Yes, the farm thing would be a good idea. Same goes for ores. I'm trying to locate mods that do these things, but I also might just have to learn to mod myself. I've got two years of Java experience, so it shouldn't be that hard.
I've played Terrafirmacraft before. Although it's quite engrossing, it might be a little bit too hard. The sheer amount of time taken to get digging means that whoever gets metal first is going to completely curbstomp everybody else.
Of course, it's worth a try.
As for the map border, it'll just be a solid wall of bedrock. Alternatively, I'll see if I can find mods so that beyond a certain point, the wilderness becomes almost impossible to survive in. The bedrock wall would then come at some point later, meaning that players can risk getting killed by mobs to get some distance from other people.
I'm not sure if the metal issue with tfc would be too big of an issue, since one can get low level metals early on in the game. Still, I'd prefer more vanilla gameplay.
Make sure to also have a plugin like borderguard so that players can't just climb over the bedrock wall.
Based on the community's reaction, it will not be an update. But a plugin like this would really be well needed for a war. And since it makes sense, it would work. Of course, i think the whole art of war community has passed on so i really don't think that it matters anyway.
Would this work for a sever based around kingdoms an the wars between them
Problem: guy in god wins all
Answer: disable diamod armor/enchanting/potions/golden apples
Problem: unbalanced pvp
Answer: when wearing a certain type of armor you get a effect if it's a full set making leather attack and iron tank
Problem: full obsidian rooms
Answer: forts/rooms can only be 3/4 obsidian and must have a entrance
Problem: Enemys cant break in faction land
Answer: they can now but they take slight damage
Problem: offline raiding
Problem: overage in server money
Answer: no preset money or shops everything is player made
Problem: to big of a world, to much resources
Answer: 10kx custom world with very few of each biome, large amounts of stone is only in the mountains, sand in one of the two SMALL deserts, trees in one of the many small forests, and there is not a lot of land either as over 50% of the map is water, so you do need to fight for land
Problem: people teleport in for backup
Answer: no teleporting at all
Answer: staff only have commands to help them moderate.
Problem: people attack a small base to bring down power to claim a big base elsewhere
Answer: a rule
Problem: people camping areas for noobs
Answer: a protection after your first log in preventing pvp for a good amount of time for you to get started
How would you think this would do, remember that there is supposed to be slight roleplay aspects to so we have portcullises and bridges, to make it more for kingdoms, but I would like to know, would you think this would work, If not what can I change, if it will work then would you play on something like this,