hello everyone!!
i have a pretty good survival world with a house, a castle, farm, and diomonds. but i would like to know how awesome other peoples worlds are. just say the size of your house how many rescources you have and best things you have built on it!
hope yall like it!!
Well there's quite a bunch of stuffs in my two worlds, so I'll just post some pictures.
The Old World - MC 1.2.5 - 1.6.4
Spawn base, a.k.a the iron trench. When I left this world this is still a very much work in progress. The lilypad thing to the left is the entrance to the base that I started when I made this world in 2012. It contains a large network of branch mines, a cow farm, two slime farms, a semi-automatic tree farm, a skeleton grinder, a sand generator, ~50 double chests worth of storage and a manual tree farm.
The town, which is the largest thing that I made in this world. It contains pretty much everything you can think off except for a sheep farm and a mob farm (and a iron farm, of course). It also has I think a pretty impressive underground section:
I also like to call it a lag machine. Frames go down from 60+ fps to 28ish down here. It contains about 10 stacks of hoppers for the storage room, and 200 item frames. No big surprise that it lags, but you do need a beefy computer to handle it.
List of resources: Infinite iron, but around 1 double chest of iron blocks when I left the world; 8-9 stacks of diamonds; 4 stacks of gold blocks.
Other things I did not mention in this world - An enderman farm in the end, 2 underwater bases and a witch farm.
If you want to see me progress in this world, check out my old thread here:
Not as impressive as there's really only one thing worthwhile enough to show.
This is what I like to call the "Spawn Chunks" Base. It's all contained within the spawn chunks, hence the name.
The large circle in the middle is a witch farm, while the 2 towers next to it are automatic pumpkin and melon towers. Below that is a small but efficient sugar cane farm, and behind it is a wheat farm. The largest tower behind the wheat farm is a sheep farm. There's also a cow farm not pictured behind the two towers. The bridge from the circle leads to a modern house, formerly a village trading center. The large square thing at the top right is the iron trench, the 28 villager version. On the bottom left is a brewing area with a chicken farm and a nether wart farm close to it, on the same path.
My resources here are not nearly as impressive as my old world:
Infinite iron from iron trench (about 5 double chests of iron ingots at the moment of this post), ~4 stacks of diamonds, ~1 stack of gold blocks. I have infinite redstone and glowstone from the witch farm as well.
Here's my topic on this world, feel free to check it out
Well there's quite a bunch of stuffs in my two worlds, so I'll just post some pictures.
The Old World - MC 1.2.5 - 1.6.4
Spawn base, a.k.a the iron trench. When I left this world this is still a very much work in progress. The lilypad thing to the left is the entrance to the base that I started when I made this world in 2012. It contains a large network of branch mines, a cow farm, two slime farms, a semi-automatic tree farm, a skeleton grinder, a sand generator, ~50 double chests worth of storage and a manual tree farm.
The town, which is the largest thing that I made in this world. It contains pretty much everything you can think off except for a sheep farm and a mob farm (and a iron farm, of course). It also has I think a pretty impressive underground section:
I also like to call it a lag machine. Frames go down from 60+ fps to 28ish down here. It contains about 10 stacks of hoppers for the storage room, and 200 item frames. No big surprise that it lags, but you do need a beefy computer to handle it.
List of resources: Infinite iron, but around 1 double chest of iron blocks when I left the world; 8-9 stacks of diamonds; 4 stacks of gold blocks.
Other things I did not mention in this world - An enderman farm in the end, 2 underwater bases and a witch farm.
If you want to see me progress in this world, check out my old thread here:
Not as impressive as there's really only one thing worthwhile enough to show.
This is what I like to call the "Spawn Chunks" Base. It's all contained within the spawn chunks, hence the name.
The large circle in the middle is a witch farm, while the 2 towers next to it are automatic pumpkin and melon towers. Below that is a small but efficient sugar cane farm, and behind it is a wheat farm. The largest tower behind the wheat farm is a sheep farm. There's also a cow farm not pictured behind the two towers. The bridge from the circle leads to a modern house, formerly a village trading center. The large square thing at the top right is the iron trench, the 28 villager version. On the bottom left is a brewing area with a chicken farm and a nether wart farm close to it, on the same path.
