I realized how much I dislike the new textures for 1.14, but I have no alternatives because everything new is going to be in this style. (I confused andesite with light grey wool. I don't even own wool.)
I began adding segments to my cave base (finally.) I first created a bedroom complete with a light that activates once I can sleep. The redstone isn't very expensive or difficult, either.
.
That's the entire thing. I've used it since 1.8 without failure.
I then added an enchantment room, in preparation for my WIP-cow farm.
The gravel that doesn't look like gravel will be replaced with bookshelves as I craft them. The gold pressure plate dispenses lapis. I also remembered about "waste enchantments" for if you need to enchant below max level. Just drown the enchanting table, and it should work.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I have just started a playthrough of modded Minecraft v1.12.2 with a futuristic technology / sci-fi modpack that I painstakingly put together over the course of a month and that I have affectionately named Luma.
It is a modpack with a heavy emphasis on futuristic technology and space-age fantasy with no magic (besides Minecraft's own enchanting mechanics), with mods ranging from technology mods that enable creating factories and production chains, to mods that help to enhance and empower the player character via the creation of a power suit, or by shedding one's mortal coil and becoming an android, lastly, GalactiCraft even enables the ability to visit other planets via manufactured rockets.
For the curious, the list of mods in the modpack is available here.
I also took the time to tailor a personalized version of the Unity Resource Pack for Minecraft v1.12.2 by CyanideX and the Unity Team, my additions to Unity particularly consisted of the creation of textures to cover some of the mods that were not already textured by Unity, the creation of some textures that were missing from mods that were already covered by Unity (I am a very big fan of consistency and cohesiveness), and the thorough fixing-up of IndustrialCraft 2's textures (the mod underwent an update and many of the textures had old, no-longer-working names or did no longer exist, even), alongside of ports that I made of textures from the Unity-Styled Zederrian Technology Resource Pack for Minecraft v1.7.10 by Zerrens.
Alongside of this, the Continuum Shader Pack for Minecraft by dotModded and the Continuum Team is also a part of this modpack, although the settings were toned down heavily in order to enable smooth gameplay with playable FPS, this was necessary even though my computer sports a GTX 1080.
The result is an holistic modpack that feels cohesive and as though everything belongs and fits with each other rather than as just a collection of mods with no rhyme or reason, an experience further enhanced by the resource pack and shader pack both for an highly rewarding next-gen Modded Minecraft experience.
I have just finished building my very first house which will serve as the starting point of my adventure within the modpack, and I have some pictures to share, although the interiors are completely bare right now as I have just started playing and I had only stone, wood and glass available to work with.
The Meaning of Life, the Universe, and Everything.
Location:
Upplands Väsby
Join Date:
8/21/2017
Posts:
262
Location:
Upplands Väsby, Sweden
Minecraft:
AvionPhoton
Member Details
I've been continuing replacing oak logs with oak wood in the Life Tree in my survival world, something I started after updating it to 1.13
To show you the difference, here is a screenshot with the left branches mostly done, and the right still left to do
I'm so used to seeing the logs that it looks a bit odd to me with only wood textures.
But I also feel the tree now becomes a bit too plain, A large old tree might would perhaps have more cracks and openings, which would require more detail so maybe I will experiment with mixing in some dark oak, spruce or carved logs, as well using other leaves.
Complete the few remaining advancements (achievements)
Wow you've accomplished a lot!
Though why haven't you made a beacon yet? I would think you would have defeated the Wither before you defeated the Ender Dragon a 2nd time unless you have already defeated the Wither, and are talking about making a 4 layered beacon pyramid.
Either way good luck getting those last few advancements.
Though why haven't you made a beacon yet? I would think you would have defeated the Wither before you defeated the Ender Dragon a 2nd time unless you have already defeated the Wither, and are talking about making a 4 layered beacon pyramid.
Either way good luck getting those last few advancements.
I've defeated both, the ender dragon once, the wither once, and the ender dragon a second time just for some of it's breath. I don't have nearly enough iron to build a beacon though.
I've defeated both, the ender dragon once, the wither once, and the ender dragon a second time just for some of it's breath. I don't have nearly enough iron to build a beacon though.
