But shouldn't we, as rational men, at least consider the straight forward possibility that the game glitches villagers out of existence sometimes? For example, when they glitch into the floor, they might suffocate? Or a de-zombiefied villager still have a piece of gamecode that marks him as a zombie for despawning purposes?
It's possible. I have never seen any evidence of this, but then again I've never seen any evidence of lots of things which I take for granted every day, so that doesn't rule anything out. My first village did die out rather "mysteriously" but I brought in two villagers on minecarts from another village (this was before zombie villagers were a thing) and repopulated it, it has been thriving ever since.
Fences and fence gates kept them away from the door outside.
Actually, I do believe villagers can operate fence gates, if I'm not mistaken.
Interesting. I have been controlling them successfully with fence gates in several games for quite a while. Right now I have two villagers standing all day behind a fence gate staring forlornly at the rest of the village. They never go through. Compare this with ladders, where I have occasionally observed villagers climb ladder (though almost never when they were supposed to).
Or maybe it was trapdoors. One or the other. I was surprised as you when I first saw it, but I'm pretty sure I do remember seeing it. Unless I'm just imagining things. I'm too young to be getting old already...
Yes, that is a problem, and I don't actually know much about what causes this to happen, except that it does happen, and I think it has something to do with the south-east rule (which is apparently reversed in this case, as I noticed like you did that they seem to crowd the north-west corner of the village.) You were on the right track with trapping them on the far side of the village to keep those houses "alive," that's the only way I know of to combat this problem.
It happens due to rounding errors in the Villager (and I believe all passive mob) wander code. A floor function is used instead of real rounding, which causes a slight pull towards lower coordinates, which adds up and becomes obvious over time when the mobs are restricted by some other factor (penned animals, villagers). The actual direction depends on the quadrant you're in.
The actual direction depends on the quadrant you're in.
Actually I'm pretty sure "floor" means "round down" (towards negative infinity), not "round towards zero," so it would be towards the northwest in any quadrant, wouldn't it?
Actually I'm pretty sure "floor" means "round down" (towards negative infinity), not "round towards zero," so it would be towards the northwest in any quadrant, wouldn't it?
Derp! Didn't think that through. North and west are the negative directions so, yeah, it always pulls that way.
This helped me so much with villagers. I now am mayor of a small town, head engineer of defense, as well as friend to the people. A far off desert village also wants to make peace after previous war times between the two villages of plains and desert. I have a large house, and created an emerald capitalist country. Thank you for the great guide, and villager help!
Just a quick question for anybody who knows the answer. Would I be able to thus build a multi level apartment complex and have villagers recognize the second, third, fourth, etc. level doors as part of the houses in the town? or do I need to keep it to a one level basis strictly?
Just a quick question for anybody who knows the answer. Would I be able to thus build a multi level apartment complex and have villagers recognize the second, third, fourth, etc. level doors as part of the houses in the town? or do I need to keep it to a one level basis strictly?
Yeah, you can build vertically no problem. Just watch out for the infinite overpopulation glitch.
First of all, great guide! It's informative, comprehensive, and easy to follow! for you!
There's just one thing I feel like I should add, though. It may have been in the guide somewhere, but I may have missed it.
In order for a house to count as part of the village, there needs to be a villager within 16 blocks of it. Otherwise, the village won't register it. Another thing to keep in mind is that villagers tend to congregate near the village center, so if you want to expand a large village, you might need to use minecarts to take the villagers to the new area before it will be recognized as a part of the village.
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Quote from Albert Einstein »
There are two things that are infinite: the Universe and Human stupidity. And I'm not so sure about the Universe.
Is there a way I can quickly move villagers over a space of 1000 or more blocks?
They already live in a village, I just want them next to mine.
Effective methods of moving villagers over distances include minecarts (if you don't have enough tracks, you can pick up the ones behind them and place them down in front), water streams (and the occasional water elevator to raise them back up, since the streams will have to flow downward every 7 blocks), or a string of "fake" houses to lead them away during the night, destroying visited ones along the way (starting with every door in the original village) to force them on towards the next. Now that mobs can be sent through portals, you could also send them for a quick minecart ride through the nether.
If all of that sounds like too much work, consider curing a pair of infected zombie villagers, and then build a mass- (or infinite) breeding unit near where you want them to be.