My resources here are not nearly as impressive as my old world:
Infinite iron from iron trench (about 5 double chests of iron ingots at the moment of this post), ~4 stacks of diamonds, ~1 stack of gold blocks. I have infinite redstone and glowstone from the witch farm as well.
Here's my topic on this world, feel free to check it out
i thought my world was cool until i saw that its awesome! good work.
and if you think your frames are bad in that farm my average fps is about 13. its awfull
(this shows my underground storage area, using Unmined, with over 100 double chests)
Second base:
Also, I have absolutely stupefying amounts of ores that I all mined myself from caves; for example, in my first base I have 9 double chests filled with - wait for it - blocks of coal - that's almost a third of a million coal.
Really:
And that's not all...
(that's over 31,000 iron ore mined... times three double chests...)
(enchanted golden apples are expensive???)
(again, multiple double chests...)
(no problem at all getting lapis for the new enchanting system...)
(yes, even the rarest ores in the game...)
And again, that was all mined by hand.
Also, here is a look at some of my statistics from the second world, which I started in early December:
Yes, I actually mined over 18,000 iron ore and 47,000 coal ore (mostly with Fortune III, with about 10,000 coal blocks after what I used for torches and smelting), in about a month of caving (minus the time spent to build my base, etc). And yes, I really had to use over 31,000 torches to light up all of the caves I explored (my first world has nearly 100,000...).
Here's a look at those caves I mention, which are unlike anything you'll ever encounter in vanilla, as seen from two different modded worlds; note that the mapping utility I use, MCMap, finds torches underground to show caves (example of it running, yeah, it actually shows every torch it finds); in other words, only caves I've explored are shown:
Even more amazing is my first main world, which was all vanilla cave generation; in this case, what you see covers an area 4000 blocks long:
I also explored all of those caves by only finding new ones that were interconnected underground; for example, that area near the top, around the big open space? Well, I actually gradually worked my way around that in a complete circle over about a month of playing (there's caves in that area, I just didn't explore them because I didn't find any interconnection, or moved on to a new cave system before I did.
There is a thread link in my sig for my Island world, which endedup being the one I have spent the most time in, It's the world I enjoyed the most as it had challenges to overcome that other do not. keep going throughthe thread, there are updates as it built up.
(this shows my underground storage area, using Unmined, with over 100 double chests)
Second base:
Also, I have absolutely stupefying amounts of ores that I all mined myself from caves; for example, in my first base I have 9 double chests filled with - wait for it - blocks of coal - that's almost a third of a million coal.
Really:
And that's not all...
(that's over 31,000 iron ore mined... times three double chests...)
(enchanted golden apples are expensive???)
(again, multiple double chests...)
(no problem at all getting lapis for the new enchanting system...)
(yes, even the rarest ores in the game...)
And again, that was all mined by hand.
Also, here is a look at some of my statistics from the second world, which I started in early December:
Yes, I actually mined over 18,000 iron ore and 47,000 coal ore (mostly with Fortune III, with about 10,000 coal blocks after what I used for torches and smelting), in about a month of caving (minus the time spent to build my base, etc). And yes, I really had to use over 31,000 torches to light up all of the caves I explored (my first world has nearly 100,000...).
Here's a look at those caves I mention, which are unlike anything you'll ever encounter in vanilla, as seen from two different modded worlds; note that the mapping utility I use, MCMap, finds torches underground to show caves (example of it running, yeah, it actually shows every torch it finds); in other words, only caves I've explored are shown:
Even more amazing is my first main world, which was all vanilla cave generation; in this case, what you see covers an area 4000 blocks long:
I also explored all of those caves by only finding new ones that were interconnected underground; for example, that area near the top, around the big open space? Well, I actually gradually worked my way around that in a complete circle over about a month of playing (there's caves in that area, I just didn't explore them because I didn't find any interconnection, or moved on to a new cave system before I did.
Here is my version for "double-height" cave generation (one version has the largest cave systems, the other doesn't), while here is a download for my "triple-height" version that I'm now playing in (NB: I recently discovered a bug with the way desert temples (at least) generate (deep underground if there's a cave in the chunk), which has been fixed in the "triple-height" version).
