Here is my youtube series beginning for the Apocalypse challenge. I changed a few of the rules :3 But yeah you'll have to see it to know what they are. I hope you guys like. :3
The Meaning of Life, the Universe, and Everything.
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In the fourth dimension
Join Date:
1/19/2014
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Location:
The 4th dimension
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Archanine
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Sounds cool! I wonder if you could use tech mods in conjunction with this.
Also, does it matter what gamemode you play in?
Thank you for this really imaginiative challenge.
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To tell them how to live is to prevent them from living- Minecraft End Poem
YAY, It's been, what? 5 hours and I'm already building the "Decontamination Room" is in the process of being built! Could anyone help with posting screenshots?
Sure! Here's my all-in-one decontamination chamber / airlock with an inside view: And for how it works: The signs may be difficult to read, so I'll tell you what they say. The sign next to the red wool says button, and the one above that says redstone. Also, the bottom right sign says (Below) Hoppers to Drain Water.
I like this design, because it decontaminates you and your items, as long as your armor is off. Really, this thing is more of an airlock, but I hope this helps!
Congratulations! You survived the blast! Unfortunately, the world is an unfriendly place now, and there are new challenges to overcome. This is your guide, and hopefully you will survive whatever problems inevitably arise. Good luck, Survivor!
This challenge is essentially a post-apocalyptic scenario. The goal is to create the ultimate bunker for surviving the apocalypse. I searched the forums, but did not find such a challenge listed, so I thought I'd try and post one. Suggestions are welcome!
I highly reccomend the Last Days Texturepack, if you don't mind the world looking less organic. Sorta fits the apocalypse theme. Also, the Solar Apocalypse Mod has been recommended by many on the thread, so keep that in mind.
Classic Challenge
Typical of most challenges, you have one day to gather materials. I highly reccomend getting a small supply of seeds and saplings, as securing resources after the first day becomes substantially more difficult. But more on that later. It is also a good idea to have several picks and shovels, because your shelter will probably start out underground. The outer (Anything exposed to direct sunlight) walls and roof of your shelter MUST be at least three blocks thick, to dissapate the hypothetical radiation. Now for the guidelines...
RULE 1 (VERY IMPORTANT): Due to the damaging effects of a nuclear blast, the sun is especially dangerous now. Unfortunately, survivor, this means you cannot, under any circumstances, head outside during the day. Stay sheltered, and survive. If you have to, you can scavenge after sunset, but it is advised that the survivor stay in his shelter when possible.
RULE 2: It is very dangerous to touch things outside of your shelter. The fallout can and will contaminate everything directly exposed to the weather, so any mobs that are outside are off limits, including their drops, and even at night. You cannot use or (especially) consume anything that comes from a contaminated source. The survival guide reccomends cave mushrooms as a nutritious and renewable source of food.
RULE 3: Getting fresh water is somewhat difficult in the radioactive world you are now in. Any outside sources are contaminated with fallout, and cannot be used for anything inside your shelter. To get safe water, it is advised that the survivor search caves or find hidden underground lakes. Both are reasonably common, but can be challenging to obtain at first. One of your first priorities will be creating a source of clean water, so be on the lookout.
RULE 4: Your shelter: There are several guidelines to creating a safe environment in this wasteland. In addition to the thick outer walls, other precautions must be put in place. Any entrances from outside must be separated from the rest of the compound by an airlock (a small room with a door on each end). The airlock must contain a running source of clean water to clean any items that went outside with you and deposit them safely in a different room inside the compound. (That is only for bringing items in, however. Any airlock is fine without the water, your items just have to be left outside). This must be done before any outside materials can be brought into your shelter (Outdoor mobs and their drops are still off limits). Any armor that has been outside must be left in a chest inside the airlock.
Other essential rooms include a tree farm, food source (Mushrooms reccomended for their low mainatinence and high payoff), and your bedroom. For security reasons, All rooms should have doors at all entrances and exits, and large rooms (Aside from the farms) are discouraged.
Cobblestone is useful as padding for the outer walls, but is too porous to use as the exterior layer. Any exposed expansions on your shelter must be coated in smooth stone in order to be habitable.
-Extra Notes: Windows are allowed, but must be at least as thick as the wall they are on.