I can mine the iron needed in a couple play sessions, which isn't that long to me:
This is the log from the last time I played; the second to last line is a list of the stats that I added the the inventory screen (example):
// Prints per-play session stats to log when quitting
private void printStats()
{
ILogAgent logger = this.getLogAgent();
int coal = BlocksMined.getBlocksMinedCount(Block.oreCoal.blockID);
int iron = BlocksMined.getBlocksMinedCount(Block.oreIron.blockID);
int gold = BlocksMined.getBlocksMinedCount(Block.oreGold.blockID);
int redstone = BlocksMined.getBlocksMinedCount(Block.oreRedstone.blockID);
int lapis = BlocksMined.getBlocksMinedCount(Block.oreLapis.blockID);
int diamond = BlocksMined.getBlocksMinedCount(Block.oreDiamond.blockID);
int emerald = BlocksMined.getBlocksMinedCount(Block.oreEmerald.blockID);
int rails = BlocksMined.getBlocksMinedCount(Block.rail.blockID);
int cobwebs = BlocksMined.getBlocksMinedCount(Block.web.blockID);
int mossStone = BlocksMined.getBlocksMinedCount(Block.cobblestoneMossy.blockID);
int spawners = BlocksMined.getBlocksMinedCount(Block.mobSpawner.blockID);
int totalOre = coal + iron + gold + redstone + lapis + diamond + emerald;
int totalResources = totalOre + rails + cobwebs + mossStone;
int mobs = BlocksMined.getMobKills(0);
int xp = BlocksMined.getXP();
// Order is total resources, total ore, coal, iron, gold, redstone, lapis, diamond, emerald, rails, cobwebs, moss stone, spawners, mobs, XP
if (totalResources > 0)
{
logger.logInfo(totalResources + " " + totalOre + " " + coal + " " + iron + " " + gold + " " + redstone + " " + lapis + " " + diamond + " " + emerald + " " + rails + " " + cobwebs + " " + mossStone + " " + spawners + " " + mobs + " " + xp);
}
}
Since I played for 3 hours and 39 minutes (3.65 hours) this means that I mined an average of 1,066 ore per hour, including 264 iron and the equivalent of 336 when including rails; a level 4 beacon requires 1,476 resources so at this rate I can collect them in 5.6 hours, and from (limited) experience with caving in current (1.8+) versions I can mine at an even faster rate due to an increased abundance of ores, even as cave systems are smaller and less interconnected (in particular, 1.8 made ores considerably more common by making veins larger).
Also, you might notice that I took a screenshot - I encountered the first mob with diamond armor in my current world and the first in more than a year (before that I saw two just two weeks apart, averaging one every 3 months of daily playing in my first world; by contrast, TMCW significantly increases the frequency so that I saw about one per week):
In addition, this is another large cave system that I recently found, with much of a mineshaft exposed in a large open area:
Overall, while I didn't intend to play on this world for so long it has become one of my largest and longest-played worlds (the last world shown):
Also, even as much as I explore per play session it isn't really that much overall; the area I explored is near the right and was mostly a complex of 3 overlapping mineshafts (the amounts of resources other than coal and iron are underrepresented as a result since none of them went very deep):
It's just that I've been busy, I usually have no trouble finding iron in bulk. I however just finished making a bubble column elevator leading down to my new mine.
The Meaning of Life, the Universe, and Everything.
Location:
Upplands Väsby
Join Date:
8/21/2017
Posts:
262
Location:
Upplands Väsby, Sweden
Minecraft:
AvionPhoton
Member Details
I started playing on an SMP server. It's taking a while getting used to playing on a higher difficulty than peaceful and I've died quite a few times.
My own base so far is not much more than a cave and mine-shaft in a swamp with crops growing outside.
At spawn I built a little zen temple. I don't have any good screenshot of the result, but here is one during the construction. The temple has a timer so the visitors can sit an meditate for five minutes, before a bell sounds.
I have been building small houses in the town of a friends base:
Only the house in the back has a specific purpose so far, it is the guest house where I sleep and also store some materials for crafting redstone.
My first farm will be an attempt at an ice farm, in form of a UFO hovering over the swamp. The farm will be made by filling the beam underneath with water, which will hopefully freeze above height level 100.
I'm around two thirds up so far, but the material requirements are growing as the size of the circumference increases each level. I think this build will look really nice when finished.
My world is glitched for some reason and keeps sending me back to world spawn instead of my bed. Combine that with how unmotivated I am to work on my base, and I decided to start fresh. Instead of another underground base in a typical world, I decided to use a Jungle Caves buffet world for extra challenge and new opportunities for building. I gave myself one of each sapling, 4 Jungle and Dark Oaks, and 24 bonemeal so I don't have to wait forever. I'm planning on building a house in the middle of the ocean digging into the ground and working out from there.