Although, if you want normal vanilla terrain (sea level at 63) and just the caves, I can convert an older version I have to non-Forge 1.6.4 (I still use 1.6.2 with Forge for some other mods I use, so I used the Forge source so I could edit base classes but keep the stuff Forge normally adds in at runtime in to ensure mod compatibility); doing so would be pretty easy as I only modified a few classes then.
Also, for 1.7, you can try out my "double old caves" mod here (made without MCP, so much simpler, no changes to ravines other than the option to change their frequency).
Do note that even this version modifies ore generation, as I reduced the lava level in caves from 10 to 5 and removed bedrock except the lowest layer in order to make more room (this before I found out how to raise the terrain), with corresponding reductions in the ranges of rarer ores; for example, if you tried branch-mining for diamonds at y=12 you'll never find any since they only generate below y=11, 5 blocks lower than usual (the density is still the same; I reduced the minimum to -5, adding in a check to prevent the code from making veins below 0).
Also, both this and the "double-height" mod contains rare, extremely massive cave systems (averaging one in tens of thousands of chunks), removed in the "triple-height" version due to how big regular cave systems can become.
I also haven't checked any of these mods for compatibility in the event you added them to a Forge jar, aside from Optifine (which even correctly adjusts cloud height in the double and triple height versions, except from the new level I set it to). That said, if you tried this, I'd suggest using the method described here, which is what I do myself with my Forge source version (it allows me to easily change it without going into the jar itself, or having to make a backup so I can restore the jar; in this case, rename the .zip file (don't extract) to tripleheightterrain-1.6.4.jar, like this).
(this shows my underground storage area, using Unmined, with over 100 double chests)
Second base:
Also, I have absolutely stupefying amounts of ores that I all mined myself from caves; for example, in my first base I have 9 double chests filled with - wait for it - blocks of coal - that's almost a third of a million coal.
Really:
And that's not all...
(that's over 31,000 iron ore mined... times three double chests...)
(enchanted golden apples are expensive???)
(again, multiple double chests...)
(no problem at all getting lapis for the new enchanting system...)
(yes, even the rarest ores in the game...)
And again, that was all mined by hand.
Also, here is a look at some of my statistics from the second world, which I started in early December:
Yes, I actually mined over 18,000 iron ore and 47,000 coal ore (mostly with Fortune III, with about 10,000 coal blocks after what I used for torches and smelting), in about a month of caving (minus the time spent to build my base, etc). And yes, I really had to use over 31,000 torches to light up all of the caves I explored (my first world has nearly 100,000...).
Here's a look at those caves I mention, which are unlike anything you'll ever encounter in vanilla, as seen from two different modded worlds; note that the mapping utility I use, MCMap, finds torches underground to show caves (example of it running, yeah, it actually shows every torch it finds); in other words, only caves I've explored are shown:
Even more amazing is my first main world, which was all vanilla cave generation; in this case, what you see covers an area 4000 blocks long:
I also explored all of those caves by only finding new ones that were interconnected underground; for example, that area near the top, around the big open space? Well, I actually gradually worked my way around that in a complete circle over about a month of playing (there's caves in that area, I just didn't explore them because I didn't find any interconnection, or moved on to a new cave system before I did.
World downloads please?
Rollback Post to RevisionRollBack
DO NOT OPEN THAT SPOILER!!!
If you are reading this then you you totally ignored what I said about not opening that spoiler three spoilers ago.. Don't you remember? I said "DO NOT OPEN THAT SPOILER!!! But no, you were a rebel and did it anyway!
Note: I used the same seed, -123775873255737467, for all of my worlds to this point, including my first main world (also, the largest single cave system that I know of in vanilla is centered at -800, -1050).
Triple Height Terrain: https://www.dropbox....ightTerrain.zip
Seed I used: -3627471891619146571 (spawns you in a plains with a LOT of horses; I mean a LOT, as you can see in this post, not that I use them)
Now, I could also pregenerate some worlds for you to download so you don't need to install a mod (just basic jar mods, installed according to these instructions, although I installed them into Forge by following these instructions for Optifine; rename the .zip files to .jar, like this), although that would take some time and the spawning of some mobs would be broken (no slimes at the surface in swamps, no squid in oceans, no bats until you get below y=62), as well as the cloud height, for the double/triple height worlds (unless you use Optifine to raise it, 50/100% for double/triple height). Also, if you explore new areas, you'll get some HUGE terrain generation glitches, as you can see here (and that's only double-height; triple-height would be 64 blocks more).
