What if one was to use a Nano Suit or Iridium-Enhanced Quantum Suit from IndustrialCraft2? How much protection would those provide from radiation? And would they need cleaning? Because those two pieces of armour technically don't protect you on their own, but instead generate some kind of force field that protects you. Or so Alblaka says, anyway...
Ignored... Somebody want to answer my question? I don't want to feel stupid for thinking the opposite of everyone else...
Rollback Post to RevisionRollBack
The physical embodiment of wrath and lust. Beware the wrathful succubus named Liara!
Here is my completed shelter of this challenge! I finally won!
Hope you enjoy my video, and check out my lets play seris if you have the time!
You have no idea how much respect I have for you atm :biggrin.gif:
The texturepack alongside the Fallout music playing. It looks amazing and with the music reminds me so much of playing Fallout again.
+ for finishing this challenge, I love it.
Challenge accepted. I'm placing my fallout shelter in the empty corner of my city construction challenge city, under the shade of my tree spirit challenge tree, next to my (currently) 3 star hotel, on my survival island :smile.gif:
What if one was to use a Nano Suit or Iridium-Enhanced Quantum Suit from IndustrialCraft2? How much protection would those provide from radiation? And would they need cleaning? Because those two pieces of armour technically don't protect you on their own, but instead generate some kind of force field that protects you. Or so Alblaka says, anyway...
Ignored... Somebody want to answer my question? I don't want to feel stupid for thinking the opposite of everyone else...
Generally speaking, you decide whether something should protect you or not.
If I was playing those mods, I would treat them as providing protection, and allowed back into the base as long as they go through the 'cleaner', like everything else.
Oh, and in absence of a Let's Play, here's the craptastic diary I kept on one of my previous maps. I was often distracted by playing. Each paragraph roughly sums up a day of activity, but I know I skipped a bunch of days and lost track of time a lot in there.
I also don't mention a lot of stuff, like mining and killing mobs.
Rules:
Variation of http://www.minecraftforum.net/topic/501980-challenge-nuclear-apocalypse/
1) You have one day and one night to collect what you can.
2) The dawn of Day 2 is the start of the nuclear apocalypse. It will kill anyone without a protective suit [a complete set of armour]. You must be in your underground bunker by this time.
3) The bunker must have an airlock - only one door must be open at a time. Anything from outside must pass through a decontamination conveyor [water conveyor] and the player must pass through a decon shower before leaving the airlock.
4) Protective suits must be stored in the airlock on the far side of the shower. It behoves a survivor to have multiple suits ready for use in case one is damaged. If your suit is breached outside, you must incinerate EVERYTHING you were carrying and get back into the decon shower ASAP.
5) You cannot eat anything a mob drops after Day 1.
6) Your base should be surrounded by walls of at least 3 thickness, except for the door leading to the airlock. You may have windows, but they must be as thick as the wall they are in [min 3 blocks].
Day 1 - On hearing that the Day had arrived, I set about collecting what I could from the forest. I am happy to say I gathered both types of flowers, two genrea of trees, what food I could obtain, and enough lumber to start my work. I was also fortunate enough to coax some of the native grass within the outer door I have erected, with the use of torches. There are a number of other items I need, but could not find; Sugar Cane foremost in my mind, but also pumpkins, birch saplings, and fresh water remain for now out of my reach.
The outermost door remains sealed; I shall not venture forth from it until I have enough materials to build a sealed suit, and have constructed a proper airlock behind it.
Day 2 - Supplies grow thin as I expand my bunker bit by bit. I was forced to render much of the wood I had gathered into charcoal for torches. While rapidly growing at first, the grass has not spread from the area I plan to use as my airlock. This has left me short of wood for tool handles and torches, so this place is much poorer lit than I would like.
...stumbled onto a cavern with skeletons in it. While...deadly aim, they ironically appear to have saved my bunker; the marrow of their bones has allowed my trees to grow, replentishing my lumber supply. Water remains terribly...though I can hear the flow through the walls of my quarry. I have been living off the melted water from balls of snow I gathered on the first day.
I have successfully made a suit that will protect me from stellar radiation. I still ...eed a larger supply of water to install in my airlock, for use in the decontamination systems.
Oh, I struck gold today. Not as excited as I should be - it's useless to me unless I can get enough to make another suit out of.
Yes!!!! Water! And with it, so many more possibilities. My small farm now has a permanent supply, and I expect the crops will grow much faster now. There is even enough to install a decontamination system, and once it is in place, I will be able to venture outside...
I stepped outside for the first time in days...foul mutants and the dead stalk this land now, and though I was able to overcome them, my food supply is dangerously low. I am now completely reliant upon my still-maturing farm...managed to get more seeds from the soil. I also came back with a birch sapling. All of these things I put through the decontamination conveyor I assembled...tedious...having to remove the suit and store it outside of my base before passing through the shower...collecting the items I put through the conveyor. Though...there were some unmutated animals, I hesitate to kill them for sustenance - no doubt they have already absorbed tremendous amounts of radiation from the sky and the earth...
I have discovered diamonds deep within the earth. This is fantastic! Only a meter away from the shaft I have plunged to bedrock! A pity most of my iron has been used to make armour instead of pickaxes. Nonetheless...can still hear the sounds of creatures through the thick stone.
I have harvested some of the wheat I planted. The grains appear free of deformity, and the flour was ordinary in texture, taste and color, while the bread I baked seems edible. I am storing the spare grain - not much, but with every seed I replant, my small farm grows.
I have noticed the air grows still and heavy with time, even with my wheat and sapling plantation - why won't they grow? - so I have decided to effect a new policy. I will put plants of some kind in every room to avoid CO2 buildup.
+++ New Rule: There must be a plant (not fungi) in each room of the bunker (except the airlock) to avoid CO2 buildup. +++
You will think I am mad when I tell you this, but I have started tunneling towards the sounds in the stone which plague me. I have determined that my current dietary intake is insufficient in the long run, so I must now seek other sources of food. As I noted, outside sources are irradiated, so I have consulted the Survival Guide, which recommends cave mushrooms. I know that the creatures whispering through the rock must lie within caverns, and these will be the best places to find them. I carry extra swords this day. I hope I will return.
In a cavern lit by magma, I found mushrooms. I'll need to coax them into spore, and hope I can grow more.
I have now cleared out a new room to use as a temporary mushroom farm - it will be part of the next level of my bunker, downwards. I don't know how far the hill into which I first tunneled extends; while digging, at any moment I could plunge out of its side into the sunlight; hence, further construction will go downwards.
My bunker now consists of an airlock, a bedroom/storage/crafting room, a sapling farm, a small wheat farm, a room for mushrooms and my mine/quarry.
I fear I have made a grave mistake. Still none of my saplings have grown, and I have almost exhausted my supply of bone meal. I shall have to head out into the open to gather wood again, and hope the sapling situation resolves itself in the future.
The outside climate remains the same; hostile.
Snow and ice covers much of the land here, so I have roamed much further afield today than I did previously, in search of sugar cane and cactii. I will have to make a temporary camp and remain in my hazchem suit - there is no way I will be able to get back to the bunker without injury. I now live in fear of the slightest encounter with the mutants compromising my suit; I may have to jerry-rig something if the worst comes to worst.