So far I only have the bridge, so I'm going to terraform my mainland while I let trees grow. I need to terraform because the game is being kind to me and spawning a lot of animals. A lot. I turned around after killing two chickens only to see three more and a sheep. I'm going to mostly flatten the lit-up area, enclose it in fences, and move torches so animals can only spawn within the room. Not only will it help me manage animal spawning until I get two sheep for a farm, but it'll also help fend off those pesky creepers that love creeping up on me.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
In my last post, I mentioned that I was going to build a fence to enclose my animal spawning area. I was spending some time chopping trees, mining stone and building the bridge leading to my house when a potato dropped. Not all that much, but soon afterward three sheep and two pigs spawned. By sheer luck, I now have two cows and pigs, three sheep and a chicken—enough that I don't need to worry about animal spawning anymore.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Finished the end portal room on my server. It's supposed to be an Eye of Ender in the ceiling but someone else called it a green Eye of Sauron. One of the hallways on the side leads to the stronghold and the other leads to the surface where I will build an above ground entrance of some sort.
I found a bat under the bridge leading to my base's main location. It may not sound like much, but considering how my entire world is a massive jungle cave, I'm surprised at the lack of bats.
I was riding my boat around when I saw an abandoned mineshaft through a unloaded glitch chunk. I went on a massive mining spree, found a spider and zombie dungeon, found enough diamonds for a full set of tools, armor and an enchantment table, several stacks of redstone and iron and so much more.
The catch is that I was searching for sand to use in windows. So now I have a full set of diamond with several stacks of smelting iron but no sand.
I built an auto-blast furnace so I can smelt while I work on my base. It'll be moved and improved once I get established. I wasn't sure what to use my old iron armor for, so I just threw it on an armor stand.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
In one of my other worlds - that is not my main one:
Finally got back to another older world started in pre-release 1.9.5 - in another mountain home..
I upgraded this world to 1,14 as I had no villager farms/trading halls holding me back, at at first it was just very routine - digging up clay in the local surrounding water to convert this walling near the front door:
Now all brick including the low walls, so it looks nice and modern, halfway up the stairs in the wall there's even a "mail box" utilizing an upside down brick stair and spruce trapdoor. Anyway, I went on to do the exterior wall of a recent kitchen extension, but ran out of white concrete. This is where I derped. At first I couldn't make any more assuming I needed a lily of the valley now instead of bonemeal, not realizing I just had to put the bonemeal in the crafting workbench.
So I thought - "Okay if I'm gonna do this I'm gonna do it right." So after mining some obsidian I set of to the nether to build a new portal inside much, much further than the first established portal (First after the spawn portal). I had to dig a bit of a tunnel to travel as far as I could to reach a 1.14 chunk and after going through this is what I found:
Suffice to say I was elated, especially to find that massive bamboo section in the jungle so close to the portal spawn! I spend a while getting giddy over the pandas (My first actual in game experience), especially when they are eating as they're so freaking adorable!! After travelling and finding said lily of the valley I tried the duplication glitch of building a dirt platform above it to farm them, but I just kept getting red poppies and dandelions. I still came back happy though because of the bamboo and converted it to just under three stacks of scaffolding, and planted the 3/4 left.
To work on the interior kitchen extension I needed lots of birch logs and planks so went to my tree farm to cut them all down. As I neared the end, something in the nearby sheep farm caught my eye... At least what I thought I saw, so I had to go down and investigate...
Behind the red sheep...
I still don't understand how?! No villagers/villager farms/trading ha;s and it randomly appeared? Anyway to paraphrase Hans Greuber "Now I have an enchanted crossbow, ho.. ho.. ho..."
What I've been working on the interior kitchen extension. work done:
*New flooring
*Table & chairs
*Snow walls replaced with white concrete
*Ceiling fixed from the original mountain/dirt to the show I took down
Still need to add glow stone in the ceiling and details, photos also include how the exterior of the mountain home also looks:
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Built a MOB farm on my 1.11.2 Ocean-only world. Used the basic Flush-O-Matic design but only 1 floor rather than 3 and a Modified Rotary Hopper Clock rather than Dual Ethonian Clocks.