Can zombie sieges happen in user made villages? I feel like I read in the wiki that they don't, but I want to be sure.
I don't think the game really knows or cares whether a village is "natural" or not. The game just looks at the blocks and decides whether something is a village or not, it doesn't care whether they were put there by the player or the terrain generator. As far as I know, that is. I believe that yes, they can spawn in player-made villages. Although that is just a guess, I don't see a lot of sieges either way, in natural villages or "artificial" ones.
Would villagers climb up ladders to go into houses? I might make some sort of apartment kind of setup.
Like any mob, villagers will move upward if they happen to randomly be pressing up against a wall while inside a ladder block, but I don't think they "use" a ladder in the sense that they account for it in their pathfinding. You should probably stick with steps if you want them to find their way up it.
But wouldn't the "roof" of the house be directly hit by sunlight ? If we build several floors, the lower roof isn't exposed to sunlight.
I don't know how many more ways I can explains this. Here's a poorly-drawn picture I made in MS Paint:
Also, what about undeground villages ? If there's 50 blocks above a house, will it be counted as a house ?
Building underground means that there are no "outside" spaces, spaces that can see the sky by looking straight up, within the required five blocks on either side of the door. The best you can do is to hide it behind a cliff face, or punch a hole all the way up to the surface to let skylight down below.
ok so i need to know two things. first i need toi know if villagers effect block updates such as grass dieing and regrowing in a night/day sensor. and seconed i need to know if they are atracted to some thing, (like cows to wheat)
ok so i need to know two things. first i need toi know if villagers effect block updates such as grass dieing and regrowing in a night/day sensor. and seconed i need to know if they are atracted to some thing, (like cows to wheat)
I'm really not sure what you mean by the first question, but I am pretty sure the answer is "no." Villagers shouldn't affect (act on) block updates in any way just by being present, and the only way they can effect (cause) them that I can see would be opening/closing a door, or walking across a patch of redstone ore. [EDIT: Other ways they could cause a block update would be activating any redstone mechanism by way of a pressure plate or tripwire, or hopping on farmland and reverting it to dirt.]
Second part, no, they're not attracted to anything like cows are to wheat. If you want to move villagers somewhere, you'll have to use minecarts, water streams, or "fake" houses as I described up above in post #188. There's no item you can hold in your hand to make them follow you.
I'm really not sure what you mean by the first question, but I am pretty sure the answer is "no." Villagers shouldn't affect (act on) block updates in any way just by being present, and the only way they can effect (cause) them that I can see would be opening/closing a door, or walking across a patch of redstone ore.
Not trying to be a grammar stickler, but since you were trying to correct him, I figured I should probably correct you. People mess up "affect" and "effect" all the time. The second sentence should also be "affect" (not "effect") since it is still being used as a verb. "Affect" is a verb and "effect" is the noun.
EDIT: It took 3 re-readings of the sentence, but I realized that you actually are using "effect" correctly as a verb. That's very uncommon, but (amazingly) correct. Don't try this at home kids, 9 times out of 10, you want "affect" when it needs to be a verb.
On topic... I actually created an NPC village that is set up just like the MS paint picture, and it works great. 240 doors in a 32x32 area (I could have fit in many more, but figured 84 NPCs should be enough). Only difference from your drawing is that it IS actually just underground, but has a glass block roof over the areas that need to be "outside" which lets them count because full sunlight can still reach them.
It's possible. I have never seen any evidence of this, but then again I've never seen any evidence of lots of things which I take for granted every day, so that doesn't rule anything out. My first village did die out rather "mysteriously" but I brought in two villagers on minecarts from another village (this was before zombie villagers were a thing) and repopulated it, it has been thriving ever since.
Actually, I do believe villagers can operate fence gates, if I'm not mistaken.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Or maybe it was trapdoors. One or the other. I was surprised as you when I first saw it, but I'm pretty sure I do remember seeing it. Unless I'm just imagining things. I'm too young to be getting old already...
