Did you put a water source near the farm? If the plants will not drop off and stay on that means you have. Its probably the server that disabled growing crops and lag etc could affect the growth.
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If computers have no doors or fences, who needs Windows and Gates?
To get them to keep farming you need to add more villagers for them to throw food to and either keep the villagers breeding so they use up the food or have a setup where the other villagers can't reach the food the farmers throw which can be collected in hoppers instead.
Plants don't uproot due to a lack of water, they just grow slower, dry unplanted farmland can revert to uncultivated dirt though.
If you just want the farmers to harvest wheat as a form of aesthetic decoration, then before you put them in the farm, you toss them a ton of wheat seeds to fill up their inventory with seeds rather than the wheat item itself.
First put them in an area with a large area of empty tilled/irrigated farmland, let them plant whatever carrots/potatoes or whatever is leftover from their breeding process. Collect it before the planted crops can mature. When they stop planting for several minutes, their inventory should be empty. Now toss them 8 or more stacks of wheat seeds. If they pick up all 8 stacks of wheat, their inventory is filled. Now plant that area of farmland with more wheat seeds before they have a chance to plant a full stack of seeds themselves. Their inventory being empty of edible food, they'll keep harvesting and planting but, thanks to their inventory being full of inedible seeds, they won't be able to actually pick up any of the edible wheat and will stay "hungry". With an average of more than one seed produced for each harvested block of crops, their inventory should stay full or nearly full of seeds forever. You can even run a system of minecart rails underneath the farmland and use minecarts-with-hoppers to collect edible wheat and any surplus seeds they don't have inventory room to pick up.
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"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
Hi!
So, made a large area (1,5x1 chunks big) wheat fields.
Put a brown coat in said area.
He started to harvest the crops, planting and after a while he stops harvesting.
He will plant, but not harvest.
I put another brown coat in, the old one refuses to harvest but the new one harvests and plants.
... He too soon quits the harvesting.
Both are fine with planting, but not harvesting.
Whats wrong?
I play on a server, if that is important?
Did you put a water source near the farm? If the plants will not drop off and stay on that means you have. Its probably the server that disabled growing crops and lag etc could affect the growth.
If computers have no doors or fences, who needs Windows and Gates?
The farmers probably think they have enough wheat.
When they have 45 wheat they have no motivation to harvest any more:
https://minecraft.gamepedia.com/Villager
"Farming" about 1/5 of the way down.
To get them to keep farming you need to add more villagers for them to throw food to and either keep the villagers breeding so they use up the food or have a setup where the other villagers can't reach the food the farmers throw which can be collected in hoppers instead.
Plants don't uproot due to a lack of water, they just grow slower, dry unplanted farmland can revert to uncultivated dirt though.
Just testing.
I think my villagers has been tainted with some wheat yea.
Thanks for the help!
If you just want the farmers to harvest wheat as a form of aesthetic decoration, then before you put them in the farm, you toss them a ton of wheat seeds to fill up their inventory with seeds rather than the wheat item itself.
First put them in an area with a large area of empty tilled/irrigated farmland, let them plant whatever carrots/potatoes or whatever is leftover from their breeding process. Collect it before the planted crops can mature. When they stop planting for several minutes, their inventory should be empty. Now toss them 8 or more stacks of wheat seeds. If they pick up all 8 stacks of wheat, their inventory is filled. Now plant that area of farmland with more wheat seeds before they have a chance to plant a full stack of seeds themselves. Their inventory being empty of edible food, they'll keep harvesting and planting but, thanks to their inventory being full of inedible seeds, they won't be able to actually pick up any of the edible wheat and will stay "hungry". With an average of more than one seed produced for each harvested block of crops, their inventory should stay full or nearly full of seeds forever. You can even run a system of minecart rails underneath the farmland and use minecarts-with-hoppers to collect edible wheat and any surplus seeds they don't have inventory room to pick up.