Any way to possibly reverse engineer this on a small scale to shoot out seeds that contain slime chunks precisely where I want them?
Looking for a 4 chunk square at -16 to 16 in both directions due to it being on region borders to eliminate the no hostile spawning bug. Yes I know I'm asking a lot, but I've been through about 500+ seeds already trying to hunt down the perfect seed. Seriously considering making a looped input that ticks the seed value each iteration but I truthfully think that is way too messy.
On a slime related note, I only use punching to kill slimes, but occasionally they still don't split, any ideas why?
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The opinions expressed in this post do not necessarily reflect the views of speaker, and may contain significant levels of: a) trolling flaming c) spamming
I do or do not use periods and capitalization based on my mood.
@speaker Some slimes spawn in the walls, take some damage then dislodge themselves from the wall giving them an unknown amount of health. A punch does 1 heart of damage and in order for a slime to split, the slime needs to have exactly the right amount of health lost, not too much.
eg. Medium Slime has 1.5 health, you punch once, it goes down by 1 to 0.5 health, you punch again, it goes to -0.5 health, this is too much and it doesn't divide. Normally, it has 2 health and punching twice would make it divide but random falls and suffocation can lower the health to an unknown number so it is safest to use a tool/weapon with the lowest amount of damage given (fist) so as not to deal too much damage.
You can maximise the chance of them splitting by removing any sharp falls and opening up the walls of the slime spawning area by two blocks.
Use your fist to split them, always.
I thought that might be the case. This is with wild slimes (not in a farm) as I haven't made my actual farm yet. Thanks for confirming.
The opinions expressed in this post do not necessarily reflect the views of speaker, and may contain significant levels of: a) trolling flaming c) spamming
I do or do not use periods and capitalization based on my mood.
I finally managed to get some slimes spawning in SMP. My only problem is that the tiny slimes always glitch and flicker and sometimes turn completely invisible, so it's impossible to know where they are.
Flailing around with my sword eventually gets them tho' :tongue.gif:
I have the same problem as you. All the slimes I've seen spawning since the 1.5 update were tiny and glitched, jumping all over the place through ceilings.
I really hated how they were everywhere back in the 1.3 and 1.4 and have all but disappeared since.
My House is probably about 300m away from the tunnel/shaft of the Slime area. Still not slimes though.
There is also a maximum spawning radius (I want to say 128m), so if you walk straight there they might not have time to spawn.
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The opinions expressed in this post do not necessarily reflect the views of speaker, and may contain significant levels of: a) trolling flaming c) spamming
I do or do not use periods and capitalization based on my mood.
I have carved out an area between levels 12 and 16, in a 24x24x4 area underground, and the slime finder indicates that this entire area should word, but i have not seen a single slime for 5 (real life)days after creating this cavern.
I have to clarify something from the OP. do slimes spawn in light? because it one part of your post it seems like you are saying light all your caves to increase the chance they will spawn in your farm, and in another you say (I think) that light doesn't affect them. in a few videos I saw, I saw slimes spawning in light, and on the wiki there's similar issues (along with a lot of others I think).
I have to clarify something from the OP. do slimes spawn in light? because it one part of your post it seems like you are saying light all your caves to increase the chance they will spawn in your farm, and in another you say (I think) that light doesn't affect them. in a few videos I saw, I saw slimes spawning in light, and on the wiki there's similar issues (along with a lot of others I think).
slimes will spawn regardless of light level, but if you dont light it up the other mobs will spawn too, and at a greater rate than the slimes do
so if you reduce the risk of other mobs spawning, you are also increasing the chance that slimes will spawn (because now the only mob that can spawn there are slimes)
slimes will spawn regardless of light level, but if you dont light it up the other mobs will spawn too, and at a greater rate than the slimes do
so if you reduce the risk of other mobs spawning, you are also increasing the chance that slimes will spawn (because now the only mob that can spawn there are slimes)
This actually may have been changed believe it or not. In the hundreds of tests I've ran recently, they don't seem to want to spawn in light level below a certain point. That point appears to overlap slightly with the hostile mob spawning, but after passing that point it is entirely all hostiles. I've flushed out all enemies and let it rerun spawning algorithms a few dozen times to see what happens as I alter light levels on spawning pads. Was truthfully testing glowstone placement near ice as well as if ice was changed to allow spawning on it (which it hasn't), to find that little surprise. At any rate, lighting up areas you want slimes to spawn in is highly recommended regardless.
slimes will spawn regardless of light level, but if you dont light it up the other mobs will spawn too, and at a greater rate than the slimes do
so if you reduce the risk of other mobs spawning, you are also increasing the chance that slimes will spawn (because now the only mob that can spawn there are slimes)
Well, i made 2 small SlimeCaves (size of the slimechunk) , sourroundet them with a 2x1 big glasswall and a door in it.
(Y = 12)
(lighted up of course)
Sometimes, when i walked on the surface or maybe digged myself though some dungeons and came back to those caves, i found up to 5 or 6 medium / small slimes in it.
I'm fine with it so far but...
When i go away more than 24 blocks (maybe 40) i can wait forever, nothing will spawn.
I never found out where i have been when those slimes spawned.
I'd really like to know where i should wait to let those slimy ******** appear^^
(i'm no native speaker - be kind :tongue.gif: )
edit:
it's a server running on the latest MC build. No Mob/Spawn-Addins
Bad luck. Did you wait just as long as you went caving? Try it overnight, but don't pause the game.
I built a 3 chunk slime farm and I'm standing > 24 blocks away from it waiting. But now barely any mobs of *any* kind are spawning *anywhere*. I hit F3 and look all around and I see no entity numbers. I am getting the occasional mob spawn, and I did get one slime to spawn in my farm so I know I built it in the right place. But the whole spawning system seems to be stuck and I don't know how to unstick it. I tried exiting the game and walking really far but neither seem to help.
Have you been staying at least 24 blocks away from the entire area?
@speaker Some slimes spawn in the walls, take some damage then dislodge themselves from the wall giving them an unknown amount of health. A punch does 1 heart of damage and in order for a slime to split, the slime needs to have exactly the right amount of health lost, not too much.
eg. Medium Slime has 1.5 health, you punch once, it goes down by 1 to 0.5 health, you punch again, it goes to -0.5 health, this is too much and it doesn't divide. Normally, it has 2 health and punching twice would make it divide but random falls and suffocation can lower the health to an unknown number so it is safest to use a tool/weapon with the lowest amount of damage given (fist) so as not to deal too much damage.
You can maximise the chance of them splitting by removing any sharp falls and opening up the walls of the slime spawning area by two blocks.
Use your fist to split them, always.
I didn't know the thing about the wall spawns. I have another thing where I 'll go down to my slime farm and there'll be slimeball littering an area near the wall. I'm guessing that's the same phenomenon, but they were able to split anyways, despite the glitch.
However, most blocks and items do the same amount of damage as your fists and are, practically speaking, perfectly fine for slime killing. Also, there are a few things that naturally deal an appropriate amount of damage to cause slimes to split predictably. From the wiki:
Splitting
Larger slimes will split into 4 slimes (all one size smaller) if and only if the killing blow causes no damage greater than the health of the original slime. This means that the player can use a tool does the gcd of all the splittable slimes’ health, such as a bow, a wooden axe, a stone pick or a iron shovel (see: dealing damage), or simply punch the slimes. Drowning or suffocating slimes to death will also cause them to split or drop slimeballs, but slimes killed by lava or wolves will not.
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"Don't pay any attention to the critics. Don't even ignore them." -Nicolas Negroponte
I have this one big room with a mob trap in it that's underground and right near bedrock.so when I go in I want to find sulfur and arrows and bones and whatever,but there's ALWAYS slimes in there!they spawn like MAD!once there were two HUGE slimes in there.
So when I leave the room,I always have TONS of slime balls!!!
Well,I guess it can ALSO be a SLIME farm!!!
Creeper crazy
I have this one big room with a mob trap in it that's underground and right near bedrock.so when I go in I want to find sulfur and arrows and bones and whatever,but there's ALWAYS slimes in there!they spawn like MAD!once there were two HUGE slimes in there.
So when I leave the room,I always have TONS of slime balls!!!
Well,I guess it can ALSO be a SLIME farm!!!
Creeper crazy
It can be if you make a reliable grinder and item transport to the surface. Too much work imo. I'd rather just have on/off switches for separate spawner rooms. Plan on doing 4 aerial spawners for hostiles and 1 depth spawner for slimes. Getting strangely good at them too from all the tests and systems I've built. I've improved on the Etho design so many times that I can sense his fist shaking and mumbled curses from a few hundred miles away.
Also, I do have a super compact item elevator design. It's 4x4 and can be reliably powered from the surface and doesn't lose any items at all. Plan on doing a tutorial video for it later on this week :smile.gif:
I was having trouble getting slimes to spawn in my farm as well, but just now decided to leave Minecraft open while sitting next to the slime dispenser in my house's basement, while I browsed the web. After a while I was getting quite a few slimes showing up, the only problem being I'm playing SMP and they're buggy as hell or I was lagging badly.
They didn't want to climb the ladder very much and they'd get half-way stuck in walls really easily. Some of them escaped the drowning mechanism, but they were still delivered to me with no effort.