Didn't have enough carpet to cover all of the farm's surfaces to prevent Enderman escape so went off to find some more mineshafts with cave-spider spawners and get silk to make more. Finally found Beetroot seeds in a dungeon chest so this completes my vegetable list. I now have Grain, carrots, potatoes, melons, pumpkins, and beetrooots, the complete list available in 1.11.2 worlds.
Dug level 11 tunnels to connect 2 more islands and excavated more dirt to extend my Home-Island farm.
As much as I ever enjoy the process of construction, I'm having fun building with a bow in one hand while flying through the air on rocket-powered glider wings. This way, I look forward toward each trip to the storage area! At the same time, I have to keep on the lookout for monsters that found some way to spawn in a shadowed nook or cranny. The floor is pretty well lit, but it's so expansive there have been a few surprises tonight!
More pics:
This is either the first or second largest room in Castle Midgard, my first and main base in this vanilla, large-biome SSP world began July 2, 2014. I began excavating this room May 3, 2018, directly after my six or more month hiatus that began in 2017. On that day, I made what was probably one of my biggest posts to this thread, looks like. Glancing through this thread shows I worked on this room May 7, 2018; then again July 5 and 27, when I killed a zombie in full diamond armor while scouting the natural caves that were here before.
The chamber is 55 meters long by 26 meters wide and descends 55 blocks to Y=11, currently, though I may drop it almost to bedrock. I plan to have either large columns going from the floor to the ceiling, or "supports" for bridges, like in my elytra shaft/map room. Those reliefs in the pictures will arch at top and be as decorative as I can manage despite being a very plain builder. The floor will be slabbed (probably cobble, unless I wait for 1.14's smooth stone after Optifine is released) mainly to keep slimes from appearing, but also so I don't have to light it excessively. The bridges/ramps that will run through the air from one side to the other will probably be lit, but most the rest will be fairly dark, making the already large room look even more cavernous.
I could never get into playing on creative mode. Just don't really like building. That said, if I had to pick between playing on creative or survival—but on peaceful difficulty—I'd actually choose creative. Get it done faster without the annoyance of eating, sleeping, filling and emptying chests, etc. However, on peaceful, you still have to do all the tedious things one must do—but without the fun of combat.
Of course, fun is purely subjective. What I consider the primary reason Minecraft to be the best video game ever made is that its play styles can be so drastically different—from those who enjoy endless mining or working with redstone, to those who like to build or farm or slay the dragon on hardcore, multiplayer or single-player, or even hack around with its code. Out of all the video games ever made, I think Minecraft has the potential to appeal to the most and widest variety of people.
My style of play centers on travelling (very) far away and "adventuring;" finding a place that looks interesting for whatever reason, and then delve, kill monsters, and generally make my mark while exploring. Maybe build a little outpost and stay a while. For me, that keeps the game "fresh" without ever having to start a new world. I have a long list of projects that have need finished for more than a year, some of them more than two years.
Sometimes, though, I just feel like hanging around the castle. There's always something that "needs" done. That's when I'll work on a project like an XP or resource farm, finishing stairwells, corridors, or large chambers like this one. I'll never need the zombie flesh from that spawner. I already sell it by the chestfull. But, sometimes it's fun just to clear tens of thousands of blocks of stone or carve some 50-meter-tall reliefs.
I realized how much I dislike the new textures for 1.14, but I have no alternatives because everything new is going to be in this style. (I confused andesite with light grey wool. I don't even own wool.)
I began adding segments to my cave base (finally.) I first created a bedroom complete with a light that activates once I can sleep. The redstone isn't very expensive or difficult, either.
.
That's the entire thing. I've used it since 1.8 without failure.
I then added an enchantment room, in preparation for my WIP-cow farm.
The gravel that doesn't look like gravel will be replaced with bookshelves as I craft them. The gold pressure plate dispenses lapis. I also remembered about "waste enchantments" for if you need to enchant below max level. Just drown the enchanting table, and it should work.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I have just started a playthrough of modded Minecraft v1.12.2 with a futuristic technology / sci-fi modpack that I painstakingly put together over the course of a month and that I have affectionately named Luma.
It is a modpack with a heavy emphasis on futuristic technology and space-age fantasy with no magic (besides Minecraft's own enchanting mechanics), with mods ranging from technology mods that enable creating factories and production chains, to mods that help to enhance and empower the player character via the creation of a power suit, or by shedding one's mortal coil and becoming an android, lastly, GalactiCraft even enables the ability to visit other planets via manufactured rockets.
For the curious, the list of mods in the modpack is available here.