NB: The above downloads, besides being for 1.6.4 instead of 1.6.2 and Forge source based (to ensure full compatibility with Forge mods I use), don't include my modifications to eliminate naturally generated torches from abandoned mineshafts and strongholds, which I did to prevent MCMap from mapping unexplored areas, as it uses torches to map caves. Also, I strongly recommend using Optifine if you decide to play on a double/triple height world to avoid chunk loading and cave lag (the latter will also occur on a pregenerated world), as they are even harder on your computer than Amplified (as it is, I can outfly chunk generation in Creative, which results in what looks like chunk errors (your character turns black and you slowly fall/jitter around when in one, until the chunks load - sometimes they don't until you reload the world, so turn F3 on and watch the MultiplayerChunkcCache value if you do fly, stopping if it falls below 400).
Do note also that even in my original cave mod that ore distribution is different; all of the rarer ores (gold, lapis, diamond, redstone) are 5 blocks lower down because I made more room for caves by removing all but the last layer of bedrock and lowering the lava fill level in caves from 10 to 5. So, don't try branch-mining for diamonds at y=12 (feet position) because you'll never find any (even in a default world it is better to be a bit lower, as diamonds become rarer above y=12 and aren't actually more common at y=12).
(for double/triple height, ore ranges were extended to accommodate the deeper ground, not so much for diamond/redstone though)
Also, here is a MCEdit schematic for my current base, with everything but the chest contents (I removed a few things, as I found that paintings and items frames can pop off if you rotate them in MCEdit; you can see what I had in this post): https://www.dropbox..../Base.schematic
I have a bunker, a tower, a fortress, a stable with 8 horses, a farm, a barn, a bridge made out of quartz, wood, and glowstone, a bandit camp, a forest, and a fort behind a waterfall in progress.
My best survival world is probably my main one. Like one of the other posters, I've had this world for three years since September 2010.. (Alpha) It means I've had to go alot further to get things like Jungle saplings and coca beans (As they didn't grown on jungle trees at first so I then had to go even further when they did.), cats and dogs. horses, the new trees ect.
Here's a selection of outside pics taken outside a moment ago.. Texture pack: Painterly.
Orginally before the jungle & spruce trees, all the oak trees on that mountain top were stunted due to the original height limit.
(May make this double height eventually)
Eventually it will all be cobble with a big wall around it and a lot more organised - one day!)
One of my favourite houses I built on a server, here where it can't be touched. More aesthetic here though and it hasn't been renovated in over a year & half.)
The features are as follows, it's not big ont echincal things, things to boast about it's more practical.
Rooms:
Living room.
Extention (Off living room)
Bedroom (Fake bed) with on-suite bathroom
Spare bedroom (Actual with the craftable bed)
rear lounge (Over looking tennis court & pool)
viewing room (With water window)
V.I.P. room (Next to bathroom upstairs - also overlooking pool/tennis court.)
Enchantment room (NEW)
Storage (Storage, incinerator, infinate water anvil)
Cobble generator (Don't really use it though)
Science Lab (With nether wart farm)
Formal dining room with kitchen
Observation deck
Art Gallery
Library
Mob area (Beeing re-worked to make it more efficiant)
Emergency mine-cart exit
Outside:
Pub/Tavern
Stables
Apartment block
wishing well
Bridge x2 (2010 origonal cobble - might replace eventually, nether bridge)
Ungerwater/ground minecrat tunnel (IN PROGRESS, originally spanned across the water surface along side the cobble bridge, but stopped the only way out for boats.)
Tree farms
Oak
Birch
Spruce
Jungle
Dark Oak
Acacia
Animal farms:
Usual, cow, chicken, pig and sheep farms.
Pets & Animals:
Several dogs
three cats
1 Horse (Mr Spankles)
1 Donkey (Mulekey)
Other areas:
Half-way House (Currently being expanded)
Church
Mount DOOOooooom
Multi-player replica house (one of my faves I built on a server, rebuilt here)
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Note: I used the same seed, -123775873255737467, for all of my worlds to this point, including my first main world (also, the largest single cave system that I know of in vanilla is centered at -800, -1050).
