I love the challenge! I have a suggestion though: It would be cool if the cleansing process, especially for the airlock, involved putting items in hoppers and having them transported through water, or spit out into water and sucked back into hoppers, and then transported to a chest. It will give more of an automated and high-tech feeling to the cleansing process and make it that much cooler.
I love the challenge! I have a suggestion though: It would be cool if the cleansing process, especially for the airlock, involved putting items in hoppers and having them transported through water, or spit out into water and sucked back into hoppers, and then transported to a chest. It will give more of an automated and high-tech feeling to the cleansing process and make it that much cooler.
Yes it is good. I did exacly that. I have a water-hopper-chest system with a timing set that i can only retrieve my itens after 30 seconds.
here are some pics depicting my cleansing proccess room (minus the hidden redstone electronic settings) http://imgur.com/a/ZqWhW#0
Hey love the idea, me and a friend are thinking of doing a lets play on this map with a self made texture pack. I will keep you posted on how it goes and leave a link in the video.
Congratulations! You survived the blast! Unfortunately, the world is an unfriendly place now, and there are new challenges to overcome. This is your guide, and hopefully you will survive whatever problems inevitably arise. Good luck, Survivor!
This challenge is essentially a post-apocalyptic scenario. The goal is to create the ultimate bunker for surviving the apocalypse. I searched the forums, but did not find such a challenge listed, so I thought I'd try and post one. Suggestions are welcome!
I highly reccomend the Last Days Texturepack, if you don't mind the world looking less organic. Sorta fits the apocalypse theme. Also, the Solar Apocalypse Mod has been recommended by many on the thread, so keep that in mind.
Classic Challenge
Typical of most challenges, you have one day to gather materials. I highly reccomend getting a small supply of seeds and saplings, as securing resources after the first day becomes substantially more difficult. But more on that later. It is also a good idea to have several picks and shovels, because your shelter will probably start out underground. The outer (Anything exposed to direct sunlight) walls and roof of your shelter MUST be at least three blocks thick, to dissapate the hypothetical radiation. Now for the guidelines...
RULE 1 (VERY IMPORTANT): Due to the damaging effects of a nuclear blast, the sun is especially dangerous now. Unfortunately, survivor, this means you cannot, under any circumstances, head outside during the day. Stay sheltered, and survive. If you have to, you can scavenge after sunset, but it is advised that the survivor stay in his shelter when possible.
RULE 2: It is very dangerous to touch things outside of your shelter. The fallout can and will contaminate everything directly exposed to the weather, so any mobs that are outside are off limits, including their drops, and even at night. You cannot use or (especially) consume anything that comes from a contaminated source. The survival guide reccomends cave mushrooms as a nutritious and renewable source of food.
RULE 3: Getting fresh water is somewhat difficult in the radioactive world you are now in. Any outside sources are contaminated with fallout, and cannot be used for anything inside your shelter. To get safe water, it is advised that the survivor search caves or find hidden underground lakes. Both are reasonably common, but can be challenging to obtain at first. One of your first priorities will be creating a source of clean water, so be on the lookout.
RULE 4: Your shelter: There are several guidelines to creating a safe environment in this wasteland. In addition to the thick outer walls, other precautions must be put in place. Any entrances from outside must be separated from the rest of the compound by an airlock (a small room with a door on each end). The airlock must contain a running source of clean water to clean any items that went outside with you and deposit them safely in a different room inside the compound. (That is only for bringing items in, however. Any airlock is fine without the water, your items just have to be left outside). This must be done before any outside materials can be brought into your shelter (Outdoor mobs and their drops are still off limits). Any armor that has been outside must be left in a chest inside the airlock.
Other essential rooms include a tree farm, food source (Mushrooms reccomended for their low mainatinence and high payoff), and your bedroom. For security reasons, All rooms should have doors at all entrances and exits, and large rooms (Aside from the farms) are discouraged.
Cobblestone is useful as padding for the outer walls, but is too porous to use as the exterior layer. Any exposed expansions on your shelter must be coated in smooth stone in order to be habitable.
-Extra Notes: Windows are allowed, but must be at least as thick as the wall they are on.
Variations of the rules allow fully armored survivors to safely go outside in sunlight, but the armor cannot come back into the compound. It must be left in the airlock.
