move the jars around several times to get them in the order I wanted, and at some point I accidentally vein mined them and almost every single one dropped and were all out of order, plus I could only pick up a few of them as my inventory was mostly full.
Edit: the item on top of the roof is a Dark Matter Pedestal with an Archangel's Smite on it. It is effectively a turret, firing on any Wisps that get too close.
I also checked my Refined Storage system; I have 191 Void Seeds. I do not need to mess with Flux Rifts any more as those are enough to be able to craft the rest of the Eldritch items and also upgrade my other Smeltery to Void Metal. Any anyway, I have more than enough Vitium in both Essentia and crystal forms that I really do not need any more.
Lastly, I made some Purifying Fluid and stored in a Reservoir. I can then use it from my hotbar to give myself the Warp Ward effect when I need it. I had thought at first that what I had experienced was a high warp event; that is until I spotted the rift on my roof.
In a Vanilla World.
Just built a small trading hall with only 16 stalls. Used the new profession choosing mechanics so that now the librarians there trade all the spells I need to replace any equipment I might lose and the other traders accept every thing that I farm.
Learn something new each day
Next you should set up a way to turn them all into zombie villagers and then cure them. You can get really good deals on the enchantment books that way and its also a good way to get glass.
I think I know how I may have gotten high flux in my base, by accidentally voiding the contents of one or more Warded Jars while placing them on top of one another. I'm still going to keep the Flux Sponge handy should this occur again. If a rift spawns inside the building, I don't want to use a Causality Collapser on it as those also destroy blocks.
In setting up the jars along the west wall of the Thaumcraft building, I discovered that the Runic Matrix can pull Essentia from any of the jars along the walls, including a backup set on the north wall. I then moved the Thaumatorium to the west side of the room so the Emptying Essentia Transfuser on top could pull from the jars above.
Later I tried putting a Watch of Flowing Time on top of a Dark Matter Pedestal in front of my Loonium flower in my Botania area, then set up 9 more DM Pedestals, these with Archangel's Smite's on them, and turned on the lever.
The result was mobs spawning at an insane rate, and loot plus XP orbs all over the place. I turned on the Item Dislocator to collect all the loot. There wasn't room in my inventory, and that Hungry Chest could only grab items that landed right next to it. They're good for the outputs of an Infernal Furnace or the Thaumatorium, but not much else it seems. Absorption Hoppers from Mob Grinding Utils would do a much better job of picking up items.
In the process of whacking at over a dozen mobs with my sword, I managed to break the Loonium itself. I started picking up the loot and dumping it into my Ender Pouch, and finally got it. I initially placed it on the wrong lever, which was on and was the one controlling the Dispensers to the Kekimuruses.
I moved it to the correct lever, but am going to have to wait to do this again as it has nearly depleted all the mana in the 6 pools around the Kekimuruses.
The one of these on the roof of the Thaumcraft building; it has so far shot several Wisps that came too close.
Edit: I forgot to mention that I upgraded the other Smeltery in the building to Void Metal.
I'm currently in the process of doing this for a remote location where I am doing nothing but filling Warded Jars with Essentia. This will help reduce the amount of Flux getting into the aura. The remote area (just a 9x9 with a higher ceiling where the Flux Condenser Lattices are) is located in a Magical Forest biome, with the Smeltery in a chunk with about 360 Vis. The Flux level is around 33-40% of the local Vis, as I have been using the area frequently to make the Essentia needed for both Sanitizing Soap and Purifying Bath Salts. Warp is increasingly becoming an issue for me - while messing around with mob spawning around the Loonium, I got attacked by another Eldritch Guardian. Also, much of the research I'm doing these days is giving me pages which unlock Eldritch and give Temporary Warp.
I've also added Void Metal Ingots to the Thaumatorium. They take 10 Metallum and 5 Vitium per ingot. So the latter does have some uses, but not until you unlock the ability to make Void Metal.
My buddies and I started a brand new server and in the town of Saint Homer (spawn town) I built us a sort of hippy community building called Goodvibes Public Center, which contains backup copies of maps of the surrounding territories, general supplies, respawn supplies, enchanted armor and tools / weapons, beds, crafting areas, anvils, with an automatic sugar cane farm and storage section in the basement, wheat / carrots / potato / melon and pumpkin crops surrounding the main building for selling to villager Ezekiel, in addition to stables with donkeys, mules, horses, stocked with saddles, and a livestock barn, all for public use by players.
I also built a temporary starter base, which is a shipwreck on Booji Island, which I call Nephes' Fishin' Shack. I have four Teenage Mutant Sea Turtles named Carravaggio, Giovanni, Titian and Botticelli. My buddy Ozuhara built a Japanese temple under Mt. Shochiku called Mu Manor, and another buddy Rockmih is currently building a large snow town far to the west. Soon we're going to start building some large industrial farms, as a sort of hidden government facility in the Madlands Mesa to the north east, and I hope to connect a bunch of the builds / cities with a piston bolt minecart system and eventually an Ender Pearl Cannon.
By the way, we're looking for other chill, talented builders, so if anyone would like to take a server tour or join, hit me up!
🪐🪐🪐 Blocky World 🪐🪐🪐 - [ Whitelist / Survival / Redstone / Civilization ]
I made the Voideseer's Pearl this morning. Like everything else in the Eldritch tab, equipping or using this will give you Warp effects. The Vis bonus supposedly goes higher the more permanent Warp you have:
This item has one of the creepiest tooltips I have ever seen in any mod. It reads "You peer into the inky blackness. You think you see something staring back."
Forgot to add: the Altar was perfectly stable when crafting this.
Also, the level of Warping this item gives is mild compared to the Void Crusher (Warping 2) or the Void Thaumaturge's Robes (Warping 3). This is the same level of Warping granted/inflicted upon the player when wearing the Void armor or using the tools.
After my death at an iron golem's hands in my last Hardcore, I tried several more before tiring of them. I wanted something new, especially since I can't run 7 Days to Die anymore. I thought about installing a mod launcher and trying some modpacks.
After spending a day trying to set up Bashed Patches in Wrye Bash for my TES:IV Oblivion playthrough, I gave up. I don't know how y'all are able to keep up with that many mods. I can't understand a few basic tags without crashing my game. (Though to be fair, It Just Works™)
So I decided to try a standard world again, since my last technical catch-free main world was during the 1.9 snapshots. I spawned in and went on a bit of adventure. I checked several mineshafts and traversed several oceans. At one point I found an Illager Outpost, and this happened.
EDIT: Turns out this is from a hardcore world before my main world. Whoops.
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Yea, I just realized I'm an idiot and this is in a different world.
The tsunami approaches.
I was able to escape after running several hundred blocks so all of them despawned.
I set up my base far away from spawn and set to terraforming a valley I planned to put most of my buildings in.
The end result:
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.