The goal of this challenge is to build a dungeon, one that you live in and control. Embrace your inner evil and construct something that will be the doom of adventurers everywhere. There aren't many rules to this challenge because the goal is to build a dungeon, not to make the game harder on yourself.
To get started:
Start a new world. Turn cheats on and give yourself a bonus chest to get started. Find a location to build your dungeon in. A dungeon does not necessarily have to be underground! It can be on the surface as a massive fortress, in the air as a tree house dungeon (please someone do this), or a classic 'under the earth' one. Or a combination of all of these!
Rules:
Use creative mode sparingly. I'm not forbidding cheats as some things may be really difficult or impossible to build without it, but try and stay in survival mode as much as possible.
Command blocks and spawner eggs are allowed in unlimited amounts. The goal is to create a dungeon ambiance and these could come in handy. Materials that are unattainable through normal means (end portal blocks, bedrock, etc) are also permitted. Everything else needs to be gathered.
You can play at any difficulty level you prefer.
When an item is listed under expand, that means you need to make the room bigger and more impressive in any way that satisfies your sense of aesthetics.
You are not limited solely to what is listed. If you feel like adding additional things, go for it.
Your trinket must be represented by a block or item. You can pick whatever you like and you do not need to actually find it in the world. You are allowed to relocate this at will, however, keep it inside the confines of your dungeon and later, the temple itself.
Texture Packs:
This challenge really benefits from the use of a texture pack. Here's a couple that may work well. Let me know if there are others.
Day 5: I found something today while mining. It's such an odd little thing, unlike any of the other treasures I've dug out of the earth. I think I shall keep it with me. Perhaps it will bring me luck.
Stage One: The Find
Establish a base. Put all the necessities you would need to survive a couple days if you were just playing Minecraft with no particular goal. A bed, a furnace, a crafting table.
Day 12: I'm starting to have nightmares. They're distracting, but I continue work on my home. I've built a little room to store my treasures in so that no one can touch them. The trinket is in there. I... I'm uneasy carrying it on me all the time. What if something happens to it? But I don't like having it tucked away either, I feel like I'm always missing something and I keep checking my bag, expecting to find it there.
Day 23: It haunts my dreams. I need to keep it safe.
Stage Two: The Nightmares
Build a storage room. The door must be made of iron. Place your trinket inside. You must keep this safe at all times. You are allowed to relocate it, but it can no longer leave your dungeon.
Build yourself a bedroom. Since you're having nightmares, decorate it with some nice paintings and flowers to help soothe your sleep.
Make your base self-sustaining. Include a way to harvest trees and food without leaving the base.
Add a kitchen. Include a 'wet kitchen' so you can butcher the animals without making a mess on the nice floor.
Add some animal pens. Horse, sheep, cow... whichever you like. You may use spawn eggs, sparingly, if you don't feel like traveling the world over for animals.
Day 57: I see it, in my mind, almost constantly now. It seems larger. Like it's growing. But how is that possible, it's just a thing, a piece of rock - or was it glass? Gem? I can't remember. It's like smoke, every time I try and focus on it, it slips away. I feel like I'm losing my mind.
Day 63: I fell the other day. Was mining and broke through a ravine. The stone was wet and I slipped and fell. I thought I broke my arm but when I got up, the pain went away. I thought I heard whispering. I can feel it now, in my blood, that feeling I get when I'm using my enchanting table. It's power. I know it is. The trinket - can I even call it that anymore? - is making me stronger.
Day 69: People will come and take it from me when they know. I must protect myself. I must protect it.
Stage Three: The Obsession
Move your trinket out of the storage room and into its own shrine. It should not be hidden away. Oh no no no. It's too beautiful for that.
You're safe, you're secure. Start expanding your base. Hallways that double back. Rooms with no purpose. Just... build. You can't explain why you're so compelled.
You are master of this domain. Build a throne room for yourself. It feels silly, but it also feels like it belongs.
Build a portal to the nether. Make sure this is fortified, for while you can't quite explain why you feel such a need for a portal... you still want to make sure its safely contained.
A great hall would be nice. With tables. For feasts. They'll never be filled, oh no, never, but there's something satisfying about sitting at the head table in that great empty hall.