(Optional) RULE 5: For the hardcore among you, the post-nuclear world is quite chilling. In order to keep the shelter safe and cozy, you must burn a unit of coal for every room in the compound, every day. Airlocks are excluded from the count. If you can get your hands on some netherrack, you just need to build a fireplace/heating room, to allow for bigger bases after you reach the nether. This would replace the coal consumption.
Thanks for reading! Please don't hate, but suggestions/improvements on the challenge are welcome. I'm sure there's a lot more creative people out there.
Apocalypse v2.0
First, a bit of explanation as to the nature and purpose of the changes. Since... what, was it 1.6 or something when posted this? Well, whenever I posted this, Minecraft was a different animal at the time. Since then breeding, hunger, experience, and a ton of underground goodies have been added. I believe the incredible changes (especially hunger) warrant more preparation time and such. If you feel this makes the challenge too easy, by all means tailor the rules to your style. It's your game after all...
Before you begin: The survivor, being as savvy as he/she is, had an edge that the other, less intelligent people lacked. Before the bomb went off (Read: Before the challenge starts) you built a saferoom. The room covered your spawn point/a bed (So the challenge doesn't end upon your likely death(s)), a secure way of getting underground, and contained a chest with the following:
All of these things: 10 wheat seeds, 5 bread, 16 torches, 1 stone pickaxe, 4 pumpkin seeds.
Two of the Following: 1 Melon Seed, 16 chicken eggs, 2 buckets of water, 1 cocoa bean and jungle sapling, 16 coal/charcoal.
These can be gathered over time before starting the challenge, or using the new in-game commands, you can use creative mode to create your saferoom. Of course, creative mode is otherwise off-limits.
RULE 1 (VERY IMPORTANT):
Due to the damaging effects of a nuclear blast, the sun is especially dangerous now. Unfortunately, survivor, this means you cannot, under any circumstances, head outside unprotected during the day. Stay sheltered, and survive. If you have to, you can scavenge after sunset, but it is advised that the survivor stay in his shelter when possible.
Also note that, should you have the resources to do so any suit of armor will reasonably protect you from radiation, assuming that it is kept in good repair (Above orange). It is then possible for the survivor to make surface excursions during the day. This armor cannot be allowed back into the compound, however, and must be left in the airlock when you return.
RULE 2:
It is very dangerous to touch things outside of your shelter. The fallout can and will contaminate everything directly exposed to the weather, so any mobs that are outside are off limits, including their drops, and even at night. You cannot use or (especially) consume anything that comes from a contaminated source. With this in mind, you still have several options.
Firstly, assuming your preparations were inadequate, you can use breeding/harvesting of exposed food sources to introduce clean animals and plants to your shelter. By breeding/harvesting 3 generations of a given animal or plant, the results should be usable to the survivor. Of course, the parents and their products must be disposed of. During the process, the animals/plants should be quarantined in a decontamination room, separated from the rest of the compound by an airlock and 3-thick walls.
Second, you can create a decontamination machine (Intended to be endgame...) The construction must include: a chest (for contaminated items) in a 3x3x3 room, with water covering it. The walls must be made of stone brick, and the machine must be connected by a lever to at least 4 pistons on a repeating clock, to make it more machine-y. After a player-determined length of time, items left in the decontaminator are safe for use.
RULE 3:
Getting fresh water is somewhat difficult in the radioactive world you are now in. Any outside sources are contaminated with fallout, and cannot be used for anything inside your shelter. To get safe water, it is advised that the survivor search caves or find hidden underground lakes. Both are reasonably common, but can be challenging to obtain at first. One of your first priorities will be creating a source of clean water, so be on the lookout.
RULE 4:
Your shelter: There are several guidelines to creating a safe environment in this wasteland. In addition to the thick outer walls (3 blocks, to be exact), other precautions must be put in place. Any entrances from outside must be separated from the rest of the compound by an airlock (a small room with a door on each end). The airlock must contain a running source of clean water to clean any items that went outside with you and deposit them safely in a different room inside the compound.
(That is only for bringing items in, however. Any airlock is fine without the water, your items just have to be left outside)
. This must be done before any outside materials can be brought into your shelter (Outdoor mobs and their drops are still off limits). Any armor that has been outside must be left in a chest inside the airlock.
For security reasons, All rooms should have doors at all entrances and exits, and large rooms (Aside from the farms) are discouraged. In order to have an adequate shelter, the following rooms are priorities: Farms (for wood and food), A bedroom, storage facilities, etc. Once the essentials have been secured, the survivor should have at least one of each of the following:
-A morale boosting room, such as a library, chapel, garden, etc.