Triple Height Terrain: https://www.dropbox....ightTerrain.zip
Seed I used: -3627471891619146571 (spawns you in a plains with a LOT of horses; I mean a LOT, as you can see in this post, not that I use them)
Now, I could also pregenerate some worlds for you to download so you don't need to install a mod (just basic jar mods, installed according to these instructions, although I installed them into Forge by following these instructions for Optifine; rename the .zip files to .jar, like this), although that would take some time and the spawning of some mobs would be broken (no slimes at the surface in swamps, no squid in oceans, no bats until you get below y=62), as well as the cloud height, for the double/triple height worlds (unless you use Optifine to raise it, 50/100% for double/triple height). Also, if you explore new areas, you'll get some HUGE terrain generation glitches, as you can see here (and that's only double-height; triple-height would be 64 blocks more).
NB: The above downloads, besides being for 1.6.4 instead of 1.6.2 and Forge source based (to ensure full compatibility with Forge mods I use), don't include my modifications to eliminate naturally generated torches from abandoned mineshafts and strongholds, which I did to prevent MCMap from mapping unexplored areas, as it uses torches to map caves. Also, I strongly recommend using Optifine if you decide to play on a double/triple height world to avoid chunk loading and cave lag (the latter will also occur on a pregenerated world), as they are even harder on your computer than Amplified (as it is, I can outfly chunk generation in Creative, which results in what looks like chunk errors (your character turns black and you slowly fall/jitter around when in one, until the chunks load - sometimes they don't until you reload the world, so turn F3 on and watch the MultiplayerChunkcCache value if you do fly, stopping if it falls below 400).
Do note also that even in my original cave mod that ore distribution is different; all of the rarer ores (gold, lapis, diamond, redstone) are 5 blocks lower down because I made more room for caves by removing all but the last layer of bedrock and lowering the lava fill level in caves from 10 to 5. So, don't try branch-mining for diamonds at y=12 (feet position) because you'll never find any (even in a default world it is better to be a bit lower, as diamonds become rarer above y=12 and aren't actually more common at y=12).
(for double/triple height, ore ranges were extended to accommodate the deeper ground, not so much for diamond/redstone though)
Also, here is a MCEdit schematic for my current base, with everything but the chest contents (I removed a few things, as I found that paintings and items frames can pop off if you rotate them in MCEdit; you can see what I had in this post): https://www.dropbox..../Base.schematic
I just need a world download.
Rollback Post to RevisionRollBack
DO NOT OPEN THAT SPOILER!!!
If you are reading this then you you totally ignored what I said about not opening that spoiler three spoilers ago.. Don't you remember? I said "DO NOT OPEN THAT SPOILER!!! But no, you were a rebel and did it anyway!
Well there's quite a bunch of stuffs in my two worlds, so I'll just post some pictures.
The Old World - MC 1.2.5 - 1.6.4
Spawn base, a.k.a the iron trench. When I left this world this is still a very much work in progress. The lilypad thing to the left is the entrance to the base that I started when I made this world in 2012. It contains a large network of branch mines, a cow farm, two slime farms, a semi-automatic tree farm, a skeleton grinder, a sand generator, ~50 double chests worth of storage and a manual tree farm.
The town, which is the largest thing that I made in this world. It contains pretty much everything you can think off except for a sheep farm and a mob farm (and a iron farm, of course). It also has I think a pretty impressive underground section:
I also like to call it a lag machine. Frames go down from 60+ fps to 28ish down here. It contains about 10 stacks of hoppers for the storage room, and 200 item frames. No big surprise that it lags, but you do need a beefy computer to handle it.
List of resources: Infinite iron, but around 1 double chest of iron blocks when I left the world; 8-9 stacks of diamonds; 4 stacks of gold blocks.
Other things I did not mention in this world - An enderman farm in the end, 2 underwater bases and a witch farm.
If you want to see me progress in this world, check out my old thread here:
Not as impressive as there's really only one thing worthwhile enough to show.
This is what I like to call the "Spawn Chunks" Base. It's all contained within the spawn chunks, hence the name.