I also took the time to tailor a personalized version of the Unity Resource Pack for Minecraft v1.12.2 by CyanideX and the Unity Team, my additions to Unity particularly consisted of the creation of textures to cover some of the mods that were not already textured by Unity, the creation of some textures that were missing from mods that were already covered by Unity (I am a very big fan of consistency and cohesiveness), and the thorough fixing-up of IndustrialCraft 2's textures (the mod underwent an update and many of the textures had old, no-longer-working names or did no longer exist, even), alongside of ports that I made of textures from the Unity-Styled Zederrian Technology Resource Pack for Minecraft v1.7.10 by Zerrens.
Alongside of this, the Continuum Shader Pack for Minecraft by dotModded and the Continuum Team is also a part of this modpack, although the settings were toned down heavily in order to enable smooth gameplay with playable FPS, this was necessary even though my computer sports a GTX 1080.
The result is an holistic modpack that feels cohesive and as though everything belongs and fits with each other rather than as just a collection of mods with no rhyme or reason, an experience further enhanced by the resource pack and shader pack both for an highly rewarding next-gen Modded Minecraft experience.
I have just finished building my very first house which will serve as the starting point of my adventure within the modpack, and I have some pictures to share, although the interiors are completely bare right now as I have just started playing and I had only stone, wood and glass available to work with.
Housefront:
Houseback:
Panoramic Surroundings View (Animated):
Courtyard Interior:
Animal Pens:
First Floor Room Interior:
Second Floor Room Interior:
Third Floor Room Interior (Bedroom):
Bonus (Fireflies at Night):
I've been continuing replacing oak logs with oak wood in the Life Tree in my survival world, something I started after updating it to 1.13
To show you the difference, here is a screenshot with the left branches mostly done, and the right still left to do
I'm so used to seeing the logs that it looks a bit odd to me with only wood textures.
But I also feel the tree now becomes a bit too plain, A large old tree might would perhaps have more cracks and openings, which would require more detail so maybe I will experiment with mixing in some dark oak, spruce or carved logs, as well using other leaves.
PMC's Pumpkin Carving Solo Contest Entry
Recently, I've-
And at the moment, I plan to-
Discord: Ryzen_1600#7458
Wow you've accomplished a lot!
Though why haven't you made a beacon yet? I would think you would have defeated the Wither before you defeated the Ender Dragon a 2nd time unless you have already defeated the Wither, and are talking about making a 4 layered beacon pyramid.
Either way good luck getting those last few advancements.
I've defeated both, the ender dragon once, the wither once, and the ender dragon a second time just for some of it's breath. I don't have nearly enough iron to build a beacon though.
Discord: Ryzen_1600#7458
I can mine the iron needed in a couple play sessions, which isn't that long to me:
This is the log from the last time I played; the second to last line is a list of the stats that I added the the inventory screen (example):
Since I played for 3 hours and 39 minutes (3.65 hours) this means that I mined an average of 1,066 ore per hour, including 264 iron and the equivalent of 336 when including rails; a level 4 beacon requires 1,476 resources so at this rate I can collect them in 5.6 hours, and from (limited) experience with caving in current (1.8+) versions I can mine at an even faster rate due to an increased abundance of ores, even as cave systems are smaller and less interconnected (in particular, 1.8 made ores considerably more common by making veins larger).
Also, you might notice that I took a screenshot - I encountered the first mob with diamond armor in my current world and the first in more than a year (before that I saw two just two weeks apart, averaging one every 3 months of daily playing in my first world; by contrast, TMCW significantly increases the frequency so that I saw about one per week):
In addition, this is another large cave system that I recently found, with much of a mineshaft exposed in a large open area:
Overall, while I didn't intend to play on this world for so long it has become one of my largest and longest-played worlds (the last world shown):
Also, even as much as I explore per play session it isn't really that much overall; the area I explored is near the right and was mostly a complex of 3 overlapping mineshafts (the amounts of resources other than coal and iron are underrepresented as a result since none of them went very deep):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
It's just that I've been busy, I usually have no trouble finding iron in bulk. I however just finished making a bubble column elevator leading down to my new mine.
Discord: Ryzen_1600#7458
I started playing on an SMP server. It's taking a while getting used to playing on a higher difficulty than peaceful and I've died quite a few times.
My own base so far is not much more than a cave and mine-shaft in a swamp with crops growing outside.