-A defense oriented room, such as an armory, target range, etc.
-A portal room (for accessing the nether)
To Finish The Challenge: Assuming the survivor wants to return to surface dwelling after creating the ultimate underground utopia, he has several available routes to follow.
-Waiting it out: After 180 minecraft days, the survivor may safely return to the surface (Good luck keeping track...). Otherwise, a stasis chamber, built in the nether or separated from the shelter by at least 64 blocks, and connected by an emergency minecart rail can be constructed. The chamber need only be one room, stocked with enough supplies to start a new shelter if needed and equipped with whatever your imagination dictates is necessary to preserve you in the worst case scenario. The pod in which you wait must be built of something at least as strong as iron blocks. When you come out of stasis, you've won.
-Escape: Possibly the easiest, but probably the most boring route, you can simply tunnel an escape route away from the blast zone. Feel free to set your own distance requirement, but the standard is set at 256 blocks from your shelter. The tunnel must be 3 blocks wide, and 3 blocks high, and well-lit for its entire length. When you emerge on the other end, you've won.
-Drop the Science: Create a cure. If you are able to brew 5 potion of regeneration II, you can make yourself hardy enough to adapt to the new conditions.
if you REALLY want to make this a nearly impossible challenge, install the mod in magic farm that makes your hunger go down really fast and food heal less... like i said, nearly impossible
An idea hit me in the face like a high-speed magnatrain hits a cow at 200 MPH (sorry for the graphic image)
but what if, the radiation has seeped into the ground, and there is truely no place left but the End or the Nether (if you find a stronghold and what not). This gives you 2 or 3 options, adapt.
You must either adapt to the radiation, making anything else dangerouse to eat other than Rotten flesh (eww I know, but hey, for survival!)
You are not allowed to wear armor stronger than chain (if you hack or have a mod that gives you chain armor), and you cannot carry any tools stronger than stone (exept an iron pick for those pesky diamonds and redstone). If you see any zombies, no running, you HAVE to kill them, how else are you going to get your new food? Creepers, Skellitons, Endermen, Spiders, you my NOT attack, if they attack you, so be it. You have to avoid conflict at all costs, your weak from all the rotten flesh, as well as the radiation has affected you so much that you can't carry much material, (your limited to only food, armor, 2 tools (pick, axe, shovel, sword, hoe [really...] mod tools ets), and only 128 other material (food is limited to 32).
For example, your digging in a cave and you see some sparkly diamonds, but you've already got 128 blocks/items in your inventory, you must drop something in order to carry it.
If you have the Backpack or Sachel mod installed, you may fill those up but you can only carry 32 + Armor, Tools, Food and you can only carry 1 backpack or sachel. (if you have a Big Backpack you can't carry anything other than food armor tools, and you can only carry 16 food).
That is Option 1! (yea... I like talking) the others will follow below this post!
Option Two is gather a chest's worth of stuff (again, backpack/sachle) and move out into another dimention.
grab that food, (hack 2 blocks of water with the /give comand) some water, dirt, seeds, a sapling or two, and get the H*** out of Dodge.
Moving to the Nether has always been an Idea in the back of your mind, but... its infested and keeping those creepy crawlers out of your house is hard. But you've finaly done it, you graved your stuff, and left, your living (haha, irony) safely in the Nether, away from all that radiation, you've got a steady supply of food, you even made peace with the locals! (more or less).
That is a short one, but that is Option 2, Option 2b is moving to the end, but you can't kill the Ender dragon and you can't kill the Endermen (unless they start it, why did you look at it anyway?!)
Option 3:
your next option is to have a mod installed that adds another dimention, and move there. Not much else, you can use anything within the dimention to survive, but know, that portal is covered in radiation, and so are you. Once you've made it through the dimention, you must DESTROY the portal, to help prevent contaminating the world with radiation (if you use the Aether mod, just leave it open and move atleast 2 floating islands over and you'll be good).