The large circle in the middle is a witch farm, while the 2 towers next to it are automatic pumpkin and melon towers. Below that is a small but efficient sugar cane farm, and behind it is a wheat farm. The largest tower behind the wheat farm is a sheep farm. There's also a cow farm not pictured behind the two towers. The bridge from the circle leads to a modern house, formerly a village trading center. The large square thing at the top right is the iron trench, the 28 villager version. On the bottom left is a brewing area with a chicken farm and a nether wart farm close to it, on the same path.
My resources here are not nearly as impressive as my old world:
Infinite iron from iron trench (about 5 double chests of iron ingots at the moment of this post), ~4 stacks of diamonds, ~1 stack of gold blocks. I have infinite redstone and glowstone from the witch farm as well.
Here's my topic on this world, feel free to check it out
Which one do you want, and how big of a world? I'll use the same seed that I used to play in that version to generate it. Note again that some mob spawns will be broken and clouds should be turned off it you want a double/triple height version, unless you have Optifine, then set the height to +50/100%, respectively.
Which one do you want, and how big of a world? I'll use the same seed that I used to play in that version to generate it. Note again that some mob spawns will be broken and clouds should be turned off it you want a double/triple height version, unless you have Optifine, then set the height to +50/100%, respectively.
I think he means the world you're currently surviving in, with your base and everything.
i have a pretty good survival world with a house, a castle, farm, and diomonds. but i would like to know how awesome other peoples worlds are. just say the size of your house how many rescources you have and best things you have built on it!
hope yall like it!!
The Old World - MC 1.2.5 - 1.6.4
Spawn base, a.k.a the iron trench. When I left this world this is still a very much work in progress. The lilypad thing to the left is the entrance to the base that I started when I made this world in 2012. It contains a large network of branch mines, a cow farm, two slime farms, a semi-automatic tree farm, a skeleton grinder, a sand generator, ~50 double chests worth of storage and a manual tree farm.
The town, which is the largest thing that I made in this world. It contains pretty much everything you can think off except for a sheep farm and a mob farm (and a iron farm, of course). It also has I think a pretty impressive underground section:
I also like to call it a lag machine. Frames go down from 60+ fps to 28ish down here. It contains about 10 stacks of hoppers for the storage room, and 200 item frames. No big surprise that it lags, but you do need a beefy computer to handle it.
List of resources: Infinite iron, but around 1 double chest of iron blocks when I left the world; 8-9 stacks of diamonds; 4 stacks of gold blocks.
Other things I did not mention in this world - An enderman farm in the end, 2 underwater bases and a witch farm.
If you want to see me progress in this world, check out my old thread here:
http://www.minecraftforum.net/topic/1795018-a-journal-of-a-finished-survival-world/page__view__findpost__p__22243397
The New World - MC 1.7 to current
Not as impressive as there's really only one thing worthwhile enough to show.
This is what I like to call the "Spawn Chunks" Base. It's all contained within the spawn chunks, hence the name.
The large circle in the middle is a witch farm, while the 2 towers next to it are automatic pumpkin and melon towers. Below that is a small but efficient sugar cane farm, and behind it is a wheat farm. The largest tower behind the wheat farm is a sheep farm. There's also a cow farm not pictured behind the two towers. The bridge from the circle leads to a modern house, formerly a village trading center. The large square thing at the top right is the iron trench, the 28 villager version. On the bottom left is a brewing area with a chicken farm and a nether wart farm close to it, on the same path.
My resources here are not nearly as impressive as my old world:
Infinite iron from iron trench (about 5 double chests of iron ingots at the moment of this post), ~4 stacks of diamonds, ~1 stack of gold blocks. I have infinite redstone and glowstone from the witch farm as well.
Here's my topic on this world, feel free to check it out
http://www.minecraftforum.net/topic/1970077-journal-of-a-new-survival-world/page__view__findpost__p__24250146
Journal of a NEW Survival World
Voxel's Guide to Building
and if you think your frames are bad in that farm my average fps is about 13. its awfull
First base:
(as seen in MCEdit)
(this shows my underground storage area, using Unmined, with over 100 double chests)
Second base:
Also, I have absolutely stupefying amounts of ores that I all mined myself from caves; for example, in my first base I have 9 double chests filled with - wait for it - blocks of coal - that's almost a third of a million coal.
Really:
And that's not all...
(that's over 31,000 iron ore mined... times three double chests...)
(enchanted golden apples are expensive???)
(again, multiple double chests...)
