Congratulations! You survived the blast! Unfortunately, the world is an unfriendly place now, and there are new challenges to overcome. This is your guide, and hopefully you will survive whatever problems inevitably arise. Good luck, Survivor!
This challenge is essentially a post-apocalyptic scenario. The goal is to create the ultimate bunker for surviving the apocalypse. I searched the forums, but did not find such a challenge listed, so I thought I'd try and post one. Suggestions are welcome!
I highly reccomend the Last Days Texturepack, if you don't mind the world looking less organic. Sorta fits the apocalypse theme. Also, the Solar Apocalypse Mod has been recommended by many on the thread, so keep that in mind.
Classic Challenge
Typical of most challenges, you have one day to gather materials. I highly reccomend getting a small supply of seeds and saplings, as securing resources after the first day becomes substantially more difficult. But more on that later. It is also a good idea to have several picks and shovels, because your shelter will probably start out underground. The outer (Anything exposed to direct sunlight) walls and roof of your shelter MUST be at least three blocks thick, to dissapate the hypothetical radiation. Now for the guidelines...
RULE 1 (VERY IMPORTANT): Due to the damaging effects of a nuclear blast, the sun is especially dangerous now. Unfortunately, survivor, this means you cannot, under any circumstances, head outside during the day. Stay sheltered, and survive. If you have to, you can scavenge after sunset, but it is advised that the survivor stay in his shelter when possible.
RULE 2: It is very dangerous to touch things outside of your shelter. The fallout can and will contaminate everything directly exposed to the weather, so any mobs that are outside are off limits, including their drops, and even at night. You cannot use or (especially) consume anything that comes from a contaminated source. The survival guide reccomends cave mushrooms as a nutritious and renewable source of food.
RULE 3: Getting fresh water is somewhat difficult in the radioactive world you are now in. Any outside sources are contaminated with fallout, and cannot be used for anything inside your shelter. To get safe water, it is advised that the survivor search caves or find hidden underground lakes. Both are reasonably common, but can be challenging to obtain at first. One of your first priorities will be creating a source of clean water, so be on the lookout.
RULE 4: Your shelter: There are several guidelines to creating a safe environment in this wasteland. In addition to the thick outer walls, other precautions must be put in place. Any entrances from outside must be separated from the rest of the compound by an airlock (a small room with a door on each end). The airlock must contain a running source of clean water to clean any items that went outside with you and deposit them safely in a different room inside the compound. (That is only for bringing items in, however. Any airlock is fine without the water, your items just have to be left outside). This must be done before any outside materials can be brought into your shelter (Outdoor mobs and their drops are still off limits). Any armor that has been outside must be left in a chest inside the airlock.
Other essential rooms include a tree farm, food source (Mushrooms reccomended for their low mainatinence and high payoff), and your bedroom. For security reasons, All rooms should have doors at all entrances and exits, and large rooms (Aside from the farms) are discouraged.
Cobblestone is useful as padding for the outer walls, but is too porous to use as the exterior layer. Any exposed expansions on your shelter must be coated in smooth stone in order to be habitable.
-Extra Notes: Windows are allowed, but must be at least as thick as the wall they are on.
Variations of the rules allow fully armored survivors to safely go outside in sunlight, but the armor cannot come back into the compound. It must be left in the airlock.
(Optional) RULE 5: For the hardcore among you, the post-nuclear world is quite chilling. In order to keep the shelter safe and cozy, you must burn a unit of coal for every room in the compound, every day. Airlocks are excluded from the count. If you can get your hands on some netherrack, you just need to build a fireplace/heating room, to allow for bigger bases after you reach the nether. This would replace the coal consumption.
Thanks for reading! Please don't hate, but suggestions/improvements on the challenge are welcome. I'm sure there's a lot more creative people out there.
Apocalypse v2.0
First, a bit of explanation as to the nature and purpose of the changes. Since... what, was it 1.6 or something when posted this? Well, whenever I posted this, Minecraft was a different animal at the time. Since then breeding, hunger, experience, and a ton of underground goodies have been added. I believe the incredible changes (especially hunger) warrant more preparation time and such. If you feel this makes the challenge too easy, by all means tailor the rules to your style. It's your game after all...