Variations of the rules allow fully armored survivors to safely go outside in sunlight, but the armor cannot come back into the compound. It must be left in the airlock.
(Optional) RULE 5: For the hardcore among you, the post-nuclear world is quite chilling. In order to keep the shelter safe and cozy, you must burn a unit of coal for every room in the compound, every day. Airlocks are excluded from the count. If you can get your hands on some netherrack, you just need to build a fireplace/heating room, to allow for bigger bases after you reach the nether. This would replace the coal consumption.
Thanks for reading! Please don't hate, but suggestions/improvements on the challenge are welcome. I'm sure there's a lot more creative people out there.
Apocalypse v2.0
First, a bit of explanation as to the nature and purpose of the changes. Since... what, was it 1.6 or something when posted this? Well, whenever I posted this, Minecraft was a different animal at the time. Since then breeding, hunger, experience, and a ton of underground goodies have been added. I believe the incredible changes (especially hunger) warrant more preparation time and such. If you feel this makes the challenge too easy, by all means tailor the rules to your style. It's your game after all...
Before you begin: The survivor, being as savvy as he/she is, had an edge that the other, less intelligent people lacked. Before the bomb went off (Read: Before the challenge starts) you built a saferoom. The room covered your spawn point/a bed (So the challenge doesn't end upon your likely death(s)), a secure way of getting underground, and contained a chest with the following:
All of these things: 10 wheat seeds, 5 bread, 16 torches, 1 stone pickaxe, 4 pumpkin seeds.
Two of the Following: 1 Melon Seed, 16 chicken eggs, 2 buckets of water, 1 cocoa bean and jungle sapling, 16 coal/charcoal.
These can be gathered over time before starting the challenge, or using the new in-game commands, you can use creative mode to create your saferoom. Of course, creative mode is otherwise off-limits.
RULE 1 (VERY IMPORTANT):
Due to the damaging effects of a nuclear blast, the sun is especially dangerous now. Unfortunately, survivor, this means you cannot, under any circumstances, head outside unprotected during the day. Stay sheltered, and survive. If you have to, you can scavenge after sunset, but it is advised that the survivor stay in his shelter when possible.
Also note that, should you have the resources to do so any suit of armor will reasonably protect you from radiation, assuming that it is kept in good repair (Above orange). It is then possible for the survivor to make surface excursions during the day. This armor cannot be allowed back into the compound, however, and must be left in the airlock when you return.
RULE 2:
It is very dangerous to touch things outside of your shelter. The fallout can and will contaminate everything directly exposed to the weather, so any mobs that are outside are off limits, including their drops, and even at night. You cannot use or (especially) consume anything that comes from a contaminated source. With this in mind, you still have several options.
Firstly, assuming your preparations were inadequate, you can use breeding/harvesting of exposed food sources to introduce clean animals and plants to your shelter. By breeding/harvesting 3 generations of a given animal or plant, the results should be usable to the survivor. Of course, the parents and their products must be disposed of. During the process, the animals/plants should be quarantined in a decontamination room, separated from the rest of the compound by an airlock and 3-thick walls.
Second, you can create a decontamination machine (Intended to be endgame...) The construction must include: a chest (for contaminated items) in a 3x3x3 room, with water covering it. The walls must be made of stone brick, and the machine must be connected by a lever to at least 4 pistons on a repeating clock, to make it more machine-y. After a player-determined length of time, items left in the decontaminator are safe for use.
RULE 3:
Getting fresh water is somewhat difficult in the radioactive world you are now in. Any outside sources are contaminated with fallout, and cannot be used for anything inside your shelter. To get safe water, it is advised that the survivor search caves or find hidden underground lakes. Both are reasonably common, but can be challenging to obtain at first. One of your first priorities will be creating a source of clean water, so be on the lookout.
RULE 4:
Your shelter: There are several guidelines to creating a safe environment in this wasteland. In addition to the thick outer walls (3 blocks, to be exact), other precautions must be put in place. Any entrances from outside must be separated from the rest of the compound by an airlock (a small room with a door on each end). The airlock must contain a running source of clean water to clean any items that went outside with you and deposit them safely in a different room inside the compound.
(That is only for bringing items in, however. Any airlock is fine without the water, your items just have to be left outside)
. This must be done before any outside materials can be brought into your shelter (Outdoor mobs and their drops are still off limits). Any armor that has been outside must be left in a chest inside the airlock.
For security reasons, All rooms should have doors at all entrances and exits, and large rooms (Aside from the farms) are discouraged. In order to have an adequate shelter, the following rooms are priorities: Farms (for wood and food), A bedroom, storage facilities, etc. Once the essentials have been secured, the survivor should have at least one of each of the following:
-A morale boosting room, such as a library, chapel, garden, etc.
-A defense oriented room, such as an armory, target range, etc.
-A portal room (for accessing the nether)
To Finish The Challenge: Assuming the survivor wants to return to surface dwelling after creating the ultimate underground utopia, he has several available routes to follow.
-Waiting it out: After 180 minecraft days, the survivor may safely return to the surface (Good luck keeping track...). Otherwise, a stasis chamber, built in the nether or separated from the shelter by at least 64 blocks, and connected by an emergency minecart rail can be constructed. The chamber need only be one room, stocked with enough supplies to start a new shelter if needed and equipped with whatever your imagination dictates is necessary to preserve you in the worst case scenario. The pod in which you wait must be built of something at least as strong as iron blocks. When you come out of stasis, you've won.
-Escape: Possibly the easiest, but probably the most boring route, you can simply tunnel an escape route away from the blast zone. Feel free to set your own distance requirement, but the standard is set at 256 blocks from your shelter. The tunnel must be 3 blocks wide, and 3 blocks high, and well-lit for its entire length. When you emerge on the other end, you've won.
-Drop the Science: Create a cure. If you are able to brew 5 potion of regeneration II, you can make yourself hardy enough to adapt to the new conditions.
Well we should go outside for some decent armor and stuff ya know?
Suggestion: When you leave the animal/plant decontamination room, or come in from outside, you need to have a 3x2 pool of water (if available) and soak in it until you run out of air. That way you can get some of the radiation off.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/21/2014
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54
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The Ethereal Plane
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SentrySam
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I completely agree! I frequently use Last Days, and that really immerses you with an apocalyptic feeling. Here's a link to some screenshots to help you understand: http://imgur.com/a/NQtji
I know I am a bad person for reviving an old post, but I found this challenge yesterday and really had some fun with it. I looked through the thread to see if this was already mentioned and I don't believe it was. If you are up for mods you could get the Too much TNT mod which has a Nuclear TNT. It creates a huge crater that is covered in green radioactive waste that damages you. I set the bomb off then went underground and built my shelter. I only did this way because I didn't know how far down the bomb would go.(it went down about twelve blocks)
Here is a pic from ground zero.
Here is an Arial view of it
This adds a very real aspect to it,and makes it that much harder as the terrain will kill you as well as potential food sources. This will make traveling at any time dangerous. The mod pack also gives you the radiation tiles so you can place them with out the bomb. They make travel nearly impossible if you build your structure at ground zero. You will have to tunnel out around it to find resources so you really have to survive with what you have in your chest.
Here is my youtube series beginning for the Apocalypse challenge. I changed a few of the rules :3 But yeah you'll have to see it to know what they are. I hope you guys like. :3
Also, does it matter what gamemode you play in?
Thank you for this really imaginiative challenge.
To tell them how to live is to prevent them from living- Minecraft End Poem
-Ash
I like this design, because it decontaminates you and your items, as long as your armor is off. Really, this thing is more of an airlock, but I hope this helps!
Well we should go outside for some decent armor and stuff ya know?
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What is your texture pack?
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Sometimes a battle yields no victor.
Fear is Freedom! Control is Liberty!
Contradiction is Truth! That is the reality of this world!
Avatar by TwinBuilder
Here is a pic from ground zero.
Here is an Arial view of it
This adds a very real aspect to it,and makes it that much harder as the terrain will kill you as well as potential food sources. This will make traveling at any time dangerous. The mod pack also gives you the radiation tiles so you can place them with out the bomb. They make travel nearly impossible if you build your structure at ground zero. You will have to tunnel out around it to find resources so you really have to survive with what you have in your chest.