At spawn I built a little zen temple. I don't have any good screenshot of the result, but here is one during the construction. The temple has a timer so the visitors can sit an meditate for five minutes, before a bell sounds.
I have been building small houses in the town of a friends base:
Only the house in the back has a specific purpose so far, it is the guest house where I sleep and also store some materials for crafting redstone.
My first farm will be an attempt at an ice farm, in form of a UFO hovering over the swamp. The farm will be made by filling the beam underneath with water, which will hopefully freeze above height level 100.
I'm around two thirds up so far, but the material requirements are growing as the size of the circumference increases each level. I think this build will look really nice when finished.
PMC's Pumpkin Carving Solo Contest Entry
My world is glitched for some reason and keeps sending me back to world spawn instead of my bed. Combine that with how unmotivated I am to work on my base, and I decided to start fresh. Instead of another underground base in a typical world, I decided to use a Jungle Caves buffet world for extra challenge and new opportunities for building. I gave myself one of each sapling, 4 Jungle and Dark Oaks, and 24 bonemeal so I don't have to wait forever. I'm planning on building a house in the middle of the ocean digging into the ground and working out from there.
So far I only have the bridge, so I'm going to terraform my mainland while I let trees grow. I need to terraform because the game is being kind to me and spawning a lot of animals. A lot. I turned around after killing two chickens only to see three more and a sheep. I'm going to mostly flatten the lit-up area, enclose it in fences, and move torches so animals can only spawn within the room. Not only will it help me manage animal spawning until I get two sheep for a farm, but it'll also help fend off those pesky creepers that love creeping up on me.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
In my last post, I mentioned that I was going to build a fence to enclose my animal spawning area. I was spending some time chopping trees, mining stone and building the bridge leading to my house when a potato dropped. Not all that much, but soon afterward three sheep and two pigs spawned. By sheer luck, I now have two cows and pigs, three sheep and a chicken—enough that I don't need to worry about animal spawning anymore.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Finished the end portal room on my server. It's supposed to be an Eye of Ender in the ceiling but someone else called it a green Eye of Sauron. One of the hallways on the side leads to the stronghold and the other leads to the surface where I will build an above ground entrance of some sort.
I found a bat under the bridge leading to my base's main location. It may not sound like much, but considering how my entire world is a massive jungle cave, I'm surprised at the lack of bats.
I was riding my boat around when I saw an abandoned mineshaft through a unloaded glitch chunk. I went on a massive mining spree, found a spider and zombie dungeon, found enough diamonds for a full set of tools, armor and an enchantment table, several stacks of redstone and iron and so much more.
The catch is that I was searching for sand to use in windows. So now I have a full set of diamond with several stacks of smelting iron but no sand.
I built an auto-blast furnace so I can smelt while I work on my base. It'll be moved and improved once I get established. I wasn't sure what to use my old iron armor for, so I just threw it on an armor stand.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
This will be my home for a while.
So happy to be playing Minecraft again.
In one of my other worlds - that is not my main one:
I upgraded this world to 1,14 as I had no villager farms/trading halls holding me back, at at first it was just very routine - digging up clay in the local surrounding water to convert this walling near the front door:
Now all brick including the low walls, so it looks nice and modern, halfway up the stairs in the wall there's even a "mail box" utilizing an upside down brick stair and spruce trapdoor. Anyway, I went on to do the exterior wall of a recent kitchen extension, but ran out of white concrete. This is where I derped. At first I couldn't make any more assuming I needed a lily of the valley now instead of bonemeal, not realizing I just had to put the bonemeal in the crafting workbench.
So I thought - "Okay if I'm gonna do this I'm gonna do it right." So after mining some obsidian I set of to the nether to build a new portal inside much, much further than the first established portal (First after the spawn portal). I had to dig a bit of a tunnel to travel as far as I could to reach a 1.14 chunk and after going through this is what I found:
Suffice to say I was elated, especially to find that massive bamboo section in the jungle so close to the portal spawn! I spend a while getting giddy over the pandas (My first actual in game experience), especially when they are eating as they're so freaking adorable!! After travelling and finding said lily of the valley I tried the duplication glitch of building a dirt platform above it to farm them, but I just kept getting red poppies and dandelions. I still came back happy though because of the bamboo and converted it to just under three stacks of scaffolding, and planted the 3/4 left.
To work on the interior kitchen extension I needed lots of birch logs and planks so went to my tree farm to cut them all down. As I neared the end, something in the nearby sheep farm caught my eye... At least what I thought I saw, so I had to go down and investigate...