Before you begin: The survivor, being as savvy as he/she is, had an edge that the other, less intelligent people lacked. Before the bomb went off (Read: Before the challenge starts) you built a saferoom. The room covered your spawn point/a bed (So the challenge doesn't end upon your likely death(s)), a secure way of getting underground, and contained a chest with the following:
All of these things: 10 wheat seeds, 5 bread, 16 torches, 1 stone pickaxe, 4 pumpkin seeds.
Two of the Following: 1 Melon Seed, 16 chicken eggs, 2 buckets of water, 1 cocoa bean and jungle sapling, 16 coal/charcoal.
These can be gathered over time before starting the challenge, or using the new in-game commands, you can use creative mode to create your saferoom. Of course, creative mode is otherwise off-limits.
RULE 1 (VERY IMPORTANT):
Due to the damaging effects of a nuclear blast, the sun is especially dangerous now. Unfortunately, survivor, this means you cannot, under any circumstances, head outside unprotected during the day. Stay sheltered, and survive. If you have to, you can scavenge after sunset, but it is advised that the survivor stay in his shelter when possible.
Also note that, should you have the resources to do so any suit of armor will reasonably protect you from radiation, assuming that it is kept in good repair (Above orange). It is then possible for the survivor to make surface excursions during the day. This armor cannot be allowed back into the compound, however, and must be left in the airlock when you return.
RULE 2:
It is very dangerous to touch things outside of your shelter. The fallout can and will contaminate everything directly exposed to the weather, so any mobs that are outside are off limits, including their drops, and even at night. You cannot use or (especially) consume anything that comes from a contaminated source. With this in mind, you still have several options.
Firstly, assuming your preparations were inadequate, you can use breeding/harvesting of exposed food sources to introduce clean animals and plants to your shelter. By breeding/harvesting 3 generations of a given animal or plant, the results should be usable to the survivor. Of course, the parents and their products must be disposed of. During the process, the animals/plants should be quarantined in a decontamination room, separated from the rest of the compound by an airlock and 3-thick walls.
Second, you can create a decontamination machine (Intended to be endgame...) The construction must include: a chest (for contaminated items) in a 3x3x3 room, with water covering it. The walls must be made of stone brick, and the machine must be connected by a lever to at least 4 pistons on a repeating clock, to make it more machine-y. After a player-determined length of time, items left in the decontaminator are safe for use.
RULE 3:
Getting fresh water is somewhat difficult in the radioactive world you are now in. Any outside sources are contaminated with fallout, and cannot be used for anything inside your shelter. To get safe water, it is advised that the survivor search caves or find hidden underground lakes. Both are reasonably common, but can be challenging to obtain at first. One of your first priorities will be creating a source of clean water, so be on the lookout.
RULE 4:
Your shelter: There are several guidelines to creating a safe environment in this wasteland. In addition to the thick outer walls (3 blocks, to be exact), other precautions must be put in place. Any entrances from outside must be separated from the rest of the compound by an airlock (a small room with a door on each end). The airlock must contain a running source of clean water to clean any items that went outside with you and deposit them safely in a different room inside the compound.
(That is only for bringing items in, however. Any airlock is fine without the water, your items just have to be left outside)
. This must be done before any outside materials can be brought into your shelter (Outdoor mobs and their drops are still off limits). Any armor that has been outside must be left in a chest inside the airlock.
For security reasons, All rooms should have doors at all entrances and exits, and large rooms (Aside from the farms) are discouraged. In order to have an adequate shelter, the following rooms are priorities: Farms (for wood and food), A bedroom, storage facilities, etc. Once the essentials have been secured, the survivor should have at least one of each of the following:
-A morale boosting room, such as a library, chapel, garden, etc.
-A defense oriented room, such as an armory, target range, etc.
-A portal room (for accessing the nether)
To Finish The Challenge: Assuming the survivor wants to return to surface dwelling after creating the ultimate underground utopia, he has several available routes to follow.
-Waiting it out: After 180 minecraft days, the survivor may safely return to the surface (Good luck keeping track...). Otherwise, a stasis chamber, built in the nether or separated from the shelter by at least 64 blocks, and connected by an emergency minecart rail can be constructed. The chamber need only be one room, stocked with enough supplies to start a new shelter if needed and equipped with whatever your imagination dictates is necessary to preserve you in the worst case scenario. The pod in which you wait must be built of something at least as strong as iron blocks. When you come out of stasis, you've won.