I spent the night in a hole barely big enough for the ad-hoc craft table, furnace and myself. I managed to get enough charcoal to keep it lit. I admit I was lucky - by the deadly light of the morning, I found bones just nearby, indicating a skeleton had found my hovel.
My suit is still intact, though, but still no sign of some of the goods on my 'shopping list'.
I think I'm lost. I'm currently in a jungle mountain cave, only a few meters below cloud level. It seemed best to seek elevation to survey the landscape - and this place was a convenient hole to rest in.
Thanking the radioactive daylight sounds strange, but at least it burns away many of the mutants as well and forces them into their own holes. I finally found everything I need, and built a boat to let me get back. At least I have a lot of wood, now.
Even after an encounter with one of the green mutants, my suit integrity remains high - good thing I built it out of iron, instead of leather.
Success! On my return to the bunker, one of the saplings has turned into a tree. The mushroom farm appears to have done well in my absence as well.
...
There has been much happening since my last update (I don't know how many days - I've been working around the clock). The extra wood and materials has acted as a catalyst for activity here. I've done a lot of digging and lot of planting. The lower level has been expanded to four rooms; the mushroom farm, a sugar cane farm, a cactus farm and a much larger wheat farm. The grass from the airlock has extended almost into the tree farm, where I'm hoping uncontaminated food animals will appear.
The mushroom stew has finally been prepared, now that enough 'shrooms have grown.
[The character died about now, after falling into lava. Fortunately, nothing of consequence was destroyed and most of the gear was recovered.]
+++ Added Xie's Mod Pack, including Hunger and Thirst +++
I have decided to see if I can do any work with genetics in order to bring out various traits (such as fruit-bearing) in the vegetation I have. If I cannot, I may have to head out on another expedition.
Experiments ended in failure, except for the pumpkins, which I managed to germinate.
The Expedition went well, finding three of the four tree types I sought, and both types of flower seed. Watermelons remain elusive.
I burned all the fruit I collected as radioactive, keeping the seeds and saplings.
The first new tree grew today - a lemon tree. Figured out how to make lemonade as well - the effort to find the sugar cane appears to be well worth it.
I may have to set out on another expedition in order to find Avocados and Watermelons.
Also did some fishing today, with a new rod. The cotton I have developed from watermelon and hybrid seeds is going to be a useful source of string.
Zombies appeared in my mushroom farm today. I spent the rest of the day building and then rebuilding the mushroom farm. It's now linked to an automatic harvesting mechanism so that I can just pick everything up from the (well lit) collection area.
I refitted the airlock with iron doors and a proper shower today. I also autoclaved my suit and set up a small crafting station there. I'll add an incinerator once I decide what mechanism I should use.
Expedition 3: Went in search of avocados. Found watermelons. I broke them in half for the seeds - can't have contaminated food back in the bunker.
Oranges seem to grow the best in the tree farm.
I have expanded the vegetable garden on the lower level. I am now growing wheat, cotton, pumpkins, watermelons, tomatoes, corn, yellow flowers and roses. I hope to be able to start lettuce farming soon.
Much of my time has been spent maintaining the farms. With ten separate plots, the amount of upkeep is staggering. However, the amount of food I have produced, and will be capable of producing in the future, is well above my own personal needs - I have enough crops to support a small town, if I could devote a single person's entire time to nothing but harvesting and replanting.
I have been craving bacon and eggs, but still no animals have appeared in my bunker's 'park'.
At night I have been reading a number of occult books. They suggest I can create a portal to a realm known as the 'Nether' - perhaps this is a way to escape the radioactive hell of this world!? Provided I can build a portal in the right location, I should be able to use it to transverse the dimensions. Will do more research later.
I have made a second sealed suit from leather to keep in the airlock in case I have a visitor or need a spare. Hah. Any person arriving at the bunker will have their own gear, or be themselves a mutant or creeper.
I have determined that the best location to build a portal will be atop Hook Mountain. Scaling it will be a challenge in itself.
I will take about a dozen each of oranges and tomatos, as these will both sate my hunger and quench my thirst. I am also taking almost two-dozen loves of bread, and buckets of water to establish a supply just this side of the portal.
I have made it to the top. I slipped several times on the snow-covered rocks, but finally I reached the summit, even higher than the clouds. The portal was surprisingly easy to build - once the obsidian was gathered in the first place (taxing enough). I will wait until sunset (mere minutes away) then finish the ritual and step through.
...and I stepped right into Hell itself. I needn't have worried about food supplies; there are plenty of mushrooms here. I seem to have appeared in a hollow within solid rock, and now I must mine my way to the 'open' areas.
Fought pigmen - finally, the sweet taste of bacon! I also managed to obtain a significant amount of glowstone.
While, yes, the Nether is free of radiation, it presents its own dangers and it does lack a rather lot of the things I require to live comfortably (i.e. at all). The very abundant fire is a source of constant danger. If I were to attempt a permanent base, I would require a steady source of lumber [for tools, charcoal and torches]; the trees in my farm at home are fickle enough. I doubt they would survive here...
Made it home without incident, though I twisted an ankle coming down the mountain too fast. Installed an incinerator, and made the airlock slightly wider.
Cows have spawned in my tree farm! hurrah! fresh milk!
Planted some lettuce seeds. Tomatoes are definitely the "cash crop" of choice. The give the most bang for your buck - one fruit per square meter, without the effort of replanting, and with a very high regrowing speed.
Their only downside is they require hybrid seeds, so a plot of roses and wheat is a prerequisite.
In case I forgot to mention, my downstairs plots are 5x5 with a pool of water in the middle.
Expanded tree farm in the hope that more space will encourage the trees to grow. Cow...seems to like it, even if the trees don't.
Headed outside, taking with me one of my two apple saplings. The idea is that it will propgate in its natural habitat, where I can collect the saplings (and burn the fruit). The process has worked with Avocadoes and oranges. Also collected more lumber, which is still the prime limiting factor in the construction of new facilities for the bunker.
Things I need for my bunker:
1) Operating tree farm
2) Industrial scale kitchen/food prep and storage area.
3) Book repository/library
4) "Zen" garden.
Discovered lettuce isn't a very economical crop to grow. It simply isn't fecund enough under these conditions. I guess it shall remain a 'luxury' crop.
+++ New mods -
Blast Suit
Gunpowder Reeds
Dragonfruit
We had a containment breach today. A creeper on the surface intercepted me on my way back into the airlock. It blew a crater right through the ground beneath it, breaching the roof of one of the underground farms.
A fair amount of crops were destroyed as well, which saved me the effort.
I quickly sealed the area off, then collected what debris I could, running everything from inside through the decon conveyor. I used smooth stone to patch up the remaining work.
I have rediscovered a new material today - Kevlar. It should protect me far better from creepers and such, and has the benefit of being far better sealed than most other armours. Unfortunately, I have nowhere near enough leather to make a full suit. The helmet with rebreather will have to do for now.
Never realised cactii had fruit, until today. There were small flowers and fruit budding on the cactii in the farm. These dragon fruit (as the encyclopedias I have scavenged tell me) seem quite edible. I am investigating now whether they can be added to soups or stews or the like.
The lettuce was hardier than I realised. They haven't spread, but they haven't died out yet, either.
I have done it! I have successfully bred into sugar cane a trait for storing sulphur, salt and phosphates. All I need to do is grind them up at my workbench and I've got gunpowder, without those pesky creepers!
I also installed a neat trap at the entrance of the bunker. If someone were to push the "doorbell", they will fall into a small lava pit! It can also be activated from the inside, should a zombie or creeper be standing at my door while I am inside.
+++ New mod added: Formivore's Walled City Mod.
I have read something about a city to the far west. I shall head out on an expedition to see if this is true.
As soon as I started to pack, an immense thunderstorm began. Lightning is striking all around, and I can hear the thunder and explosions even in my bunker.
I will have to pack for this expedition to create a subsidiary base at any city I find.
I have found a city mere hours to the southeast. It's made of sandstone, and already I can see a portal built on one high spire, indicating occult learning equivalent to my own.
I do not know if this is the only portal, but already I have spied a creeper in one of the structures. I will breach the wall with TNT and report later.
The first breach failed, partly due to my explosive inexperience and partly due to the solidity and thickness of the wall. It took a second charge to make a viable entrance.
It took most of the day to circumnavigate the city. I have many notes.
The overall construction of the city is, as I mentioned earlier, sandstone. However, the rooves of most of the buildings are made of tarred black wool, but some appear to be made of a blue material - I'm not sure if it's dyed wool or lapis lazui - but some are even capped with gold!
There are some details in wood - stairs, ladders, etc.
There is only one Main Gate I've seen.
Most buildings conform to approximately the same spatial dimensions. A city man could live in one building comfortably, even sharing it with another or two. There do not appear to be any primary production areas, no fields or cropland. Presumably they traded to get supplies. I saw only one park, with a tree and grass.
Whoever they were, they have created summoning cages, and the aforementioned portal. I found some bookshelves, but they crumbled to dust when I tried to take them.
These urban conditions are extremely dangerous. There are spawening cages nearly everywhere, and most places there aren't are poorly lit, encouraging conditions for mutants even without the thaumaturgical cages.
Catacombs beneath the city are deathtraps.
I now have far more gold that I can envisage using. Rather than clearing the rooms one-by-one, I instead have been roof-hopping to extract the lapis and gold from rooftops.
+++ Added Mod: Tool Repair, Multitools, TMI
Working on a secret door for my archives. I tell myself it's mostly for the redstone circuitry practice, because nobody will be walking around who can find their way into the bunker.
I hope.
The discovery of the city so close has cast that into doubt.
+++ Added Pam's Harvestcraft
+++
Tropicraft?
Evil minecraft with potions?
Apothecarium [SSP] ?
Update tool repair
+++
Cleared out another large area for crops, even larger than the one above it. I discovered it connects to a short cave - could be useful as an emergency exit or a secondary airlock.
I have done a lot of work since my last entry. I've cleared another large farming room (makes three whole rooms dedicated to it, not counting the tree farm). This large automated farm will be used to stockpile massive amounts of food for long-term storage in the Archives.
I have also made a library, with a closed section for the dangerous lore I have uncovered in my reading. This 'black library' is guarded by another secret door.
Started clearing out a much larger tree farm. It takes up two levels.
I am going to attempt a long-range expedition, and set up a completely new pilot base. I'll use the Nether to travel further than I've ever been before.
By the end of this, 1.8 pre had come out, and I abandoned it for the new shiny things.
Generally speaking, you decide whether something should protect you or not.
If I was playing those mods, I would treat them as providing protection, and allowed back into the base as long as they go through the 'cleaner', like everything else.
Oh, and in absence of a Let's Play, here's the craptastic diary I kept on one of my previous maps. I was often distracted by playing. Each paragraph roughly sums up a day of activity, but I know I skipped a bunch of days and lost track of time a lot in there.
I also don't mention a lot of stuff, like mining and killing mobs.
Rules:
Variation of http://www.minecraftforum.net/topic/501980-challenge-nuclear-apocalypse/
1) You have one day and one night to collect what you can.
2) The dawn of Day 2 is the start of the nuclear apocalypse. It will kill anyone without a protective suit [a complete set of armour]. You must be in your underground bunker by this time.
3) The bunker must have an airlock - only one door must be open at a time. Anything from outside must pass through a decontamination conveyor [water conveyor] and the player must pass through a decon shower before leaving the airlock.
4) Protective suits must be stored in the airlock on the far side of the shower. It behoves a survivor to have multiple suits ready for use in case one is damaged. If your suit is breached outside, you must incinerate EVERYTHING you were carrying and get back into the decon shower ASAP.
5) You cannot eat anything a mob drops after Day 1.
6) Your base should be surrounded by walls of at least 3 thickness, except for the door leading to the airlock. You may have windows, but they must be as thick as the wall they are in [min 3 blocks].
Day 1 - On hearing that the Day had arrived, I set about collecting what I could from the forest. I am happy to say I gathered both types of flowers, two genrea of trees, what food I could obtain, and enough lumber to start my work. I was also fortunate enough to coax some of the native grass within the outer door I have erected, with the use of torches. There are a number of other items I need, but could not find; Sugar Cane foremost in my mind, but also pumpkins, birch saplings, and fresh water remain for now out of my reach.
The outermost door remains sealed; I shall not venture forth from it until I have enough materials to build a sealed suit, and have constructed a proper airlock behind it.
Day 2 - Supplies grow thin as I expand my bunker bit by bit. I was forced to render much of the wood I had gathered into charcoal for torches. While rapidly growing at first, the grass has not spread from the area I plan to use as my airlock. This has left me short of wood for tool handles and torches, so this place is much poorer lit than I would like.
...stumbled onto a cavern with skeletons in it. While...deadly aim, they ironically appear to have saved my bunker; the marrow of their bones has allowed my trees to grow, replentishing my lumber supply. Water remains terribly...though I can hear the flow through the walls of my quarry. I have been living off the melted water from balls of snow I gathered on the first day.
I have successfully made a suit that will protect me from stellar radiation. I still ...eed a larger supply of water to install in my airlock, for use in the decontamination systems.
Oh, I struck gold today. Not as excited as I should be - it's useless to me unless I can get enough to make another suit out of.
Yes!!!! Water! And with it, so many more possibilities. My small farm now has a permanent supply, and I expect the crops will grow much faster now. There is even enough to install a decontamination system, and once it is in place, I will be able to venture outside...
I stepped outside for the first time in days...foul mutants and the dead stalk this land now, and though I was able to overcome them, my food supply is dangerously low. I am now completely reliant upon my still-maturing farm...managed to get more seeds from the soil. I also came back with a birch sapling. All of these things I put through the decontamination conveyor I assembled...tedious...having to remove the suit and store it outside of my base before passing through the shower...collecting the items I put through the conveyor. Though...there were some unmutated animals, I hesitate to kill them for sustenance - no doubt they have already absorbed tremendous amounts of radiation from the sky and the earth...
I have discovered diamonds deep within the earth. This is fantastic! Only a meter away from the shaft I have plunged to bedrock! A pity most of my iron has been used to make armour instead of pickaxes. Nonetheless...can still hear the sounds of creatures through the thick stone.
I have harvested some of the wheat I planted. The grains appear free of deformity, and the flour was ordinary in texture, taste and color, while the bread I baked seems edible. I am storing the spare grain - not much, but with every seed I replant, my small farm grows.
I have noticed the air grows still and heavy with time, even with my wheat and sapling plantation - why won't they grow? - so I have decided to effect a new policy. I will put plants of some kind in every room to avoid CO2 buildup.
+++ New Rule: There must be a plant (not fungi) in each room of the bunker (except the airlock) to avoid CO2 buildup. +++
You will think I am mad when I tell you this, but I have started tunneling towards the sounds in the stone which plague me. I have determined that my current dietary intake is insufficient in the long run, so I must now seek other sources of food. As I noted, outside sources are irradiated, so I have consulted the Survival Guide, which recommends cave mushrooms. I know that the creatures whispering through the rock must lie within caverns, and these will be the best places to find them. I carry extra swords this day. I hope I will return.
In a cavern lit by magma, I found mushrooms. I'll need to coax them into spore, and hope I can grow more.
I have now cleared out a new room to use as a temporary mushroom farm - it will be part of the next level of my bunker, downwards. I don't know how far the hill into which I first tunneled extends; while digging, at any moment I could plunge out of its side into the sunlight; hence, further construction will go downwards.
My bunker now consists of an airlock, a bedroom/storage/crafting room, a sapling farm, a small wheat farm, a room for mushrooms and my mine/quarry.
I fear I have made a grave mistake. Still none of my saplings have grown, and I have almost exhausted my supply of bone meal. I shall have to head out into the open to gather wood again, and hope the sapling situation resolves itself in the future.
The outside climate remains the same; hostile.
Snow and ice covers much of the land here, so I have roamed much further afield today than I did previously, in search of sugar cane and cactii. I will have to make a temporary camp and remain in my hazchem suit - there is no way I will be able to get back to the bunker without injury. I now live in fear of the slightest encounter with the mutants compromising my suit; I may have to jerry-rig something if the worst comes to worst.
I spent the night in a hole barely big enough for the ad-hoc craft table, furnace and myself. I managed to get enough charcoal to keep it lit. I admit I was lucky - by the deadly light of the morning, I found bones just nearby, indicating a skeleton had found my hovel.
My suit is still intact, though, but still no sign of some of the goods on my 'shopping list'.
I think I'm lost. I'm currently in a jungle mountain cave, only a few meters below cloud level. It seemed best to seek elevation to survey the landscape - and this place was a convenient hole to rest in.
Thanking the radioactive daylight sounds strange, but at least it burns away many of the mutants as well and forces them into their own holes. I finally found everything I need, and built a boat to let me get back. At least I have a lot of wood, now.
Even after an encounter with one of the green mutants, my suit integrity remains high - good thing I built it out of iron, instead of leather.
Success! On my return to the bunker, one of the saplings has turned into a tree. The mushroom farm appears to have done well in my absence as well.
...
There has been much happening since my last update (I don't know how many days - I've been working around the clock). The extra wood and materials has acted as a catalyst for activity here. I've done a lot of digging and lot of planting. The lower level has been expanded to four rooms; the mushroom farm, a sugar cane farm, a cactus farm and a much larger wheat farm. The grass from the airlock has extended almost into the tree farm, where I'm hoping uncontaminated food animals will appear.
The mushroom stew has finally been prepared, now that enough 'shrooms have grown.
[The character died about now, after falling into lava. Fortunately, nothing of consequence was destroyed and most of the gear was recovered.]
+++ Added Xie's Mod Pack, including Hunger and Thirst +++
I have decided to see if I can do any work with genetics in order to bring out various traits (such as fruit-bearing) in the vegetation I have. If I cannot, I may have to head out on another expedition.
Experiments ended in failure, except for the pumpkins, which I managed to germinate.
The Expedition went well, finding three of the four tree types I sought, and both types of flower seed. Watermelons remain elusive.
I burned all the fruit I collected as radioactive, keeping the seeds and saplings.
The first new tree grew today - a lemon tree. Figured out how to make lemonade as well - the effort to find the sugar cane appears to be well worth it.
I may have to set out on another expedition in order to find Avocados and Watermelons.
Also did some fishing today, with a new rod. The cotton I have developed from watermelon and hybrid seeds is going to be a useful source of string.
Zombies appeared in my mushroom farm today. I spent the rest of the day building and then rebuilding the mushroom farm. It's now linked to an automatic harvesting mechanism so that I can just pick everything up from the (well lit) collection area.
I refitted the airlock with iron doors and a proper shower today. I also autoclaved my suit and set up a small crafting station there. I'll add an incinerator once I decide what mechanism I should use.
Expedition 3: Went in search of avocados. Found watermelons. I broke them in half for the seeds - can't have contaminated food back in the bunker.
Oranges seem to grow the best in the tree farm.
I have expanded the vegetable garden on the lower level. I am now growing wheat, cotton, pumpkins, watermelons, tomatoes, corn, yellow flowers and roses. I hope to be able to start lettuce farming soon.
Much of my time has been spent maintaining the farms. With ten separate plots, the amount of upkeep is staggering. However, the amount of food I have produced, and will be capable of producing in the future, is well above my own personal needs - I have enough crops to support a small town, if I could devote a single person's entire time to nothing but harvesting and replanting.
I have been craving bacon and eggs, but still no animals have appeared in my bunker's 'park'.
At night I have been reading a number of occult books. They suggest I can create a portal to a realm known as the 'Nether' - perhaps this is a way to escape the radioactive hell of this world!? Provided I can build a portal in the right location, I should be able to use it to transverse the dimensions. Will do more research later.
I have made a second sealed suit from leather to keep in the airlock in case I have a visitor or need a spare. Hah. Any person arriving at the bunker will have their own gear, or be themselves a mutant or creeper.
I have determined that the best location to build a portal will be atop Hook Mountain. Scaling it will be a challenge in itself.
I will take about a dozen each of oranges and tomatos, as these will both sate my hunger and quench my thirst. I am also taking almost two-dozen loves of bread, and buckets of water to establish a supply just this side of the portal.
I have made it to the top. I slipped several times on the snow-covered rocks, but finally I reached the summit, even higher than the clouds. The portal was surprisingly easy to build - once the obsidian was gathered in the first place (taxing enough). I will wait until sunset (mere minutes away) then finish the ritual and step through.
...and I stepped right into Hell itself. I needn't have worried about food supplies; there are plenty of mushrooms here. I seem to have appeared in a hollow within solid rock, and now I must mine my way to the 'open' areas.
Fought pigmen - finally, the sweet taste of bacon! I also managed to obtain a significant amount of glowstone.
While, yes, the Nether is free of radiation, it presents its own dangers and it does lack a rather lot of the things I require to live comfortably (i.e. at all). The very abundant fire is a source of constant danger. If I were to attempt a permanent base, I would require a steady source of lumber [for tools, charcoal and torches]; the trees in my farm at home are fickle enough. I doubt they would survive here...
Made it home without incident, though I twisted an ankle coming down the mountain too fast. Installed an incinerator, and made the airlock slightly wider.
Cows have spawned in my tree farm! hurrah! fresh milk!
Planted some lettuce seeds. Tomatoes are definitely the "cash crop" of choice. The give the most bang for your buck - one fruit per square meter, without the effort of replanting, and with a very high regrowing speed.
Their only downside is they require hybrid seeds, so a plot of roses and wheat is a prerequisite.
In case I forgot to mention, my downstairs plots are 5x5 with a pool of water in the middle.
Expanded tree farm in the hope that more space will encourage the trees to grow. Cow...seems to like it, even if the trees don't.
Headed outside, taking with me one of my two apple saplings. The idea is that it will propgate in its natural habitat, where I can collect the saplings (and burn the fruit). The process has worked with Avocadoes and oranges. Also collected more lumber, which is still the prime limiting factor in the construction of new facilities for the bunker.
Things I need for my bunker:
1) Operating tree farm
2) Industrial scale kitchen/food prep and storage area.
3) Book repository/library
4) "Zen" garden.
Discovered lettuce isn't a very economical crop to grow. It simply isn't fecund enough under these conditions. I guess it shall remain a 'luxury' crop.
+++ New mods -
Blast Suit
Gunpowder Reeds
Dragonfruit
We had a containment breach today. A creeper on the surface intercepted me on my way back into the airlock. It blew a crater right through the ground beneath it, breaching the roof of one of the underground farms.
A fair amount of crops were destroyed as well, which saved me the effort.
I quickly sealed the area off, then collected what debris I could, running everything from inside through the decon conveyor. I used smooth stone to patch up the remaining work.
I have rediscovered a new material today - Kevlar. It should protect me far better from creepers and such, and has the benefit of being far better sealed than most other armours. Unfortunately, I have nowhere near enough leather to make a full suit. The helmet with rebreather will have to do for now.
Never realised cactii had fruit, until today. There were small flowers and fruit budding on the cactii in the farm. These dragon fruit (as the encyclopedias I have scavenged tell me) seem quite edible. I am investigating now whether they can be added to soups or stews or the like.
The lettuce was hardier than I realised. They haven't spread, but they haven't died out yet, either.
I have done it! I have successfully bred into sugar cane a trait for storing sulphur, salt and phosphates. All I need to do is grind them up at my workbench and I've got gunpowder, without those pesky creepers!
I also installed a neat trap at the entrance of the bunker. If someone were to push the "doorbell", they will fall into a small lava pit! It can also be activated from the inside, should a zombie or creeper be standing at my door while I am inside.
+++ New mod added: Formivore's Walled City Mod.
I have read something about a city to the far west. I shall head out on an expedition to see if this is true.
As soon as I started to pack, an immense thunderstorm began. Lightning is striking all around, and I can hear the thunder and explosions even in my bunker.
I will have to pack for this expedition to create a subsidiary base at any city I find.
I have found a city mere hours to the southeast. It's made of sandstone, and already I can see a portal built on one high spire, indicating occult learning equivalent to my own.
I do not know if this is the only portal, but already I have spied a creeper in one of the structures. I will breach the wall with TNT and report later.
The first breach failed, partly due to my explosive inexperience and partly due to the solidity and thickness of the wall. It took a second charge to make a viable entrance.
It took most of the day to circumnavigate the city. I have many notes.
The overall construction of the city is, as I mentioned earlier, sandstone. However, the rooves of most of the buildings are made of tarred black wool, but some appear to be made of a blue material - I'm not sure if it's dyed wool or lapis lazui - but some are even capped with gold!
There are some details in wood - stairs, ladders, etc.
There is only one Main Gate I've seen.
Most buildings conform to approximately the same spatial dimensions. A city man could live in one building comfortably, even sharing it with another or two. There do not appear to be any primary production areas, no fields or cropland. Presumably they traded to get supplies. I saw only one park, with a tree and grass.
Whoever they were, they have created summoning cages, and the aforementioned portal. I found some bookshelves, but they crumbled to dust when I tried to take them.
These urban conditions are extremely dangerous. There are spawening cages nearly everywhere, and most places there aren't are poorly lit, encouraging conditions for mutants even without the thaumaturgical cages.
Catacombs beneath the city are deathtraps.
I now have far more gold that I can envisage using. Rather than clearing the rooms one-by-one, I instead have been roof-hopping to extract the lapis and gold from rooftops.
+++ Added Mod: Tool Repair, Multitools, TMI
Working on a secret door for my archives. I tell myself it's mostly for the redstone circuitry practice, because nobody will be walking around who can find their way into the bunker.
I hope.
The discovery of the city so close has cast that into doubt.
+++ Added Pam's Harvestcraft
+++
Tropicraft?
Evil minecraft with potions?
Apothecarium [SSP] ?
Update tool repair
+++
Cleared out another large area for crops, even larger than the one above it. I discovered it connects to a short cave - could be useful as an emergency exit or a secondary airlock.
I have done a lot of work since my last entry. I've cleared another large farming room (makes three whole rooms dedicated to it, not counting the tree farm). This large automated farm will be used to stockpile massive amounts of food for long-term storage in the Archives.
I have also made a library, with a closed section for the dangerous lore I have uncovered in my reading. This 'black library' is guarded by another secret door.
Started clearing out a much larger tree farm. It takes up two levels.
I am going to attempt a long-range expedition, and set up a completely new pilot base. I'll use the Nether to travel further than I've ever been before.
By the end of this, 1.8 pre had come out, and I abandoned it for the new shiny things.
Wow. Just wasted about an hour going through all of that and looking all of the mods up. TOTALLY WORTH IT! Gona try in 1.8
This sounds pretty gay no offence coz i mean you cant go outside! you spawn outside you noob you cant do this according to you rubbish rules well die as soon as we spawn! idiot!
Are you sure you read the rules? I'm pretty sure it said AT THE TOP you have 1 day AND 1 night to prepare for the Nuclear Apocalypse. Also, if he was an idiot, he wouldn't create those "rubbish" rules!
This sounds pretty gay, no offence 'causeI mean you can't go outside! You spawn outside you noob.Youcan't do this according to your rubbish rules,we'll die as soon as we spawn! Idiot!
"... No offence..." "... Noob ... " "... Idiot..." That's pretty mean. He did say you get 1 day & night before the apocalypse. You don't even have to do exactly what he says. You could change it to 10 days & nights. Think before saying typing.
OT:
I love it! but I can not play right now. My brother is playing right now.
Wow. Just wasted about an hour going through all of that and looking all of the mods up. TOTALLY WORTH IT! Gona try in 1.8
Glad to see someone appreciated my efforts, even if I trailed off at the end. You'll find that some of the mods are irrelevant - as we no longer need a hunger/thirst mod as 1.8 takes care of that, and many of the others haven't been updated to 1.8 yet.
Pam's Harvestcraft (and her other mods, like Clothcraft and Desertcraft) are worth a shot, though, as is the multitools mod, as farming gains a much greater emphasis when you have limited resources.
Pretty much the only resources I really desire that I can't get enough of is leather (for armour) and milk (for cake).
You don't. You will probably have to bunker down underground with whatever supplies you could bring with you. That's sort of the point. The smoothstone lining only applies to any above-ground extensions you add later on. I would build my tree farm first, and work from there...
It does need revising though. I can't think of a reliable way to tell whether it's day without compromising the shelter, which could get you (hypothetically) killed. Suggestions?
Glad to see someone appreciated my efforts, even if I trailed off at the end. You'll find that some of the mods are irrelevant - as we no longer need a hunger/thirst mod as 1.8 takes care of that, and many of the others haven't been updated to 1.8 yet.
Pam's Harvestcraft (and her other mods, like Clothcraft and Desertcraft) are worth a shot, though, as is the multitools mod, as farming gains a much greater emphasis when you have limited resources.
Pretty much the only resources I really desire that I can't get enough of is leather (for armour) and milk (for cake).
Thanks, man. You have really inspired me. I am going to try to make an apocalypse mod pack. It will contain harvestcraft, the mod with the huge cities, greatwalls, and some type of gun mod, although I have no clue what one. Any suggestions? plus, I am going to play this with a diary like you, but I might play on hardcore mode where I can't die at all. Thanks again!
I like it, but it looks a bit too much like a normal underground survival challenge. You asked for suggestions, so here's a few of them. First of all, ever heard of a radiation suit? It would have to be made entirely out of gold, and if any of the damage bars got to half or below it would have to be considered unusable. For hardcore mode, if the suit takes ANY damage, it is unusable. My second suggestion has to do with the purification of surface items. They would have to be placed in a small room far away from the bunker and left there for three days, with some kind of contraption running to remove the radiation. I have no idea what that would be, though.
Rollback Post to RevisionRollBack
SPAAAAAAAAAAAACE!
"Look at me still talking when there's science to do. When I look out there it makes me glad I'm not you."
Ok so this challenge looks amazing i just have one question which seems pretty vague to me although my brain might just be having a moment. So if we are exploring a cave and kill mobs that have been in there and only in there are we allowed to keep their items since they have never been exposed to the (hypothetical) radiation?
Thanks, man. You have really inspired me. I am going to try to make an apocalypse mod pack. It will contain harvestcraft, the mod with the huge cities, greatwalls, and some type of gun mod, although I have no clue what one. Any suggestions? plus, I am going to play this with a diary like you, but I might play on hardcore mode where I can't die at all. Thanks again!
Um, I hate to break it to you, but MatrexsVigil doesn't allow her mods (Harvestcraft, desertcraft etc.) to be put in mod packs at this time. By all means, make a pack of mods that work by themselves and *recommend* people download it, but please let her release her mods as she sees fit. Some other modders also follow this policy.
I probably wouldn't recommend Foamivore's city mod again, as the cities kinda mess up your terrain and make gathering lots of resources kinda easy, especially if you keep the default settings and don't reduce the spawn chance/increase spawn distance. Besides, now we have NPC villages spawning naturally. If I wasn't roleplaying as much as I was, it would have been so easy to make mob grinders under all of the spawners and then drown myself in my infinite gunpowder, arrows and string.
I don't play on Hardcore because I get attached to my worlds; I can't stand putting a lot of effort into something and having it removed just because I herp-derped a jump over some lava. By all means go ahead - but realise it's pretty darn easy to starve to death at the beginning, before your first wheat farm (or whatever) is working properly. That would be an inglorious end for your would-be Vault Dweller.
Ignored... Somebody want to answer my question? I don't want to feel stupid for thinking the opposite of everyone else...
You have no idea how much respect I have for you atm :biggrin.gif:
The texturepack alongside the Fallout music playing. It looks amazing and with the music reminds me so much of playing Fallout again.
+ for finishing this challenge, I love it.
Generally speaking, you decide whether something should protect you or not.
If I was playing those mods, I would treat them as providing protection, and allowed back into the base as long as they go through the 'cleaner', like everything else.
Oh, and in absence of a Let's Play, here's the craptastic diary I kept on one of my previous maps. I was often distracted by playing. Each paragraph roughly sums up a day of activity, but I know I skipped a bunch of days and lost track of time a lot in there.
I also don't mention a lot of stuff, like mining and killing mobs.
Rules:
Variation of http://www.minecraftforum.net/topic/501980-challenge-nuclear-apocalypse/
1) You have one day and one night to collect what you can.
2) The dawn of Day 2 is the start of the nuclear apocalypse. It will kill anyone without a protective suit [a complete set of armour]. You must be in your underground bunker by this time.
3) The bunker must have an airlock - only one door must be open at a time. Anything from outside must pass through a decontamination conveyor [water conveyor] and the player must pass through a decon shower before leaving the airlock.
4) Protective suits must be stored in the airlock on the far side of the shower. It behoves a survivor to have multiple suits ready for use in case one is damaged. If your suit is breached outside, you must incinerate EVERYTHING you were carrying and get back into the decon shower ASAP.
5) You cannot eat anything a mob drops after Day 1.
6) Your base should be surrounded by walls of at least 3 thickness, except for the door leading to the airlock. You may have windows, but they must be as thick as the wall they are in [min 3 blocks].
Day 1 - On hearing that the Day had arrived, I set about collecting what I could from the forest. I am happy to say I gathered both types of flowers, two genrea of trees, what food I could obtain, and enough lumber to start my work. I was also fortunate enough to coax some of the native grass within the outer door I have erected, with the use of torches. There are a number of other items I need, but could not find; Sugar Cane foremost in my mind, but also pumpkins, birch saplings, and fresh water remain for now out of my reach.
The outermost door remains sealed; I shall not venture forth from it until I have enough materials to build a sealed suit, and have constructed a proper airlock behind it.
Day 2 - Supplies grow thin as I expand my bunker bit by bit. I was forced to render much of the wood I had gathered into charcoal for torches. While rapidly growing at first, the grass has not spread from the area I plan to use as my airlock. This has left me short of wood for tool handles and torches, so this place is much poorer lit than I would like.
...stumbled onto a cavern with skeletons in it. While...deadly aim, they ironically appear to have saved my bunker; the marrow of their bones has allowed my trees to grow, replentishing my lumber supply. Water remains terribly...though I can hear the flow through the walls of my quarry. I have been living off the melted water from balls of snow I gathered on the first day.
I have successfully made a suit that will protect me from stellar radiation. I still ...eed a larger supply of water to install in my airlock, for use in the decontamination systems.
Oh, I struck gold today. Not as excited as I should be - it's useless to me unless I can get enough to make another suit out of.
Yes!!!! Water! And with it, so many more possibilities. My small farm now has a permanent supply, and I expect the crops will grow much faster now. There is even enough to install a decontamination system, and once it is in place, I will be able to venture outside...
I stepped outside for the first time in days...foul mutants and the dead stalk this land now, and though I was able to overcome them, my food supply is dangerously low. I am now completely reliant upon my still-maturing farm...managed to get more seeds from the soil. I also came back with a birch sapling. All of these things I put through the decontamination conveyor I assembled...tedious...having to remove the suit and store it outside of my base before passing through the shower...collecting the items I put through the conveyor. Though...there were some unmutated animals, I hesitate to kill them for sustenance - no doubt they have already absorbed tremendous amounts of radiation from the sky and the earth...
I have discovered diamonds deep within the earth. This is fantastic! Only a meter away from the shaft I have plunged to bedrock! A pity most of my iron has been used to make armour instead of pickaxes. Nonetheless...can still hear the sounds of creatures through the thick stone.
I have harvested some of the wheat I planted. The grains appear free of deformity, and the flour was ordinary in texture, taste and color, while the bread I baked seems edible. I am storing the spare grain - not much, but with every seed I replant, my small farm grows.
I have noticed the air grows still and heavy with time, even with my wheat and sapling plantation - why won't they grow? - so I have decided to effect a new policy. I will put plants of some kind in every room to avoid CO2 buildup.
+++ New Rule: There must be a plant (not fungi) in each room of the bunker (except the airlock) to avoid CO2 buildup. +++
You will think I am mad when I tell you this, but I have started tunneling towards the sounds in the stone which plague me. I have determined that my current dietary intake is insufficient in the long run, so I must now seek other sources of food. As I noted, outside sources are irradiated, so I have consulted the Survival Guide, which recommends cave mushrooms. I know that the creatures whispering through the rock must lie within caverns, and these will be the best places to find them. I carry extra swords this day. I hope I will return.
In a cavern lit by magma, I found mushrooms. I'll need to coax them into spore, and hope I can grow more.
I have now cleared out a new room to use as a temporary mushroom farm - it will be part of the next level of my bunker, downwards. I don't know how far the hill into which I first tunneled extends; while digging, at any moment I could plunge out of its side into the sunlight; hence, further construction will go downwards.
My bunker now consists of an airlock, a bedroom/storage/crafting room, a sapling farm, a small wheat farm, a room for mushrooms and my mine/quarry.
I fear I have made a grave mistake. Still none of my saplings have grown, and I have almost exhausted my supply of bone meal. I shall have to head out into the open to gather wood again, and hope the sapling situation resolves itself in the future.
The outside climate remains the same; hostile.
Snow and ice covers much of the land here, so I have roamed much further afield today than I did previously, in search of sugar cane and cactii. I will have to make a temporary camp and remain in my hazchem suit - there is no way I will be able to get back to the bunker without injury. I now live in fear of the slightest encounter with the mutants compromising my suit; I may have to jerry-rig something if the worst comes to worst.
I spent the night in a hole barely big enough for the ad-hoc craft table, furnace and myself. I managed to get enough charcoal to keep it lit. I admit I was lucky - by the deadly light of the morning, I found bones just nearby, indicating a skeleton had found my hovel.
My suit is still intact, though, but still no sign of some of the goods on my 'shopping list'.
I think I'm lost. I'm currently in a jungle mountain cave, only a few meters below cloud level. It seemed best to seek elevation to survey the landscape - and this place was a convenient hole to rest in.
Thanking the radioactive daylight sounds strange, but at least it burns away many of the mutants as well and forces them into their own holes. I finally found everything I need, and built a boat to let me get back. At least I have a lot of wood, now.
Even after an encounter with one of the green mutants, my suit integrity remains high - good thing I built it out of iron, instead of leather.
Success! On my return to the bunker, one of the saplings has turned into a tree. The mushroom farm appears to have done well in my absence as well.
...
There has been much happening since my last update (I don't know how many days - I've been working around the clock). The extra wood and materials has acted as a catalyst for activity here. I've done a lot of digging and lot of planting. The lower level has been expanded to four rooms; the mushroom farm, a sugar cane farm, a cactus farm and a much larger wheat farm. The grass from the airlock has extended almost into the tree farm, where I'm hoping uncontaminated food animals will appear.
The mushroom stew has finally been prepared, now that enough 'shrooms have grown.
[The character died about now, after falling into lava. Fortunately, nothing of consequence was destroyed and most of the gear was recovered.]
+++ Added Xie's Mod Pack, including Hunger and Thirst +++
I have decided to see if I can do any work with genetics in order to bring out various traits (such as fruit-bearing) in the vegetation I have. If I cannot, I may have to head out on another expedition.
Experiments ended in failure, except for the pumpkins, which I managed to germinate.
The Expedition went well, finding three of the four tree types I sought, and both types of flower seed. Watermelons remain elusive.
I burned all the fruit I collected as radioactive, keeping the seeds and saplings.
The first new tree grew today - a lemon tree. Figured out how to make lemonade as well - the effort to find the sugar cane appears to be well worth it.
I may have to set out on another expedition in order to find Avocados and Watermelons.
Also did some fishing today, with a new rod. The cotton I have developed from watermelon and hybrid seeds is going to be a useful source of string.
Zombies appeared in my mushroom farm today. I spent the rest of the day building and then rebuilding the mushroom farm. It's now linked to an automatic harvesting mechanism so that I can just pick everything up from the (well lit) collection area.
I refitted the airlock with iron doors and a proper shower today. I also autoclaved my suit and set up a small crafting station there. I'll add an incinerator once I decide what mechanism I should use.
Expedition 3: Went in search of avocados. Found watermelons. I broke them in half for the seeds - can't have contaminated food back in the bunker.
Oranges seem to grow the best in the tree farm.
I have expanded the vegetable garden on the lower level. I am now growing wheat, cotton, pumpkins, watermelons, tomatoes, corn, yellow flowers and roses. I hope to be able to start lettuce farming soon.
Much of my time has been spent maintaining the farms. With ten separate plots, the amount of upkeep is staggering. However, the amount of food I have produced, and will be capable of producing in the future, is well above my own personal needs - I have enough crops to support a small town, if I could devote a single person's entire time to nothing but harvesting and replanting.
I have been craving bacon and eggs, but still no animals have appeared in my bunker's 'park'.
At night I have been reading a number of occult books. They suggest I can create a portal to a realm known as the 'Nether' - perhaps this is a way to escape the radioactive hell of this world!? Provided I can build a portal in the right location, I should be able to use it to transverse the dimensions. Will do more research later.
I have made a second sealed suit from leather to keep in the airlock in case I have a visitor or need a spare. Hah. Any person arriving at the bunker will have their own gear, or be themselves a mutant or creeper.
I have determined that the best location to build a portal will be atop Hook Mountain. Scaling it will be a challenge in itself.
I will take about a dozen each of oranges and tomatos, as these will both sate my hunger and quench my thirst. I am also taking almost two-dozen loves of bread, and buckets of water to establish a supply just this side of the portal.
I have made it to the top. I slipped several times on the snow-covered rocks, but finally I reached the summit, even higher than the clouds. The portal was surprisingly easy to build - once the obsidian was gathered in the first place (taxing enough). I will wait until sunset (mere minutes away) then finish the ritual and step through.
...and I stepped right into Hell itself. I needn't have worried about food supplies; there are plenty of mushrooms here. I seem to have appeared in a hollow within solid rock, and now I must mine my way to the 'open' areas.
Fought pigmen - finally, the sweet taste of bacon! I also managed to obtain a significant amount of glowstone.
While, yes, the Nether is free of radiation, it presents its own dangers and it does lack a rather lot of the things I require to live comfortably (i.e. at all). The very abundant fire is a source of constant danger. If I were to attempt a permanent base, I would require a steady source of lumber [for tools, charcoal and torches]; the trees in my farm at home are fickle enough. I doubt they would survive here...
Made it home without incident, though I twisted an ankle coming down the mountain too fast. Installed an incinerator, and made the airlock slightly wider.
Cows have spawned in my tree farm! hurrah! fresh milk!
Planted some lettuce seeds. Tomatoes are definitely the "cash crop" of choice. The give the most bang for your buck - one fruit per square meter, without the effort of replanting, and with a very high regrowing speed.
Their only downside is they require hybrid seeds, so a plot of roses and wheat is a prerequisite.
In case I forgot to mention, my downstairs plots are 5x5 with a pool of water in the middle.
Expanded tree farm in the hope that more space will encourage the trees to grow. Cow...seems to like it, even if the trees don't.
Headed outside, taking with me one of my two apple saplings. The idea is that it will propgate in its natural habitat, where I can collect the saplings (and burn the fruit). The process has worked with Avocadoes and oranges. Also collected more lumber, which is still the prime limiting factor in the construction of new facilities for the bunker.
Things I need for my bunker:
1) Operating tree farm
2) Industrial scale kitchen/food prep and storage area.
3) Book repository/library
4) "Zen" garden.
Discovered lettuce isn't a very economical crop to grow. It simply isn't fecund enough under these conditions. I guess it shall remain a 'luxury' crop.
+++ New mods -
Blast Suit
Gunpowder Reeds
Dragonfruit
We had a containment breach today. A creeper on the surface intercepted me on my way back into the airlock. It blew a crater right through the ground beneath it, breaching the roof of one of the underground farms.
A fair amount of crops were destroyed as well, which saved me the effort.
I quickly sealed the area off, then collected what debris I could, running everything from inside through the decon conveyor. I used smooth stone to patch up the remaining work.
I have rediscovered a new material today - Kevlar. It should protect me far better from creepers and such, and has the benefit of being far better sealed than most other armours. Unfortunately, I have nowhere near enough leather to make a full suit. The helmet with rebreather will have to do for now.
Never realised cactii had fruit, until today. There were small flowers and fruit budding on the cactii in the farm. These dragon fruit (as the encyclopedias I have scavenged tell me) seem quite edible. I am investigating now whether they can be added to soups or stews or the like.
The lettuce was hardier than I realised. They haven't spread, but they haven't died out yet, either.
I have done it! I have successfully bred into sugar cane a trait for storing sulphur, salt and phosphates. All I need to do is grind them up at my workbench and I've got gunpowder, without those pesky creepers!
I also installed a neat trap at the entrance of the bunker. If someone were to push the "doorbell", they will fall into a small lava pit! It can also be activated from the inside, should a zombie or creeper be standing at my door while I am inside.
+++ New mod added: Formivore's Walled City Mod.
I have read something about a city to the far west. I shall head out on an expedition to see if this is true.
As soon as I started to pack, an immense thunderstorm began. Lightning is striking all around, and I can hear the thunder and explosions even in my bunker.
I will have to pack for this expedition to create a subsidiary base at any city I find.
I have found a city mere hours to the southeast. It's made of sandstone, and already I can see a portal built on one high spire, indicating occult learning equivalent to my own.
I do not know if this is the only portal, but already I have spied a creeper in one of the structures. I will breach the wall with TNT and report later.
The first breach failed, partly due to my explosive inexperience and partly due to the solidity and thickness of the wall. It took a second charge to make a viable entrance.
It took most of the day to circumnavigate the city. I have many notes.
The overall construction of the city is, as I mentioned earlier, sandstone. However, the rooves of most of the buildings are made of tarred black wool, but some appear to be made of a blue material - I'm not sure if it's dyed wool or lapis lazui - but some are even capped with gold!
There are some details in wood - stairs, ladders, etc.
There is only one Main Gate I've seen.
Most buildings conform to approximately the same spatial dimensions. A city man could live in one building comfortably, even sharing it with another or two. There do not appear to be any primary production areas, no fields or cropland. Presumably they traded to get supplies. I saw only one park, with a tree and grass.
Whoever they were, they have created summoning cages, and the aforementioned portal. I found some bookshelves, but they crumbled to dust when I tried to take them.
These urban conditions are extremely dangerous. There are spawening cages nearly everywhere, and most places there aren't are poorly lit, encouraging conditions for mutants even without the thaumaturgical cages.
Catacombs beneath the city are deathtraps.
I now have far more gold that I can envisage using. Rather than clearing the rooms one-by-one, I instead have been roof-hopping to extract the lapis and gold from rooftops.
+++ Added Mod: Tool Repair, Multitools, TMI
Working on a secret door for my archives. I tell myself it's mostly for the redstone circuitry practice, because nobody will be walking around who can find their way into the bunker.
I hope.
The discovery of the city so close has cast that into doubt.
+++ Added Pam's Harvestcraft
+++
Tropicraft?
Evil minecraft with potions?
Apothecarium [SSP] ?
Update tool repair
+++
Cleared out another large area for crops, even larger than the one above it. I discovered it connects to a short cave - could be useful as an emergency exit or a secondary airlock.
I have done a lot of work since my last entry. I've cleared another large farming room (makes three whole rooms dedicated to it, not counting the tree farm). This large automated farm will be used to stockpile massive amounts of food for long-term storage in the Archives.
I have also made a library, with a closed section for the dangerous lore I have uncovered in my reading. This 'black library' is guarded by another secret door.
Started clearing out a much larger tree farm. It takes up two levels.
I am going to attempt a long-range expedition, and set up a completely new pilot base. I'll use the Nether to travel further than I've ever been before.
By the end of this, 1.8 pre had come out, and I abandoned it for the new shiny things.
Wow. Just wasted about an hour going through all of that and looking all of the mods up. TOTALLY WORTH IT! Gona try in 1.8
Are you sure you read the rules? I'm pretty sure it said AT THE TOP you have 1 day AND 1 night to prepare for the Nuclear Apocalypse. Also, if he was an idiot, he wouldn't create those "rubbish" rules!
One more thing too. lrn2spell and lrn2grammar.
"... No offence..." "... Noob ... " "... Idiot..." That's pretty mean. He did say you get 1 day & night before the apocalypse. You don't even have to do exactly what he says. You could change it to 10 days & nights. Think before
sayingtyping.OT:
I love it! but I can not play right now. My brother is playing right now.
Glad to see someone appreciated my efforts, even if I trailed off at the end. You'll find that some of the mods are irrelevant - as we no longer need a hunger/thirst mod as 1.8 takes care of that, and many of the others haven't been updated to 1.8 yet.
Pam's Harvestcraft (and her other mods, like Clothcraft and Desertcraft) are worth a shot, though, as is the multitools mod, as farming gains a much greater emphasis when you have limited resources.
Pretty much the only resources I really desire that I can't get enough of is leather (for armour) and milk (for cake).
Make a clock.
Thanks, man. You have really inspired me. I am going to try to make an apocalypse mod pack. It will contain harvestcraft, the mod with the huge cities, greatwalls, and some type of gun mod, although I have no clue what one. Any suggestions? plus, I am going to play this with a diary like you, but I might play on hardcore mode where I can't die at all. Thanks again!
"Look at me still talking when there's science to do. When I look out there it makes me glad I'm not you."
Um, I hate to break it to you, but MatrexsVigil doesn't allow her mods (Harvestcraft, desertcraft etc.) to be put in mod packs at this time. By all means, make a pack of mods that work by themselves and *recommend* people download it, but please let her release her mods as she sees fit. Some other modders also follow this policy.
I probably wouldn't recommend Foamivore's city mod again, as the cities kinda mess up your terrain and make gathering lots of resources kinda easy, especially if you keep the default settings and don't reduce the spawn chance/increase spawn distance. Besides, now we have NPC villages spawning naturally. If I wasn't roleplaying as much as I was, it would have been so easy to make mob grinders under all of the spawners and then drown myself in my infinite gunpowder, arrows and string.
I don't play on Hardcore because I get attached to my worlds; I can't stand putting a lot of effort into something and having it removed just because I herp-derped a jump over some lava. By all means go ahead - but realise it's pretty darn easy to starve to death at the beginning, before your first wheat farm (or whatever) is working properly. That would be an inglorious end for your would-be Vault Dweller.