I still don't understand how?! No villagers/villager farms/trading ha;s and it randomly appeared? Anyway to paraphrase Hans Greuber "Now I have an enchanted crossbow, ho.. ho.. ho..."
What I've been working on the interior kitchen extension. work done:
*New flooring
*Table & chairs
*Snow walls replaced with white concrete
*Ceiling fixed from the original mountain/dirt to the show I took down
Still need to add glow stone in the ceiling and details, photos also include how the exterior of the mountain home also looks:
Work continues...
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
I'm currently making a village with this as the lighthouse --kind of based around it - java:
Built a MOB farm on my 1.11.2 Ocean-only world. Used the basic Flush-O-Matic design but only 1 floor rather than 3 and a Modified Rotary Hopper Clock rather than Dual Ethonian Clocks.
Didn't have enough carpet to cover all of the farm's surfaces to prevent Enderman escape so went off to find some more mineshafts with cave-spider spawners and get silk to make more. Finally found Beetroot seeds in a dungeon chest so this completes my vegetable list. I now have Grain, carrots, potatoes, melons, pumpkins, and beetrooots, the complete list available in 1.11.2 worlds.
Dug level 11 tunnels to connect 2 more islands and excavated more dirt to extend my Home-Island farm.
Learn something new each day
As much as I ever enjoy the process of construction, I'm having fun building with a bow in one hand while flying through the air on rocket-powered glider wings. This way, I look forward toward each trip to the storage area! At the same time, I have to keep on the lookout for monsters that found some way to spawn in a shadowed nook or cranny. The floor is pretty well lit, but it's so expansive there have been a few surprises tonight!
More pics:
This is either the first or second largest room in Castle Midgard, my first and main base in this vanilla, large-biome SSP world began July 2, 2014. I began excavating this room May 3, 2018, directly after my six or more month hiatus that began in 2017. On that day, I made what was probably one of my biggest posts to this thread, looks like. Glancing through this thread shows I worked on this room May 7, 2018; then again July 5 and 27, when I killed a zombie in full diamond armor while scouting the natural caves that were here before.
The chamber is 55 meters long by 26 meters wide and descends 55 blocks to Y=11, currently, though I may drop it almost to bedrock. I plan to have either large columns going from the floor to the ceiling, or "supports" for bridges, like in my elytra shaft/map room. Those reliefs in the pictures will arch at top and be as decorative as I can manage despite being a very plain builder. The floor will be slabbed (probably cobble, unless I wait for 1.14's smooth stone after Optifine is released) mainly to keep slimes from appearing, but also so I don't have to light it excessively. The bridges/ramps that will run through the air from one side to the other will probably be lit, but most the rest will be fairly dark, making the already large room look even more cavernous.
I could never get into playing on creative mode. Just don't really like building. That said, if I had to pick between playing on creative or survival—but on peaceful difficulty—I'd actually choose creative. Get it done faster without the annoyance of eating, sleeping, filling and emptying chests, etc. However, on peaceful, you still have to do all the tedious things one must do—but without the fun of combat.
Of course, fun is purely subjective. What I consider the primary reason Minecraft to be the best video game ever made is that its play styles can be so drastically different—from those who enjoy endless mining or working with redstone, to those who like to build or farm or slay the dragon on hardcore, multiplayer or single-player, or even hack around with its code. Out of all the video games ever made, I think Minecraft has the potential to appeal to the most and widest variety of people.
My style of play centers on travelling (very) far away and "adventuring;" finding a place that looks interesting for whatever reason, and then delve, kill monsters, and generally make my mark while exploring. Maybe build a little outpost and stay a while. For me, that keeps the game "fresh" without ever having to start a new world. I have a long list of projects that have need finished for more than a year, some of them more than two years.
Sometimes, though, I just feel like hanging around the castle. There's always something that "needs" done. That's when I'll work on a project like an XP or resource farm, finishing stairwells, corridors, or large chambers like this one. I'll never need the zombie flesh from that spawner. I already sell it by the chestfull. But, sometimes it's fun just to clear tens of thousands of blocks of stone or carve some 50-meter-tall reliefs.
Thanks for reading!
EDIT: This is rather what I'm seeking, I think:
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
Think my first wandering trader must be the offspring of two nit-wits ...
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
I have a sneaking suspicion these guys and their llamas are going to become quite an annoyance.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures