I have a two-stage junk disposal, to avoid accidentally burning something valuable. I toss the junk into a hole with a trap door at the bottom. Once I've dropped my stuff, I push a button to drop it down onto cactus, lava, or just a pit to despawn. If I threw something good by mistake, I just hop into the hole and pick it back up.
I may be more mistake-prone than most--I started doing this after smoking a diamond pick, and it has saved more than one enchanted tool since then.
I made a clock circuit and hooked it up to a dispenser that shoots items outside my house. It is up on a mountain so I put a lava waterfall with the source under the dispenser. I put junk items into there and watch them shoot out. I need to get more lava tho because the dispenser has a spread a bit.
I tried to have some sort of switch to turn the dispenser off when it is empty but I couldn't get it to work without either only firing once, or turning off the clock circuit. I haven't gone to the nether yet so I can't make some of the more advanced items. I tried them in creative and still couldn't figure it out. So I can turn it off manually by taking a redstone out which doesn't stop the clock but disconnects it from the dispenser.
I use a 1x1 pit 3-4 blocks deep filled with water, so items thrown in simply despawn; this is also much safer than using lava; you can place it next to a wood floor and if you ever fell in or accidentally dropped a valuable item in you/it won't get burned, not that's a problem for me.
Not that I really use it much, as for example, when I'm caving I keep all of my inventory slots filled so I don't pick up unwanted items (most mob drops, especially rotten flesh, and gravel); similarly, I use more cobblestone than I mine while caving, such that I occasionally mine just to get more (a single ravine can use multiple stacks depending on the number/quality of ledges, although the biggest/widest ones tend to have very wide ledges).
Hi everyone, what is your way of getting rid of unwanted items in survival mode? I love to use rapid-firing droppers to throw items onto lava. Here's a simple incinerator I've used before:
It does take 20 hoppers, but I've so much iron in my survival world that 20 hoppers is no problem. I could just toss all my items into cacti, but that's so boring: watching items hail onto lava is so much funner!
UPDATE: I've changed the design of my incinerator a little. The name "Incinerator 2.0" was fitting I guess.
I've changed the design so that the items literally rain down onto a pool of lava. The chimney on the right side's just for looks. Not bad for a junk-ridder amirite?
Like the previous design, there are two droppers being used. Their rate of firing has increased two-fold! A single stack of items goes by so fast...so fun to watch. Not only that, but now only 3 hoppers are used here instead of 20. Rapid redstone pulses are used to power the droppers:
The back side of this thing isn't very pretty, but I'll try to fix that if I can. Call this machine pointless, but I love it.
. I just throw it into water or a hole or if there is lava I throw it in there. Anyway why dose it matter. Sometimes I just throw the unwanted items anywhere on the ground
I don't normally like throwing things away. Sometimes I just have no choice (feathers from a high-production chicken farm) and in that case I throw things out the window onto my lawn (to an area I normally don't walk over) and let them despawn. Like Iron Magus, I'd feel really stupid if I tossed an enchanted pick into lava. I've never pitched the wrong thing out the window but I did once accidentally hit "p" with a nice sword while I was boating over deep water - ooh, that was frustrating.
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BuildCraft gives a pretty good method. Simply having a transport pipe (which moves items) that leads into a void pipe (which deletes items). The pipe can just be powered by a redstone engine (which produces just enough power for a transport pipe and doesn't require fuel) and then just be left to run. The pipe connects to a single chest and the engine is operated by a lever, often one simply placed on the floor next to the engine.
I do wait until I've got the input chest loaded before turning on the engine just in case I accidentally put in something that I want to keep. It would suck to accidentally destroy my good pickaxe just because I clicked the wrong space in my inventory. (Mistakes do happen. It's good to be careful when working with things that destroy items.)
I know that RailCraft also provides an item-destroying device (the "void chest", which deletes items that are put into it), but it's quite resource-intensive, especially since I have trouble getting ender pearls so getting an ender chest needed by the void chest's recipe would be quite difficult. The BuildCraft void pipe only requires redstone dust, an ink sac, and a glass block. Plus, the void chest doesn't give a chance to correct mistakes like my BuildCraft rig does. Since I can be a bit clumsy with my mouse at times, that doesn't appeal to me.
There are other BuildCraft-related ideas, such as having a transport pipe leading into lava or burning netherrack. I guess I like BuildCraft for it since that mod makes these things quite convenient.
That being said, I do tend to hang on to lots of stuff. I always keep my cobblestone since it's good for tools (I like my disposable stone tools) and is also a great building material. (Smelting stone is also a good way to get experience, especially on peaceful mode. Great for enchanting! )
I also usually have about 3/4 of a double chest of dirt. Dirt's pretty handy to have in some cases; for example, you can plant things in dirt. Once my dirt chest is nearly full, though, I start thinking about disposing of some of it.
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The source of my intention isn't really crime prevention; my intention is prevention of the lie! Yeah, welcome to the Scatman's world!
I have a hopper chain under the floor of my storage room that transports unwanted items to a holding area. You never know when you might acquire a huge pack of wolves and regret incinerating 4 stacks of rotten flesh
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"Pointy end up, flamey end down. If both ends are flamey, we call that a 'minor error'." -A very wise rocket scientist