There is no possible way to reach the moon/sun in Minecraft. There is a mod that you can craft a portal out of cheese to get to the moon, but it's rather pointless. Other than that, you can change the moon's texture to look like a minecraft earth. But you cannot actually go to the moon, no matter how far up you fly.
To get to the moon, find a end portal and go in it. That will be your moon. It looks close enough when you take off the towers and take mob spawning off.
im making a planets datapack where you can access to the planets but its upcoming including moon but there is no portal to the planets and to access to the moon dimension by going to the end after killing dragon and go underneath it and you can see a bedrock there and you will fall there so bring a slow falling potion and you can only /execute in planets:PLANET to access there but its still upcoming but its only for 1.17
im making a planets datapack where you can access to the planets but its upcoming including moon but there is no portal to the planets and to access to the moon dimension by going to the end after killing dragon and go underneath it and you can see a bedrock there and you will fall there so bring a slow falling potion and you can only /execute in planets:PLANET to access there but its still upcoming but its only for 1.17
I believe Galacticraft lets you reach the moon, the mod, but there's no way to reach the moon in vanilla Minecraft currently.
Would be cool though, if there was some sort of magic that allowed you to make portals to the moon and back, and enchantments that allowed you to survive in space indefinitely.
Aliens with UFO's could exist on the moon as neutral mobs, and attack players if players hit them or steal any of their items on ship or in any of their nearby colony buildings.
they could have ray-guns, but be extremely difficult to defeat, so while they have powerful loot, the fight would be long and tough,
more dangerous than Pillager raids due to the ranged weapons and advanced weaponry aliens have.
additionally, they could make the moon only accessible after the Ender Dragon was defeated in End, so in vanilla survival it was impossible to battle the ender dragon with ray-guns.
All rare moon loot being uncraftable would definitely keep things interesting there imo.
as well as ray guns only working on the moon, and nowhere else to keep gameplay balanced.
features of the moon?
less gravity, so you could jump higher
no air, so you'd suffocate without the gear to survive that environment
has mobs that don't spawn anywhere else in Minecraft
and rare loot that you cannot craft, only earn by winning a war with extraterrestrials.
Of course I am fine with the game not having these,
I am just suggesting it would be cool to have these in the vanilla experience.
It would give players something interesting to do at end game, when they've done everything else.
it wouldn't conflict with the medieval aspect of Minecraft either,
because time is relative, and it is reasonable to expect alien civilizations to be more advanced than some,
if they were to exist at all. Besides we're talking about a video game that has enchantments,
It is impossible to ever reach the moon texture, even by flying or with commands, since it is rendered at a fixed distance relative to the camera; in fact, as far as rendering is concerned when you move what actually moves is the world itself, all rendering is always relative to 0,0,0 as otherwise it would start glitching at even moderate distances due to floating point precision errors:
// The game calls this method to render an entity; viewerPos is set to the position of the player and as
// a result all coordinates are relative (e.g. an entity at x=1000 and the player at x=1050 results in a
// relative offset of -50). Chunk rendering is done in a similar manner.
this.renderEntityWithPosYaw(par1Entity, this.posX - this.viewerPosX, this.posY - this.viewerPosY, this.posZ - this.viewerPosZ, var9, par2);
// This code renders the sun and moon textures, which are placed 100 "blocks" away along the y-axis
// (rotation depends on the time of day).