For those who like hardcore crap, leave the portal open, which means the radiation spreads throughout the dimention, making you have to move ever 2 MC Days (if there isn't a day cycle in your dimention, or one you can't see= Clocks, or every hour you have to move, good luck if you don't spend that long)
We should be able to go outside during the day if we make a full set of a certain armor. We can't actually collect Leather per the rules, so we have to get some ore. I suggest using full iron. It would allow you to exit your bunker during the day only 1 time, after which it must be thrown out. You can stay outside in this armor for 2 full days, but if you go inside it must be thrown out, even if there is time left. If the armor is damaged below 1/2 while outside, you have 5 minutes to return to the bunker before death. Also, if you think full Iron armor is too simple, then make it part diamond part iron. Having played since alpha 1.1.2, I've only found a total of 147 diamond, which is 6 sets of diamond armor I think. I have used about 3/4ths of this on tools. That leaves me barely enough diamond for 1 set and a pick + sword. So yeah.
You have to have full Iron gold or diamond armour and a pumpkin on to go outside
Add some achievements (non-representable in the game, of course), for example you might get an award for putting on enough armour and going outside, or for digging to another biome
Take off the abilities to finish it, the only game finish possibility that isn't completely OP is the stasis chamber, which should have to be built in the end to make the challenge harder.
Yes it is good. I did exacly that. I have a water-hopper-chest system with a timing set that i can only retrieve my itens after 30 seconds.
here are some pics depicting my cleansing proccess room (minus the hidden redstone electronic settings) http://imgur.com/a/ZqWhW#0
Stage 1:When i return to my doomsday bunker,in the airlock i have decontamination water bath,where i put my hazmat.Then i leave it in a chest.
Stage 2:Then i get to my shower and clean myself.
Stage 3:After that,i turn on my decontamination furnace.
I also have Infinite water source,wheat and tree farm,mine and my room.
Seems Amazing! I'll try it!
but what if, the radiation has seeped into the ground, and there is truely no place left but the End or the Nether (if you find a stronghold and what not). This gives you 2 or 3 options, adapt.
You must either adapt to the radiation, making anything else dangerouse to eat other than Rotten flesh (eww I know, but hey, for survival!)
You are not allowed to wear armor stronger than chain (if you hack or have a mod that gives you chain armor), and you cannot carry any tools stronger than stone (exept an iron pick for those pesky diamonds and redstone). If you see any zombies, no running, you HAVE to kill them, how else are you going to get your new food? Creepers, Skellitons, Endermen, Spiders, you my NOT attack, if they attack you, so be it. You have to avoid conflict at all costs, your weak from all the rotten flesh, as well as the radiation has affected you so much that you can't carry much material, (your limited to only food, armor, 2 tools (pick, axe, shovel, sword, hoe [really...] mod tools ets), and only 128 other material (food is limited to 32).
For example, your digging in a cave and you see some sparkly diamonds, but you've already got 128 blocks/items in your inventory, you must drop something in order to carry it.
If you have the Backpack or Sachel mod installed, you may fill those up but you can only carry 32 + Armor, Tools, Food and you can only carry 1 backpack or sachel. (if you have a Big Backpack you can't carry anything other than food armor tools, and you can only carry 16 food).
That is Option 1! (yea... I like talking) the others will follow below this post!
grab that food, (hack 2 blocks of water with the /give comand) some water, dirt, seeds, a sapling or two, and get the H*** out of Dodge.
Moving to the Nether has always been an Idea in the back of your mind, but... its infested and keeping those creepy crawlers out of your house is hard. But you've finaly done it, you graved your stuff, and left, your living (haha, irony) safely in the Nether, away from all that radiation, you've got a steady supply of food, you even made peace with the locals! (more or less).
That is a short one, but that is Option 2, Option 2b is moving to the end, but you can't kill the Ender dragon and you can't kill the Endermen (unless they start it, why did you look at it anyway?!)
your next option is to have a mod installed that adds another dimention, and move there. Not much else, you can use anything within the dimention to survive, but know, that portal is covered in radiation, and so are you. Once you've made it through the dimention, you must DESTROY the portal, to help prevent contaminating the world with radiation (if you use the Aether mod, just leave it open and move atleast 2 floating islands over and you'll be good).
For those who like hardcore crap, leave the portal open, which means the radiation spreads throughout the dimention, making you have to move ever 2 MC Days (if there isn't a day cycle in your dimention, or one you can't see= Clocks, or every hour you have to move, good luck if you don't spend that long)
To download it, first of all, you, uh, I erm, ah... sorry, but I think that you forgot to read the post...
this isn't a download. It is a wall of text.
Nice challenge dude! I look forward to adapt to it!
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