Build a library with an enchanting table. Your dreams have shown you so many new things.
Expand:
bedroom
storage room
Day 78: I think it's alive. I think it's alive and it's growing and it's whispering to me. I can hear it in my dreams - such terrible dreams, of darkness and blood and they follow me through the day - and I can hear it in the back of my head when I stand very quietly while I'm awake. I cannot help but love it though, I'd do anything for it. It's given me power, so much power, and I think I could burn the earth and turn the oceans into blood if it wanted me to. But not yet. I'm not ready yet. I have to burrow in, build myself a fastness where no one can get to me. Where I can be safe, keep IT safe, and we can wait. Wait until it's time.
Time for what? I don't know anymore.
Day 90: They've come. I KNEW they would come. I'll make them regret it. All of them. I can hear them weeping now, their cries echoing through the halls. Let them. They should, if they have any idea of what's waiting for them.
Stage Four: The Paranoia
Build a front gate. This gate should be difficult to access. Use iron, obsidian, or other hard materials for the frame. They won't get in. Not unless you let them.
They've come. They heard its call and they've come, those sworn to serve the Master, to serve you; it's chosen. They will protect it and obey your every command. Build them a dormitory and mess hall.
Build traps in your dungeon. Kill them. Capture them. It doesn't matter. Just... they won't get to it. Not unless they're brought in at your command, broken and on their knees, to gaze upon your treasure and tremble in fear.
Build a dungeon to store anyone your traps or minions capture. Perhaps they'll come in handy later.
Hounds. You need hounds. Build a kennel. Include an observation platform so you can watch in luxury when your minions throw the evening meal in with the hounds.
A couple of the prisoners can play music. What luck. Build a musician's gallery on the second level of the great hall. You can chain them up there and if you don't like the music, you can have them executed. Won't that be motivation?
Expand:
bedroom
storage room
library
shrine
Day ??: I don't know anymore. The light hurts my eyes. I don't go outside. It whispers to me constantly now, beautiful words and while I still don't understand them, I know what it wants. This is my domain, my palace, my dungeon. I'm to rule. Those that serve me will fear me and those that I capture will suffer for my amusement. That's my right. And I'll live as long as IT allows me, buried here under the wieght of all I've built and my shadow will grow and cover all the land around it until everyone is afraid and no one will dare rise up against me. Let them try. I'll destroy them all, turn everything to fire and ash.
SUCH power. I thought, at first, that this would bring me luck. How foolish, how.. unimaginative.
Such power.
Stage Five: The Descent
Build a pit in the shrine. Fill the bottom with lava or fire. You'll know who and when to throw someone inside it. Yes. Your dungeon is swelling with fodder.
Build cages throughout the dungeon. Fill them, if you like. There's something soothing about their hopeless stares as they slowly waste away within the iron bars. And to think - at one point you thought flowers and paintings were... pretty.
Everyone needs hobbies. Build an alchemy room. Include a holding cell so you can observe the results of your latest concoction. Their weeping is a bit distracting, so include a study up on a balcony where you won't have to listen to them.
Add a portal to the End to your temple. Kill enough endermen to activate it.
It's too bright. You need darkness. Not... everywhere. But just a few places. Knock out the torches and windows in some of the hallways and rooms. (if you're playing at anything but Peaceful difficulty, you might want to seal these off somehow so the monsters don't wander aimlessly through your dungeon...)
Expand:
bedroom
dungeon
library
shrine
Congratulations, you've finished the challenge! What next? Well, try running through your dungeon as a bold adventurer and see if you can't get to the treasure and destroy it. Or steal it, and start the process of corruption all over again...
Glad people are interested in this challenge! I wanted something more interesting than 'you can't use X materials until you build Y'. And after playing Torchlight II I was like... I SHOULD BUILD A DUNGEON.
I finished the second stage. Now I can build the really fun stuff...
Animal pens. They're built in a tower formation just adjacent to the main entrance.
Main entrance. The spiral staircase goes all the way down to level 12.
Storage room. It's super tiny. My trinket is a block of coal, because it's creepy.