(no problem at all getting lapis for the new enchanting system...)
(yes, even the rarest ores in the game...)
And again, that was all mined by hand.
Also, here is a look at some of my statistics from the second world, which I started in early December:
Yes, I actually mined over 18,000 iron ore and 47,000 coal ore (mostly with Fortune III, with about 10,000 coal blocks after what I used for torches and smelting), in about a month of caving (minus the time spent to build my base, etc). And yes, I really had to use over 31,000 torches to light up all of the caves I explored (my first world has nearly 100,000...).
Here's a look at those caves I mention, which are unlike anything you'll ever encounter in vanilla, as seen from two different modded worlds; note that the mapping utility I use, MCMap, finds torches underground to show caves (example of it running, yeah, it actually shows every torch it finds); in other words, only caves I've explored are shown:
Even more amazing is my first main world, which was all vanilla cave generation; in this case, what you see covers an area 4000 blocks long:
I also explored all of those caves by only finding new ones that were interconnected underground; for example, that area near the top, around the big open space? Well, I actually gradually worked my way around that in a complete circle over about a month of playing (there's caves in that area, I just didn't explore them because I didn't find any interconnection, or moved on to a new cave system before I did.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
My Island Adventure - http://www.minecraft...brief-tutorial/
me(red) playing UT2K4 - http://www.youtube.c...h?v=Wz0DnP7wXnU
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I really want that cave mod you have.
Here is my version for "double-height" cave generation (one version has the largest cave systems, the other doesn't), while here is a download for my "triple-height" version that I'm now playing in (NB: I recently discovered a bug with the way desert temples (at least) generate (deep underground if there's a cave in the chunk), which has been fixed in the "triple-height" version).
Although, if you want normal vanilla terrain (sea level at 63) and just the caves, I can convert an older version I have to non-Forge 1.6.4 (I still use 1.6.2 with Forge for some other mods I use, so I used the Forge source so I could edit base classes but keep the stuff Forge normally adds in at runtime in to ensure mod compatibility); doing so would be pretty easy as I only modified a few classes then.
Also, for 1.7, you can try out my "double old caves" mod here (made without MCP, so much simpler, no changes to ravines other than the option to change their frequency).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
https://www.dropbox....inalCaveMod.zip
Do note that even this version modifies ore generation, as I reduced the lava level in caves from 10 to 5 and removed bedrock except the lowest layer in order to make more room (this before I found out how to raise the terrain), with corresponding reductions in the ranges of rarer ores; for example, if you tried branch-mining for diamonds at y=12 you'll never find any since they only generate below y=11, 5 blocks lower than usual (the density is still the same; I reduced the minimum to -5, adding in a check to prevent the code from making veins below 0).
Also, both this and the "double-height" mod contains rare, extremely massive cave systems (averaging one in tens of thousands of chunks), removed in the "triple-height" version due to how big regular cave systems can become.
I also haven't checked any of these mods for compatibility in the event you added them to a Forge jar, aside from Optifine (which even correctly adjusts cloud height in the double and triple height versions, except from the new level I set it to). That said, if you tried this, I'd suggest using the method described here, which is what I do myself with my Forge source version (it allows me to easily change it without going into the jar itself, or having to make a backup so I can restore the jar; in this case, rename the .zip file (don't extract) to tripleheightterrain-1.6.4.jar, like this).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
World downloads please?
If you mean that you want to play in a world with modded cave generation, here are downloads for my cave generation mods, all for 1.6.4:
Original cave mod (no terrain modifications): https://www.dropbox....inalCaveMod.zip
Double Height Terrain: https://www.dropbox....assiveCaves.zip
Note: I used the same seed, -123775873255737467, for all of my worlds to this point, including my first main world (also, the largest single cave system that I know of in vanilla is centered at -800, -1050).
Triple Height Terrain: https://www.dropbox....ightTerrain.zip
Seed I used: -3627471891619146571 (spawns you in a plains with a LOT of horses; I mean a LOT, as you can see in this post, not that I use them)
Now, I could also pregenerate some worlds for you to download so you don't need to install a mod (just basic jar mods, installed according to these instructions, although I installed them into Forge by following these instructions for Optifine; rename the .zip files to .jar, like this), although that would take some time and the spawning of some mobs would be broken (no slimes at the surface in swamps, no squid in oceans, no bats until you get below y=62), as well as the cloud height, for the double/triple height worlds (unless you use Optifine to raise it, 50/100% for double/triple height). Also, if you explore new areas, you'll get some HUGE terrain generation glitches, as you can see here (and that's only double-height; triple-height would be 64 blocks more).