this.renderEngine.bindTexture(locationMoonSunPng);
tess.startDrawingQuads();
tess.addVertexWithUV_none(-30.0F, 100.0F, -30.0F, 0.0F, 0.5F);
tess.addVertexWithUV_none(30.0F, 100.0F, -30.0F, 0.25F, 0.5F);
tess.addVertexWithUV_none(30.0F, 100.0F, 30.0F, 0.25F, 0.75F);
tess.addVertexWithUV_none(-30.0F, 100.0F, 30.0F, 0.0F, 0.75F);
int var23 = this.theWorld.getMoonPhase();
var16 = (float)(var23 & 3) * 0.25F;
var15 = (float)((var23 >> 2) & 1) * 0.25F;
float var19 = var16 + 0.25F;
float var20 = var15 + 0.25F;
tess.addVertexWithUV_none(-30.0F, -100.0F, 30.0F, var19, var20);
tess.addVertexWithUV_none(30.0F, -100.0F, 30.0F, var16, var20);
tess.addVertexWithUV_none(30.0F, -100.0F, -30.0F, var16, var15);
tess.addVertexWithUV_none(-30.0F, -100.0F, -30.0F, var19, var15);
tess.draw();
As seen here, the sun/moon are always rendered at 100 "blocks" away along the y-axis (the reason why terrain more than 100 blocks away still blocks them is because they are rendered "behind"). The void texture is a more extreme example, it is offset only 1 block below the camera when you are near or below the horizon and is moved downwards as you move up (in older versions as the void no longer renders when you are above sea level).
Shoot for the moon! Even if you miss, you'll land among the skybox.
(Yep, the stars are textures too.)
Yes, and then crash your game because it can't handle x500. I've tried it before.
OT: The moon is just a texture.
Cats.
Anyways, you can get to the moon in a mod called Galacticraft, that's it.
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CLICK ME
http://www.minecraftforum.net/user/2412846-bergerdog/
im making a planets datapack where you can access to the planets but its upcoming including moon but there is no portal to the planets and to access to the moon dimension by going to the end after killing dragon and go underneath it and you can see a bedrock there and you will fall there so bring a slow falling potion and you can only /execute in planets:PLANET to access there but its still upcoming but its only for 1.17
😀
I believe Galacticraft lets you reach the moon, the mod, but there's no way to reach the moon in vanilla Minecraft currently.
Would be cool though, if there was some sort of magic that allowed you to make portals to the moon and back, and enchantments that allowed you to survive in space indefinitely.
Aliens with UFO's could exist on the moon as neutral mobs, and attack players if players hit them or steal any of their items on ship or in any of their nearby colony buildings.
they could have ray-guns, but be extremely difficult to defeat, so while they have powerful loot, the fight would be long and tough,
more dangerous than Pillager raids due to the ranged weapons and advanced weaponry aliens have.
additionally, they could make the moon only accessible after the Ender Dragon was defeated in End, so in vanilla survival it was impossible to battle the ender dragon with ray-guns.
All rare moon loot being uncraftable would definitely keep things interesting there imo.
as well as ray guns only working on the moon, and nowhere else to keep gameplay balanced.
features of the moon?
less gravity, so you could jump higher
no air, so you'd suffocate without the gear to survive that environment
has mobs that don't spawn anywhere else in Minecraft
and rare loot that you cannot craft, only earn by winning a war with extraterrestrials.
Of course I am fine with the game not having these,
I am just suggesting it would be cool to have these in the vanilla experience.
It would give players something interesting to do at end game, when they've done everything else.
it wouldn't conflict with the medieval aspect of Minecraft either,
because time is relative, and it is reasonable to expect alien civilizations to be more advanced than some,
if they were to exist at all. Besides we're talking about a video game that has enchantments,
and enchantments are not real.
It is impossible to ever reach the moon texture, even by flying or with commands, since it is rendered at a fixed distance relative to the camera; in fact, as far as rendering is concerned when you move what actually moves is the world itself, all rendering is always relative to 0,0,0 as otherwise it would start glitching at even moderate distances due to floating point precision errors:
As seen here, the sun/moon are always rendered at 100 "blocks" away along the y-axis (the reason why terrain more than 100 blocks away still blocks them is because they are rendered "behind"). The void texture is a more extreme example, it is offset only 1 block below the camera when you are near or below the horizon and is moved downwards as you move up (in older versions as the void no longer renders when you are above sea level).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?