-Escape: Possibly the easiest, but probably the most boring route, you can simply tunnel an escape route away from the blast zone. Feel free to set your own distance requirement, but the standard is set at 256 blocks from your shelter. The tunnel must be 3 blocks wide, and 3 blocks high, and well-lit for its entire length. When you emerge on the other end, you've won.
-Drop the Science: Create a cure. If you are able to brew 5 potion of regeneration II, you can make yourself hardy enough to adapt to the new conditions.
I like this challenge. This is a great one, indeed.
this is a good challenge its just that.....how r u gunna get a shelter on the first night?! and how r u gunna make a cobble house coated with smooth stone house on the first night....and how r u gunna make a fresh water source for ur airlock on the first night.... i think its its good it just needs some revising...
this is a good challenge its just that.....how r u gunna get a shelter on the first night?! and how r u gunna make a cobble house coated with smooth stone house on the first night....and how r u gunna make a fresh water source for ur airlock on the first night.... i think its its good it just needs some revising...
You don't. You will probably have to bunker down underground with whatever supplies you could bring with you. That's sort of the point. The smoothstone lining only applies to any above-ground extensions you add later on. I would build my tree farm first, and work from there...
It does need revising though. I can't think of a reliable way to tell whether it's day without compromising the shelter, which could get you (hypothetically) killed. Suggestions?
Maybe when you spawn you should just build a hole straight down and repair where you went through so it doesnt look like you were there, exactly like your told not to do when you first start minecraft. After you get deep you then can make your shelter and build up, instead of down like usually, of course you would have to kill a tree first but besides that I think it would be a nice addition don't you?
Maybe when you spawn you should just build a hole straight down and repair where you went through so it doesnt look like you were there, exactly like your told not to do when you first start minecraft. After you get deep you then can make your shelter and build up, instead of down like usually, of course you would have to kill a tree first but besides that I think it would be a nice addition don't you?
The only problem is that with that approach and the limitations set out, it would be almost impossible to ever reach the surface again. Your call though. It's your bunker, after all.
@Cheese Master- You would have to
1)Build an airlock with clean water canal
2)Kill/shear sheep
3)Drop wool in canal
4)???
5)Profit!!
or
1)Wait until night and Build an addition of your base over grass
2)Let the grass grow wherever you want your animal farm
3)Light said farm.
4)???
5)Profit
I'm sure there are other ways as well, but those two came to mind first.
@Shaiur- Your supplies would be very limited. It is doable, but much harder, I think. But again, it's your bunker. Don't let me stop you.
We should be able to go outside during the day if we make a full set of a certain armor. We can't actually collect Leather per the rules, so we have to get some ore. I suggest using full iron. It would allow you to exit your bunker during the day only 1 time, after which it must be thrown out. You can stay outside in this armor for 2 full days, but if you go inside it must be thrown out, even if there is time left. If the armor is damaged below 1/2 while outside, you have 5 minutes to return to the bunker before death. Also, if you think full Iron armor is too simple, then make it part diamond part iron. Having played since alpha 1.1.2, I've only found a total of 147 diamond, which is 6 sets of diamond armor I think. I have used about 3/4ths of this on tools. That leaves me barely enough diamond for 1 set and a pick + sword. So yeah.
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Why do assholes exist? Life would be boring without someone to yell at.
Congratulations! You survived the blast! Unfortunately, the world is an unfriendly place now, and there are new challenges to overcome. This is your guide, and hopefully you will survive whatever problems inevitably arise. Good luck, Survivor!
This challenge is essentially a post-apocalyptic scenario. The goal is to create the ultimate bunker for surviving the apocalypse. I searched the forums, but did not find such a challenge listed, so I thought I'd try and post one. Suggestions are welcome!
I highly reccomend the Last Days Texturepack, if you don't mind the world looking less organic. Sorta fits the apocalypse theme. Also, the Solar Apocalypse Mod has been recommended by many on the thread, so keep that in mind.
RULE 1 (VERY IMPORTANT): Due to the damaging effects of a nuclear blast, the sun is especially dangerous now. Unfortunately, survivor, this means you cannot, under any circumstances, head outside during the day. Stay sheltered, and survive. If you have to, you can scavenge after sunset, but it is advised that the survivor stay in his shelter when possible.