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
It happens due to rounding errors in the Villager (and I believe all passive mob) wander code. A floor function is used instead of real rounding, which causes a slight pull towards lower coordinates, which adds up and becomes obvious over time when the mobs are restricted by some other factor (penned animals, villagers). The actual direction depends on the quadrant you're in.
http://www.minecraft...ob-performance/
Actually I'm pretty sure "floor" means "round down" (towards negative infinity), not "round towards zero," so it would be towards the northwest in any quadrant, wouldn't it?
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Derp! Didn't think that through. North and west are the negative directions so, yeah, it always pulls that way.
http://www.minecraft...ob-performance/
Minecraft [Alpha] 1.7.3 had blocks that you can use to build with.
Minecraft now has blocks that you can use to build with.
Nothing has changed in my opinion." That is all.
My mega long suggestion for Brewing & Farming!
Yeah, you can build vertically no problem. Just watch out for the infinite overpopulation glitch.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
There's just one thing I feel like I should add, though. It may have been in the guide somewhere, but I may have missed it.
In order for a house to count as part of the village, there needs to be a villager within 16 blocks of it. Otherwise, the village won't register it. Another thing to keep in mind is that villagers tend to congregate near the village center, so if you want to expand a large village, you might need to use minecarts to take the villagers to the new area before it will be recognized as a part of the village.
They already live in a village, I just want them next to mine.
Effective methods of moving villagers over distances include minecarts (if you don't have enough tracks, you can pick up the ones behind them and place them down in front), water streams (and the occasional water elevator to raise them back up, since the streams will have to flow downward every 7 blocks), or a string of "fake" houses to lead them away during the night, destroying visited ones along the way (starting with every door in the original village) to force them on towards the next. Now that mobs can be sent through portals, you could also send them for a quick minecart ride through the nether.
If all of that sounds like too much work, consider curing a pair of infected zombie villagers, and then build a mass- (or infinite) breeding unit near where you want them to be.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Would villagers climb up ladders to go into houses? I might make some sort of apartment kind of setup.
Thank you. c:
I don't think the game really knows or cares whether a village is "natural" or not. The game just looks at the blocks and decides whether something is a village or not, it doesn't care whether they were put there by the player or the terrain generator. As far as I know, that is. I believe that yes, they can spawn in player-made villages. Although that is just a guess, I don't see a lot of sieges either way, in natural villages or "artificial" ones.
Like any mob, villagers will move upward if they happen to randomly be pressing up against a wall while inside a ladder block, but I don't think they "use" a ladder in the sense that they account for it in their pathfinding. You should probably stick with steps if you want them to find their way up it.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
trunkz' Village Info mod. There's a link to it in the "additional info" section at the end of the first post.
I don't know how many more ways I can explains this. Here's a poorly-drawn picture I made in MS Paint:
Building underground means that there are no "outside" spaces, spaces that can see the sky by looking straight up, within the required five blocks on either side of the door. The best you can do is to hide it behind a cliff face, or punch a hole all the way up to the surface to let skylight down below.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
I'm really not sure what you mean by the first question, but I am pretty sure the answer is "no." Villagers shouldn't affect (act on) block updates in any way just by being present, and the only way they can effect (cause) them that I can see would be opening/closing a door, or walking across a patch of redstone ore. [EDIT: Other ways they could cause a block update would be activating any redstone mechanism by way of a pressure plate or tripwire, or hopping on farmland and reverting it to dirt.]
Second part, no, they're not attracted to anything like cows are to wheat. If you want to move villagers somewhere, you'll have to use minecarts, water streams, or "fake" houses as I described up above in post #188. There's no item you can hold in your hand to make them follow you.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Not trying to be a grammar stickler, but since you were trying to correct him, I figured I should probably correct you. People mess up "affect" and "effect" all the time. The second sentence should also be "affect" (not "effect") since it is still being used as a verb. "Affect" is a verb and "effect" is the noun.EDIT: It took 3 re-readings of the sentence, but I realized that you actually are using "effect" correctly as a verb. That's very uncommon, but (amazingly) correct. Don't try this at home kids, 9 times out of 10, you want "affect" when it needs to be a verb.
On topic... I actually created an NPC village that is set up just like the MS paint picture, and it works great. 240 doors in a 32x32 area (I could have fit in many more, but figured 84 NPCs should be enough). Only difference from your drawing is that it IS actually just underground, but has a glass block roof over the areas that need to be "outside" which lets them count because full sunlight can still reach them.