i didnt notice the before you start part, so i started as any vanilla map and made my way into a cave system and got some supplies at the first night, its a really nice challenge, i wish solar apocalypse mod was updated to 1.4.7
I am thinking about doing a server with this challenge but with some changes and twists. First thing I would like to do is utilize the city world generator for bukkit and include the solar apocalypse plugin as well. City world has a cool degradation feature where the buildings roads and nature of the world are slightly damaged. City world also includes a large sewer under the city fallout shelters large seas lots of mine shafts. I'm just wondering if any one would be interesting in playing with me and do you have any other plug-in ideas to throw around. I've also wondered if some sort of extra challenges involving the end and nether would be fun. The server should be up within a day or so and I will come back and post the ip and all that.
Congratulations! You survived the blast! Unfortunately, the world is an unfriendly place now, and there are new challenges to overcome. This is your guide, and hopefully you will survive whatever problems inevitably arise. Good luck, Survivor!
This challenge is essentially a post-apocalyptic scenario. The goal is to create the ultimate bunker for surviving the apocalypse. I searched the forums, but did not find such a challenge listed, so I thought I'd try and post one. Suggestions are welcome!
I highly reccomend the Last Days Texturepack, if you don't mind the world looking less organic. Sorta fits the apocalypse theme. Also, the Solar Apocalypse Mod has been recommended by many on the thread, so keep that in mind.
Classic Challenge
Typical of most challenges, you have one day to gather materials. I highly reccomend getting a small supply of seeds and saplings, as securing resources after the first day becomes substantially more difficult. But more on that later. It is also a good idea to have several picks and shovels, because your shelter will probably start out underground. The outer (Anything exposed to direct sunlight) walls and roof of your shelter MUST be at least three blocks thick, to dissapate the hypothetical radiation. Now for the guidelines...
RULE 1 (VERY IMPORTANT): Due to the damaging effects of a nuclear blast, the sun is especially dangerous now. Unfortunately, survivor, this means you cannot, under any circumstances, head outside during the day. Stay sheltered, and survive. If you have to, you can scavenge after sunset, but it is advised that the survivor stay in his shelter when possible.
RULE 2: It is very dangerous to touch things outside of your shelter. The fallout can and will contaminate everything directly exposed to the weather, so any mobs that are outside are off limits, including their drops, and even at night. You cannot use or (especially) consume anything that comes from a contaminated source. The survival guide reccomends cave mushrooms as a nutritious and renewable source of food.
RULE 3: Getting fresh water is somewhat difficult in the radioactive world you are now in. Any outside sources are contaminated with fallout, and cannot be used for anything inside your shelter. To get safe water, it is advised that the survivor search caves or find hidden underground lakes. Both are reasonably common, but can be challenging to obtain at first. One of your first priorities will be creating a source of clean water, so be on the lookout.
RULE 4: Your shelter: There are several guidelines to creating a safe environment in this wasteland. In addition to the thick outer walls, other precautions must be put in place. Any entrances from outside must be separated from the rest of the compound by an airlock (a small room with a door on each end). The airlock must contain a running source of clean water to clean any items that went outside with you and deposit them safely in a different room inside the compound. (That is only for bringing items in, however. Any airlock is fine without the water, your items just have to be left outside). This must be done before any outside materials can be brought into your shelter (Outdoor mobs and their drops are still off limits). Any armor that has been outside must be left in a chest inside the airlock.
Other essential rooms include a tree farm, food source (Mushrooms reccomended for their low mainatinence and high payoff), and your bedroom. For security reasons, All rooms should have doors at all entrances and exits, and large rooms (Aside from the farms) are discouraged.
Cobblestone is useful as padding for the outer walls, but is too porous to use as the exterior layer. Any exposed expansions on your shelter must be coated in smooth stone in order to be habitable.
-Extra Notes: Windows are allowed, but must be at least as thick as the wall they are on.
Variations of the rules allow fully armored survivors to safely go outside in sunlight, but the armor cannot come back into the compound. It must be left in the airlock.
(Optional) RULE 5: For the hardcore among you, the post-nuclear world is quite chilling. In order to keep the shelter safe and cozy, you must burn a unit of coal for every room in the compound, every day. Airlocks are excluded from the count. If you can get your hands on some netherrack, you just need to build a fireplace/heating room, to allow for bigger bases after you reach the nether. This would replace the coal consumption.
Thanks for reading! Please don't hate, but suggestions/improvements on the challenge are welcome. I'm sure there's a lot more creative people out there.
Apocalypse v2.0
First, a bit of explanation as to the nature and purpose of the changes. Since... what, was it 1.6 or something when posted this? Well, whenever I posted this, Minecraft was a different animal at the time. Since then breeding, hunger, experience, and a ton of underground goodies have been added. I believe the incredible changes (especially hunger) warrant more preparation time and such. If you feel this makes the challenge too easy, by all means tailor the rules to your style. It's your game after all...
Before you begin: The survivor, being as savvy as he/she is, had an edge that the other, less intelligent people lacked. Before the bomb went off (Read: Before the challenge starts) you built a saferoom. The room covered your spawn point/a bed (So the challenge doesn't end upon your likely death(s)), a secure way of getting underground, and contained a chest with the following:
All of these things: 10 wheat seeds, 5 bread, 16 torches, 1 stone pickaxe, 4 pumpkin seeds.
Two of the Following: 1 Melon Seed, 16 chicken eggs, 2 buckets of water, 1 cocoa bean and jungle sapling, 16 coal/charcoal.
These can be gathered over time before starting the challenge, or using the new in-game commands, you can use creative mode to create your saferoom. Of course, creative mode is otherwise off-limits.
RULE 1 (VERY IMPORTANT):
Due to the damaging effects of a nuclear blast, the sun is especially dangerous now. Unfortunately, survivor, this means you cannot, under any circumstances, head outside unprotected during the day. Stay sheltered, and survive. If you have to, you can scavenge after sunset, but it is advised that the survivor stay in his shelter when possible.
Also note that, should you have the resources to do so any suit of armor will reasonably protect you from radiation, assuming that it is kept in good repair (Above orange). It is then possible for the survivor to make surface excursions during the day. This armor cannot be allowed back into the compound, however, and must be left in the airlock when you return.
RULE 2:
It is very dangerous to touch things outside of your shelter. The fallout can and will contaminate everything directly exposed to the weather, so any mobs that are outside are off limits, including their drops, and even at night. You cannot use or (especially) consume anything that comes from a contaminated source. With this in mind, you still have several options.
Firstly, assuming your preparations were inadequate, you can use breeding/harvesting of exposed food sources to introduce clean animals and plants to your shelter. By breeding/harvesting 3 generations of a given animal or plant, the results should be usable to the survivor. Of course, the parents and their products must be disposed of. During the process, the animals/plants should be quarantined in a decontamination room, separated from the rest of the compound by an airlock and 3-thick walls.
Second, you can create a decontamination machine (Intended to be endgame...) The construction must include: a chest (for contaminated items) in a 3x3x3 room, with water covering it. The walls must be made of stone brick, and the machine must be connected by a lever to at least 4 pistons on a repeating clock, to make it more machine-y. After a player-determined length of time, items left in the decontaminator are safe for use.
RULE 3:
Getting fresh water is somewhat difficult in the radioactive world you are now in. Any outside sources are contaminated with fallout, and cannot be used for anything inside your shelter. To get safe water, it is advised that the survivor search caves or find hidden underground lakes. Both are reasonably common, but can be challenging to obtain at first. One of your first priorities will be creating a source of clean water, so be on the lookout.
RULE 4:
Your shelter: There are several guidelines to creating a safe environment in this wasteland. In addition to the thick outer walls (3 blocks, to be exact), other precautions must be put in place. Any entrances from outside must be separated from the rest of the compound by an airlock (a small room with a door on each end). The airlock must contain a running source of clean water to clean any items that went outside with you and deposit them safely in a different room inside the compound.
(That is only for bringing items in, however. Any airlock is fine without the water, your items just have to be left outside)
. This must be done before any outside materials can be brought into your shelter (Outdoor mobs and their drops are still off limits). Any armor that has been outside must be left in a chest inside the airlock.
For security reasons, All rooms should have doors at all entrances and exits, and large rooms (Aside from the farms) are discouraged. In order to have an adequate shelter, the following rooms are priorities: Farms (for wood and food), A bedroom, storage facilities, etc. Once the essentials have been secured, the survivor should have at least one of each of the following:
-A morale boosting room, such as a library, chapel, garden, etc.
-A defense oriented room, such as an armory, target range, etc.
-A portal room (for accessing the nether)
To Finish The Challenge: Assuming the survivor wants to return to surface dwelling after creating the ultimate underground utopia, he has several available routes to follow.
-Waiting it out: After 180 minecraft days, the survivor may safely return to the surface (Good luck keeping track...). Otherwise, a stasis chamber, built in the nether or separated from the shelter by at least 64 blocks, and connected by an emergency minecart rail can be constructed. The chamber need only be one room, stocked with enough supplies to start a new shelter if needed and equipped with whatever your imagination dictates is necessary to preserve you in the worst case scenario. The pod in which you wait must be built of something at least as strong as iron blocks. When you come out of stasis, you've won.
-Escape: Possibly the easiest, but probably the most boring route, you can simply tunnel an escape route away from the blast zone. Feel free to set your own distance requirement, but the standard is set at 256 blocks from your shelter. The tunnel must be 3 blocks wide, and 3 blocks high, and well-lit for its entire length. When you emerge on the other end, you've won.
-Drop the Science: Create a cure. If you are able to brew 5 potion of regeneration II, you can make yourself hardy enough to adapt to the new conditions.
HEY! YOU COPIED THIS FROM UAfMinecraftP, its and iPad app. lol
Congratulations! You survived the blast! Unfortunately, the world is an unfriendly place now, and there are new challenges to overcome. This is your guide, and hopefully you will survive whatever problems inevitably arise. Good luck, Survivor!
This challenge is essentially a post-apocalyptic scenario. The goal is to create the ultimate bunker for surviving the apocalypse. I searched the forums, but did not find such a challenge listed, so I thought I'd try and post one. Suggestions are welcome!
I highly reccomend the Last Days Texturepack, if you don't mind the world looking less organic. Sorta fits the apocalypse theme. Also, the Solar Apocalypse Mod has been recommended by many on the thread, so keep that in mind.
Classic Challenge
Typical of most challenges, you have one day to gather materials. I highly reccomend getting a small supply of seeds and saplings, as securing resources after the first day becomes substantially more difficult. But more on that later. It is also a good idea to have several picks and shovels, because your shelter will probably start out underground. The outer (Anything exposed to direct sunlight) walls and roof of your shelter MUST be at least three blocks thick, to dissapate the hypothetical radiation. Now for the guidelines...
RULE 1 (VERY IMPORTANT): Due to the damaging effects of a nuclear blast, the sun is especially dangerous now. Unfortunately, survivor, this means you cannot, under any circumstances, head outside during the day. Stay sheltered, and survive. If you have to, you can scavenge after sunset, but it is advised that the survivor stay in his shelter when possible.
RULE 2: It is very dangerous to touch things outside of your shelter. The fallout can and will contaminate everything directly exposed to the weather, so any mobs that are outside are off limits, including their drops, and even at night. You cannot use or (especially) consume anything that comes from a contaminated source. The survival guide reccomends cave mushrooms as a nutritious and renewable source of food.
RULE 3: Getting fresh water is somewhat difficult in the radioactive world you are now in. Any outside sources are contaminated with fallout, and cannot be used for anything inside your shelter. To get safe water, it is advised that the survivor search caves or find hidden underground lakes. Both are reasonably common, but can be challenging to obtain at first. One of your first priorities will be creating a source of clean water, so be on the lookout.
RULE 4: Your shelter: There are several guidelines to creating a safe environment in this wasteland. In addition to the thick outer walls, other precautions must be put in place. Any entrances from outside must be separated from the rest of the compound by an airlock (a small room with a door on each end). The airlock must contain a running source of clean water to clean any items that went outside with you and deposit them safely in a different room inside the compound. (That is only for bringing items in, however. Any airlock is fine without the water, your items just have to be left outside). This must be done before any outside materials can be brought into your shelter (Outdoor mobs and their drops are still off limits). Any armor that has been outside must be left in a chest inside the airlock.
Other essential rooms include a tree farm, food source (Mushrooms reccomended for their low mainatinence and high payoff), and your bedroom. For security reasons, All rooms should have doors at all entrances and exits, and large rooms (Aside from the farms) are discouraged.
Cobblestone is useful as padding for the outer walls, but is too porous to use as the exterior layer. Any exposed expansions on your shelter must be coated in smooth stone in order to be habitable.
-Extra Notes: Windows are allowed, but must be at least as thick as the wall they are on.
Variations of the rules allow fully armored survivors to safely go outside in sunlight, but the armor cannot come back into the compound. It must be left in the airlock.
(Optional) RULE 5: For the hardcore among you, the post-nuclear world is quite chilling. In order to keep the shelter safe and cozy, you must burn a unit of coal for every room in the compound, every day. Airlocks are excluded from the count. If you can get your hands on some netherrack, you just need to build a fireplace/heating room, to allow for bigger bases after you reach the nether. This would replace the coal consumption.
Thanks for reading! Please don't hate, but suggestions/improvements on the challenge are welcome. I'm sure there's a lot more creative people out there.
Apocalypse v2.0
First, a bit of explanation as to the nature and purpose of the changes. Since... what, was it 1.6 or something when posted this? Well, whenever I posted this, Minecraft was a different animal at the time. Since then breeding, hunger, experience, and a ton of underground goodies have been added. I believe the incredible changes (especially hunger) warrant more preparation time and such. If you feel this makes the challenge too easy, by all means tailor the rules to your style. It's your game after all...
Before you begin: The survivor, being as savvy as he/she is, had an edge that the other, less intelligent people lacked. Before the bomb went off (Read: Before the challenge starts) you built a saferoom. The room covered your spawn point/a bed (So the challenge doesn't end upon your likely death(s)), a secure way of getting underground, and contained a chest with the following:
All of these things: 10 wheat seeds, 5 bread, 16 torches, 1 stone pickaxe, 4 pumpkin seeds.
Two of the Following: 1 Melon Seed, 16 chicken eggs, 2 buckets of water, 1 cocoa bean and jungle sapling, 16 coal/charcoal.
These can be gathered over time before starting the challenge, or using the new in-game commands, you can use creative mode to create your saferoom. Of course, creative mode is otherwise off-limits.
RULE 1 (VERY IMPORTANT):
Due to the damaging effects of a nuclear blast, the sun is especially dangerous now. Unfortunately, survivor, this means you cannot, under any circumstances, head outside unprotected during the day. Stay sheltered, and survive. If you have to, you can scavenge after sunset, but it is advised that the survivor stay in his shelter when possible.
Also note that, should you have the resources to do so any suit of armor will reasonably protect you from radiation, assuming that it is kept in good repair (Above orange). It is then possible for the survivor to make surface excursions during the day. This armor cannot be allowed back into the compound, however, and must be left in the airlock when you return.
RULE 2:
It is very dangerous to touch things outside of your shelter. The fallout can and will contaminate everything directly exposed to the weather, so any mobs that are outside are off limits, including their drops, and even at night. You cannot use or (especially) consume anything that comes from a contaminated source. With this in mind, you still have several options.
Firstly, assuming your preparations were inadequate, you can use breeding/harvesting of exposed food sources to introduce clean animals and plants to your shelter. By breeding/harvesting 3 generations of a given animal or plant, the results should be usable to the survivor. Of course, the parents and their products must be disposed of. During the process, the animals/plants should be quarantined in a decontamination room, separated from the rest of the compound by an airlock and 3-thick walls.
Second, you can create a decontamination machine (Intended to be endgame...) The construction must include: a chest (for contaminated items) in a 3x3x3 room, with water covering it. The walls must be made of stone brick, and the machine must be connected by a lever to at least 4 pistons on a repeating clock, to make it more machine-y. After a player-determined length of time, items left in the decontaminator are safe for use.
RULE 3:
Getting fresh water is somewhat difficult in the radioactive world you are now in. Any outside sources are contaminated with fallout, and cannot be used for anything inside your shelter. To get safe water, it is advised that the survivor search caves or find hidden underground lakes. Both are reasonably common, but can be challenging to obtain at first. One of your first priorities will be creating a source of clean water, so be on the lookout.
RULE 4:
Your shelter: There are several guidelines to creating a safe environment in this wasteland. In addition to the thick outer walls (3 blocks, to be exact), other precautions must be put in place. Any entrances from outside must be separated from the rest of the compound by an airlock (a small room with a door on each end). The airlock must contain a running source of clean water to clean any items that went outside with you and deposit them safely in a different room inside the compound.
(That is only for bringing items in, however. Any airlock is fine without the water, your items just have to be left outside)
. This must be done before any outside materials can be brought into your shelter (Outdoor mobs and their drops are still off limits). Any armor that has been outside must be left in a chest inside the airlock.
For security reasons, All rooms should have doors at all entrances and exits, and large rooms (Aside from the farms) are discouraged. In order to have an adequate shelter, the following rooms are priorities: Farms (for wood and food), A bedroom, storage facilities, etc. Once the essentials have been secured, the survivor should have at least one of each of the following:
-A morale boosting room, such as a library, chapel, garden, etc.
-A defense oriented room, such as an armory, target range, etc.
-A portal room (for accessing the nether)
To Finish The Challenge: Assuming the survivor wants to return to surface dwelling after creating the ultimate underground utopia, he has several available routes to follow.
-Waiting it out: After 180 minecraft days, the survivor may safely return to the surface (Good luck keeping track...). Otherwise, a stasis chamber, built in the nether or separated from the shelter by at least 64 blocks, and connected by an emergency minecart rail can be constructed. The chamber need only be one room, stocked with enough supplies to start a new shelter if needed and equipped with whatever your imagination dictates is necessary to preserve you in the worst case scenario. The pod in which you wait must be built of something at least as strong as iron blocks. When you come out of stasis, you've won.