RULE 2: It is very dangerous to touch things outside of your shelter. The fallout can and will contaminate everything directly exposed to the weather, so any mobs that are outside are off limits, including their drops, and even at night. You cannot use or (especially) consume anything that comes from a contaminated source. The survival guide reccomends cave mushrooms as a nutritious and renewable source of food.
RULE 3: Getting fresh water is somewhat difficult in the radioactive world you are now in. Any outside sources are contaminated with fallout, and cannot be used for anything inside your shelter. To get safe water, it is advised that the survivor search caves or find hidden underground lakes. Both are reasonably common, but can be challenging to obtain at first. One of your first priorities will be creating a source of clean water, so be on the lookout.
RULE 4: Your shelter: There are several guidelines to creating a safe environment in this wasteland. In addition to the thick outer walls, other precautions must be put in place. Any entrances from outside must be separated from the rest of the compound by an airlock (a small room with a door on each end). The airlock must contain a running source of clean water to clean any items that went outside with you and deposit them safely in a different room inside the compound. (That is only for bringing items in, however. Any airlock is fine without the water, your items just have to be left outside). This must be done before any outside materials can be brought into your shelter (Outdoor mobs and their drops are still off limits). Any armor that has been outside must be left in a chest inside the airlock.
Other essential rooms include a tree farm, food source (Mushrooms reccomended for their low mainatinence and high payoff), and your bedroom. For security reasons, All rooms should have doors at all entrances and exits, and large rooms (Aside from the farms) are discouraged.
Cobblestone is useful as padding for the outer walls, but is too porous to use as the exterior layer. Any exposed expansions on your shelter must be coated in smooth stone in order to be habitable.
-Extra Notes: Windows are allowed, but must be at least as thick as the wall they are on.
Variations of the rules allow fully armored survivors to safely go outside in sunlight, but the armor cannot come back into the compound. It must be left in the airlock.
(Optional) RULE 5: For the hardcore among you, the post-nuclear world is quite chilling. In order to keep the shelter safe and cozy, you must burn a unit of coal for every room in the compound, every day. Airlocks are excluded from the count. If you can get your hands on some netherrack, you just need to build a fireplace/heating room, to allow for bigger bases after you reach the nether. This would replace the coal consumption.
Thanks for reading! Please don't hate, but suggestions/improvements on the challenge are welcome. I'm sure there's a lot more creative people out there.
If I was helpful, funny, or you just feel like it, please press the green + button, it's always appreciated.
PM me any proposed Changes, and I can slip them in at my discretion. Thanks for the responses!
this is a good challenge its just that.....how r u gunna get a shelter on the first night?! and how r u gunna make a cobble house coated with smooth stone house on the first night....and how r u gunna make a fresh water source for ur airlock on the first night.... i think its its good it just needs some revising...
You don't. You will probably have to bunker down underground with whatever supplies you could bring with you. That's sort of the point. The smoothstone lining only applies to any above-ground extensions you add later on. I would build my tree farm first, and work from there...
It does need revising though. I can't think of a reliable way to tell whether it's day without compromising the shelter, which could get you (hypothetically) killed. Suggestions?
The only problem is that with that approach and the limitations set out, it would be almost impossible to ever reach the surface again. Your call though. It's your bunker, after all.
How so?
If I was helpful, funny, or you just feel like it, please press the green + button, it's always appreciated.
To those showing loopholes:
Pretend you have a 3 day heads up to doomsday.
1)Build an airlock with clean water canal
2)Kill/shear sheep
3)Drop wool in canal
4)???
5)Profit!!
or
1)Wait until night and Build an addition of your base over grass
2)Let the grass grow wherever you want your animal farm
3)Light said farm.
4)???
5)Profit
I'm sure there are other ways as well, but those two came to mind first.
@Shaiur- Your supplies would be very limited. It is doable, but much harder, I think. But again, it's your bunker. Don't let me stop you.
Since it's post-civilization.
My youtube
My giant main base not close to being finished.
[img]http://i54.tinypic.com/2vczs5j.png[img]
Sir, you are retarded. That is HUSKYMudkipz's world.