If anyone is having problems getting slimes to spawn, you've gotta be patient. Don't expect a dozen slimes to show up in 10 minutes.
It might have also helped that I emptied the nearby caves of monsters and lit them along the way, which supposedly increases spawn rates elsewhere, such as my slime farm.
up, the only problem being I'm playing SMP and they're buggy as hell or I was lagging badly.
They didn't want to climb the ladder very much and they'd get half-way stuck in walls really easily. Some of them escaped the drowning mechanism, but they were still delivered to me with no effort.
that's weird. did you fully enclose it?
what drowning method did you use?
Finding slimes is a real pain, when I found a chunk (actually two next to each other) I set up a farm which is now fully automated :biggrin.gif: no input from me at all, and they will split, come to the surface, die, and their loot sorted into chests :smile.gif:
Looking for a 4 chunk square at -16 to 16 in both directions due to it being on region borders to eliminate the no hostile spawning bug. Yes I know I'm asking a lot, but I've been through about 500+ seeds already trying to hunt down the perfect seed. Seriously considering making a looped input that ticks the seed value each iteration but I truthfully think that is way too messy.
I do or do not use periods and capitalization based on my mood.
I thought that might be the case. This is with wild slimes (not in a farm) as I haven't made my actual farm yet. Thanks for confirming.
you need to be 24 blocks away horizontally
I do or do not use periods and capitalization based on my mood.
I have the same problem as you. All the slimes I've seen spawning since the 1.5 update were tiny and glitched, jumping all over the place through ceilings.
I really hated how they were everywhere back in the 1.3 and 1.4 and have all but disappeared since.
There is also a maximum spawning radius (I want to say 128m), so if you walk straight there they might not have time to spawn.
I do or do not use periods and capitalization based on my mood.
slimes will spawn regardless of light level, but if you dont light it up the other mobs will spawn too, and at a greater rate than the slimes do
so if you reduce the risk of other mobs spawning, you are also increasing the chance that slimes will spawn (because now the only mob that can spawn there are slimes)
This actually may have been changed believe it or not. In the hundreds of tests I've ran recently, they don't seem to want to spawn in light level below a certain point. That point appears to overlap slightly with the hostile mob spawning, but after passing that point it is entirely all hostiles. I've flushed out all enemies and let it rerun spawning algorithms a few dozen times to see what happens as I alter light levels on spawning pads. Was truthfully testing glowstone placement near ice as well as if ice was changed to allow spawning on it (which it hasn't), to find that little surprise. At any rate, lighting up areas you want slimes to spawn in is highly recommended regardless.
qft.
Bad luck. Did you wait just as long as you went caving? Try it overnight, but don't pause the game.
I didn't know the thing about the wall spawns. I have another thing where I 'll go down to my slime farm and there'll be slimeball littering an area near the wall. I'm guessing that's the same phenomenon, but they were able to split anyways, despite the glitch.
However, most blocks and items do the same amount of damage as your fists and are, practically speaking, perfectly fine for slime killing. Also, there are a few things that naturally deal an appropriate amount of damage to cause slimes to split predictably. From the wiki:
-Nicolas Negroponte
So when I leave the room,I always have TONS of slime balls!!!
Well,I guess it can ALSO be a SLIME farm!!!
Creeper crazy
It can be if you make a reliable grinder and item transport to the surface. Too much work imo. I'd rather just have on/off switches for separate spawner rooms. Plan on doing 4 aerial spawners for hostiles and 1 depth spawner for slimes. Getting strangely good at them too from all the tests and systems I've built. I've improved on the Etho design so many times that I can sense his fist shaking and mumbled curses from a few hundred miles away.
Also, I do have a super compact item elevator design. It's 4x4 and can be reliably powered from the surface and doesn't lose any items at all. Plan on doing a tutorial video for it later on this week :smile.gif:
They didn't want to climb the ladder very much and they'd get half-way stuck in walls really easily. Some of them escaped the drowning mechanism, but they were still delivered to me with no effort.
If anyone is having problems getting slimes to spawn, you've gotta be patient. Don't expect a dozen slimes to show up in 10 minutes.
It might have also helped that I emptied the nearby caves of monsters and lit them along the way, which supposedly increases spawn rates elsewhere, such as my slime farm.
that's weird. did you fully enclose it?
what drowning method did you use?
added some spawning background to the first post.
This is supposed to be a theory thread. there's a separate feedback thread for the app.
Anyways, try what I posted here http://www.minecraftforum.net/topic/397835-find-slime-spawning-chunks/page__st__140__p__6181135#entry6181135 and post your results in that topic.
:biggrin.gif:
They aren't that hard to find when you know how to program in java.