-Escape: Possibly the easiest, but probably the most boring route, you can simply tunnel an escape route away from the blast zone. Feel free to set your own distance requirement, but the standard is set at 256 blocks from your shelter. The tunnel must be 3 blocks wide, and 3 blocks high, and well-lit for its entire length. When you emerge on the other end, you've won.
-Drop the Science: Create a cure. If you are able to brew 5 potion of regeneration II, you can make yourself hardy enough to adapt to the new conditions.
HEY! YOU COPIED THIS FROM UAfMinecraftP, its an iPad app. lol
Two things one is a question the other is an idea. Question how thick ideally would the walls of your bunker be if you used three layers of cobble/stone to if you had industrial craft X layers of reinforced stone how many layers of reinforced stone would be ideal? Next is an idea for another rule which is to organize an air circulation system for your bunker that is fully filtered.
I think This is a really good idea, but i would really like to see this in a mod form so it adds even more challenge by not being able to break the rules.
Unfortunately, the radiation has spread throughout the entire world, so there is no escape. In order to purify the world, you need to break down a dragon egg and spread it into the atmosphere To do this, you need to make a 3x3x3 cube of tnt with the dragon egg in the middle, and surround the cube with obsidian on every side but the top, so the dragon egg particles can only go up. While the particles take effect, however, the world will become much more hostile to the point where it is even unsafe to be underground. As such, you will need to go into a stasis chamber (as defined in another end-game scenario) immediately, and stay there for at least a week (or however long you deem necessary), and when you come back out, the world will be purified and you will have won the game.
I started taking this challenge a week ago. Not satisfied with a simple self-sufficient shelter i am building an underground semi-spheric bio-dome of 80 blocks in diameter. So far i've mined/built 12 stories tall starting from bedrock(y6). the top will proably take me back towards the surface(around y66, where my bunker is), which'll make me take some extra precautions with the icing of the cake on y86. Looking forward to sharing results.
You don't. You will probably have to bunker down underground with whatever supplies you could bring with you. That's sort of the point. The smoothstone lining only applies to any above-ground extensions you add later on. I would build my tree farm first, and work from there...
It does need revising though. I can't think of a reliable way to tell whether it's day without compromising the shelter, which could get you (hypothetically) killed. Suggestions?
yeah its simple to tell time (and probably obvious) a clock : 3 i have suggestions wouldn't the airlock thing contradict the breeding and growing of three generations thing and the decontamination machine? i mean if you cant get the items in then how are you going to breed and grow 3 generations of livestock and plants and how are you going to decontaminate it if you cant get it in? oh and i have another question... is armor that is worn outside still safe to be worn again but outside? oh and i have a suggestion to make it a bit harder could the bomb be sent by herobrine? in hopes to kill you from taking his diamonds? which means the nether would be bombed and the nether would only be safe wearing a full suit of iron armor only? only iron(only iron because the nether is so closed in and so small that the radiation is 2x as strong)
Pet me, I'm Fluffy!
let me know how you all like it ^.^
HEY! YOU COPIED THIS FROM UAfMinecraftP, its and iPad app. lol
HEY! YOU COPIED THIS FROM UAfMinecraftP, its an iPad app. lol
[Overused Signature Goes Here]
Unfortunately, the radiation has spread throughout the entire world, so there is no escape. In order to purify the world, you need to break down a dragon egg and spread it into the atmosphere To do this, you need to make a 3x3x3 cube of tnt with the dragon egg in the middle, and surround the cube with obsidian on every side but the top, so the dragon egg particles can only go up. While the particles take effect, however, the world will become much more hostile to the point where it is even unsafe to be underground. As such, you will need to go into a stasis chamber (as defined in another end-game scenario) immediately, and stay there for at least a week (or however long you deem necessary), and when you come back out, the world will be purified and you will have won the game.
https://discord.gg/0kvhqyfryyjfO7qY
Ugh. Both a double post and an OP quote.
https://discord.gg/0kvhqyfryyjfO7qY
yeah its simple to tell time (and probably obvious) a clock : 3 i have suggestions wouldn't the airlock thing contradict the breeding and growing of three generations thing and the decontamination machine? i mean if you cant get the items in then how are you going to breed and grow 3 generations of livestock and plants and how are you going to decontaminate it if you cant get it in? oh and i have another question... is armor that is worn outside still safe to be worn again but outside? oh and i have a suggestion to make it a bit harder could the bomb be sent by herobrine? in hopes to kill you from taking his diamonds? which means the nether would be bombed and the nether would only be safe wearing a full suit of iron armor only? only iron(only iron because the nether is so closed in and so small that the radiation is 2x as strong)