Kitchen and wet kitchen. The wet kitchen has a drain and water spout to wash away the animal blood.
And my bedroom. Look at the paintings! Aren't they soothing?
I have been tinkering with this for a little while now. I like it, there are a few small things I would change, but they are more personal tweaks to make it a little more interesting for me.
The challenge itself? Well... Meh. Not very difficult...
It's not really supposed to make the game harder, it's more meant to give a narrative and a goal. I tend to focus more on the storyline of games, so I like to give myself reasons for building stuff.
Plus, I think if I made it harder, I'd never finish the challenge myself. I may have set myself on fire while building my throne room today. Maybe. I can't confirm anything.
Yay, new challenge from you! (Late response, I know, but I would have never found this thread if not for poking around your profile today)
This is too creepy for me, though, and I'm already busy with doing your other challenge, so I won't be starting this one anytime soon. But it's a very interesting idea and I have to say I love how your challenges aren't about making the game harder and instead are only what feels like goals, which a Minecraft player like me seriously needs (I never stuck to one world until I started TDB).
Hey look. I still remember this account XD.
This is perfect for me. Creepy, obsessive, detailed building. Looking forward to finding time to work on it
The goal of this challenge is to build a dungeon, one that you live in and control. Embrace your inner evil and construct something that will be the doom of adventurers everywhere. There aren't many rules to this challenge because the goal is to build a dungeon, not to make the game harder on yourself.
To get started:
Start a new world. Turn cheats on and give yourself a bonus chest to get started. Find a location to build your dungeon in. A dungeon does not necessarily have to be underground! It can be on the surface as a massive fortress, in the air as a tree house dungeon (please someone do this), or a classic 'under the earth' one. Or a combination of all of these!
Rules:
Use creative mode sparingly. I'm not forbidding cheats as some things may be really difficult or impossible to build without it, but try and stay in survival mode as much as possible.
Command blocks and spawner eggs are allowed in unlimited amounts. The goal is to create a dungeon ambiance and these could come in handy. Materials that are unattainable through normal means (end portal blocks, bedrock, etc) are also permitted. Everything else needs to be gathered.
You can play at any difficulty level you prefer.
When an item is listed under expand, that means you need to make the room bigger and more impressive in any way that satisfies your sense of aesthetics.
You are not limited solely to what is listed. If you feel like adding additional things, go for it.
Your trinket must be represented by a block or item. You can pick whatever you like and you do not need to actually find it in the world. You are allowed to relocate this at will, however, keep it inside the confines of your dungeon and later, the temple itself.
Texture Packs:
This challenge really benefits from the use of a texture pack. Here's a couple that may work well. Let me know if there are others.
Stage One: The Find
Stage Two: The Nightmares
Stage Three: The Obsession
Stage Four: The Paranoia
Stage Five: The Descent
Congratulations, you've finished the challenge! What next? Well, try running through your dungeon as a bold adventurer and see if you can't get to the treasure and destroy it. Or steal it, and start the process of corruption all over again...
I finished the second stage. Now I can build the really fun stuff...
Animal pens. They're built in a tower formation just adjacent to the main entrance.
Main entrance. The spiral staircase goes all the way down to level 12.
Storage room. It's super tiny. My trinket is a block of coal, because it's creepy.
Kitchen and wet kitchen. The wet kitchen has a drain and water spout to wash away the animal blood.
And my bedroom. Look at the paintings! Aren't they soothing?
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The challenge itself? Well... Meh. Not very difficult...
It's not really supposed to make the game harder, it's more meant to give a narrative and a goal. I tend to focus more on the storyline of games, so I like to give myself reasons for building stuff.
Plus, I think if I made it harder, I'd never finish the challenge myself. I may have set myself on fire while building my throne room today. Maybe. I can't confirm anything.
This is too creepy for me, though, and I'm already busy with doing your other challenge, so I won't be starting this one anytime soon. But it's a very interesting idea and I have to say I love how your challenges aren't about making the game harder and instead are only what feels like goals, which a Minecraft player like me seriously needs (I never stuck to one world until I started TDB).
This is perfect for me. Creepy, obsessive, detailed building. Looking forward to finding time to work on it