NB: The above downloads, besides being for 1.6.4 instead of 1.6.2 and Forge source based (to ensure full compatibility with Forge mods I use), don't include my modifications to eliminate naturally generated torches from abandoned mineshafts and strongholds, which I did to prevent MCMap from mapping unexplored areas, as it uses torches to map caves. Also, I strongly recommend using Optifine if you decide to play on a double/triple height world to avoid chunk loading and cave lag (the latter will also occur on a pregenerated world), as they are even harder on your computer than Amplified (as it is, I can outfly chunk generation in Creative, which results in what looks like chunk errors (your character turns black and you slowly fall/jitter around when in one, until the chunks load - sometimes they don't until you reload the world, so turn F3 on and watch the MultiplayerChunkcCache value if you do fly, stopping if it falls below 400).
Do note also that even in my original cave mod that ore distribution is different; all of the rarer ores (gold, lapis, diamond, redstone) are 5 blocks lower down because I made more room for caves by removing all but the last layer of bedrock and lowering the lava fill level in caves from 10 to 5. So, don't try branch-mining for diamonds at y=12 (feet position) because you'll never find any (even in a default world it is better to be a bit lower, as diamonds become rarer above y=12 and aren't actually more common at y=12).
(for double/triple height, ore ranges were extended to accommodate the deeper ground, not so much for diamond/redstone though)
Also, here is a MCEdit schematic for my current base, with everything but the chest contents (I removed a few things, as I found that paintings and items frames can pop off if you rotate them in MCEdit; you can see what I had in this post): https://www.dropbox..../Base.schematic
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Here's a selection of outside pics taken outside a moment ago..
Texture pack: Painterly.
Orginally before the jungle & spruce trees, all the oak trees on that mountain top were stunted due to the original height limit.
(May make this double height eventually)
Eventually it will all be cobble with a big wall around it and a lot more organised - one day!)
One of my favourite houses I built on a server, here where it can't be touched. More aesthetic here though and it hasn't been renovated in over a year & half.)
The features are as follows, it's not big ont echincal things, things to boast about it's more practical.
Rooms:
Living room.
Extention (Off living room)
Bedroom (Fake bed) with on-suite bathroom
Spare bedroom (Actual with the craftable bed)
rear lounge (Over looking tennis court & pool)
viewing room (With water window)
V.I.P. room (Next to bathroom upstairs - also overlooking pool/tennis court.)
Enchantment room (NEW)
Storage (Storage, incinerator, infinate water anvil)
Cobble generator (Don't really use it though)
Science Lab (With nether wart farm)
Formal dining room with kitchen
Observation deck
Art Gallery
Library
Mob area (Beeing re-worked to make it more efficiant)
Emergency mine-cart exit
Outside:
Pub/Tavern
Stables
Apartment block
wishing well
Bridge x2 (2010 origonal cobble - might replace eventually, nether bridge)
Ungerwater/ground minecrat tunnel (IN PROGRESS, originally spanned across the water surface along side the cobble bridge, but stopped the only way out for boats.)
Farms:
Wheat/ partial pumpkin (Automated)
carrots
potatoes
mushroom
coca beans
(Reed planting)
Tree farms
Oak
Birch
Spruce
Jungle
Dark Oak
Acacia
Animal farms:
Usual, cow, chicken, pig and sheep farms.
Pets & Animals:
Several dogs
three cats
1 Horse (Mr Spankles)
1 Donkey (Mulekey)
Other areas:
Half-way House (Currently being expanded)
Church
Mount DOOOooooom
Multi-player replica house (one of my faves I built on a server, rebuilt here)
Closed old thread
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I just need a world download.
Which one do you want, and how big of a world? I'll use the same seed that I used to play in that version to generate it. Note again that some mob spawns will be broken and clouds should be turned off it you want a double/triple height version, unless you have Optifine, then set the height to +50/100%, respectively.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I think he means the world you're currently surviving in, with your base and everything.